QUOTE (BobRoberts @ Sep 3 2009, 08:01 AM)

Me, I'm from the UK, just south of London - high quality dental work (!), dire beef products and weird posting times mark us Brits out.
I just wondered with the British spelling of a few items, but "since the sun never sets..." I wondered where you picked up the British version. (colour, armour)
QUOTE (drips @ Sep 3 2009, 08:22 AM)

Washington, USA, 'bout 30 minutes away from Seattle. Home to rain, rain, many a Shadowrun campaign and more rain.
Did I ask?

30 minutes which way? I wonder how familiar I am with where you live? I haven't been north of Seattle much, but south and east have been driven through often enough. I asked a local how they pronounced Puyallup, and don't think I got a good answer. Never been west of Seattle, just down to the docks. [edit]Doh!
30 min North in Washington... You must drive way faster than me... [/edit]
QUOTE (Ears @ Sep 3 2009, 09:21 AM)

As far as I can remember, I haven't played any of them. Most of the stuff our GMs ran was their own crazy idea.
Sorry that I'm still behind with my character, I'll have him finished in a few hours.
Good, virgin sacrifice. It's been a few hours, dock yourself 3 points of Karma.
[ Spoiler ]
Just kidding.
I'll check back in a few more hours, I think I'll have time today.
[ Spoiler ]
Everyone may feel free to share where they are from. I'm mostly from southern Indiana. One side of my family has lived about 15 miles from Indiana University for about a century and a half. My job for the past 12 years has taken me all over the US, so I am kind of familiar with a lot of places. Or at least traffic patterns, topography and terrain.
Concerning everyone's character, decide if you know each other, what the others probably know about you, and either give a physical description of what they would see when viewing you or be prepared to write it into your first
IC post. I think I am going to put up a list of
PCs with a short description in the first
OoC post for easy reference. (this presumes I start an IC and OoC thread.
I'll put up posting guidelines in the OoC thread. Things like
italics for your PC's thoughts, turning off signatures in the IC thread (I am pretty sure you can go back and edit your post and turn them off, as everyone is likely to forget once in a while.
I hope everyone plays for the duration, but I know the reality of life throws us curves. Please be considerate and let us know if you plan on dropping out, and if there is a chance you may rejoin at a later time and maybe we can work you out of the story and also back into it. As people may drop out, I am going to keep accepting players. The idea of a campaign makes it possible for people to join the group for a certain run. As far as
Food Fight! goes - anyone could wander into the middle of a fight in the Stuffer Shack. The only risk I see is PC vs PC violence if the players don't use outside knowledge.
Which comes back to if the PCs know each other before wandering into said Stuffer Shack. Being there from the start will help draw the lines between antagonists and protagonists and could be how your PCs meet, if they don't happen to kill each other. If someone were to say, "I'm not with the gang," I am going to be interested what they say when they may run into other shadowrunners in other scenarios.
My idea of the
SR setting is capitalism run amok, where the rich can hire half the population to do dirty deeds against the other half. Going obviously armed and armored in a AAA zone is going to be frowned upon as it would today in most neighborhoods, but doing the same in the Barrens is kind of good sense. As the rating of a neighborhood changes, so will expectations of conforming to civilized behavior.
If you ever want to know what your PC probably takes for granted, ask OoC. The worst thing that could happen is rolling to see if your PC would know. The best is I tell you straight out and make sure we are all on the same page. I hate the "Clue Files" and
GMs relating tales of
TPKs because their expectation of the environment was different and not communicated to the players, leading them to do something absurd. I may even state OoC expectations, but am afraid it would get tedious, and then again, some parts of the city supposedly change after dark. (Everyone's pet peeve about how Lone Star can't keep the gangs from controlling a major interstate highway running through the heart of the city can be inserted here.)
I would rather run things a bit wilder than today's norms, perhaps think of the American West when towns were getting civilized, but before everyone had to turn in their gun before entering town.
It was ok to shoot someone, but it had better been in self defense. Also, being wanted usually only meant in a certain state, like Colorado, while you were not subject to arrest in other states. Kind of how I like to have extraterritoriality work.
Please remember your actions are going to have repercussions. You may think your PC is invincible, but no one truly is. I know this is escapism and even I feel the urge to kill stuff at times and blow off steam, but excessive and needless violence will probably draw attention, something that conflicts with the idea of shadows.
Also, I hope you think of your PCs as more than criminals. I like to play as a dystopian future where things are out of whack, there have been incredible changes that society tries to act like it has homogenized, but that the PCs see how whacked things are, perhaps are victims of Machiavellian ploys that forced them into the shadows and that they try to bring a little justice back into the world. Perhaps like Knights of old. Yes, they had their code and they have their myths, but how many of them were looting bastards taking advantage of the crisis/crusade/job at hand? OK, maybe your PCs shouldn't be quite so knightly. But I hope you get the idea. Are they like bad ass Texas Rangers or would an impartial view look at them as mad dogs needing put down themselves? You control a character that is likely freer and has powers and abilities far beyond what we ourselves possess, but hopefully the same restraint that keeps us from grabbing a gun and going on a crime spree will be shown when playing your PC. What would keep him from going evil on everyone?
Code Words"You hear sirens approaching," is code for "You Have Looted Enough, let's move it along." Basically that you need to quit whatever activity you are doing at present because more and more guns are going to get aimed your way.
Feel free to throw out some suggestions about format or playing, etcetera.