QUOTE (Tymeaus Jalynsfein @ Aug 23 2010, 09:14 PM)

I see three "Observation" modifiers...
-2 for Distracted
+/- 0 for neither distracted nor observing
+3 for Observing in Detail (i.e. +3 for actively Looking)
Those are your choices...
If you are neither observing, nor distracted, you have no bonus/penalty...
My opinion anyways...

being distracted is very clearly defined. you count as being distracted when you are not taking an observe in detail action. additionally, the third modifier is "Perceiver is actively looking/listening for it". not just "perceiver is actively looking/listening", but the perceiver is in fact "looking for it". looking for what? well, specifically looking for whatever is being perceived.
"Are there any camouflaged blimps in the sky?" - you get +3 dice to detect camouflaged blimps in the sky. those bonus dice should probably be clearly marked, because they don't apply to anything else other than noticing camouflaged blimps in the sky.
"I'm spending an action to observe in detail. Do I notice anything?" - you get your regular dice pool to detect camouflaged blimps in the sky.
"Have I noticed anything unusual?" - you are at -2 dice to detect camouflaged blimps in the sky.
now, you can certainly argue what you would *like* the rules to say. but as has been pointed out, that clearly is not what the rules *do* say, and it's absurd to claim that they do. you don't have to like it. you don't have to use it in your home games. you can state what you think it should be, you can give reasons why you think it should be different, but none of those facts change the fact that the rules say that unless you spend an action to observe in detail, you get a -2 penalty.
now, as for whether or not the information about cyborgs is rules or not, that's just pure BS. it doesn't need numbers to be rules. otherwise, the section for using perception which clearly states "Gamemasters should limit their uses of Perception Tests, only calling for them when something is not mmediately noticeable or when a situation is so hectic that certain things might be overlooked." would not be a rule, and in order to properly play the game by the rules you would have to check perception for everything, even obvious things (which are given a threshold of 1, which is a number and therefore by your completely arbitrary and nonsensical basis a rule). it's in the rules section, not the fluff section, therefore it is a rule.
in fact, if that wasn't obvious enough, we have this on page 151: "The following rules provide you with the mechanics necessary to use them in your game."
it also discusses the previous fiction (ie not rules) having introduced three concepts, one of which is cyborgs, and then tells us that the rules follow. we can then go down to the cyborg section, and lo and behold, in this clearly marked rules section, it tells us that cyborgs are prevented from ever getting bored when active. they have stuff that reminds them to stay constantly alert and perceiving. so, that modifier for being distracted and failing to spend a simple action to observe in detail never applies unless they're spending all their actions on other things explicitly.
now, i suppose your players could attempt to pull some stupid stunt where they observe in detail every turn explicitly, but that's the players being douches and has nothing to do with the rules of the game. the players could also announce that they're doing a knowledge test every single turn just because they can, or that they're doing anything else on every single one of their turns just because they can. the problem is not that they have to be specifically observing, because the exact same situation where we substitute any other test would make for a game equally as crappy.