Blade
Oct 31 2007, 08:55 PM
QUOTE (HappyDaze) |
IRL, a nursing student on TV just outed that she dances for about 3k per weekend. There's no reason runners couldn't do the same with far less risky jobs than shadowrunning - you don't need a SIN to be a stripper or a bodyguard for that street doc. If you want running to be appealing it has to really pay well. |
A nursing student in a rich country, not someone who doesn't legally exist in a slum where people can kill for food.
There again it's all about how you consider Shadowrun's world. I tend to consider that the Barrens aren't just a poor area but more along the lines of a favella, totally cut off from the rest of the Metroplex. If you're born in it, you're stuck in it. Dancing there won't get you 3k per weekend. It'll get you just enough to stay alive and maybe have your BTL or novacoke if the local syndicate, your employer and your slumlord (the former probably being the latter two). And that's if your "lucky" enough to live in a place where some people can afford to have other interests than surviving.
If you want to do 3k per weekend you'll have to go to better class places, which'll require a SIN. Of course, the local syndicate can get you one, and you'll pay back later with your first wages... Oh, and did we mention that you'll need to pay for your rent too, and the medical checkup we made you have, and the...
With this kind of vision of the SINless world, 5K pay for runs make more sense. As I said, it's just a matter of choice, according to personal taste and idea of the world.
HappyDaze
Oct 31 2007, 08:59 PM
QUOTE |
5K a runner for a quick weekend job, still seems quite reasonable. |
Not when you consider the risks of failure. Oh, wait - your ruinners never really suffer failure do they. I say that only becasue if they did actually suffer death, imprisonment, or permanent injury on 20-25% of runs (generally the loss of one runner from a team per run) you'd see why professionals don't take these 'easy money' jobs and take fewer but better paying jobs with better opportunities for intelligence and more options.
Short-haul crash and burn operations are high lethality. I've played the SR4 rules and seen how deadly they can be. I will NOT sugar-coat them and I always roll in front of the players. Characters die. Characters get captured. If that never happens in your game, you're going soft...IMO.
HappyDaze
Oct 31 2007, 09:01 PM
Why does everyone assume that runners can't have a SIN. It's easy to get one at characterr gen and they actually give you BPs. You can now live a double life which is no more outrageous than what some people propose for their characters.
kzt
Oct 31 2007, 09:10 PM
Because the actual game text suggests that you can't. Which is silly and shows a total lack of what a one to many biometric identification tool DOES, but it's in the book.
I have a reply somewhere, which is "Why being SINless doesn't work".
Synner667
Oct 31 2007, 09:41 PM
This is a great thread, and there have been some great comments.
Well done, all of you, for actually discussing things that are at the heart of Shadowrun.
Does the phrase 'Monty Haul' ring any bells with anyone [AD&D, min effort/max reward] ??
From personal experience as a player and ref, people seem to have odd expectations of what to expect [in very simple terms]..
..High power characters, who get paid lots of money, have lots of cool gadgets, pick and choose gear/spells/etc from rulebooks, no real consequences for anything they do, speedy advancement, no other frame of experience/behaviour apart from their own.
Since several of the people here think 5k isn't a lot of money, please deposit such sums into my bank - after all, it's such a small amount you'll barely notice it's gone

The whole point of expensive goodies, 'small' amounts of money and 'small' amounts of karma as a reward is for characters to develop over time..
..But that system falls over for several of the players here, who only have short-run sessions/etc and no incentive to develop their characters.
Powerful goodies, high skills, etc are meant to be rare and the province of premier grade characters..
..Else powerful goodies become the average [because most of the characters have to have them just to do their job].
I mean, on some of these threads professional soldiers and company men don't even have half the stuff players take for granted !!
There's more..
..But I'm off to get a cuppa !!
Fortune
Oct 31 2007, 09:50 PM
QUOTE (Synner667 @ Nov 1 2007, 07:41 AM) |
Since several of the people here think 5k isn't a lot of money, please deposit such sums into my bank |
Sure. Come on over and kill a half dozen people while stealing a quarter of a million dollar prototype for me in exchange.
WearzManySkins
Oct 31 2007, 09:53 PM
QUOTE (Fortune) |
QUOTE (Synner667 @ Nov 1 2007, 07:41 AM) | Since several of the people here think 5k isn't a lot of money, please deposit such sums into my bank |
Sure. Come on over and kill a half dozen people while stealing a quarter of a million dollar prototype for me in exchange.
|
Word!!!
WMS
Fortune
Oct 31 2007, 10:08 PM
QUOTE |
Interview the players, set character creation guidelines that suite the general feel of the game you are creating. These can be a simple as tweaking the mins and maxes set forth in the book. You can even go so far as to require that the group have at least Skills X Y and Z and levels A B and C. Anything in between. Be a GM. Manage things. Its your job. |
This is just about the only part of the original post that I agree with (not quite, but all I care to discuss at the moment). That being said, I think it is even more important to sit down with the players and explain just how you, as the GM, envision the game world as working. This can usually, at least in my experience, best be done during chargen, when you can also run through a couple of sample 'encounters' to familiarize them with your gaming style.
On another note, I am generally offended by noonesshowmonkey's tone, and in specific several of his broad-sweeping generalizations towards anyone who doesn't think exactly as he does. Comments like ...
QUOTE |
it is a Culture of Stupidity on DS |
are quite unnecessary, in my opinion.
Oh, and I agree with Mercer about Dr. Zaius. I hear that song every single time I read that name.
Whipstitch
Oct 31 2007, 10:08 PM
I wish GMs would play up just how powerful nuyen is more often. Bribery and expensive gifts can get you pretty far in life; I think it adds a fair bit to immersion when regularly having to grease the wheels with nuyen is considered just biz. My current GM gives out what sounds like big paydays but he has other criminals extort us or ask for bribes at such a blistering pace that it's really gotten a lot quicker to just pay some of the more reasonable demands off rather than just geek the fraggers.
noonesshowmonkey
Oct 31 2007, 10:20 PM
QUOTE (Fortune) |
On another note, I am generally offended by noonesshowmonkey's tone, and in specific several of his broad-sweeping generalizations...
are quite unnecessary, in my opinion. |
Edited for tone.
I am abraisive to say the least.
Post now resembles a cooler head with less knee-jerk. Sometimes we chat by the water cooler, but even on a forum, its still public enough to demand a bit more decorum.
Consider it an apology.
- der menkey
"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Fortune
Oct 31 2007, 10:31 PM
Fair enough.

Oh, and I normally don't have a problem with 'abrasive' (I really like Doc Funk

), but it was more the wide-ranging generalization of the comments that bothered me.
Buster
Oct 31 2007, 10:50 PM
As long as you apologize or claim that you never intended to insult anyone, you can insult people as much as you want on this forum.
Adarael
Oct 31 2007, 10:56 PM
Or add smileys after the insults in question.
Buster
Oct 31 2007, 11:00 PM
QUOTE (Adarael) |
Or add smileys after the insults in question. |
Here's a big 'ol cheesy grin just for you Adarael:
Alphastream
Oct 31 2007, 11:11 PM
There's not much wrong with what you are saying. It's all with how you are saying it.
I thought about what you wrote for a while, and really, what struck me is that you are mad at people for not being perfect in various ways. Yet, you don't take the time to actually write your rant into a calm and evocative argument.
In essence, you are as frail and human as the rest of us. We fail because you fail. Try harder, and maybe we will too.
toturi
Nov 1 2007, 02:33 AM
QUOTE (Fortune) |
QUOTE (Synner667 @ Nov 1 2007, 07:41 AM) | Since several of the people here think 5k isn't a lot of money, please deposit such sums into my bank |
Sure. Come on over and kill a half dozen people while stealing a quarter of a million dollar prototype for me in exchange.
|
QFT.
cndblank
Nov 1 2007, 03:05 AM
I like the new lower runs. 5k for an easy run is great for newbie runners with the new prices for cyberware. And every team should also go through some lean times.
But besides all the things listed, you have to factor in is Expenditure, Risk, and Heat.
Expenditure: If the team uses up all of it's APDS for a 5K run, they are going to spend most of the cred trying to stock back up on what is a very hard to get product. I won't even go in to something like Missiles or decoys. Also Contacts are only going to do only so many favors.
Risk: Not Risk of death or arrest, but risk of very expensive and hard to replace gear. Hell, 5K is nothing if you have to replace a Harley Scorpion or a tricked out drone. And you could lose those just trying to get away. What about a maglock pass key that got hit by a bullet or a Comm unit that got fried by ICE. A good Rigger could lose 50K in gear on a really bad day.
Heat: Pulling a 5K run that puts the Star all over your hoop isn't smart. Pulling a 50K job that has Ares after you for a year isn't much smarter. Same goes if you have against one of the criminal syndicates. All have long memories so how much heat will the run bring down in a worse case scenario has to be factor in.
Add in factors like danger, visibility, a rush job or special skills and equipment that this set of Runners absolutely has to have to succeed...
And certain runs will be paying a lot more than 5K cause the runners will not take the job if there is a strong chance they are going to end up worse off then before.
Finally if you really need to justify it to yourself then just look at the Stakes involved.
Not every run is going to be high stakes, but some will. Getting a high stakes run is a sign the team has hit the big time.
Now on a high stakes run, would you really want to be the Mr Johnson that had to explain to your local VP that you lost a contract worth 1 million in net profit, because you went with a half dozen B team runners at 5K each and 10% upfront instead of going for half a dozen A Team runners at 15K each with a third up front so they had the cred to do things right?
Spending 100K to make sure that you get that 1 Million net profit contract is something no real Mr Johnson is going to blink at if he is confident the team can pull it off. And a Corporation wouldn't be using Shadow runners it they didn't think they could make a difference.
Even if it fails, well the runner are totally deniable and corporations spend a 100K to try to get a contract all the time. You just write it off.
TheQuestionMan
Nov 1 2007, 03:25 AM
Obviously too dangerous to live. Best method to neutralize them is a Panther Assault Canon to the head with multiple successes.
If the Player cross the line then the authorities will do everything to eliminate the threat they represent.
QM
DTFarstar
Nov 1 2007, 03:57 AM
Regarding bribes, during a run my group hired a helo that got used without airspace permission to hold off some responding gang members while we were taking over their main drug manufacturing/shipping warehouse. We ended up having to bribe several different people to a grand total of 74,200

really took a bite out of the 150,000

that we got in drugs for handing the warehouse over to our gang's leader.
So... bribes are good. Kept the guy using the helo out of jail.
Chris
Glyph
Nov 1 2007, 04:43 AM
It's pointless to talk about what the "average" pay for a run will be. Shadowrun covers such a wide variety of subgenres, and the open build system can create such disparate characters, that you could have street punks blasting someone's face with a shotgun for five grand, and an elite team of runners stealing a prototype from a secret lab for five hundred thousand, happening in the same universe.
Your best bet is to make a character tailored to the type of game the GM likes to run. DrZaius is a good example of this. He knows that characters will make around 10K a month, so he makes characters who can improve with Karma instead of needing to buy upgrades, and who don't rely on expensive gear like drones or missiles.
Hank
Nov 1 2007, 05:12 AM
QUOTE (Glyph) |
DrZaius is a good example of this. He knows that characters will make around 10K a month, so he makes characters who can improve with Karma instead of needing to buy upgrades, and who don't rely on expensive gear like drones or missiles. |
Or he's an example of a player adapting his play style to a GM who doesn't care what he wants.
Critias
Nov 1 2007, 05:28 AM
Hey, wait, I thought somewhere in the opening rant, someone insisted metagaming was bad.
And yet here's a GMing style that heartily encourages multiple players to metagame -- running Awakened rather than mundane not for any actual difference in power level, but because they can advance their characters that way (and know they couldn't, playing mundanes).
A little ironic, isn't it?
METAGAMING IS BAD along with I WILL BE SUCH A TIGHTWAD GM NO ONE CAN PLAY A STREET SAM OR RIGGER, all in one man's head.
hyzmarca
Nov 1 2007, 05:38 AM
QUOTE (noonesshowmonkey @ Oct 31 2007, 09:31 AM) |
Organ Legging Cash Crop – So You Want to be a (Hero) Businessman There is an entire thread that has wandered off to discuss the virtues and practices of organlegging. There are some pretty good justifications for why a player does it, can do it, and most importantly can get away with it. Some of it was clever, some not so clever, and most just sort of illogical. Organlegging is bad business. Its biggest player is Tanamous, feared and loathed. To successfully extract cyberwear without damage would require skills similar to its installation - you go to a doc to get ware taken out and put in, don't you? This would resemble someone with a bigass Medical skill group with specializations in Cybertech. They would have a knowledge skill battery based around Medical Science and Cybertechnology. Something like Medicine 5 (Cybertechnology) and Knowledge - Cybertechnology 5, Knowledge - Cyber-Surgery 5 (or whatever the scientific skill set of studying the medical interface between man and machine would be called). Anyways, what I am getting at is that if a character meets these skills and wishes to rip cyberware out of people for fun and profit... WELCOME TO LIFE AS AN NPC! Congratulations, you qualify to be a member of Tanamous or become a full on street doc. If you can make so much more money doing something else why even Shadowrun. If money is not the issue, then why degrade yourself by doing it in the first place? If you still will not relent then enjoy getting the hell out of my game. Your character is now attainable as a contact. Roll up someone who is motivated to be shadowrunning and be getting paid the wages given. As I have reviewed on other posts about gear - in fact, let me quote word for word - QUOTE | [in reference to moving and selling large amounts / expensive goods] A runner does not have the kind of distribution chain or contacts to move anything of that value. If they did, why in gods name would they be 'running (more puns!). |
Allow me to return to the statement “organlegging is bad business�. When I say bad business, I mean bad business. No one wants to touch that kind of crap because its low, nasty, bloody and dangerous. To get second hand cyberware means that someone had to die in a nasty fashion and the ware had to be ripped out. Never you mind the complicated cyberware and its distribution throughout the body which would make “ripping it out� nigh on impossible, the simple fact of the matter is that you murdered someone and now have parts of theirs for sale. These parts have identification on them, both genetic and physical. Someone had suggested fry the RFID tags. Close, but no cigar. I am going to wager a guess that most cyberware has “Evo Cyberdine model number 001481A27X� stamped on every nano fiber, branding every piece and bit. Ubiquitous advertisement is indeed one of the main tropes of Shadowrun. I am not even leaving canon assuming this. In fact, it reinforces the game world. Welcome to the world of logic. Its bright in here, rather pleasant. Back to “bad business�. So you have a chunk of cyberware with fried RFID tags... It is probably missing (lets just make up a percentage) 20% of its working parts if removed improperly (never you mind damage incurred when KILLING the owner). So you have a busted piece of cyberware that is fresh from a murder scene and dripping with the blood of the fallen. It also has a VIN number stamped all over it like a car. Anyone seen Crash? Remember the slimey guy who refuslimy buy the SUV off the pair of young guys because they “ran over a chinaman� with it? Allow me to find another quote:
QUOTE | Lucien: You watch the Discovery Channel? Anthony: Not a lot. Peter: They got some good shit on that channel. Lucien: Every night there is a show with somebody shining a blue light and finding tiny specks of blood splattered on carpets and walls and ceiling fans, bathroom fixtures and special-edition plastic Burger King tray cups. The next thing they show is some stupid redneck in handcuffs who looks absolutely stunned that this is happening to him. Sometimes the redneck is actually WATCHING the Discovery Channel when they break in to arrest him. And he still can't figure out how on earth they could've caught him! [pauses] Lucien: Do I look like I wanna be on the Discovery Channel? Anthony: No. Lucien: Then get the fuck outta my shop. |
The parts are numbered, they are traceable. They are coated with forensic evidence that makes a pretty little paper trail all the way back to the scene of a murder. Owning, dealing, possessing these parts makes you an accessory, witness or participant in the crimes committed. For some reason, I would guess, just guessing here, that most contacts that value their reputation would be very wary of dealing second hand 'ware. Bad fucking business. Bad business. No one wants to be a part of that who is not decked out to deal with the consequences. Tanamous is Tanamous because they likely have a host of hackers and machinists, cybertechs and engineers, that can take care of these problems for them. They can do this because their business is not shadowrunning, it is organlegging. Everyone else would like not go anywhere near this nonsense unless they were hard up. Even then, I sincerely doubt that anyone would pay more than a tiny fraction, say 10-20% (more made up numbers!) for a piece of hot and bloody cyberware. Turn to goo my ass. Same problems – different origin. In fact, the (profit) value of a product or specialist is inextricably linked to its insider knowledge and niche skills. A product creates and retains value due to its ability to meet specific needs of a specific party. This also applies to specialists who support or produce products. Extend this to shadowrunners trying to double as organleggers – if you are unable to meet the specific needs (the enormous skill requirements for medical quality cyberware installation / removal) of a market, then your profitability suffers extraordinarily. If you are able to meet those needs you are a specialist in a field tangentially related to shadowrunning that is specifically not shadowrunning. Shadowrunners produce the bodies, they do not produce the cyberware from the bodies (at least not effeciently).
Another quote! YAY!
QUOTE | Bad Boy Lincoln: "What has he got a tea cosy on his head for?" Sol: "To keep his head warm." Bad Boy Lincoln: "What happened to him?" Sol: "He got shot in the face Lincoln. I would have thought that was obvious." Bad Boy Lincoln: "What'd you do that for? You mistake him for a rabbit? What do you want me to do about it?" Vincent: "Sort it out." Bad Boy Lincoln: "I'm not a bleeping witch doctor." Sol: "But you are a bad boy yardie and bad boy yardies are supposed to know how to get rid of bodies." Bad Boy Lincoln: "I create the bodies. I don't erase the bodies." |
Lastly, if the word gets out that you carry a hacksaw with you into combat, you will likely suffer from Notoriety. Further, what happens when someone catches you up to your elbows in someone's chest cavity? An extension of this problem – when do you and how do you work on the bodies? HRT teams take minutes to reach their targets. Do you have time to tear chunks off (and if you are rushing, I am just guessing here, you will likely ruin the parts you are “extracting�). Logistically speaking, most runners extracting parts are probably going to increase their exposure time at the scene of a murder. Probably not a good idea. Cops and HRT tend to show up and crash the (organlegging) party. Also, transport of these kinds of goods is a messy and nasty process. How do you explain to a cop, or to anyone for that matter, that sees you / stops you / talks with you while you are toting around hunks of a street samurai, shrinkwrapped and covered in butcher paper, sticking out of a rucksack.
|
It isn't like murder is actually a crime.
In world where life is cheap, laws against murdering poor people and selling their organs are sort of like laws against drinking on Sunday. They exist only because repealing them would be more trouble than it is worth.
Killing rich people is something else entirely and will be prosecuted to the fullest extent of the law, but as for poor people, it is no sweat off the brows of the authorities. In fact, arresting you because they catch you with a recently-murdered corpse in your trunk does nothing but produce annoying paperwork for them. So, you just slip then 1000

, give a half-plausible story, and you're on your way. For 2000

the story doesn't have to be plausible at all. They're happy with that, for the most part. There are still a few paladins out their wearing badges, but they're untrustworthy and cops who are untrustworthy get killed by other cops.
Think Sin City. Bruce Willis, the good cop, wants to bring a sadistic rapist and murderer of children to justice. He's the only guy on the force who does, however; the rest are content with their bribes and when he pushes the issue he gets convicted of the crime himself.
Critias
Nov 1 2007, 06:36 AM
QUOTE |
Think Sin City. Bruce Willis, the good cop, wants to bring a sadistic rapist and murder of children to justice. He's the only guy on the force who does, however; the rest are content with their bribes and when he pushes the issue he gets convicted of the crime himself. |
And shot in the spleen (or environs) about six times.
I think the biggest problem with the OP (aside from the "General Idiocy" thread title getting everyone's blood up from the get-go) is that in some ways he wants to look at and run a game from an OOC perspective, in some ways from an IC perspective, and in some ways from a modern day instead of a Shadowrun-setting specific perspective.
Which is all well and good, as long as you manage to mish-mash together all those various perspectives (in much the same way a game designer would) in order to create an internally consistent method of running a game. But I don't think that's what's happening, here.
On the one hand he's all too eager to point out all the technology available (both in real life and in Shadowrun's future) for tracking down murderers and organleggers -- but on the other hand he's forgetting how cheap life (especially SINless or other deniable-asset type life) is in Shadowrun.
Killing the UCAS President and looting all his Secret Service agents for cyberwear? Bad idea, for many obvious reasons. Killing the go-ganger with the fancy cyberarm and then having your very own fancy cyberarm? Less bad idea, but still distinctive and capable of carrying repurcussions. Killing some absolutely random schmuck of a bum because the GM happened to mention that his third-rate cybernetic eyes let off a high-pitched whir, and you're just jonesing for some third-rate cybernetic eyes? Not likely at all to net you much static from the Powers That Be, because you can bring up Newton's Law of Who The Fuck Cares This Guy Is Dead.
bait
Nov 1 2007, 08:07 AM
4 th Edition has brought on a lot of changes.
5,000 nuyen is a lot of change for a simple run. ( Thats 50 hours of escort service btw, and not the streetwalkers.)
HappyDaze
Nov 1 2007, 08:48 AM
I wonder if people would look at 'stripping bodies' the same as other unpleasnat activites. Would players/gms allow characters to capture children to sell into sex slavery (I'm sure you could get the appropriate contact as easily as some get a Tamanous body-buyer) for extra money?
Gelare
Nov 1 2007, 08:58 AM
QUOTE (HappyDaze) |
I wonder if people would look at 'stripping bodies' the same as other unpleasnat activites. Would players/gms allow characters to capture children to sell into sex slavery (I'm sure you could get the appropriate contact as easily as some get a Tamanous body-buyer) for extra money? |
They wouldn't look at all unpleasant activities the same way because they're not all the same. Say what you will about the logical inconsistencies of our society, but the fact is that tearing cyberlimbs off a body isn't a super big deal because this is a game where you shoot people for money. A lot. Like someone's sig says, if the mission could be achieved without firing a shot, you spent too much by hiring a real shadowrunner. On the whole, people are pretty used to depictions of violence - that's just the way it is. So in game, hacking off people's limbs, while gruesome, won't get you immediately ostracized. Now, if you want to play a game where you harvest kids to sell them off to slavers, I'm not going to stop you, but don't expect a lot of sympathy from people who overhear you talking about your game. Similarly, if your GM has any sense about him, people in 2070 are going to look down on you for organlegging, but if your runners do even more deplorable stuff, not even a respectable criminal organization like Tanamous will touch you.
toturi
Nov 1 2007, 08:59 AM
As a GM, I would. A composure test may be required for the first time though.
FrankTrollman
Nov 1 2007, 09:04 AM
Yeah, but who is going to be able to get by on just 100 hours of escort service a month?
Shadowrun includes various levels of savoriness. Some characters in the world are in fact actually members of Tanamous. It's a real organization in the shadowrun world with actual people in it. It's a business. It exists because it's good business and it has stayed in business for over twenty years. Many of the people who work the low end of that organization in 2070 were actually born after Tanamous began. Hell, they may even have been born in a South East Asian fetus farm that Tanamous operated.
These people aren't just faceless criminals. They are specific criminals with names and faces and homes and aspirations, and in Shadowrun they are playable characters. If people want to play characters who are members of Tanamous, gradually working their way up the ranks and learning more of the horrible secrets behind the organization - that's fine. That can totally be done. It would be a pretty cool campaign. And it is understandable that people who want to play that campaign are more than a little offended when their play style is dismissed as "general idiocy".
Have you ever wondered why Tanamous has women in cages forced to bring fetuses to term in 40 weeks when the setting tells us that they can grow clones in tanks in only 8? There is a reason, and if you were playing a member of that organization you migt eventually find out.
-Frank
HappyDaze
Nov 1 2007, 09:40 AM
QUOTE |
Like someone's sig says, if the mission could be achieved without firing a shot, you spent too much by hiring a real shadowrunner. |
I think that's spoken in a truly metagame way - the way I think of it is more like: "If the mission was achieved without firing a shot, you hired a real shadowrunner."
Runners performs covert ops - while players enjoy combat, the characters should realize that once combat rolls around, they've pretty much screwed everything up. Once again, this is a gritty aspect that is not favored by many gamers.
HappyDaze
Nov 1 2007, 09:42 AM
QUOTE |
Have you ever wondered why Tanamous has women in cages forced to bring fetuses to term in 40 weeks when the setting tells us that they can grow clones in tanks in only 8? There is a reason, and if you were playing a member of that organization you migt eventually find out. |
The answer to that is pretty obvious. I mean...
No, I'm not a member.
Really...
Riley37
Nov 1 2007, 10:56 AM
QUOTE (HappyDaze) |
No, I'm not a member. |
Could you please display your official Tamanous Non-Membership card?
I like to play PCs who are stronger and/or faster and/or richer than I am. I also like to play PCs who are as basically decent as I am, or more so, or more able to influence the world in a decent way. In real life, I teach Sunday school, and occasionally give directions to lost tourists; in vicarious fantasy, I roleplay someone who does some theft for Mr. Johnson, organizes volunteer hunts against local invae, does Resistance missions to discourage the JIS from expanding their zone of control past San Francisco, and helps a dwarf warren hold off a Sons of Sauron attack. (Current plan for my PC troll: get a really good disguise, then sell the SoS a case of boobytrapped Striker rocket launchers. If the buyer demands to test a random rocket from the crate, that's fine, the boobytrap feature won't activate while the PC's link is transmitting the "not yet" signal".)
Our GM gave us a first run with a 5K payment and a ton of loot. Several teams *all* wanted the McGuffin Briefcase, and we arrived last, so we let them fight each other, finished off the courier, and looted. What, leave all that 'ware and top-rated body armor to rust/rot in the sewer tunnels? How is *that* an ethical service to metahumanity? So afterwards, we could get some upgraded gear, but getting anything F-rated requires roleplaying the contact interactions, and I'm still vicariously jonesing for my sammie to pick up 20-40K for another round of augmentation. Again, with the intent of becoming a badass *who does some good* in his fictional setting, as well as generally enjoying the prospect of "the percentile of people who can kick my ass in combat just dropped again" - although it will never, ever go down to zero.
Rotbart van Dainig
Nov 1 2007, 11:16 AM
QUOTE (noonesshowmonkey) |
I am going to wager a guess that most cyberware has “Evo Cyberdine model number 001481A27X� stamped on every nano fiber, branding every piece and bit. |
Then look at any piece of consumer electronics:
Serial and model numbers are stored in EEPROM and on a single sticker.
Anything more is just additional cost with no benefits for the manufacturer. There is no benefit in making gear traceable... especially if you want to do shady deals yourself.
deek
Nov 1 2007, 11:40 AM
QUOTE (HappyDaze) |
QUOTE | 5K a runner for a quick weekend job, still seems quite reasonable. |
Not when you consider the risks of failure. Oh, wait - your ruinners never really suffer failure do they. I say that only becasue if they did actually suffer death, imprisonment, or permanent injury on 20-25% of runs (generally the loss of one runner from a team per run) you'd see why professionals don't take these 'easy money' jobs and take fewer but better paying jobs with better opportunities for intelligence and more options.
Short-haul crash and burn operations are high lethality. I've played the SR4 rules and seen how deadly they can be. I will NOT sugar-coat them and I always roll in front of the players. Characters die. Characters get captured. If that never happens in your game, you're going soft...IMO.
|
Failure, yes, but that doesn't always mean death.
From a metagaming perspective, there is always burning edge to get you through death. From a RL perspective, this is only a game, so unless you fear re-rolling a character... Whether I've played DnD or SR, the possibility of death is always there, but since these are games, and we are playing "heros", I have always taken the "all in a day's work" mentality... I have faith in my GM that if he throws something out there, that since the intention is for a group of guys to gather around, order some food and game for a few hours after work, that we're not all going to go home disgruntled and with dead characters.
Rolling in front of players and character death, IMO, is a GM style. You either like that or you don't (as with your players). I think that is something that, as a group, you have to all agree to, otherwise there will be some hard feelings at the gaming table. Because I think this is more a style than anything, I find it hard to hold judgement on someone based on that. Just because you don't kill characters and roll your dice in your player's faces, doesn't mean one is soft...
Fortune
Nov 1 2007, 12:18 PM
QUOTE (HappyDaze) |
Runners performs covert ops - while players enjoy combat, the characters should realize that once combat rolls around, they've pretty much screwed everything up. Once again, this is a gritty aspect that is not favored by many gamers. |
This is just flat out not true. The setting supports a wide variety of jobs for 'runners', from the extremely covert to the over-the-top mass slaughter, and everything in between. Trying to state that, in every case where combat ensues that the runners have failed, is just not taking the entirety of the Sixth World into account.
noonesshowmonkey
Nov 1 2007, 12:27 PM
In case people seem to be forgetting...
QUOTE |
combination of devils advocacy and hardcore rant-fest |
and
QUOTE |
tongue firmly in cheek. |
Synner seemed to be dead on in that this thread went to great lengths to piss on a hornet's nest and bring up some of the basic issues of shadowrunning.
And as far as Dr. Zaius goes, he has never played a character for more than two, maybe three sessions. He also has never called a contact looking for gear... Thus I offered the ¥35,000 to him out of spite. He literally has changed his character every 2-3 sessions with any gm, in any game for as long as I have known him. Piss on that for an example of "character development" with karma or cash.
- der menkey
"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
DTFarstar
Nov 1 2007, 01:30 PM
QUOTE (HappyDaze) |
I wonder if people would look at 'stripping bodies' the same as other unpleasnat activites. Would players/gms allow characters to capture children to sell into sex slavery (I'm sure you could get the appropriate contact as easily as some get a Tamanous body-buyer) for extra money? |
IT hasn't come up in shadowrun as yet, but I once had a player in a pirate campaign in DnD lure a small child(5-ish male) into a secluded area, subdue him, take him into the sewers, rape him, then dismember him in a horrible fashion and take the good organs with him to eat on the boat while out at sea. So.... Yeah, I basically just kind of let them do what they want and have the repercussions of such behavior be whatever would be appropriate. It was a small town that had been savaged by lizardfolk attacks alot recently so while the town was horrified and grieved, no one saw him lure the child off so there was no real downside. Plausible deniability is king in my games. Harder to pull off crap like that in SR and get away with it, but if you are clever enough then you can completely enjoy the fruits of your baby-raping labors.
Oh, also, one of my friend wrote a "Dead Baby Song" so.... yeah.... we are evil people. Not really, we just find getting offended at speech or imaginary deed silly. We wouldn't really do most of the stuff we talk about. Well.... they wouldn't..... maybe. *insert evil sounding of sanity fading in the form of laughter*
Chris
eidolon
Nov 1 2007, 02:02 PM
QUOTE (DTFarstar) |
Oh, also, one of my friend wrote a "Dead Baby Song" so.... yeah.... we are evil people. |
I didn't know you knew our lead singer.
Oh wait, I think his song is called "Dead Nazi Babies".
Nm, carry on.
Mercer
Nov 1 2007, 02:19 PM
I'm actually going to reverse my position and come out in favor of meta-gaming.
Meta-gaming has a negative connotation because people generally use it to mean cheating; the player is acting on info his character does not have in order to gain an advantage. But what if you meta-game not to gain an advantage, but to make the game better?
Having spent roughly 1/3 of my life watching players in games refuse to introduce themselves to the other characters, all while making hide and pick pocket checks, all because "that's what my character would do", I have a deep and profound respect for any player who will just get the game moving. "Hi, I'm a trained killer. Do you guys want to go camping for the rest of our lives?" That gets a D&D game moving. If the point of the game is to have layered, deep, emotional character interaction, do that. If its to kill goblins, find the f*****g goblins and kill them.
Similar theory in SR. I show up to play. I make a character, I have dice, I drive to wherever the game is going on, and I have a reasonable expectation that I will get to use said dice to determine how said character does at whatever tasks are set before me. If the GM only preps one run, I'm going to go on that run, especially if the alternative is not playing. And I'm going to accept whatever payment the GM and the negotiation rules tell me I'm getting, especially if the alternative is not playing. I may not keep playing if the GM and I are too far apart in our opinions on what makes a good game, but if I'm already at the table, I'm going to help the game along rather than think up ways to derail it.
But one thing I strongly believe is that character problems can be solved at the character level, but player problems have to be solved at the player level. That's the reverse of meta-gaming though, when people are trying to use their characters to make the game do what the player wants. That never works out well.
eidolon
Nov 1 2007, 03:30 PM
That is definitely one use of meta-gaming that I support 100%.
Hank
Nov 1 2007, 04:28 PM
@ Mercer: Here, here!
I actually have a GM who will low-ball us with the intent that we're going to refuse a run...of course, he doesn't prepare much for runs, he just wings it.
Example: The GM has this mech drone that's pretty deadly....high Pilot, miniguns, missiles, etc. This Johnson offerred us 1000

per mech CPU that we could recover. Now, if we could infiltrate a CPU factory or something, then we'd have jumped on it, but I think the idea was that we were just going to destroy mechs and recover the CPU's. We told the Johnson to get lost, then we had a bowling tournament that ended with us being the proud owners of "Bosco's Bowlorama."
Starmage21
Nov 1 2007, 05:09 PM
QUOTE (DTFarstar) |
Oh, also, one of my friend wrote a "Dead Baby Song" so.... yeah.... we are evil people. Not really, we just find getting offended at speech or imaginary deed silly. We wouldn't really do most of the stuff we talk about. Well.... they wouldn't..... maybe. *insert evil sounding of sanity fading in the form of laughter*
Chris |
Agreed
HappyDaze
Nov 1 2007, 05:55 PM
QUOTE |
This is just flat out not true. The setting supports a wide variety of jobs for 'runners', from the extremely covert to the over-the-top mass slaughter, and everything in between. Trying to state that, in every case where combat ensues that the runners have failed, is just not taking the entirety of the Sixth World into account. |
There may be some situations where overt use of force is the best solution, but since runners are typically small groups with little in the way of additional resources, such missions are exceding difficult - especially considering that most targets are much 'bigger' than the runner groups. If you're hired to do a full-on assault against a corp facility - that's not really a job for runners. Doing a full-on assault against the suburban home of a celebrity and dealing with his handful of bodyguards might be...
Of course, I do run a gritty world that many others may not like. Fighting for a 'lost cause' just gets you killed without any promise of a dramatic death scene.
hyzmarca
Nov 1 2007, 06:14 PM
Actually, a full-on take-no-prisoners overkill assault by a small under-equipped force is likely to be effective than the defense is. Problems arise when the small force attempts to occupy territory or take prisoners. To understand what 4-8 guys with 5-10 bucks worth of equipment and a little creativity, one only needs to go to New York and take note of what buildings are no longer visible in the skyline and why.
Defenders must consider every possible avenue and method of attack and create a perfect defense against it. Attackers only have to look at the Defenders efforts and figure out where they screwed up.
Mass murder is easy. Comedy is hard.
If your plan involves dying, then yes.
If living to enjoy your ill gotten gains, you'll almost certainly end up in a shootout with hordes of cops by the time you shoot your way into and out of the site.
The entire purpose of physical security is to slow down the bad guys. Even if you are just rolling through blowing holes in security doors using FLSC, that 20 seconds per door adds up. Once you get into a shootout with the guards you have to move a lot more slowly and methodically if you plan to not get ambushed and killed.
As SR fights (like most RPG fights) are unnaturally fast, it makes sense for the response to be appropriately faster to provide an appropriate challenge.
Riley37
Nov 1 2007, 06:32 PM
QUOTE (Mercer) |
Meta-gaming has a negative connotation because people generally use it to mean cheating; the player is acting on info his character does not have in order to gain an advantage. But what if you meta-game not to gain an advantage, but to make the game better? |
Level 1: play to kill time, drink the GM's Mountain Dew, & stay near the boyfriend
Level 2: maximize play for "My character wins"
Level 3: maximize for "My character's conception is played consistently (regardless of cost)"
Level 4: maximize for "A good story is told and we all have fun"
Level 5: as above, with the hope that sometimes we also learn cool random trivia, and/or tell stories with some value as parables
Level 6: dunno, tell ya if/when I get there
Level 7: does it exist?
eidolon
Nov 1 2007, 06:47 PM
Ours go up to 11.
hyzmarca
Nov 1 2007, 06:55 PM
QUOTE (kzt) |
If your plan involves dying, then yes.
If living to enjoy your ill gotten gains, you'll almost certainly end up in a shootout with hordes of cops by the time you shoot your way into and out of the site.
The entire purpose of physical security is to slow down the bad guys. Even if you are just rolling through blowing holes in security doors using FLSC, that 20 seconds per door adds up. Once you get into a shootout with the guards you have to move a lot more slowly and methodically if you plan to not get ambushed and killed.
As SR fights (like most RPG fights) are unnaturally fast, it makes sense for the response to be appropriately faster to provide an appropriate challenge. |
If it is a kill everything run then you can reasonably get away with loading a drone semi with fertilizer and old newspapers and ramming it into the facility via the matrix.
Spike
Nov 1 2007, 07:11 PM
QUOTE (noonesshowmonkey) |
Players in my games get gear and loot. It does not grow on trees. They don't just wander down to the local modshop and ask the disinterested clerk with a bat of their eyelashes "Can I have the Ares Macrotek Twitch-o-Matic XKM-4000 beta-grade reflexes package, please?"
They have to steal it. They have to have it removed from a fallen (set piece) foe. It is rewarded to them as an incentive on a run. Very rarely do they just happen across several million nuyen, a job that pays several million nuyen or several million nuyen in gear.
I don't believe in players simply getting piles of cash that they can toss around to get stuff. At that point I am not playing SR with friends, we are playing "Money Making Game". Do X and get paid ¥700,000 and then look through the book at what kinds of toys you want to get type of game play may appeal to some... but not this guy. I will not even thinly veil my contempt for that. If playing "Accountant" is fun for you and your gamers, then by all means, tabulate those columns and rows. I am glad someone is doing it... that means I can do something, anything else.
Personally I'd prefer if characters earn new gear not by cracking open a book but by calling a contact, setting up a meet, a run, a heist or whatever. Make the act of getting gear into an instance where players act things out, where the game is played instead of thumbing through rulebooks.
- der menkey
"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter." ~ Ernest Hemingway |
I got two more pages to read to get caught up but I had to reply to this before I moved on.
You hate the idea of organlegging and cyberlegging, to the point of making players have 'world class surgeon' skills to even attempt it, but you want them to get their cyberware upgrades as 'loot drops' from set peice badguys?
Lets not even get into the 'logical and consistant' line you've been spewing that you just shot with both barrels. In the 'logical and consistent world' where 5k cash is 'big money'... especially for those street thugs that think nothing of dropping 40k for spinny rims on their armored SUV's.... (oops, sorry, real world logic didn't match your logic? sorry...) if you drop a bad ass with hot, interal, loot, you generally don't get it.
A guy with a platinum plated grill isn't going to drop his metal teeth for the OG that caps him, no matter how much that OG wants the toothies. Even if he pries the platnium teeth out of the dead man's grill, he isn't gonna turn around and get them put right into his own mouth.
You just dropped a metric fuckton of credibility with me with that post. I mean, I could see where you were coming from before this even if i disagreed, but now?
noonesshowmonkey
Nov 1 2007, 07:35 PM
A set piece bad guy set up through plot direction is a very different animal than just having ye olde security teams being thrown into a chipper shredder and having nuyen coming flying out into a heap on the other side.
I was trying to think of a condition in which I could even consider having an item drop of significant value fall into players hands and I fell upon a managed instance rather than "stock" badguys.
They probably won't come across wired 3 in a random encounter (that they can get their hands on), they likely won't jack even a nasty foe and take it from them. Its an instance where the players and the storyline meet and to signify the significance of that interaction some proverbial "phat lewts" is handed out.
I am trying desperately to even think of an instance that this has even happened in a game that I ran and am coming up dry.
A scenario where "removal from a fallen set piece foe" would likely come after capturing someone and "returning" them to a corp and the corp stripping gear from their returned property and passing some to the runners.
Either case, this sort of activity is distinctly different than grabbing every body you come across, running a scanner over them and checking their net worth on your commlink.
- der menkey
"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway