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Btw, Given that it says that Noone who has ever head a magic rating can have a resonance rating. How are you changing things to allow an
immortal to become a Technomancer? That's a fairly significant change, i'm just curious how you're changing resonance to make it okay. (I'm
neither for nor against.. just curious)
Im not worried about it. If you have been mundane for a few thousand years thats ok with me.
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Now personally, I think that Technomancers are actually Threadweavers who have learned to tie threads to the pattern of the matrix. But, that's not actually the official RAW or Fluf
I'm with sabs on this.
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Can you be an immortal elf and not have a magic rating (like a mundane, who later becomes a technomancer)? I don't know much about immortal elves, but I did recently notice the conversation Seth started in the general forum, and noticed "Leonardo" was an immortal elf who "possesses the Channels of the Otaku" as well as developing a magical THEORIES (no idea if he was a mage or not). Either way, he might be a good precedent for a TM IE.
It might be worth posting a question on the general forum "are elves immortal". As far as I can see the question is unanswered in shadowrun: there are places that say yes, and places that say no. Those of you playing the game can answer "does a few thousand years count?". In other words I am happy for you to play a mundane now.
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Would it be a fair assumption that we're all "good guys" as well?
In the early earth dawn times, just coming out the kaers, you were all horror hunters. Thats because you were some of the most powerful adepts around, and the unpleasant jobs fell to you. I would like it if at least most of you were good guys, and any bad guys put up with the good guys doing their thing: but its up to you. The first story I have planned mostly doesn't care about alignment, its about survival.
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Two other questions I've bumped into: Where and when are we actually starting the game? Should we all be based in the same general area, or will it be beneficial to have individual homes and such located around the globe?
Feel free to live anywhere in the world. The nature of a group bond is that the fates pull you together.
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It would also be good to post which SR books you have/are not off-limits, if that information isn't posted somewhere else, already
I am happy with the basics: SR4 (a), StreetMagic, Arsenal, Augmentation,Unwired, DigitalGrimoire. If there is something you really want from another book let me know. This isn't a low power game, so I am only bothered about avoiding the most broken elements. I will publish a (small) list of rule modifications: most of them are in the initial post of this thread.