QUOTE (Karoline @ Jul 14 2010, 11:35 AM)
Well, it could mean N/A as in 'because this covers so many different things, we can't provide any.'
That is a very loose interpretation that really stretches it to justify a specialization for Exotic Weapons.
Not Applicable - Applicable (Able to be applied; appropriate). Not able to be applied. Not appropriate.
Not Available
Neither of those usages of N/A would really lend credence to an interpretation that a specialization for Exotic Weapons is intended.
QUOTE (Karoline @ Jul 14 2010, 11:35 AM)
I could see plenty of argument for a spec like parry in particular. Or maybe even something as simple as offensive/defensive spec, one applies only on attacks, and the other only on defense. Like Eimi said, it really isn't any different that the pistol gunbunny taking an SA spec for pistols since 90% of production pistols are SA, and the gunbunny is only going to be forced to use a non SA pistol under very extreme circumstances.
I'll be honest. I think the specializations list for Pistols ispartially bullshit. They are vastly different from any other weapon specializations. I'm okay with the hold-outs and taser specialization since that falls in line with the specializations described for other weapon skills. Revolvers and Semi-Automatics is retarded. No other ranged weapon group breaks it down like that with the exception of carbine under automatics. Pretty much every other weapon skill breaks it down by a weapon group. It would be saner if Pistols broke it down by heavy/light pistols rather than revolvers/semi-autos.
QUOTE (Karoline @ Jul 14 2010, 11:35 AM)
Personally I think Exotic weapons should get more bonuses because they represent such a limited field, as opposed to losing bonuses such as specialization. I mean someone who takes automatics is competent with all assault rifles and such ever made, but taking an exotic weapon means your proficient with one particular weapon, of which there are likely only a few hundred likely to be in use. Basically you're crippling your versatility in order to use a weird weapon, which in most cases are very weak compared to anything of similar size and cost. And of course if no specs are allowed, you're also crippling your combat ability as well by giving up 2 dice on offense, 2 dice on defense, and 4 dice on full defense (Or just 2 on offense for ranged weapons).
I would be for a description text in the weapons that says "Individuals skilled in this weapon gain an additional +1 to all test with the weapon."