QUOTE (Mooncrow @ Aug 31 2010, 10:55 AM)

Eh, I've been reading through my new copy all morning; the scripting of combat is just no-go for me. I understand what you're saying about the teamwork thing, but it's just completely immersion breaking in this case.
Immersion? This isn't the "well I'd change what I planned to do based on what happened there" thing? Because, you know, that's just years of playing games where you spend minutes micromanaging the split seconds screwing with your mind.

Or in the case of DoW the years of experience encoding arguments with other players in the obscure double-language of "roleplaying".
Or maybe it is the fear of putting yourself out there, because BW makes you do that. You must risk to gain in BW, scripting and advancement and the basic skill mechanics are centered around that assumption. People that ardently avoid risk are very unhappy in BW and their unhappiness gets shared with everyone else as the player ends up engaged in a deathfight with the system, these people should not play BW. I'm at a loss as to why they should play RPGs at all, a game lacking any actual conflict is sort of like a story lacking any real conflict, but *shrug* you know, each their own.
Note that in Mouse Guard it isn't nearly the same as in Burning Wheel. In Burning Wheel combat is damn scary. Burning Wheel is BASE jumping. Mouse Guard is firing up a doobie and jumping on a snowboard to cruise some powdery slopes, you have to work really hard (or have a truly sadistic GM) to bring MG even close to the average day in BW.
QUOTE
As for Burning Wheel, the rules were overly complicated, especially the social "duels". I understand what he was trying to do, but his basic rule; "when there's conflict, roll some dice" slows down the game way too much.
Without seeing the table or you describing in detail my guesses, based on past experience of common issues, are:
1) incorrect identification of conflicts [that matter to the people at the table]
OR 2) incorrect selection of conflict mechanism, Rim or Spoke, for how much the conflict mattered (and therefore how much time people at the table wanted to see devoted to it)
OR 3) you ignored the advice in the book and tried to do Fight! right out of the gate first time you ran the game (and then didn't use my Fight! matrix that list what you actually roll, because I had trouble myself with how Fight! was presented and explained)
OR 4) the slowdown wasn't actually a slowdown, when you are new to something things can feel awkward and you get that spinning wheel sensation, likewise over time people tend ignore (and therefore underestimate) time lost in something they are used to
I had the sense of waste, too, at first till I actually very consciously watched what was really happening at the table, in Burning Wheel and not. Even before I had stuff down pat there was speeding up with BW in that more things of note were happening. Now I have a hard when time playing other games, even ones I've played before and know, in part because there is so little actually happening at the table. So...... Much......Dead.....Space. So maybe avoiding BW is good in that way?