I had the same problem as Thanee - couldn't reach DS all yesterday. It was pure torture

QUOTE (LordArcana @ Oct 17 2013, 11:47 PM)

So basically you are saying that any time Billy looks in Cripsy's general direction he should per-engage his flare compensator to avoid being blinded by Crispy's magnificence?
Exactly right! It's a testament to Crispy's brilliance that you're able to grasp that so quickly

QUOTE (Mach_Ten @ Oct 17 2013, 11:48 PM)

CRISPY I suddenly thought, you need to have a look at that door ....
no point getting a distraction if you can't actually get in cause of a silly lock.
you got Locksmith ?
Crap - I totally spaced on that door. No locksmith

I do have a handy-dandy claymore mine that I created out of thin air, and a brand-new Demolitions skill

QUOTE (Mach_Ten @ Oct 18 2013, 03:12 AM)

Well, there wasnt till you lot arrived and ruined my perfectly good getaway ! Pesky kids!
Hey, those bay doors were faulty before we even got here! That's my story and I'm sticking to it...
QUOTE (Mach_Ten @ Oct 18 2013, 04:01 AM)

Right fraggers, initiative rolls all round!
Crispy, perception -6 ... screw the door

Longshot has gone to the head and is blowing chunks, looks like delayed shock got to him!
Gunny, now on the boat, comms has gone, but the copilot on the RIB Is frantically waving and gesturing something about shots fired!
SHOTS FIRED - good guys perception -6 (2d6.hits(5)=2)BOOM!! There it is !! We are gonna have fun tonight!
Yes!!! The music has started

Crispy's init:
9 + 5 hits = 14, 2 passes
Crispy's perception:
3 hits on hearing or visionQUOTE (Mach_Ten @ Oct 18 2013, 05:47 AM)

Its okay, you are ready to rock once phlapjack wakes up and everyone has posted init.
Awake and reporting for duty! BUT I'll be out of town for the next 4 days or so, I'll try to keep up but posting will be very sporadic....