I'm making my players create characters on about 400 karma, then dropping them into 2050. The concept for me is for them to gain an appreciation for what it means to get any successes at all. The ginormous dice pools were starting to annoy me. 14-15 dice might be good for a cinematic campaign, but not so much for a gritty, realistic campaign... 8-9 dice. Using probability as a guide, 6 dice should consistently yield 2 successes. In practice, it don't work tha way. Still, I feel that 8-9 is a pretty decent dice pool for a by-the-book, gritty campaign.
Secondarily I am trying to get focus back on Role play rather than Roll play. Thus I am making them flesh out their characters, contacts, lifestyles... everything. The more thought they put into it, the more likely I will be to slap or incarcerate rather than kill a character.
The third objective is to re-introduce the Lore. Our campaigns have focused entirely too much on the itty bitties of B&E and Wetwork. A little redirection back to life in 2050-2070 is in order. I just dont get the "feel" of shadowrun when I play such campaigns... not like I do when I read the old FASA sourcebooks. I'll be translating some of the old 1st Ed stuff into 4th Ed for my purposes. Anyone who has Divided Assets, Predator and Prey, and Shadows of the Underworld is welcome to help out. Your input and ideas would be welcome.
For starters, I'm restricting cyberware post-creation. Beta and Delta grades are unavailable. Alpha uses Delta costs and normal cyber uses Beta costs. I'll shift this when the time comes... Beta goes public around 2055 (I believe), and Delta in 2060 (or so). As for specific gear, I'm pretty well cutting them loose. Anything nano or otherwise strictly 4th Ed in tech or scope is strictly forbidden (example: Commlinks are available, but the Matrix is still wired, and requires a datajack and cyberdeck), but for the most part things have changed little as far as stats are concerned. I'm allowing mods and such because I can reasonably see a lot of it in 2050 (Runflats, gridless operation, ceramic parts, etc). If I see a player trying to buy something that would be decidedly top secret or unavailable in 2050 I a putting the brakes on it.
Environment is also key. I got the idea to do this from the recently published Almanac, so I got a rough timeline... but with a spotty collection of 1st Ed books (I have moved several times in the last 20 years), I'm having some trouble with specific neighborhoods. Thus, I'm using Google Earth and the Yellow Pages to get a feel for the here and now, then projecting based on the Almanac timeline.
Ok, so am I on the right track? Your thoughts?