Zyerne
Dec 29 2010, 05:40 PM
I'm looking for a small group (likely 3-4) of 'runners looking to get out of Aztlan. The basic pretext is this: They were hired to do a job in Aztlan, in which they were successful but their escape route has been compromised. With the Azzies on their tail, they now have to find an alternate way home.
The 'runners in question will all have a modicum of experience and have worked together at least once before.
Should the group prove successful and the players remain interested, I'll continue things on once they are back in friendly territory.
Character generation: 400BP + 20 Karma, applied after BP has been spent.
Initiation may be purchased with karma at the non-group rate. Adepts may take an additional PP instead of a metamagic.
Martial Arts quality (and only Martial Arts) may be purchased with karma, as an exception to the usual 35/-35 rule.
Any unused Karma may be kept, to a maximum of 10
Lifestyle must be purchased for a minimum of 2 months
One free contact per point of charisma, rating 2/1 or 1/2.
A note on gear: Don't bring anything too expensive to abandon if you have to.
Right now, this thread is for gauging interest and asking questions. If I get sufficient interest I'll open it up to character submissions.
binarywraith
Dec 29 2010, 06:07 PM
Seems like it could be interesting. Are you looking for more of a merc team who's outstayed their welcome down in the jungle, or boys from the big city now out of their element?
Von
Dec 29 2010, 06:14 PM
This sounds awesome. I'm interested in this as long as there's Predator-like combat scenes.
Mickle5125
Dec 29 2010, 06:21 PM
certainly sounds interesting. Any thoughts on what the job was that the characters were on?
Zyerne
Dec 29 2010, 07:17 PM
Merc characters are welcome but it would be a runner team, likely shipped in from Seattle or Denver although other sprawls are an option.
As to the mission, it was a data extraction from a facility in Guadalajara. Play would start with the characters in a temporary safehouse, probably in Terreron.
Mickle5125
Dec 29 2010, 07:34 PM
Shadowrun 4A rules, I'm guessing?
Also, is Spanish the official language of Aztlan?
Zyerne
Dec 29 2010, 07:37 PM
Yes and yes, although it's officially 'Aztlaner Spanish'
Mickle5125
Dec 29 2010, 08:07 PM
Well, I've got a couple characters I can throw into the arena.
First is a Master of Many Faces adept, a face character who specializes in being whoever he needs to be.
Second is a generic cybered-up street sam. Great for smashing things and people, average at a handful of other tasks.
Finally, I can put together a throwing adept.
Any preferences?
BlackHat
Dec 29 2010, 08:56 PM
Does sound interesting. I'd be curious (and usually someone asks) what books and options (metatypes,etc) are legal. I'd also be interested to know if you have any expectations of the sorts of challenges a group trying to escape would face. I expect there would be a good deal of opportunity for combat but, for example, would you expect hackers to have a reason to hack, much?
Digital Heroin
Dec 30 2010, 01:28 AM
As someone looking to get back in the saddle, and with a lot more steady and routine time on my hands now, this seriously tweaks my 'oooh I'd like to play' senses. Mickle has already, as his first option, presented the possibility which came to mind first for me... but a tech-type, hacker or 'mancer, would be fun to play, too.
Mickle5125
Dec 30 2010, 01:45 AM
I'm not picky about any of those choices, DH. If you want one of them, I'm open for negotiations.
Zyerne
Dec 30 2010, 04:47 AM
@Mickle: Any of those would work. As long as the characters would make a functional team I'm not so worried about individuals.
@Blackhat: It would largely depend on player plans. If there's a hacker on the team I'd imagine they'd be more likely to consider methods where a hacker would be useful. I'll certainly be tailoring things to the team makeup, it won't all be running from bloodmages
Mickle5125
Dec 30 2010, 05:01 AM
Sadly, I'm not familiar with Aztlan. Is there going to be a lot of wilderness hustling, or is it largely a massive urban sprawl?
Also: any limits on books?
Zyerne
Dec 30 2010, 05:10 AM
It isn't a massive urban sprawl but the amount of wilderness hustling will depend on player plans. It's certainly too far from Torreron to any of the borders to slog the whole way on foot.
As to books, I don't have War! so anything from there will need to be by request. Other than that, I'm easy.
Mickle5125
Dec 30 2010, 05:16 AM
Well, right now, I'm leaning towards a poacher/street sam. Spends enough time in the wilderness to be able to survive out there, and built towards taking on tough prey.
Mickle5125
Dec 31 2010, 05:41 AM
Do you allow the breaking of skill groups during chargen?
Zyerne
Dec 31 2010, 12:48 PM
Normally for BP builds I wouldn't but in this case yes, for karma expenditure only.
Seth
Jan 1 2011, 07:08 PM
I would be very interested in this. I haven't played much pbp, but it sounds fun!
I am interested in playing either a technomancer, or a civil engineering mage called Mole(demolishes things, makes tunnels...).
Do we post builds in this thread?
A few character creation questions:
- What sort of weapons / armour are we wearing (was it an infiltration op, or a full on hard-shell military black op with heavy weapons and armour)
- Should we buy a vehicle, or are we on the run on foot
- Have we left stuff at a safe house (change of clothes, fake ids / passports, lighter or heavier armour / weapons, vehicles)
- Edit
I assume there is no point buying a life style
Digital Heroin
Jan 3 2011, 06:45 AM
Ok, I'm going to try my hand at re-creating my former corporate military Technomancer, specializing in comms, and electronic warfare. Seems he would be the type of hacker that'd work well behind enemy lines, and the fact he can make with the shooty doesn't hurt either. I should have the broad strokes done tomorrow afternoon, once I sleep off two days of travel.
Seth
Jan 3 2011, 03:34 PM
Well if you are Technomancing Digital Heroin, I'll work on Mole the civil engineer.
Mickle5125
Jan 4 2011, 02:41 AM
Zyrene,
is this enough interest to warrant moving on to the character generation step?
Zyerne
Jan 4 2011, 10:16 PM
QUOTE (Seth @ Jan 1 2011, 07:08 PM)

I would be very interested in this. I haven't played much pbp, but it sounds fun!
I am interested in playing either a technomancer, or a civil engineering mage called Mole(demolishes things, makes tunnels...).
Do we post builds in this thread?
A few character creation questions:
- What sort of weapons / armour are we wearing (was it an infiltration op, or a full on hard-shell military black op with heavy weapons and armour)
- Should we buy a vehicle, or are we on the run on foot
- Have we left stuff at a safe house (change of clothes, fake ids / passports, lighter or heavier armour / weapons, vehicles)
- Edit
I assume there is no point buying a life style
It was an infiltration op in decidedly hostile territory. Bring what you like, but be aware you might have to dump it.
Vehicles I'll leave up to you but again, you might have to dump them.
You could have left stuff at the safehouse when you went on the run itself, sure. Assume any gear you brought to Aztlan is at the safehouse with you, whether you took it on the run or not.
As to lifestyle, the 2 month thing is to prevent buying 1 month high to get free cash. If you'd all prefer to go lifestyleless let me know. There will be an upfront payment for the run you've just done so you'll have some cash available.
QUOTE (Mickle5125 @ Jan 4 2011, 02:41 AM)

Zyrene,
is this enough interest to warrant moving on to the character generation step?
Sure, go for it. It'll be at least a week before I'm ready to start though so no rush.
J. Packer
Jan 4 2011, 10:45 PM
Room for one more? If nothing else, you know I'm a reliable poster.
Zyerne
Jan 4 2011, 10:52 PM
Think it's only 3 character suggestions been put foward so far, so yes, I think so.
Something for you all to consider is that the your characters will be a preestablished team so ideally, between them, they'll cover all the runner bases, with the possible exception of Rigger. If there's a glaring exception then the team will have lost a member during the run.
J. Packer
Jan 4 2011, 10:54 PM
Looks like thus far we have a technomancer, a civil engineer, and a poacher? I've got a mage concept I'd like to try out, I think.
J. Packer
Jan 4 2011, 10:54 PM
Looks like thus far we have a technomancer, a civil engineer, and a poacher? I've got a mage concept I'd like to try out, I think.
Zyerne
Jan 4 2011, 10:58 PM
If it's the team face that 'died' you might be in trouble
J. Packer
Jan 4 2011, 11:11 PM
QUOTE (Zyerne @ Jan 4 2011, 03:58 PM)

If it's the team face that 'died' you might be in trouble

Yeah. Maybe I'll rethink that, and go for a face/mage combo. The guy I had in mind did not have charisma as a strong suit...
Edana
Jan 4 2011, 11:13 PM
If you're up for having 5, I've got a face-ish character from a RL game that died before it started that I could fix up for this. (Assuming J.Packer's mage isn't the face type

.)
J. Packer
Jan 5 2011, 12:13 AM
QUOTE (Edana @ Jan 4 2011, 04:13 PM)

If you're up for having 5, I've got a face-ish character from a RL game that died before it started that I could fix up for this. (Assuming J.Packer's mage isn't the face type

.)
I don't have my character drawn up yet, so if Z wants five, you can submit your face to the game. If he's topping out at 4, I'll broaden my horizons.
scarius
Jan 5 2011, 02:16 AM
if its cool if i jump in i have a B&E guy i would like to try out. but if you all ready have too many people then i am all good, i can wait for another time
Seth
Jan 5 2011, 05:12 AM
My "civil engineer" is taking form
[ Spoiler ]
Mole was born a in Lousiana(UK) to creole parents in 2011, and raised as a casual Christian / Voodoo. In 2021 he was transformed to a Gnome by the first goblinization wave. Unlike many runners, he had a happy childhood, with supporting parents (who were human). He attended University for 6 years failing to get his doctorate in Compact Septic Tanks. Snapped up by Saedur-Krupp he moved around the world, but while his technical world was appreciated he never rose far in the ranks (its hard to get respect when you look 13). At this time, like many white collar workers who travel a lot, he was fitted with his skill wires to help deal with local customs, languages and policies. Much of his work was devoted to building secure bunkers (they need septics tanks too), and corporate facilities out in the wild.
This work was sufficiently rewarding (high risk work is very lucrative), that in 2055 Mole has acculmulated enough to retire. Moving back to Louisiana he started by helping one of the big local charities the Universal Brotherhood, who were doing a lot of good deeds in the inner city wastelands: they need compact septic tanks just like other people. One day he entered a door he shouldn't have, and the insect spirits decided to turn him. Fortunately for him, the process of inhabitation was only starting when the day of reckoning started, the Universal Brotherhood was raided and burned to the ground. Mole was one of the lucky few that could be treated, unfortunately for him his right arm had started to change into a pincer, was unrecoverable, hence the cyberarm. The cost of the experimental gene therapy (still in its very early days), and five years of hospitalisation consumed all his savings.
It was in the gene tank that Mole awakened. The near sensory deprivation, experimental gene tech and exposure to inhabitation had done something to him. Scarred by the near death experience, his retirement fund spent on hospital fees, he has to find work again, while coming to terms with his new magical abilities.
Over the next 10 years, Mole (who the mega-corps will not touch: would you employ a person who looks 13, and is so touched by insect spirits?) has to make ends meet. Most of his income is from contract work building sewer systems, but this work is scarse, and he is occasionally taken on Shadowruns (about 1 a year) when an unusual means of entry is needed. Mole isn't stupid and never performs runs in his home town. His collection of Foci came from the death of a particularly unpleasant Toxic mage.
Mole performs adequately on Shadowruns. He is an adequate shot with a taser, and can hold his own in a fight. While not great at sneaking, he can usually pull of a disguise. If possible Mole goes for the non violent solutions: apart from his ersonal objection to killing people, there is nothing like a multiple homicide to motivate the security forces to come looking for you.
Roles
- Generalist: Bit of everything. Good in combat. OK at talking to people. OK at driving. Weak at infiltration.
- Like his namesake he is good at digging tunnels into places you wouldn't expect.
- Also like his namesake, he isn't the most observant of characters...
- As a Gnome, with the body of a 13 year old boy its often easy to be ignored by gangers.
Assumption:
Mole was hired for the Aztlan run because the sewage system for the Aztech facility is one that he was heavily involved in designing, and the entry involved making a tunnel.
J. Packer
Jan 5 2011, 05:36 AM
Before I finish up - may I spend BP or Karma to increase the contact or loyalty ratings of my free contacts?
ETA: also, how do you feel about the In Debt negative quality. I'm considering it, but not if it would be too irrelevant for the game in question.
Seth
Jan 7 2011, 08:43 AM
QUOTE
As to lifestyle, the 2 month thing is to prevent buying 1 month high to get free cash. If you'd all prefer to go lifestyleless let me know. There will be an upfront payment for the run you've just done so you'll have some cash available.
I am starting at lifestyle low anyway. I like the idea of starting with a hungry character, as that's the only reason I would accept a crazy job in Aztlan!
I am going to a roleplaying convention this weekend, so I will be out of touch until monday.
Digital Heroin
Jan 7 2011, 05:05 PM
Reference for everyone... Frank is going to be a living TacNet, so the more senses you have, the better.
Zyerne
Jan 7 2011, 05:29 PM
@ JP
Re Contacts: BP is ok, Karma no.
In Debt: PM me some details and I'll think about it.
@Seth
Being snapped up by Saeder-Krupp is something you never, ever want to have have happen to you.
@Others
5 is my hard limit. I'll go through the thread later and put a reserves type thing together.
@All
Some family stuff going on that's going to delay starting as I'm going to have much less free time over the next 10 days or so than I was expecting.
Digital Heroin
Jan 7 2011, 08:09 PM
Family comes first, eh. No worries at all if things take a bit of time.
I should have a first draft up in the next few days of Frank.
J. Packer
Jan 7 2011, 10:11 PM
I finalized Prometheus on the assumption that you'd say yes to "In Debt" - I PMed you my ideas. If that doesn't work, I can easily tweak him to work another way.
I also took two months of High lifestyle, but I understand your concern about starting cash. I had no leftover money to add to the dice roll, and will be totally okay if you just assign me a small amount of starting cash. High just seemed appropriate for this character, but being in debt, I don't want him to be too comfortable, or else why wouldn't he just pay off most of it...
[ Spoiler ]
"Prometheus" - Thaddeus Michael Grimwald III
Human Magician (Black Mage)
Attributes: 240
BOD 2 CHA 5 MAG 5
AGI 3 INT 3 EDG 4
REA 3 LOG 3 INI 6
STR 2 WIL 5 ESS 6
Initiation Level 1 - Brothers of Blood
Metamagic - Masking
Qualities: -10
Magician
Mentor Spirit: Adversary (+2 Manipulation, +2 Counterspelling,
WIL+CHA(3) or refuse orders)
Addiction (Gambling, Mild)
Addiction (Stimulants, Mild)
In Debt (Mafia, 20K borrowed, 30K owed, 3K/month interest)
Spells: 30
Area Thought Recognition
Detect Life
Sterilize
Levitation
Magic Fingers
Silence
Physical Mask
Stun Bolt
Clairvoyance
Imp. Invisibility
Contacts: 0
"Spatch" Jones - Bookie and Dealer, Denver (2/1)
Tony Yeardley - Ecoblogger, Atlanta (2/1)
"Diesel" Dundee - Smuggler, Denver (CAS section) (2/1)
Michael Chavez - Mafia Soldier, Denver (UCAS section) (2/1)
"Brandenburg" - Hacker, Berlin, Germany (2/1)
Knowledge Skills: 0
English N
Spanish 1
German 1
History 3
Street Drugs 3
Urban Brawl Odds 3
Racing Odds 2
Literature 2
Magical Background 3
Active Skills: 120
Influence Group 2
Spellcasting (Illusion) 5 (7)
Summoning (Man) 5 (7)
Counterspelling 3
Binding 3
Assensing 3
Perception 2
Infiltration 2
Palming 2
Karma: 3 Unspent, 17 Spent
Gear: 9
Berwick Line Suit Jacket (Fire Res 3, Noncon 1)
Berwick Line Trousers (Insulation 2)
Berwick Line Shirt (Thermal Dampening 2)
PPP-System Vitals Protector
Novatech Airware (Iris Orb OS, Subvoc Mic, Analyze/Browse/Edit 3)
Sustaining Focus (Pentagram Pendant) F3
Magical Lodge Materials F6
Fake License (Magician) R4
Fake SIN (Paulo Berlusconi) R4
2 Months High Lifestyle
Bindings and Spirits: 11
Bound Sustaining Focus
Bound Spirit of Man (Poltergeist) F5, 5 Services
Bound Spirit of Fire (Imp) F5, 3 Services
Note that he is not a combat monster, more of a B&E, social networking, inside man sort with powerful spirit backup. Please critique my spell choice, gear choice and the like - I can always stand to improve things where it doesn't break character too much.
Mickle5125
Jan 8 2011, 04:12 AM
to be honest, I'm having a bit of trouble deciding what combination of cyber-/bio-ware would be selected by someone who does big-game hunting when it's not so legal... specially not with the price-range set by chargen rules.
Ergo, the family problems, while most unfortunate for Zyerne, are well timed for me. Zyerne, hope everything works out ok for you and yours, and take whatever time you need to fix things up.
J. Packer
Jan 8 2011, 05:02 AM
QUOTE (Mickle5125 @ Jan 7 2011, 09:12 PM)

to be honest, I'm having a bit of trouble deciding what combination of cyber-/bio-ware would be selected by someone who does big-game hunting when it's not so legal... specially not with the price-range set by chargen rules.
Synthacardium for additional points on Athletics skills for climbing and running and the like?
The best eyes that money can buy, for sure.
Mickle5125
Jan 9 2011, 04:20 AM
QUOTE (J. Packer @ Jan 4 2011, 04:54 PM)

Looks like thus far we have a technomancer, a civil engineer, and a poacher? I've got a mage concept I'd like to try out, I think.
Just thought I'd explain my poacher build a little more.
He's basically a street sam with a few extra skills (outdoors skills, athletics, some sneaking) that would give him something to be useful for beyond "smash this, kill that". My issue with the 'ware is to not just pick things that a street sam would like, but to instead pick things that would be useful to the poacher AND would contribute when he's providing fire support for the party.
J. Packer
Jan 9 2011, 04:34 AM
Olfactroy Booster would be both rare and useful, I would think, as would a smuggling compartment for wee little critters to be smuggled away in.
Maybe cybergills for work underwater?
Chameleon Skin in the bioware section, maybe, for hunting purposes.
It would be hard to justify as a Sam, but tailored critter pheromones - that would be perfect...
Belvidere
Jan 11 2011, 02:05 AM
It sounds as though the groups all full, but should real life through one of the players a monkey wrench, I'm completely open. I've got a few character concepts... okay a few hundred I've been wanting to play with. So should a spot open up, if there is a "on hold" list, I'd love to be placed on it.
Seth
Jan 11 2011, 07:23 PM
I have to check this again (playing with 400 pts is hard), but Mole looks something like this
Race Dwarf
Attributes[ Spoiler ]
Str 3 [4/9]
Body 3 [4/7]
Agility 1 [3/9]
Reactions 4
Intuition 2
Logic 1 [3]
Charisma 4
Willpower 6
Edge 4
Magic 6 [4]
(the brackets are with cyberware if arm is averaged, followed by arm stats if relevant)
Skills[ Spoiler ]
Spellcasting(manipulation) 6
Counterspelling 3
Summoning 4
Civil engineering 6
Security design 6
Club Music 3
Qualities[ Spoiler ]
Mage / voodoo
Mentor spirit (sun)
Looks human
Restricted Equipment x2
Allergy mild: insecticide
SINner
Insect Spirit Bane
Flashback: when seeing torture
Pacifist mild
Scorched 5bp
Spells [ Spoiler ]
12 with bp 1 with karma
Increase Reflexes
Increase Intuition
Increase Reaction
Increase Charisma
Heal
PMask
Mob Mind
Power bolt
Spatial sense extended
Shape Earth
Shape Stone
Shape 'crete
Mass Animate
Equipment
[ Spoiler ]
Bioware
Cerebral booster 2
Nephritic screen 3
Cyberware
Skillwires 3
Obvious Cyber arm
Customised body 1
Customised strength 1
Customised agility 3
Body 3
Strength 3
Agility 3
Small smuggling compartment
Smuggling compartment is velvet lined
In side it are ecstasy tablets
Behind the velvet are the three focus (semi-precious stone: lapiz lazuli)
The idea is that people are happy when they have found something illegal...and a teenager smuggling a few tablets of ecstasy explains the compartment
Magic equipment
Sustaining Foci 3
Sustaining Foci 5 (needs restricted equipment quality)
Sustaining Foci 5 (needs restricted equipment quality)
Helmet
Low light
Flare compensation
Damper
Vision enhancement 3
Audio enhancement 3
Select sound filter 1
Respirator 6
Armour
PPP skate board armour
Full Body form fitting suit 6/2
Inline skates (like modern day wheelies)
Hidden gun slide Gnome
Commlink: cheap and nasty
Weapons
Defiance taser with laser sights x 2
Ammunition x 16
Flashpak
Survival knife
Backpack
Medikit 6
Refills 3
Water purification tablets x 2
GPS
Torches x2
Gas mask
Radiation detector
Low life style: 2 months
Pirated skill softs
Data search 1
Perception 3
Etiquette 3
Leadership 1
First aid 3
Medicine 2
Blade 3
Cybertech 1
Pistols 3
Infiltration 3
Pilot ground vehicle 1
Aztlan spanish 3
Karma points
One spell
Specialisation in summoning guardian spirits
Joining magical group
Initiation / channelling
Edited to change race from gnome to dwarf, and to fill in the last negative quality
Digital Heroin
Jan 11 2011, 07:48 PM
I've still got finessing to do with Frank... and find it amusing that both the Mage and Technomancer have cybernetics...
J. Packer
Jan 11 2011, 08:07 PM
QUOTE (Digital Heroin @ Jan 11 2011, 12:48 PM)

I've still got finessing to do with Frank... and find it amusing that both the Mage and Technomancer have cybernetics...
It wasn't for this game, but I was just tinkering with a mage with two levels of the bioware that works like wired reflexes. Costly, but only 1.0 essence loss and you get two additional IPs out of the deal...
Seth
Jan 11 2011, 08:38 PM
QUOTE
I've still got finessing to do with Frank... and find it amusing that both the Mage and Technomancer have cybernetics
Shadowrun is where man meets magic and machine

I have mostly modelled mole on the burned out mage. Skill wires and cyber arm even though he doesn't really need them (possession), 2 points of essence and magic lost to cyberware (gulp).
Seth
Jan 11 2011, 08:41 PM
QUOTE
It wasn't for this game, but I was just tinkering with a mage with two levels of the bioware that works like wired reflexes. Costly, but only 1.0 essence loss and you get two additional IPs out of the deal...
Or you could pay 30,000 (6bp), and improved reflexes (5bp) for a force 3 sustaining spell. The point of magic probably cost you 25bp, and the money cost some 10s of bp as well. Mind you, taking foci through wards is awkward, and having spells active can be awkward until you get improved masking.
I was very tempted with with an auto-injector and some drugs, but even though this is a dystopia...I have problems with my characters taking drugs
J. Packer
Jan 11 2011, 08:42 PM
QUOTE (Seth @ Jan 11 2011, 01:38 PM)

Shadowrun is where man meets magic and machine

I have mostly modelled mole on the burned out mage. Skill wires and cyber arm even though he doesn't really need them (possession), 2 points of essence and magic lost to cyberware (gulp).
I'll admit, I've not had any play experience with a possession tradition mage. I'm curious to see how that works in play.
Seth
Jan 11 2011, 08:56 PM
I'
QUOTE
ll admit, I've not had any play experience with a possession tradition mage. I'm curious to see how that works in play.
I haven't either... I have played a possessing free spirit (which was awesome fun even though die pools were very low compared to others). The last opinion I saw on these forums is that in someways its more powerful, but if you apply the attribute caps as metahuman max * 1.5, then materialisation is better. I didn't follow all the arguments, so I am keen to see how it works out in practice. Digital Grimoire went on at some length on how to deal fairly with possession (as well as introducing 3 new possession traditions) . It is certainly the case that a force 6 spirit kicks serious butt whether its materialisation or possession.
Voodoo does sound cool though, and I always like trying things I haven't done before. I did some background reading on voodoo and discovered that most of what I though I knew was from James Bond movies, and had little resemblance to actual worship . I think having Papa Legba as a mentor spirit could be a lot of fun.
I note that Prometheus is a Black Magician, and I think they are possession too.
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