klinktastic
Dec 9 2010, 04:17 PM
If you have 10 PCs, ever think of running both groups simulanously throught the missions to see how each group accomplishes it differently? Might not be too much extra work, since you'll already be brushed up on the missions, the personalities of the NPCs, etc.
J. Packer
Dec 9 2010, 04:20 PM
QUOTE (klinktastic @ Dec 9 2010, 09:17 AM)

If you have 10 PCs, ever think of running both groups simulanously throught the missions to see how each group accomplishes it differently? Might not be too much extra work, since you'll already be brushed up on the missions, the personalities of the NPCs, etc.
It's funny you should say that... It was the first thing I considered when I started putting together the "bench" list. I think I'll get these five running, and give myself a two week differential, and if all is going well, start up a second set.
klinktastic
Dec 9 2010, 04:21 PM
Sensible. Since I got in the game late, I'm sure I'm on the bench. Got a character sheet together. Man 320 BPs is tough to package a character together with. Lots of trade offs.
sabs
Dec 9 2010, 04:24 PM
Yeah, my character isn't so much a runner, as a guy who will become a Runner.
klinktastic
Dec 9 2010, 04:27 PM
It's really challenging to go the awakened route at 320. I was thinking of an adept rigger, but it was too costly. Just stick to cheap 'wares. Combat Bikers are interesting though, you can't really got with the whole, hotsim VR tactic for rigging. So I'm going AR remote control method.
J Packer - Question, do you allow the stacking of IPs from Cram and Wire Reflexes? Or is it just the +1 for Wired Reflexes?
Thanks, I'll get those posts eventually .... till then I'll need an email address.
J. Packer
Dec 9 2010, 05:27 PM
Okay, caution to the wind:
I have interest from four others, and am opening a fifth slot on the second team right now.
Black Hat, Kim, Zyern and Klink, send me your stuff - character synopsis, character sheet, Runner's Companion questions, ridiculously convoluted bio, whatever you have, to DenverSRMissions - at - Yahoo -dot- com
The next individual to post here their intent to join the second team, with a brief synopsis of the character type they want to portray, will be taken into consideration first. At that point, there will be no more slots, and you can't convince me that running a third thread of the same campaign will be a piece of cake!
SleepIncarnate
Dec 9 2010, 05:30 PM
If there's still adding to the bench, I'd like to throw my hat in. I've had a few character concepts in mind of late, and one works fairly well at lower BP games (i.e. not a magical or resonant type)
J. Packer
Dec 9 2010, 05:41 PM
QUOTE (SleepIncarnate @ Dec 9 2010, 10:30 AM)

If there's still adding to the bench, I'd like to throw my hat in. I've had a few character concepts in mind of late, and one works fairly well at lower BP games (i.e. not a magical or resonant type)
You're the first one to post, so get me a brief synopsis of the character ASAP and you'll be the fifth for team two.
SleepIncarnate
Dec 9 2010, 06:02 PM
I'll have it to you within a few hours, gotta finish some school work first, and look through the book a bit better to flesh out the character a bit more, but the mundane I have in mind is an ork street doc/mortician who lost her license and now is working the shadows even to get by. But if the team needs something else, I'll change it up.
Zyerne
Dec 9 2010, 06:15 PM
Well, my ork will know who to talk to when he needs some more second hand cyber.
SleepIncarnate
Dec 9 2010, 06:35 PM
Hmmm, we have a cat shaman, a go-ganger rigger, and looks like a tribal street sam, plus whatever BlackHat has cooking, so we need a face and someone who can heal (since the sammy doesn't have it).... hmm..... maybe not an ork since those two roles rely on the attributes that she is nerfed in.... maybe a human or dwarf then (or an elf, but I've got enough of those right now).
klinktastic
Dec 9 2010, 06:42 PM
The Cat Shaman has Charisma 7, which is pretty high. Only influence group 1. I'm gonna have 5-6 dice for social rolls as well. Not great, but serviceable. I figure I'll branch into hacking a little, but definitely not much. Only ever be about 8-10 dice after a couple sessions, and even then, it will just be for super important stuff. Some healing would be good for sure. Other than that, you can pretty much have a pick of whatever you want.
SleepIncarnate
Dec 9 2010, 07:24 PM
I have the idea pretty firmly in mind now, a cynical (and slightly morbid) dwarven street doc who lost her license, and while in conversation with her local contact in Denver, it went something like this.
"You could be a mortician! Seriously though, have you given any thought to your career plans now?"
"I guess I'll just wait around for people to kick the bucket."
"I can't believe you're not more ambitious."
"You want me to kill people to drum up business?"
klinktastic
Dec 9 2010, 07:28 PM
That's priceless. Sounds good. Should be fun to roleplay.
J. Packer
Dec 9 2010, 07:43 PM
QUOTE (SleepIncarnate @ Dec 9 2010, 12:24 PM)

I have the idea pretty firmly in mind now, a cynical (and slightly morbid) dwarven street doc who lost her license, and while in conversation with her local contact in Denver, it went something like this.
"You could be a mortician! Seriously though, have you given any thought to your career plans now?"
"I guess I'll just wait around for people to kick the bucket."
"I can't believe you're not more ambitious."
"You want me to kill people to drum up business?"
Oh, I look forward to this one.
Just recall - everyone - that you're new to Denver, and new to the streets. No problem here, as you'd likely want to leave the town where you were busted from being a Doc...
BlackHat
Dec 9 2010, 07:45 PM
QUOTE (BlackHat @ Dec 9 2010, 12:13 AM)

Still interested but my first idea ended up a lot like Sab's, and I wasn't very fast at getting back to this thread. If I think of something awesome I'll join the queue, but otherwise I'll probably just watch.
QUOTE (J. Packer @ Dec 9 2010, 12:27 PM)

Black Hat, Kim, Zyern and Klink, send me your stuff - character synopsis, character sheet, Runner's Companion questions, ridiculously convoluted bio, whatever you have, to DenverSRMissions - at - Yahoo -dot- com
I had kind of stopped working on it, but I'll try to get something together tonight (to busy at work to do much more than mul it over), but if I don't, and someone comes sniffing around for that sixth spot, I won't mind if you let them have mine - I've definitely been slacking.
SleepIncarnate said something about team-2 needing a face or someone who can heal (but also has a street-doc in mind - but maybe meant magical healing), so I'll probably be looking at a face-ish character unless the rest of the team suggests something we need worse. I have a couple of ideas that might work well for a street-level game.
BlackHat
Dec 9 2010, 08:13 PM
Okay, still not a lot of time to put the details together (will get to it tonight), but I am thinking about reworking a con-man/pickpocket idea I proposed in another thread and decided not to use, so if there is still room in team 2 for me, I can get the details emailed out tonight and he should help on the face side of things (maybe just a die or two more than the cat shaman, though) and have some other useful skills (slight of hand, misdirection, stealth, etc) - and he should be fun to play, too.
The idea works better with the limitations of this game than it does without, I think - I don't have the pressure to max everything out.
J. Packer
Dec 9 2010, 08:16 PM
QUOTE (BlackHat @ Dec 9 2010, 01:13 PM)

Okay, still not a lot of time to put the details together (will get to it tonight), but I am thinking about reworking a con-man/pickpocket idea I proposed in another thread and decided not to use, so if there is still room in team 2 for me, I can get the details emailed out tonight and he should help on the face side of things (maybe just a die or two more than the cat shaman, though) and have some other useful skills (slight of hand, misdirection, stealth, etc) - and he should be fun to play, too.
The idea works better with the limitations of this game than it does without, I think - I don't have the pressure to max everything out.

I'll pencil you in for confidence man in team two.
And yes, I actually prefer this lower-powered start to the 400 BP starting point where you're easily tempted to be excellent at everything.
SleepIncarnate
Dec 9 2010, 10:59 PM
Quick question. The vendetta quality really fits this character, but it requires that the subject be an enemy with an incidence rating of at least 4. The definition of Incidence 4 is:
QUOTE
Antagonist: The characters move in the same social circles and are in frequent competition. Everyone in the local shadow community is aware of their conflict.
This doesn't seem to fit the feel of the game you're talking about. Would you allow this quality for a character with a lower Incidence? Her vendetta enemy isn't a runner either, but IS a medical field person, so it could work either way.
J. Packer
Dec 9 2010, 11:18 PM
QUOTE (SleepIncarnate @ Dec 9 2010, 03:59 PM)

Quick question. The vendetta quality really fits this character, but it requires that the subject be an enemy with an incidence rating of at least 4. The definition of Incidence 4 is:
This doesn't seem to fit the feel of the game you're talking about. Would you allow this quality for a character with a lower Incidence? Her vendetta enemy isn't a runner either, but IS a medical field person, so it could work either way.
I am having a hard time figuring out how to make that work. If you're new in Denver, you've not had time to really build up any enemies to have vendettas with as of yet. And if the enemy is out of town, it makes it harder to figure out how to bring him or her into the game...
SleepIncarnate
Dec 9 2010, 11:38 PM
Doctor Opheliac:
The good doctor, at first glance, doesn't look too terribly out of place among common society. Granted, she doesn't exactly look like she belongs either, an amerind dwarf who doesn't seem to get along well with others and rarely smiled, but she doesn't look like your "typical runner" either. Standing at just over a meter tall, she was a bit short even for a dwarf, but had a slightly athletic build to her, more lithe than stocky. Her wavy, dark brown hair went down to about mid-back on her, with bangs that sometimes partially obscured her dark brown eyes. Clothing wise, she often wore a dark green top and a pair of old jeans with work boots, throwing on a coat when necessary.
SleepIncarnate
Dec 9 2010, 11:40 PM
QUOTE (J. Packer @ Dec 9 2010, 05:18 PM)

I am having a hard time figuring out how to make that work. If you're new in Denver, you've not had time to really build up any enemies to have vendettas with as of yet. And if the enemy is out of town, it makes it harder to figure out how to bring him or her into the game...
Part of the reason she's come to Denver is hunting down this character, he's the reason she lost her license (in a bid for a job in Denver). Also, just to make sure, we're not factoring in the 110% costs for size modification on gear at creation, are we? Most don't but there's always that rare GM who says yes.
J. Packer
Dec 10 2010, 01:33 AM
QUOTE (SleepIncarnate @ Dec 9 2010, 04:40 PM)

Part of the reason she's come to Denver is hunting down this character, he's the reason she lost her license (in a bid for a job in Denver). Also, just to make sure, we're not factoring in the 110% costs for size modification on gear at creation, are we? Most don't but there's always that rare GM who says yes.
Yeah, I'm going to have to say no to the Enemy/Vendetta combination at this point. I can't figure out how to ensure that there would be enough incidence woven into the storylines from the Missions games.
And no, no need for special small gear. I've never used that rule - as realistic as it might be.
BlackHat
Dec 10 2010, 01:45 AM
I sent off an email with more details about the character (probably more to come). Let me know if you don't get it (maybe I reconstructed the email address poorly).
Faraday
Dec 10 2010, 02:17 AM
QUOTE (BlackHat @ Dec 9 2010, 07:45 PM)

I sent off an email with more details about the character (probably more to come). Let me know if you don't get it (maybe I reconstructed the email address poorly).

Same here. Character sheet was attached, although I ended up changing a couple bits of ware. Adding knowledge skills and general gear now.
J. Packer
Dec 10 2010, 03:41 PM
Some great stuff coming in by email. I've been replying as I review things, and it's all looking sharp.
If your character is complete, please proceed to
http://dsrm.wikia.com and find your team page. There, edit the page to insert your character information.
Please write your character up in a format similar to the one I used for my character here:
http://forums.dumpshock.com/index.php?show...p;#entry1014544 when you put them into the Wiki.
I'll also be uploading some basic documents there to help with getting a feel for the lay of the land in Denver when the game starts.
SleepIncarnate
Dec 11 2010, 09:35 PM
I'll try to get all of it to you by the morning (tonight for those of you still in the States) after I get back from work. I've been working on her both at work and in my room, and can't edit the wiki from work. Just as a question, was that a no to Vendetta (due to the high incidence requirement) or no to Enemy as a whole? Because I was thinking of making the guy she's hunting be an Incidence of 1 or 2, shows up pretty uncommonly (unless the team is going to other street docs), but has enough influence and connections to be a thorn in her side when he does show up.
J. Packer
Dec 11 2010, 10:10 PM
QUOTE (SleepIncarnate @ Dec 11 2010, 02:35 PM)

I'll try to get all of it to you by the morning (tonight for those of you still in the States) after I get back from work. I've been working on her both at work and in my room, and can't edit the wiki from work. Just as a question, was that a no to Vendetta (due to the high incidence requirement) or no to Enemy as a whole? Because I was thinking of making the guy she's hunting be an Incidence of 1 or 2, shows up pretty uncommonly (unless the team is going to other street docs), but has enough influence and connections to be a thorn in her side when he does show up.
For this level of campaign, I don't see enemy or vendetta working...
SleepIncarnate
Dec 11 2010, 10:13 PM
Alright, I'll take a look at it, will have to adjust her points a little bit then or find another fitting quality to fill in the 5 points.
Faraday
Dec 13 2010, 01:04 AM
Thought I'd give the thread a quick poke.
Jason Packer
Dec 13 2010, 02:22 AM
For those that have completed characters through me, and into the Wiki, you'll be getting emails to start some one on one character building exchanges before we go live with the first scenario right after Xmas.
klinktastic
Dec 13 2010, 02:27 AM
Sounds good. Thanks for the update.
Zyerne
Dec 13 2010, 02:51 AM
The actual sheet for mine should be finished in the next 24hrs, I'm just working on gear now then I'll finish off the rest.
Bio might take a day or two longer as I have some RL stuff to take care of.
Jason Packer
Dec 13 2010, 02:57 AM
QUOTE (Zyerne @ Dec 13 2010, 02:51 AM)

The actual sheet for mine should be finished in the next 24hrs, I'm just working on gear now then I'll finish off the rest.
Bio might take a day or two longer as I have some RL stuff to take care of.
Sounds fine all around. As characters are greenlighted by their players, I'll take it from there, and that's open to whenever folks finish up their paperwork.
BlackHat
Dec 13 2010, 03:22 AM
I think the background and stats I have up for Cody are ready for prime time, if you do. I can't remember if you wanted a questionnaire or not, as well - but let me know if there's something more you'd like to see from me.
EDIT: Note, the CS changed a little bit from my original email - but the one on the wiki should be the one I'm going with.
Faraday
Dec 13 2010, 09:59 AM
I think both the character I've emailed you and the one I have up in the wiki are the same. As far as I can tell, he's ready to rock.
J. Packer
Dec 13 2010, 05:31 PM
The four of five players in Team 1 who have completed characters should see something in their email inboxes to get the ball rolling.
A word of warning to folks who have never played with me - when we're not waiting on input from other characters, the game will run as fast as you post/email me. I tend to be OCD about checking my mail.

So you get to set the pace.
To all of my ten players - if you have not yet done so, visit Invisible Castle (www.invisiblecastle.com) and roll for your starting cash.
sabs
Dec 13 2010, 05:52 PM
my company blocks invisiblecastle.com *sad*
So I won't be able to do that till tonight when I get home.
Btw, you don't check your emails nearly as religiously as I do
Faraday
Dec 13 2010, 05:57 PM
QUOTE (sabs @ Dec 13 2010, 11:52 AM)

my company blocks invisiblecastle.com *sad*
So I won't be able to do that till tonight when I get home.
Btw, you don't check your emails nearly as religiously as I do

Email fight!
Also, I had already rolled andrei's starting cash, it's in the wiki. (I kinda rolled IRL though, if you want an InCa roll, lemme know)
BlackHat
Dec 13 2010, 05:57 PM
QUOTE (J. Packer @ Dec 13 2010, 12:31 PM)

To all of my ten players - if you have not yet done so, visit Invisible Castle (www.invisiblecastle.com) and roll for your starting cash.
For Cody: Starting Cash =
27 x 50 = 1350 nuyen
J. Packer
Dec 13 2010, 05:59 PM
QUOTE (BlackHat @ Dec 13 2010, 10:57 AM)

For Cody: Starting Cash =
27 x 50 = 1350 nuyenSounds good, add it to the Wiki and we'll proceed from there.
J. Packer
Dec 13 2010, 06:00 PM
QUOTE (Faraday @ Dec 13 2010, 10:57 AM)

Email fight!
Also, I had already rolled andrei's starting cash, it's in the wiki. (I kinda rolled IRL though, if you want an InCa roll, lemme know)
Nah, I trust you guys not to cheat on something as silly as how little cash you start with.
J. Packer
Dec 13 2010, 06:01 PM
QUOTE (sabs @ Dec 13 2010, 10:52 AM)

my company blocks invisiblecastle.com *sad*
So I won't be able to do that till tonight when I get home.
Btw, you don't check your emails nearly as religiously as I do

Ahem. Ball's in your court, Sabs. And it's just going to get worse, as soon as I get this account set up on my Droid.
BlackHat
Dec 13 2010, 06:14 PM
QUOTE (J. Packer @ Dec 13 2010, 12:59 PM)

Sounds good, add it to the Wiki and we'll proceed from there.
Appended to the bottom of the CS.
klinktastic
Dec 13 2010, 06:44 PM
Unfortunately, sabs and I have the same problem. Not sure why invisible castle is blocked. I usually use
this random number generator. Other than that, I'll have to wait to get home to roll stuff moving forward too. I'm still looking for a dice site that creates records of the event like invisible castle, but no luck so far.
J. Packer
Dec 13 2010, 06:50 PM
QUOTE (sabs @ Dec 13 2010, 10:52 AM)

my company blocks invisiblecastle.com *sad*
So I won't be able to do that till tonight when I get home.
QUOTE (klinktastic @ Dec 13 2010, 11:44 AM)

Unfortunately, sabs and I have the same problem. Not sure why invisible castle is blocked. I usually use
this random number generator. Other than that, I'll have to wait to get home to roll stuff moving forward too. I'm still looking for a dice site that creates records of the event like invisible castle, but no luck so far.
Y'know, it's a game. If I can't trust you guys not to fudge your rolls, there's no point to playing. Use whatever system works best for you when you're firewalled away from IC.com, just to keep things rolling along.
klinktastic
Dec 13 2010, 07:23 PM
I found this website:
http://www.catchyourhare.com/diceroller/ . I used the password 'Armor'. See if you can pull up the log of my roll off that. If it works, maybe that's an approach we can use.
J. Packer
Dec 13 2010, 07:27 PM
QUOTE (klinktastic @ Dec 13 2010, 12:23 PM)

I found this website:
http://www.catchyourhare.com/diceroller/ . I used the password 'Armor'. See if you can pull up the log of my roll off that. If it works, maybe that's an approach we can use.
Yup, I can see your starting cash roll. That works just fine.
sabs
Dec 13 2010, 07:31 PM
Same Site, Password Blue
starting cash is 80

I updated my character
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