So yes, shedim.
I'm rather interested in them for fleshing out the environment we're playing in some, so I turned to Street Magic since I recalled seeing them in there along with the toxics and their ilk. However, the information in there, I found rather cursory. What other sources would you recommend I turn to, in current and older editions, or even novels?
Also, what are your own thoughts on them? How have or would you use them? At what kind of Force levels would you think they actually create the threat they're portrayed as to be, both to the world at large and to actual runners? Seems to me like as long as you keep some distance between them and you, the average Longarms user wouldn't have too much trouble picking them off, with just their Fear power being available to them outside of shambling range.
My group is currently playing in the United Netherlands, in and around the Europort sprawl, which means having a truckload of previously highly populated environment that's been flooded with the Black Tide's toxic sludge. How likely would you think encounters with shedim would be in there, given that the actual flood happened sixty years ago? I'm assuming most bodies would have rotten away by the Year of the Comet, but then, I'm more playing with the idea of using would-be looters, bog bodies, or even marine life, coming in from the rivers. Is there anything actually preventing shedim from possessing animals?
Mostly for my fellow Dutchie Ascaphalus here, but everyone else as well of course: what do you think?
On a sidenote, I wonder: have any of you actually ever used the UNL for a setting?