Ecclesiastes
Sep 20 2004, 07:32 PM
Ugh, dude, sorry. Right into combat. I only got 2 hours sleep last night and it shows... Everyone give me initiative.
Buddha72
Sep 20 2004, 07:35 PM
15 for Onna (rolled two 1s....ugh)
Ecclesiastes
Sep 20 2004, 07:35 PM
suckage
Shadow
Sep 20 2004, 08:11 PM
Ahh the sound of over cybered limbs....
26
Fenris
Sep 21 2004, 03:22 AM
Ayo - 23
Dashifen
Sep 21 2004, 01:25 PM
Father - 9 (whee physical initiative)
Blitz
Sep 22 2004, 04:56 AM
Silk-15
Ecclesiastes
Sep 23 2004, 05:30 PM
I think that is everyone. I'll get things rolling soon. I didn't get a wink of sleep last night, so if I screw up, just call me on it.
Ecclesiastes
Sep 24 2004, 01:51 AM
Ok, the rat in front goes off at 18, rear goes at 17.
Shadow is up.
Ecclesiastes
Sep 24 2004, 01:54 AM
Ayo, you can give me actions and stuff too, cause you are dealing with a seperate rat, just to get things moving.
Shadow
Sep 24 2004, 03:06 AM
The night elf is going to take a knee, and drop two rounds in his furry friend.
Weapon: Colt Manhunter
Ammo: XX
Accessories: Under barrel weight, Silencer
Mods: SG link 2
Damage: 11M
Shot #1 (Skill 6, 2 CP)
09 09 05 05 05 04 04 01
Shot #2 (Skill 6, 2 CP)
08 07 05 05 04 03 02 01
Fenris
Sep 24 2004, 08:12 PM
Play it again, Sam...
Quick paranormal animals check (to see if these beefier versions are any better armored, or have anything that might substitute as armor): 07 05 05 01
Vision modifiers due to light should be nil due to low light and eye light systems.
TN: +4 called shot, -2 for called shot (SGL II), -2 to shooting (SGL II), -1 Pistol aptitude, +1 walking
Called shot (if armored, to ignore armor, if unarmored, to increase damage level): 16 09 07 05 05 05 04 04 04 04 04 03 03 03 02 02 02 02 02 02
Base damage : 10M
Called shot to avoid armor: 12S
Called shot to increase damage: 12S (ballistic or impact, whichever's higher, count's double)
Second shot: 13 11 10 08 05 05 05 05 05 05 04 04 03 03 03 02 02 02 01 01
TN: -2 per shot (SGLII), -1 Pistol Aptitude, +1 walking
Base Damage: 10M
If there's no armor: 12S
Ecclesiastes
Sep 24 2004, 10:35 PM
Shadow, you are being attacked in Melee. Give me a strength check since you don't have any unarmed skill. Then combat pool if you want to dodge. Then two seperate body tests. Don't worry about TNs, I'll deal with that.
Shadow
Sep 24 2004, 11:59 PM
Not everyone is a martial artist.
Strength:
09 03 01 01
Dodge:
17 09 07 03 02 01
Armor: 8/6
Body #1
20 11 08 05 05 04 03 03 03 02
Body #2
19 11 10 09 04 03 03 02 01 01
Ecclesiastes
Sep 25 2004, 12:17 AM
Take a Moderate Wound.
Fenris
Sep 25 2004, 12:35 AM
Are these the insect spirit inhabited rats we weren't supposed to kill because it would alert the mage on premises that we were coming?
Ecclesiastes
Sep 25 2004, 12:40 AM
Nothing was ever said about there being a Shaman. They think Ares would infect the animal and send it off someplace to be trained and controlled. They also didn't say there wasn't a shaman.
grendel
Sep 25 2004, 01:00 AM
The answer to your question,
Fenris, is yes.
Ecclesiastes
Sep 25 2004, 01:33 AM
Buddha72
Sep 25 2004, 04:03 PM
What's Warpth's essence please?
Ecclesiastes
Sep 26 2004, 12:10 AM
Don't have the sheet on my, I'll let you know Monday, but I think its real low, less than 1.
Shadow
Sep 27 2004, 01:34 AM
Can anyone slap a heal or treat on my boy?
Essence: 1.24
Blitz
Sep 27 2004, 10:52 AM
I would, but Im not sure who's next or if we're still on initiative.
Ecclesiastes
Sep 27 2004, 03:33 PM
As far as you know, everything looks dead, so feel free to do whatever. Buddha, give me another Perception check please.
Buddha72
Sep 27 2004, 04:52 PM
15 08 05 05 04 03 02
if in the astral add
04 03 02 01 (suckage)
Ecclesiastes
Sep 27 2004, 05:19 PM
The Rat that Ayo killed, while not moving, is not dead, in fact you can see (astrally) it is not even injured, just playing the part. It is getting ready to surprise attack once more and its your turn to go.
Fenris
Sep 27 2004, 05:57 PM
Well, there has to be a shaman to get the bug in the first place, so I say we move forward with the assumption that stealth is blown
Buddha72
Sep 27 2004, 06:13 PM
Little bugger!!
Katana (8 skill/3 from weapon focus/4 from off-hand wakizash/8 combat pool)
Taking the reach for myself so TN 3 for me.
20 11 09 09 07 05 05 05 05 05 05 04 04 04 04 03 03 03 03 03 02 02 01 (15 successes)
Base Damage is 7M for the sword.
OOPS!!
Forgot Quick Draw test for the wakizashi, TN 4 I think.
11 08 04 04 04 03
Shadow
Sep 28 2004, 08:41 AM
Nice one Buddha
Ecclesiastes
Oct 4 2004, 09:55 PM
I'm waiting on you guys to do something at this point.
Shadow
Oct 4 2004, 10:02 PM
So no healing for me?
Ecclesiastes
Oct 4 2004, 10:09 PM
Well, waiting on someone to do it. I can't really make everyone do stuff. Come on people, keep this going please.
Fenris
Oct 5 2004, 12:03 AM
I didn't see a roll or anything come up, so I'm assuming that was just a bandaid, not a biotech roll for a medkit

Biotech (from the medkit): 03 01 04 11 02 02
I'm not sure what modifiers apply to the target number
Ecc, but the table is on page 129 of the BBB, if you could decide for us
Ecclesiastes
Oct 5 2004, 12:34 AM
Shadow: Your wound goes from Moderate to Light.
Buddha72
Oct 5 2004, 01:03 AM
Sorry
Ecclesiastes
Treat 6 (TN 9) (6 sorcery/3 from ally/4 from spell pool)
11 11 11 07 05 04 04 03 03 03 02 02 02 (3 successes)
Drain 2L (7 Willpower/3 spell pool)
08 05 05 05 04 04 03 03 02 01 (9 successes)
Then restoring spell pool to spell defense.
Ecclesiastes
Oct 5 2004, 01:07 AM
Shadow gets healed back to full.
Shadow
Oct 5 2004, 02:08 AM
wee!
Blitz
Oct 5 2004, 06:05 AM
I was waiting for my turn :/
Ecclesiastes
Oct 5 2004, 06:07 AM
We're out of initiative.
D'oh! I just looked back and noticed that I said "Everything looks dead", but didn't specifically state that combat was over. I just assumed it was a given.
Blitz
Oct 5 2004, 06:07 AM
sok...
Shadow
Oct 5 2004, 07:04 PM
Perception Check
Edges: Perceptive
09 08 07 04 01 01
Shadow
Oct 5 2004, 07:19 PM
Electronics test to disable the alarm:
Use karma as needed
11 10 02 01 01
Dashifen
Oct 5 2004, 08:11 PM
I'm here, too, just waiting until Father gets featured. He's a lover, not a fighter ---- or something like that
Ecclesiastes
Oct 5 2004, 08:14 PM
Still, it would be nice to post something every now and then just to let us know you're alive.

Now that you guys are getting to the surface, the team should get back to working together again though, so I wouldn't worry too much.
Shadow
Oct 5 2004, 10:31 PM
Stealth [8]:
22. 10. 5. 3. 1. 1. 1. 1.
Perception [6]:
5. 5. 4. 2. 1. 1.
Buddha72
Oct 5 2004, 10:46 PM
Grendel could you throw up our numbers and names again? Thanks.
grendel
Oct 5 2004, 10:58 PM
As requested:
Primary Tac Freq: 303.0 MHz codename "Winchester"
Backup Tac Freq: 466.3 MHz codename "Home"
Grendel: Base
Shadow: One
Warpath: Two
Ayohuhisdi: Three
Silk: Four
Father: Five
Immortal: Six
Onna: Seven
Ecclesiastes
Oct 6 2004, 10:37 PM
Ok, so you guys are on the surface. What do you do? And in case you need it, here is another link to
the map.
grendel
Oct 6 2004, 10:45 PM
Stealth to a position where Father can access the building's network, most likely from the external controller of the large vehicle door on the eastern wall of the building. If there isn't one there, then something else will have to be located, a sensor or camera of some type that links in to the building's network. The last resort will be to access the facility itself in order to compromise the network and retrieve the required data.
Ecclesiastes
Oct 6 2004, 10:53 PM
There is a controller for the loading door. Above the door is a rotating camera.
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