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Chance359
Initiative for next round: 22
TinkerGnome
Observe in detail action:

4,2,3,1

On the bright side, he has so many vision modes that it's nearly impossible for him to have a vision modifier over a couple of points wink.gif Oh, and hearing amp, too.
Fortune
Thanks Leowulf. I was pretty sure about that, but it's good to have it confirmed.

Initiative for next round (when it eventually gets here smile.gif): 29 (20+6+1d6)
Shadow
Okay so it looked like everyone got a chance to go...

Fortune 29
Warpath 28
Jessie 23
Sedryk 22




@ Warpath, you don't see much, though you do smell the heavy scent of diesel on the air.
Leowulf
Blackjack will remain in place and delay action.

Initiative: 6 + 1D6 = 8
Fortune
Y'all should already know what Danny's aplannin' t'do. biggrin.gif
Grey
I think we're still waiting for initiative from Grendel, right?
grendel
Sorry. 10+3D6 = 23.

1. Active sensor sweep (complex)
2. Engage any targets located.
3. Small Unit Tactics to help with the next initiative round.
Jr. Woodchuck
...its always slow on the weekends! wink.gif
Fortune
So, before we start posting for the second round, can we have a somewhat detailed update on the situation?
Jr. Woodchuck
Initative 6.
Shadow
Look for the detailed description in the next 4 hours... AST that is.
Shadow
The situation remains as it was except for the following:

Warpath has moved about 10 meter out and to the left of the main door.

The Ares Roadmaster is a burning hulk on the runway.

Sedryk has moved to the back of the Bison between it and what is left of the wall.

The elemental is still standing above the roadmaster
Grey
Don't forget that Jessie moved to the rear of the hanger and in hiding in the rubble while trying to see if there are any enemies coming in from that direction.
Grey
Do we have Initiatives from everyone now? Shall we continue?
Fortune
I'll get things rolling if you want. Unless there's someone (or some thing) that goes before Danny, that is. smile.gif
TinkerGnome
Warpath is on active lookout, so there's not a whole lot to say on his end.
Grey
Go for it Fortune. Looks like you have the highest init.
Fortune
I was just waiting to see if the Elemental goes before me.
Shadow
Nope, you have the highest init for the round.
Fortune
Cool...posting... smile.gif
Fortune
Spell Defence: 4 (2 Sorcery/2 Spell Pool)

Spellcasting

Sorcery: 4 (6 - 2)
Spell Pool: 3
Totem Bonus: 2

Force 6 Manabolt (Serious) - 1, 1, 2, 4, 4, 5, 7, 10, 14

Drain (3[S]): 1, 2, 3, 3, 5, 6 - Light Physical Drain (moved to Stun via T.D.)
Fortune
That was quick, if not entirely painless.
Shadow
Hehe and here you though there was going to be a huge battle smile.gif
Grey
Perception check, hearing (+5 dice from sound filter): 1, 1, 3, 3, 4, 4, 5, 8, 8, 10, 10
Fortune
QUOTE (Grey)
I thought we had loaded the plane already?

It's cool. The attack came while Blackjack and Danny were in the middle of loading the plane. smile.gif
Shadow
That is correct, but no biggie. Fortune, are you planing on calling Zoe to let her know about the attack?

Grendel, I leave it for you to describe the take off since your the pilot, I will take care of the rest though.
Fortune
Grendel already made the phone call to Zoe in his IC post. smile.gif
Shadow
DOH! Don't knwo how I missed that one.
Fortune
Shadow: How do you rule that Domains work? For example, would it be possible to summon a Storm Spirit from inside the plane? A case can be made that we are in it's domain, since the plane is in it's domain and doesn't have a well-defined domain of it's own.
Shadow
I would rule that you could (assuming you can in the first place). But, you would have to be at a window looking out into the storm to do so.

EDIT:

I haven't really described the inside of the plane well, and for that I apologize. So here it is.

The plane has 10 seats, 2 buckets the Pilot and Co-pilot, and 8 bench, divided up into 5/4. 5 along the pilots side, and 4 along the co-pilots. The bench seating is comfortable and comes with a 4 point harness. When sitting in the bench you are facing the opposite wall of the plane. So if all the benches were full, everyone would face each other. I need to know which side people are sitting on, if they are using there harness, or if they are walking around.

The lone turret is in the back of the plane, you have to use a ladder to climb up into it. It houses a single Ingram valiant, with a 500 round box of AV ammo. The turret can engage target from 90° left to 90° right.

Inside the aircraft it is loud, making normal conversation impossible without yelling, it is also cold. There is evidence that a lot of equipment was recently removed and the bench seating installed.
Fortune
Windows? Aside from the ones in the cockpit and for the gunner, that is.
Shadow
Actually there are windows on either side of the plane over the wing. They are 3 feet long, 2 feet tall.
Fortune
Those are some big-ass windows for a plane! eek.gif biggrin.gif
Shadow
If you say so. grinbig.gif
Fortune
What? You don't think so? nyahnyah.gif
Chance359
Sorry I've been slow posting, just got a new computer and messing with a new ISP. I'm not sure how much I'll be posting in the next two days.
Fortune
Danny needs to rest a bit to heal his Stun damage.

Healing TN: 2 (Base TN 2; +1 Light Wound; +1 Bioware (?); -2 Quick Healer Edge)

Willpower: 6 - 1, 1, 2, 4, 4, 5

Time needed: 15 minutes (Base 60/4 successes)
Shadow
Hey all, I know a lot of people travel on Thanksgiving so I don't expect anyone to be on and posting. I however will pop in periodically and see what happening.
Grey
What can I find out from the reply of the combat? Do I need to make any rolls? An extended Perception check maybe?
Fortune
Conjuring Storm Spirit:

Conjuring: 6
Totem: 2
Spirit Force: 5
Drain: 5[M]

Conjuring Test: 1, 2, 2, 2, 4, 5, 6, 6 (3 successes)

Drain Test: 3, 3, 5, 5, 6 (no drain - gotta love the T. D. wink.gif)

1st Service: use Guard Power on aircraft.
grendel
Yeah, that was my mistake, Grey. Post has been edited.
Shadow
OK Fortune, you conjur no problem.

Sorry I have been out guys, let's say that Turkey day itself was good, the rest of the weekend sucked. But it is over now and we can get it on!
Grey
Shadow, can you give me a reply to my last IC post on page 8?

Are there any rolls you would like me to make?
Shadow
Thanks for the nudge, go ahead and make a perception check, and to recognize that you are studying it, add 1 die for every ten minutes you study the recording. (Max of course would be 3 die)
Grey
Perception +3 dice: 11 01 03 03 10 10 10 01 10

FYI for you guys, McMackie's dice roller is great, you can copy and paste from it (I couldn't do that with the one Paolo did). Although, I liked that Paolo's sorted the roll from lowest roll to highest roll.
Grey
Can you let me know what I find out from the recording before we get to the island? I doubt it'll make a difference about what we do there, but you never know.
Shadow
@ Leowulf

If BJ jumps out, and counts to ten before pulling the shoot, she will hit the ground at 6.

The shoots were for emergencies. The ground team will be repelling down I belive. That will take an Athletics test when the time comes.
Shadow
@ Grendel,

I need some piloting checks for you. Theres a nasty wind coming if the island combined with some wicked down drafts. So gimmie a detailed description of what your doing, followed up by two piloting checks.
Shadow
@ Jr. Woodchuck

I need a perception check from you, an astral perception check.
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