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SleepIncarnate
For the drums

Assense Drums (8d6.hits(5)=2) = 2 hits
Assense Drums (7d6.hits(5)=3) = 5 hits
Assense Drums (6d6.hits(5)=2) = 7 hits total
pbangarth
SleepIncarnate, all I know of Jacob is that he is a dwarf talismonger. Can you tell me more? PM if you want it to be a secret.
SleepIncarnate
He's an old family friend, a magician of the druidic tradition, and the one who helped get Pyro set up here in Seattle, introduced her to Dana. Was partners with Pyro's father back in the day when they were both apprentice druids. And in case you're wondering, no, Pyro is not druidic, her tradition comes from her mom.
SleepIncarnate
Astral Armor (10d6.hits(5)=2) 2 hits at Force 6
Resist Drain (5) (12d6.hits(5)=4) 1 stun taken
pbangarth
I'll be away from computer most of today and tomorrow. Merry Christmas all.
SleepIncarnate
merry saturday, have a holly jolly weekend *goes back to flying missions over Asskrakistan*
Glyph
Merry Christmas!
Red-ROM
Just a personal observation, but it seems like, trying to plan for a run "in character" tends to slow down, and even kill games on dumpshock. What do you guys think?

I am trying to figure out what exactly we're trying to do. The info we have seems to point to this woman being robbed. So talking to her about it lumps us in with the "bad guys"

I think we should get up there, make ourselves a "nest" and do some recon. If we can come up with a good cover, we could tie it into our accomodations and our border crossing. I have an awesome Forgery skill, and a contact in the Department of Transportation.

The biggest flaw in this plan is that She is a powerfull mage that will be assensing us, and that makes it hard to con somebody like that.
pbangarth
I'm happy with planning being done efficiently and expeditiously here in the OOC thread. The more the planning is in character, the happier I am as a story teller. Either way, I'm happy.
Red-ROM
I'd like to do it in character, but that requires a lot more leadership and clashing of fictitious egos. I mean, Max is a goofball and Pyro has no respect for him.
pbangarth
Well, we don't have a time limit here. If it takes weeks to get to a conclusion, what is lost? If you guys think that character clashes may sink this boat, then do what you have to, but I don't see that happening... yet, anyway.

Respect for each others' talents doesn't appear instantly. You gotta earn respec', boy!
pbangarth
Initiative roll from everyone, please.

Bongo: 9 dice ==> 1 HIT

Initiative = 10.
SleepIncarnate
Pyro: 8 dice ==> 6 hits = 14
Initiative (8d6.hits(5)=6)

And I was just in the middle of posting some nice ICness for her, guess I'll have to hold off on it. On that note, when it gets to her turn, I want to use the Manabolt she did roll.

Manabolt (12d6.hits(5)=5) 5 hits on a Force 6 Manabolt is nice
pbangarth
@SleepIncarnate: Aww... missed the nICeness.

Go ahead and Resist Drain as well, please.
SleepIncarnate
Resist Drain (3) (12d6.hits(5)=2) take one stun, putting me at 2 total
Red-ROM
Initaitive: [6,5,2,4,5,6,4] = (4)

7+4= 11
one IP
Glyph
Initiative 5 hits + 11 = 16

Free action to activate his wired reflexes
Simple action to extend his monowhip
Simple action to observe in detail (5 net hits) to determine the best spot to strike this thing to free Bongo.
pbangarth
Glyph does indeed go first... this time, so he is the first to act.

Next are Pyro and the spirit concurrently, then Max, then Bongo.
Glyph
Didn't mean to jump the gun, IC, but I saw everyone else's initiative, and the spirit was already taking its actions. He won't really accomplish anything this round, anyways. But I didn't see him as leaving his wired reflexes on in a cluttered pawn shop and relatively relaxed circumstances. He'll know better next time.
pbangarth
It's OK. I wasn't stressed about it.
pbangarth
I'm on my way out the door for a few hours, so rather than look it up, I'll ask. Do the wired reflexes turned on this initiative pass give another pass this Combat Turn, or does Glyph have to wait till next Combat Turn to be faster?
SleepIncarnate
Pretty sure it's this turn, turning them on is just a free action.
Glyph
According to the rules (pg. 134 SR4, let me know if SR4A changed it):

"If the number of initiative passes available to a character increases, that character does not gain the extra initiative passes for that turn."

So Tristan will just have 1 initiative pass this round, and three the next round. That makes turning wired reflexes off more of a disadvantage than I thought it would be, so I will probably be having him keep them on more often, or at least when there is even a chance of bad things happening.
pbangarth
QUOTE (Glyph @ Jan 4 2011, 09:54 PM) *
According to the rules (pg. 134 SR4, let me know if SR4A changed it):

"If the number of initiative passes available to a character increases, that character does not gain the extra initiative passes for that turn."

So Tristan will just have 1 initiative pass this round, and three the next round. That makes turning wired reflexes off more of a disadvantage than I thought it would be, so I will probably be having him keep them on more often, or at least when there is even a chance of bad things happening.

I checked the same section in SR4A, and it is the same info.
Red-ROM
yea, I thought about hitting the cram, and realized it would take too long
pbangarth
Max is next in this Initiative Pass.
Red-ROM
free: calling spirit of man
simple: commanding spirit to use conceal on Max and Mick
simple: drawing gun
pbangarth
QUOTE (SR4A page 188)
Summoned spirits appear on the astral plane and manifest so that
they are visible in the physical world as a ghostly image. The spirit can
hang around in astral space awaiting orders, or the magician can instruct
it to return from where it came to be called at a later time—as
long as it is called before its services expire. Calling a spirit placed on
“stand-by” takes only a Simple Action.


So, try a Quick Draw roll to see if you can get the pistol out this pass.
Red-ROM
oops, misread the actions page. the gun can wait until next round.
pbangarth
I'm happy for you to try this initiative pass, but you need to do a Quick Draw, Pistols + Reaction (3) test to make it happen. The Threshold is 2 if you have a quick draw holster. Unless you Glitch, you have nothing to lose. grinbig.gif
Red-ROM
Pistols 3 + Reaction 2 (+1, novacoke):[5,4,3,6,2,6] = (3)

well what do you know? I probably wasted a pretty good roll there smile.gif

must be my Nimble Fingers
pbangarth
You whipped it out like an expert!
SleepIncarnate
Just be careful where you spray
pbangarth
Bongo's Attack of Will on the spirit. He's scared and angry, and Edge goes into this.

WIL 3 + EDG 4 = 7 dice, exploding sixes ==> 4 HITS

Spirit tries to evade: REA 5 -2 damage modifier = 3 dice ==> 2 HITS

DV is CHA 5 + 2 net hits = 7P

spirit damage resistance 15 dice ==> 4 HITS

Net damage 3P. Enough to nuke the spirit! Holy shit!
pbangarth
A discussion in a recent thread brought up an adept metamagic technique in SOTA:2064 (SR3) that looks kinda cool, at least for Bongo. Many of the magical toys from that book made it into Street Magic, but not this one. Looks like Bongo has some research to do!

It's called Virtuoso, and allows an artistically talented adept to generate a work of art that has magical capabilities. One aspect of this broad metamagic that might be useful on a run is the set of effects generated by performing a Performance Piece composed under the rules of the metamagic. Not only does performing it generate an Enthralling Performance, but also a Background Count attuned to the adept. The BC can be made quite hefty by a successful test during the creation, and the spending of extra karma. Imagine Bongo bringing down an astral barrier, or negating a spell, or disrupting a spirit... just by drumming.

Cool, or what?

First step is to find a GM for this group!
pbangarth
I don't think you are waiting for me to do something.
pbangarth
Spotty access to internet next couple of days.
Red-ROM
okay, I'm looking for a decent restaurant to make reservations. Should I roll something?
pbangarth
Sure, gimme a CHA + Con test.
Red-ROM
cha+con(+2 nova coke and kinesics):[4,2,6,3,3,6,4,3,5,4,2,4,1] = (3)
pbangarth
Most of the play from now on will not involve Bongo. I'll use him sparingly to keep you up to date on background info. If you have things to share with him or questions, feel free to contact him.
Red-ROM
old max is still around, just trying to stay at the same pace as the rest of the players.
pbangarth
Is there anything I need to be doing to get the ball rolling?
Red-ROM
You could set the scene at El Norte's or PM SleepIncarnate and see if she's still interested.
SleepIncarnate
Sorry I haven't been checking the forums guys, I have less than a week here in my deployment, today is the last day of classes for this session and I had 2 very work intensive classes this time around. Also, issues back home trying to resolve where I'll be living when I get back and if I'll have any stuff (there was a glitch in the autopay for my storage shed and autopay got turned off, they're threatening to start auctioning off my stuff). Needless to say, it's been hectic. Things should be calmed down in about a week.
pbangarth
OK, I'll whip up some info on the restaurant and maybe some other background info and feed it into the thread over the next week.

Come home safely, SleepIncarnate.
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