Chance359
Nov 21 2003, 09:27 PM
Initiative for next round: 22
TinkerGnome
Nov 21 2003, 09:28 PM
Observe in detail action:
4,2,3,1
On the bright side, he has so many vision modes that it's nearly impossible for him to have a vision modifier over a couple of points

Oh, and hearing amp, too.
Fortune
Nov 21 2003, 10:24 PM
Thanks Leowulf. I was pretty sure about that, but it's good to have it confirmed.
Initiative for next round (when it eventually gets here

): 29 (20+6+1d6)
Shadow
Nov 21 2003, 11:25 PM
Okay so it looked like everyone got a chance to go...
Fortune 29
Warpath 28
Jessie 23
Sedryk 22
@ Warpath, you don't see much, though you do smell the heavy scent of diesel on the air.
Leowulf
Nov 22 2003, 12:50 AM
Blackjack will remain in place and delay action.
Initiative: 6 + 1D6 = 8
Fortune
Nov 22 2003, 01:49 AM
Y'all should already know what Danny's aplannin' t'do.
Grey
Nov 23 2003, 07:32 AM
I think we're still waiting for initiative from Grendel, right?
grendel
Nov 23 2003, 08:00 AM
Sorry. 10+3D6 = 23.
1. Active sensor sweep (complex)
2. Engage any targets located.
3. Small Unit Tactics to help with the next initiative round.
Jr. Woodchuck
Nov 23 2003, 03:05 PM
...its always slow on the weekends!
Fortune
Nov 23 2003, 11:18 PM
So, before we start posting for the second round, can we have a somewhat detailed update on the situation?
Jr. Woodchuck
Nov 24 2003, 06:17 PM
Initative 6.
Shadow
Nov 24 2003, 07:47 PM
Look for the detailed description in the next 4 hours... AST that is.
Shadow
Nov 24 2003, 09:32 PM
The situation remains as it was except for the following:
Warpath has moved about 10 meter out and to the left of the main door.
The Ares Roadmaster is a burning hulk on the runway.
Sedryk has moved to the back of the Bison between it and what is left of the wall.
The elemental is still standing above the roadmaster
Grey
Nov 24 2003, 09:38 PM
Don't forget that Jessie moved to the rear of the hanger and in hiding in the rubble while trying to see if there are any enemies coming in from that direction.
Grey
Nov 24 2003, 09:38 PM
Do we have Initiatives from everyone now? Shall we continue?
Fortune
Nov 24 2003, 10:52 PM
I'll get things rolling if you want. Unless there's someone (or some thing) that goes before Danny, that is.
TinkerGnome
Nov 24 2003, 10:55 PM
Warpath is on active lookout, so there's not a whole lot to say on his end.
Grey
Nov 24 2003, 11:08 PM
Go for it Fortune. Looks like you have the highest init.
Fortune
Nov 24 2003, 11:09 PM
I was just waiting to see if the Elemental goes before me.
Shadow
Nov 25 2003, 12:25 AM
Nope, you have the highest init for the round.
Fortune
Nov 25 2003, 12:34 AM
Cool...posting...
Fortune
Nov 25 2003, 12:56 AM
Spell Defence: 4 (2 Sorcery/2 Spell Pool)
Spellcasting
Sorcery: 4 (6 - 2)
Spell Pool: 3
Totem Bonus: 2
Force 6 Manabolt (Serious) - 1, 1, 2, 4, 4, 5, 7, 10, 14
Drain (3[S]): 1, 2, 3, 3, 5, 6 - Light Physical Drain (moved to Stun via T.D.)
Fortune
Nov 25 2003, 03:24 AM
That was quick, if not entirely painless.
Shadow
Nov 25 2003, 03:29 AM
Hehe and here you though there was going to be a huge battle
Grey
Nov 25 2003, 04:06 PM
Perception check, hearing (+5 dice from sound filter): 1, 1, 3, 3, 4, 4, 5, 8, 8, 10, 10
Fortune
Nov 26 2003, 01:46 AM
QUOTE (Grey) |
I thought we had loaded the plane already? |
It's cool. The attack came while Blackjack and Danny were in the middle of loading the plane.
Shadow
Nov 26 2003, 02:00 AM
That is correct, but no biggie. Fortune, are you planing on calling Zoe to let her know about the attack?
Grendel, I leave it for you to describe the take off since your the pilot, I will take care of the rest though.
Fortune
Nov 26 2003, 02:01 AM
Grendel already made the phone call to Zoe in his IC post.
Shadow
Nov 26 2003, 02:31 AM
DOH! Don't knwo how I missed that one.
Fortune
Nov 26 2003, 02:35 AM
Shadow: How do you rule that Domains work? For example, would it be possible to summon a Storm Spirit from inside the plane? A case can be made that we are in it's domain, since the plane is in it's domain and doesn't have a well-defined domain of it's own.
Shadow
Nov 26 2003, 02:46 AM
I would rule that you could (assuming you can in the first place). But, you would have to be at a window looking out into the storm to do so.
EDIT:
I haven't really described the inside of the plane well, and for that I apologize. So here it is.
The plane has 10 seats, 2 buckets the Pilot and Co-pilot, and 8 bench, divided up into 5/4. 5 along the pilots side, and 4 along the co-pilots. The bench seating is comfortable and comes with a 4 point harness. When sitting in the bench you are facing the opposite wall of the plane. So if all the benches were full, everyone would face each other. I need to know which side people are sitting on, if they are using there harness, or if they are walking around.
The lone turret is in the back of the plane, you have to use a ladder to climb up into it. It houses a single Ingram valiant, with a 500 round box of AV ammo. The turret can engage target from 90° left to 90° right.
Inside the aircraft it is loud, making normal conversation impossible without yelling, it is also cold. There is evidence that a lot of equipment was recently removed and the bench seating installed.
Fortune
Nov 26 2003, 03:00 AM
Windows? Aside from the ones in the cockpit and for the gunner, that is.
Shadow
Nov 26 2003, 03:09 AM
Actually there are windows on either side of the plane over the wing. They are 3 feet long, 2 feet tall.
Fortune
Nov 26 2003, 03:14 AM
Those are some big-ass windows for a plane!
Shadow
Nov 26 2003, 03:53 AM
If you say so.
Fortune
Nov 26 2003, 04:02 AM
What? You don't think so?
Chance359
Nov 26 2003, 05:28 AM
Sorry I've been slow posting, just got a new computer and messing with a new ISP. I'm not sure how much I'll be posting in the next two days.
Fortune
Nov 26 2003, 07:01 AM
Danny needs to rest a bit to heal his Stun damage.
Healing TN: 2 (Base TN 2; +1 Light Wound; +1 Bioware (?); -2 Quick Healer Edge)
Willpower: 6 - 1, 1, 2, 4, 4, 5
Time needed: 15 minutes (Base 60/4 successes)
Shadow
Nov 26 2003, 06:44 PM
Hey all, I know a lot of people travel on Thanksgiving so I don't expect anyone to be on and posting. I however will pop in periodically and see what happening.
Grey
Nov 28 2003, 08:42 PM
What can I find out from the reply of the combat? Do I need to make any rolls? An extended Perception check maybe?
Fortune
Nov 30 2003, 11:06 PM
Conjuring Storm Spirit:Conjuring: 6
Totem: 2
Spirit Force: 5
Drain: 5[M]
Conjuring Test: 1, 2, 2, 2, 4, 5, 6, 6 (3 successes)
Drain Test: 3, 3, 5, 5, 6 (no drain - gotta love the T. D.

)
1st Service: use Guard Power on aircraft.
grendel
Dec 1 2003, 05:58 PM
Yeah, that was my mistake, Grey. Post has been edited.
Shadow
Dec 2 2003, 02:43 AM
OK Fortune, you conjur no problem.
Sorry I have been out guys, let's say that Turkey day itself was good, the rest of the weekend sucked. But it is over now and we can get it on!
Grey
Dec 2 2003, 04:44 PM
Shadow, can you give me a reply to my last IC post on page 8?
Are there any rolls you would like me to make?
Shadow
Dec 2 2003, 06:42 PM
Thanks for the nudge, go ahead and make a perception check, and to recognize that you are studying it, add 1 die for every ten minutes you study the recording. (Max of course would be 3 die)
Grey
Dec 2 2003, 06:45 PM
Perception +3 dice: 11 01 03 03 10 10 10 01 10
FYI for you guys, McMackie's dice roller is great, you can copy and paste from it (I couldn't do that with the one Paolo did). Although, I liked that Paolo's sorted the roll from lowest roll to highest roll.
Grey
Dec 3 2003, 05:43 PM
Can you let me know what I find out from the recording before we get to the island? I doubt it'll make a difference about what we do there, but you never know.
Shadow
Dec 3 2003, 08:52 PM
@ Leowulf
If BJ jumps out, and counts to ten before pulling the shoot, she will hit the ground at 6.
The shoots were for emergencies. The ground team will be repelling down I belive. That will take an Athletics test when the time comes.
Shadow
Dec 3 2003, 08:59 PM
@ Grendel,
I need some piloting checks for you. Theres a nasty wind coming if the island combined with some wicked down drafts. So gimmie a detailed description of what your doing, followed up by two piloting checks.
Shadow
Dec 3 2003, 09:01 PM
@ Jr. Woodchuck
I need a perception check from you, an astral perception check.
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