QUOTE (Ancient History @ Mar 23 2010, 07:06 AM)

The freelancers that put the FAQ together (not just me! Thank them too!) were attempting to clarify the rules as the exist, not create new rules (that's the purpose of new books) or to "fix" the rules (that's the purpose of errata). That said, there were some situations where different arguments regarding playability won out.
Then include it in Errata. As I said, I will even write the damn thing for you, if you want.
Until then, it does not belong in the FAQ, regardless of "playability" or other arguements.
QUOTE (Ancient History @ Mar 23 2010, 07:06 AM)

Re: Splitting Dice Pools
The wording here gets into gamer legalese (what is a modifier?) but the general purpose is to avoid "double-dipping" so to speak - adding the same specialization or focus to two different tests being performed at the same time.
No, it doesn't. It's rather quite clear what a modifier is - I even provided the quote for you. Anything that affects a Dice Pool
other than Attribute or Skill is a Dice Pool Modifier.
Such "double-dipping" (applying Specialization to each split pool) is the only reason splitting pools is usable to begin with, and is RAW.
QUOTE (Ancient History @ Mar 23 2010, 07:06 AM)

Re: Mystic Adepts
Closest the FAQ comes to an actual errata, meant to reflect the actual intention of SR4A, and again is intended to avoid abuse of this character concept and emphasize the division between the mystic adept's abilities.
Here the FAQ specifically & directly contradicts the
Rules as Written, apparently in the name of "playability" [Note: This ruling effectively makes Mystic Adepts useless outside a few very specific, specialized, niche builds - which are still generally done equally or better with other archtypes]
QUOTE (Shadowrun 4 Frequently Asked Questions)
So for the example above, a mystic adept with Magic 6 with 2 points devoted to Magic skills and 4 points to adept powers, the maximum Force he can cast at is 4, and anything over Force 2 is Physical Drain. His adept powers are limited to rating 4 or lower.
QUOTE (Shadowrun 4 Anniversary p.145)
For every point of Magic invested in physical abilities, the character
gets one Power Point that she can use to purchase adept powers.
Every point of Magic invested in mana-based abilities grants the character
one point to use with Magic-based skills. For all other purposes,
including the determination of the maximum level for adept powers,
the character’s full Magic attribute is used. Such a character will not
have as many adept powers as most other adepts, nor will they be able
to cast spells with the same skill as true magicians. Mystic adepts may
use their adept powers normally.
And again, points dedicated to mana-based abilities applies to the use of Magic-based skills. While there can be an arguement made for that affecting maximum Force & determining Overcasting, it is unsupported. Show me one quote - just one - from the rules declaring maximum Force, & Drain being Stun or Physical, being based off of skills.
I can show you several quotes where such values are not even remotely related to skills.