QUOTE
$imon$ez:
Augmentation p44
"OPTIONAL RULE: REDLINING A CYBERLIMB
If the gamemaster allows it, cyberlimbs can be pushed beyond their design parameters. A cyberlimb user can take a Simple Action to temporarily override cybernetic safeguards and “redline” the cyberlimb’s attributes, increasing one attribute to any value up to double the cyberlimb’s normal rating in that attribute. The character may even exceed his augmented attribute maximum in this way. At the end of each Combat Turn a cyberlimb is redlined in this manner, however, the limb and the character suffer damage from muscle sprains, ligament tearing, and general biostress. The DV of such damage equals twice the attribute modifier taken by redlining in Stun damage, and is resisted with Body. For example, a character who redlines his cyberarm from Strength 4 to Strength 8 to pull open a door will suffer 8S damage each Combat Turn he redlines his arm."
$imoff:
--$imon$ez is an opensource [Knowsoft]::code provided by TrnZhX--
Augmentation p44
"OPTIONAL RULE: REDLINING A CYBERLIMB
If the gamemaster allows it, cyberlimbs can be pushed beyond their design parameters. A cyberlimb user can take a Simple Action to temporarily override cybernetic safeguards and “redline” the cyberlimb’s attributes, increasing one attribute to any value up to double the cyberlimb’s normal rating in that attribute. The character may even exceed his augmented attribute maximum in this way. At the end of each Combat Turn a cyberlimb is redlined in this manner, however, the limb and the character suffer damage from muscle sprains, ligament tearing, and general biostress. The DV of such damage equals twice the attribute modifier taken by redlining in Stun damage, and is resisted with Body. For example, a character who redlines his cyberarm from Strength 4 to Strength 8 to pull open a door will suffer 8S damage each Combat Turn he redlines his arm."
$imoff:
--$imon$ez is an opensource [Knowsoft]::code provided by TrnZhX--
An optional rule that lets the user accumulate as much Stun DV as they think they can handle in order to get one uber punch? Hell yes. One thing to keep in mind though is the limitations of boosting a single limb.
QUOTE
$imon$ez:
SR4 p335
"Only characters with a cybertorso can have cyberlimb enhancements with a rating higher than 3.
When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task (round down). If a task requires the careful coordination of several limbs, use the value of the weakest limb."
$imoff:
--$imon$ez is an opensource [Knowsoft]::code provided by TrnZhX--
SR4 p335
"Only characters with a cybertorso can have cyberlimb enhancements with a rating higher than 3.
When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task (round down). If a task requires the careful coordination of several limbs, use the value of the weakest limb."
$imoff:
--$imon$ez is an opensource [Knowsoft]::code provided by TrnZhX--
The rule indicates that leading an attack with a cyberarm can make use of the cyberarm's attributes, but would limit the types of martial arts maneuvers that could be reasonably supposed to make use of the cyberlimb without invoking the "careful coordination of several limbs" clause.