QUOTE (PoliteMan @ Oct 20 2010, 07:16 AM)
I was reading through the Skills rules and they said the skill has an augmented max of 1.5 that the skill bonuses can't exceed. This confused me because some things obviously exceed this limit, like Olfactory Booster, while others seem to obey it, like vision enhancement. How do I tell which ones obey this limit and which don't?
Only thinks that count against augmented skill cap are those that directly raise the skill in question:
Adept power improved ability
Reflex recorders
Few qualities in Runners Companion
Everythink else is a dicepool modifier and thus isn't affected by that cap.