Name's Jacques Beauchamp (Bee'-chum), but my friends call me Mr. Jack, and you want to be my friend, yes? Course you do, that's why we are having this tęte-ŕ-tęte.
First a little word on what yall' are looking at.
THE GULF COAST AT A GLANCE
Population: 1,243,000
Human: 61%
Elf: 4%
Dwarf 10%
Ork: 20%
Troll: 4%
Other: 1%
Per Capita Income: $62,000
Estimated SiNless: 21%
Below Poverty Level: 33%
Corporate Affiliation: 62%
Education:
Less Than Twelve Years: 30%
High School Equivalency: 41%
College Degrees: 16%
Advanced Degrees: 6%
Major Languages Spoken:
English: 90%
Spanish: 19%
French: 2%
Currency: CAS Dollar
Exchange Rate: 1$ = 0.33![]()
CrashCart Coverage: 72%
Guaranteed Response Time: 10 Minutes
QUOTE
THE GULF COAST
Bordering on both Aztlan and the Carribean League, the Gulf of Mexico Is a hotly contested body of water. As a second potential front should war break out, maintaining control of the Gulf is critical to the CAS Navy. Meanwhile, the lawless nature of the Caribbean League provides a desirable outlet for black market smuggling. Not since the days of the Spanish Main has the Gulf been such a dangerous and exciting place to be.
• I thought It’s called the Gulf of Azitlan?
• Code Kid
• It is, But countries hostile to Aztlan (like CAS and the Pueblo) still call it the Gulf of Mexico Just to irk the Azzies. It’s a subtle insinuation of illegitimacy against the Aztlan government.
• Diamondback
Pensacola & Mobile
Pensacola and Mobile are the CAS’s primary naval bases. Unlike the UCAS, the Confederation Navy is a "brown water” navy, built around defending a local body of water. The navy employs a few heavy warships but consists mostly of frigates, corvettes, and patrol craft. Confederation naval air support Is largely land-based, mostly out of Pensacola. They do have two 50,000-ton carriers, however, for limited offshore air operations. One is stationed at Mobile, while the other one is In Charleston, South Carolina.
One area of strength the Confederation Navy does possess is a strong submarine force. The Confederation has the largest submarine force in the world, both in terms of conventional attack subs and missile subs (conventional and nuclear warheads).
New Orleans
The shadows In the Big Easy this past year have gotten hotter than Mama Delafosse’s Five-Alarm Gumbo. Ever since the CAS put out its open bounty on magicians who animate the dead, voodoo houngans have been In an uproar night and day. Local government buildings are under tight alert after several bombings and magic-related attacks, which many suspects were instigated by individual houngans. Meanwhile, gang war is breaking out amongst the krewes—local criminal gangs with strong magical ties. All of the recent magical changes across the globe have upset the balance of power In the N’Awlins underworld.
With the krewe wars rumbling through the New Orleans shadows, Crescent City’s normally heavy smuggling traffic has been thrown Into disarray. Nobody knows who to trust, and on some days you can’t keep track of who’s still breathing! The more successful smugglers are managing to stay ahead of the game, but most are going to ground in the bayou swamps around the Delta and Lake Ponchartraln. Many smugglers are talking of bypassing New Orleans altogether and relocating their operations to nearby Gulfport. Mississippi.
• Cutthroat gang wars aren’t the only things smugglers have to worry. Shedim reports are on the rise in the swamps, and the numbers increase each week, Part of it has to do with Crescent City’s cemeteries: you can’t bury In the swampy ground. so the dead are Interred In above-ground crypts and mausoleums. making it that much easier for a shedim-possessed body to escape. Also, some smugglers with Zobop connections have made a profit smuggling animated corpses, With the recent craziness and the bounty, though, it’s become an even riskier enterprise, as some of the "cargo" has turned upon the people smuggling them.
• Decker del Sur
*from Shadows of North America*
Bordering on both Aztlan and the Carribean League, the Gulf of Mexico Is a hotly contested body of water. As a second potential front should war break out, maintaining control of the Gulf is critical to the CAS Navy. Meanwhile, the lawless nature of the Caribbean League provides a desirable outlet for black market smuggling. Not since the days of the Spanish Main has the Gulf been such a dangerous and exciting place to be.
• I thought It’s called the Gulf of Azitlan?
• Code Kid
• It is, But countries hostile to Aztlan (like CAS and the Pueblo) still call it the Gulf of Mexico Just to irk the Azzies. It’s a subtle insinuation of illegitimacy against the Aztlan government.
• Diamondback
Pensacola & Mobile
Pensacola and Mobile are the CAS’s primary naval bases. Unlike the UCAS, the Confederation Navy is a "brown water” navy, built around defending a local body of water. The navy employs a few heavy warships but consists mostly of frigates, corvettes, and patrol craft. Confederation naval air support Is largely land-based, mostly out of Pensacola. They do have two 50,000-ton carriers, however, for limited offshore air operations. One is stationed at Mobile, while the other one is In Charleston, South Carolina.
One area of strength the Confederation Navy does possess is a strong submarine force. The Confederation has the largest submarine force in the world, both in terms of conventional attack subs and missile subs (conventional and nuclear warheads).
New Orleans
The shadows In the Big Easy this past year have gotten hotter than Mama Delafosse’s Five-Alarm Gumbo. Ever since the CAS put out its open bounty on magicians who animate the dead, voodoo houngans have been In an uproar night and day. Local government buildings are under tight alert after several bombings and magic-related attacks, which many suspects were instigated by individual houngans. Meanwhile, gang war is breaking out amongst the krewes—local criminal gangs with strong magical ties. All of the recent magical changes across the globe have upset the balance of power In the N’Awlins underworld.
With the krewe wars rumbling through the New Orleans shadows, Crescent City’s normally heavy smuggling traffic has been thrown Into disarray. Nobody knows who to trust, and on some days you can’t keep track of who’s still breathing! The more successful smugglers are managing to stay ahead of the game, but most are going to ground in the bayou swamps around the Delta and Lake Ponchartraln. Many smugglers are talking of bypassing New Orleans altogether and relocating their operations to nearby Gulfport. Mississippi.
• Cutthroat gang wars aren’t the only things smugglers have to worry. Shedim reports are on the rise in the swamps, and the numbers increase each week, Part of it has to do with Crescent City’s cemeteries: you can’t bury In the swampy ground. so the dead are Interred In above-ground crypts and mausoleums. making it that much easier for a shedim-possessed body to escape. Also, some smugglers with Zobop connections have made a profit smuggling animated corpses, With the recent craziness and the bounty, though, it’s become an even riskier enterprise, as some of the "cargo" has turned upon the people smuggling them.
• Decker del Sur
*from Shadows of North America*
Now, on to the buisness at hand.
*Running the Coast, is an online, voice/open rpg, campaign located in the Gulf Coast region of the CAS. This game is set to run bi-weekly, on friday, starting at 8:00 PM, est.*
(This is a thread for the online campaign, Running the Coast, please do not post here unless you are a part of this game.)
The recruitment and character development thread is now located >>here.<<