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hermit
QUOTE (Stahlseele @ Nov 26 2012, 04:17 PM) *
I don't want to be social, why should i have to be in a single player game? <.<

I second this. Social doesn't simply make everything better. I'd hate if I'd have to accumulate facebook-like 'friends' just to be able to play a single-player game. This, in my eyes, improves the game. Given other potential problems, I say good riddance.

QUOTE (_Pax._ @ Nov 26 2012, 09:48 PM) *
RE: the pushback ... I'd rather they delayed a month, or two, or even a year, than release a bad product. Edit to add: I say that as a $60 backer, too. I'd rather wait a bit, and be sure to gt my money's worth ... than rush things, and maybe not.

I second this, too. Far too many games have been decreased in quality over a rush to meet deadlines. Many things can't make their development deadlines. Not only in games - look at military development, aviation or automotive design, industrial engineering. Better make sure something works and miss a deadline (which is made arbitrarily at a point in time where you have no idea what the future of the project's development holds), than get a piece of crap that meets a deadline.

QUOTE (almost normal @ Nov 29 2012, 09:12 PM) *
If you spend decades in the industry and can't figure out how to estimate properly yet, you're not good at your job.

How many decades have you spent in the games industry (or any job for that matter)? You sound pretty entitled here. Like you somehow have the right to demand the game there, then, with these features, just because you exist. And I say that as a $250 contributer.

QUOTE (CanRay @ Dec 02, 04:43 AM) *
Until you try working in the field, even peripherally, and find out that you have to literally have the teddy bear in the right place in order to make the mainframe work right (No, I'm not joking) that you understand that anything to do with computers is Chaos in Reality.

Indeed. Or adding meaningless buffer code, position the computer in a certain way ... those are such complex machines, and program languages have so many levels of translation by now, that it is next to impossible to see causes for effects. Mark my words, eventually there will be Warhammer-Style priests of technology because it will be impossible to understand, and future humans will be reduced to appease it through rituals, like placing the teddy bear at the right place.
_Pax._
QUOTE (hermit @ Dec 2 2012, 09:12 AM) *
I second this. Social doesn't simply make everything better. I'd hate if I'd have to accumulate facebook-like 'friends' just to be able to play a single-player game. This, in my eyes, improves the game. Given other potential problems, I say good riddance.

Eh. It would have been nice to at least have the option, as long as it wasn't required.
Draco18s
QUOTE (almost normal @ Nov 26 2012, 10:53 AM) *
In the latest update, Returns has been pushed back from a January release date to 'May or June'.


The game got bigger, they need more development time. Fine.

QUOTE
At the same time, they've also removed a large feature, in that you can no longer recruit friends characters in your game as fellow runners.


Not a big deal. There were technical hurdles that would have been very difficult to overcome had they pressed forward with it. Like if you recruit a friend's character, then have that character die, and then reload your save from before it happened: can you still recruit that character or not?

It's a much easier problem to solve when the game is server/MMO-based, but not when it's client-side single player.

QUOTE (almost normal @ Nov 29 2012, 04:59 PM) *
I'm blind and ignorant for suggesting a skilled worker be able to estimate time requirements, yet I'm the one who took it rude? Whatever duder.


How long would it take to implement a custom-interface video controller that plays in both Internet Explorer 6 (that's right, 6) and on the iPad in Mobile Safari?

I'll let you throw out a number before I tell you.
phlapjack77
One practice I've heard is to take any feature estimate, double it, then increment the time unit.

So 3 days becomes 6 weeks, 2 weeks becomes 4 months...

Sadly, mgmt is never ok with this answer...
Falconer
That was one of the first rules I was taught 15 years ago as a systems admin & programmer... take your time estimate and double it.

If you're done early... you're a miracle worker.
If you find complications you're done on time.
And if you're truly fubared... when it takes double that amount of time, it's only double your estimate instead of quadruple.


Overall... it strikes me as the kind of thing which is harder than it sounds to add. NPC's tend to have scripted AI behaviour... while players have a lot more intelligence and make better use of gear. Any ally NPC AI would need to be able to handle all possible builds rather than be built and tuned to run a specific one. Only way i can see it being actually viable is if they did have a multiplayer coop mode.
Byrel
This isn't really news anyhow. In their first post-kickstarter video, they said that their pre-kickstarter estimate for a January release wasn't going to happen. Because the expected feature set had increased so much with all the stretch goals, second city, etc. there was no way it would be done in January. At the time they'd guessed at April-May if I remember right. If it slips a month, that's still mighty good calculation from the beginning of the project.

Furthermore, I can definitely say that they could wait till next Christmas, and I wouldn't complain if they delivered a decent game. Sixty bucks is cheap for a shadowrun game, even if it is a year late.
Draco18s
QUOTE (Byrel @ Dec 4 2012, 06:27 AM) *
This isn't really news anyhow. In their first post-kickstarter video, they said that their pre-kickstarter estimate for a January release wasn't going to happen.


You'd be surprised how many people haven't seen that video. I'm still responding to emails about my own kickstarter about when it'll ship despite no less than six updates about the progress.
Stahlseele
ooh, new update, techy stuff!
the ai looks promising so far O.o
Stahlseele
Shadowrun Returns to feature distributed Biocomputing to power “The Infinite Resolution Rendering Engine”.
http://www.kickstarter.com/projects/161326...ns/posts/411147


It looks more and more like a Fallout Clone . . AND I APPROVE WHOLEHEARTEDLY!

i still says they should have done something like this YEARS ago . .
just take the engine from Fallout:TACTICS, add in Magic and Matrix and change the rest to look and feel like shadowrun AND YOU ARE GOOD!
Bigity
Add some destructible terrain and I'll agree smile.gif

I always liked the Silent Storm engine for that kind of thing too.
Sengir
Most interesting thing to me: http://www.harebrained-schemes.com.s3.amaz...2/character.jpg

Classic attributes including Quickness, the skill list has seemingly been weeded out a bit, and there is something called "Chi Casting"...possibly related to Adepts?
CanRay
Etiquette: Infected?

Interesting!
Mach_Ten
QUOTE (hermit @ Dec 2 2012, 02:12 PM) *
Mark my words, eventually there will be Warhammer-Style priests of technology because it will be impossible to understand, and future humans will be reduced to appease it through rituals, like placing the teddy bear at the right place.


I have prayed to the Machine God .. and also done a $75.00 pre-order .. just for the damn Karma

and i wants it NEOW ! gimmeh gimmeh gimmeh.
ChromeZephyr
Jake Armitage. I just squee'd.
Iduno
QUOTE (CanRay @ Feb 24 2013, 07:01 PM) *
Etiquette: Infected?

Interesting!


Huh. I thought that skill was listed under firearms.
ChromeZephyr
*snrk* Bravo.
Sengir
So, will anybody happen to be in Austin, TX on the 10th?

http://harebrained-schemes.com/post/its-on/
Stahlseele
it's for me as improbable as it is for you, as you probably know <.<
KarmaInferno
That elf samurai, what the heck is she breathing?




-k
Stahlseele
Mariuana is so last century dude . .
Lionhearted
For her own sake I hope it's not laës, also what's up with the alt goth look (loving it!)
CanRay
QUOTE (KarmaInferno @ Mar 2 2013, 01:24 PM) *
That elf samurai, what the heck is she breathing?

-k
Neon.
Rastus
QUOTE (CanRay @ Mar 2 2013, 03:23 PM) *
Neon.

Nah, it's Jazz. We just never had anyone do a coloured illustration before. All this time Lone Star cops have been huffing glowing gas, go figure.
Rastus
So, does anybody want to see actual gameplay footage? Because I got some right here for you!

Dunno about the rest of you folks, but it looks pretty alright to me. To think, they're calling this an alpha.
phlapjack77
"Lady Z" hmmm

"arch-e-types" is this the correct pronounciation? I always say "arch-types"...

looks pretty cool tho. could do without the commentary...

*edit* ok, i'm having a little problem with the commentary - at one point they say the game is "pretty true to the rules", then in the video there's things like an "abomination spirit" and "AP for spirit summoning" and stuff like this. I mean, it still looks cool and fun and all, but I'm not sure I would say it really holds to SR rules that tightly. Better than the MS game, maybe...
_Pax._
QUOTE (phlapjack77 @ Mar 8 2013, 10:03 AM) *
"arch-e-types" is this the correct pronounciation? I always say "arch-types"...

It's pronounced "ark-eh-type". smile.gif

http://www.merriam-webster.com/dictionary/archetype
phlapjack77
QUOTE (_Pax._ @ Mar 8 2013, 11:40 PM) *

MEh. Most words are words I've read and made up pronounciations in my head. Speaking them would involve human contact...
Lionhearted
Consistency in pronounciation have never been a strong point of the english language smile.gif
bannockburn
In other news: That looks pretty damn sweet for an alpha version. I want to play that. Now. ^^
I hope they do a character creation video sometime ^^
Adarael
I am going to make ALL THE THINGS with their editor.
ChromeZephyr
QUOTE (Adarael @ Mar 8 2013, 11:08 AM) *
I am going to make ALL THE THINGS with their editor.


Seconded.
CanRay
Apparently I've been volunteered to do at least one adventure... In an unofficial capacity, of course.
_Pax._
.... oh gods, convert EVERY single Missions adventure to SRR format. *drool*
Lionhearted
Hm, I wonder how much effort it would take to make an SR mission in the SC2 editor...
Stahlseele
The Troll has SHORTER legs than the Dorf!
And they killed RC! THESE BASTARDS!


@CanRay:
Players all over the world will wonder what you were smoking O.o
CanRay
QUOTE (Stahlseele @ Mar 8 2013, 04:33 PM) *
@CanRay:
Players all over the world will wonder what you were smoking O.o
Completely sober.
Bigity
QUOTE (phlapjack77 @ Mar 8 2013, 09:03 AM) *
"Lady Z" hmmm

"arch-e-types" is this the correct pronounciation? I always say "arch-types"...

looks pretty cool tho. could do without the commentary...

*edit* ok, i'm having a little problem with the commentary - at one point they say the game is "pretty true to the rules", then in the video there's things like an "abomination spirit" and "AP for spirit summoning" and stuff like this. I mean, it still looks cool and fun and all, but I'm not sure I would say it really holds to SR rules that tightly. Better than the MS game, maybe...


I'm with you. The game looks great, and fun....but true to the rules?

Uh, no. The first fight shows someone take '-16 damage' and then '-20'. Then a 1.5X critical hit.

The game looks like it will be fun, and I'll enjoy it...but I'd have preferred something more aligned with the ruleset, even if it was 4A.
Adarael
Honestly, I can't think of any good reason to hold to tabletop rules, when they can allow a machine to crunch more complicated math for more nuanced results. I love my d6es as much as the next guy, but I wouldn't want to play a game where it was exactly a 1-to-1 port of the basic rules. If for no other reason than I'd like those rules to be patched and fixed, because I know where to exploit them.

Besides, it's alpha footage. That shit can change wildly, even by beta.
Stahlseele
Why?
Because most people agree that the SR3 System is by far the best Rules System in the History of Shadowrun.
Aside from it being so complicated that nobody ever uses it all on the table.
So a computer doing it all would have been pretty much perfect.
bannockburn
QUOTE (Stahlseele @ Mar 9 2013, 01:40 AM) *
Why?
Because most people agree that the SR3 System is by far the best Rules System in the History of Shadowrun.

Bold statement. proof.gif

I think taking the attributes and skills and use them as RNGs is a good step. Hitpoints are far more workable in a computerized environment than a condition monitor is, and while I like the notion that the game is supposed to stay 'close to the rules', this does not mean that it must adhere slavishly. Some tabletop rules just cannot be put adequately into a computer game. And I'd rather have the game work and be enjoyable than have it trying and failing.
But yeah, IIRC, they announced that they would use the SR3 ruleset for SRR and the SR4 (or something close) for SRO.
Adarael
"Best rules in the history of Shadowrun" just means "Least shitty." SR3 is great for tabletop, but there are massive mechanical problems with it even so. Demanding constraints on developers due to personal familiarity with the rules places an undue onus on them to not innovate and improve.

I love Shadowrun, but I also love improving it.
Lionhearted
The combat seem to reflect the way the rules have it play out pretty well, like being able to move even after shooting twice.
Dialogue seem fine and appropriately harkens back to the SNES game, albeit lacking the somewhat cryptic "ask about" system.
The direction of magic is what really strikes me as quite odd, fetishes to summon spirits? feeding them AP?
Spells don't seem to have much oomph, but I put that down to them not having gotten to the graphic spell effects yet, same with the spirit.
Sengir
QUOTE (Bigity @ Mar 8 2013, 09:39 PM) *
I'm with you. The game looks great, and fun....but true to the rules?

Uh, no. The first fight shows someone take '-16 damage' and then '-20'. Then a 1.5X critical hit.

Whether you have 10 CM boxes and the gun does 5 damage, or 50 HP and the gun does 25 damage, both would be just different notations for the same concept. Similarly, AP are not as foreign to SR as some believe -- the current system of Simple and Complex Actions could also be written as "You get 6 AP per IP, actions cost either 3 or 6".

What I am more concerned about is when the things expressed by these notations change. Like characters having 60 HP while attacks do 10 or 15 damage, which is a far departure from the "glass cannon" concept (might just be a question of difficulty setting, though). Or the weird-ass summoning system...the closest thing to the original would be the "abomination spirit" because it was a spirit of that place. But PCs summoning twisted spirits?
_Pax._
Yeah, not loving the spirit summoning thing. Not enthused about the "ley lines" thing either (which are really ley POINTS, since you know, they're not lines across the map).

Also was hoping riggers' drone would be tons more autonomous. Less "I can be that toy over there, OR myself", more "I brought a friend. Sic 'em, robo-buddy!"

Still looks like a game I'll be glad to play, though. smile.gif



Fabe
QUOTE (_Pax._ @ Mar 9 2013, 11:23 AM) *
Yeah, not loving the spirit summoning thing. Not enthused about the "ley lines" thing either (which are really ley POINTS, since you know, they're not lines across the map).

Also was hoping riggers' drone would be tons more autonomous. Less "I can be that toy over there, OR myself", more "I brought a friend. Sic 'em, robo-buddy!"

Still looks like a game I'll be glad to play, though. smile.gif

Well it's still alpha so maybe we will still see more autonomy in drones,maybe a system where you can switch between having the AI control a drone or have the rigger control it directly like in the vid.
Tiralee
Re: Hitpoints. SERIOUSLY WTF

Rather than having the quick hit of "oooh, critical" after you've lined up an awesome flanking shot on the mage who's giving you grief (Ala X-Com, methinks.) I'd much rather watch an awesome 14D roll up over the mage's head and cackle, knowing that I've got to notch my Predator 2 yet again.

Also, it means that Trolls are going to be HP tanks. I can see it now and I don't like it one fraggin bit. I can see the discussions, explaining how, no, BODY is used, not HP...but in the end, the cheapest, easiest and most lackluster bastardized hp system is going to creep in. Next, I can't wait to enjoy this with my level 3 thief...

How many of us here think that "normal" people, that is, people who could be marketed to because they liked the concept and have seen the Dungeons & Dragons movie (Sorry, Lord of the Rings) actually dropped cash towards this?

Uh-huh.

How many die-hard rabids wanted to enjoy some decent SR3 smackery after the SR4.5 revamp? The setting, the plots, old friends you've not got around to killing off yet... You know the nostalga-rush that carried the kickstarter through to completion? They're trying, but it reeks of DnD Heroclikery.

This isn't a black-hearted resurrection that is Wastelands 2, which has done something amazing with nothing and retained that creepy "I'm going to die in 5 seconds from now" feeling for hours as you turtle back for supplies... This isn't the grand adventure of wonder that is Planescape Torment 2 - abet with Pathfinder rules (yes!) and some decent themes, this reeks of making do with what's there and stretching things until they snap.

Instead of making a game that makes people drool at the thought of digging through 15 years of crap and blowing off the dust from their first character sheet, so see if they could have made that horribly-unbalanced POS survive through Stuffer Shack without the hand-of-god...They've crowing about the music.

Music.
Sure, it was iconic (sorta) and it really did evoke the horrors of 8-bit musical tyranny...but it's Music.

Music can set a scene - Gameplay makes a game.

Still Steaming,
-Tir

And Dumpshockedstalinmakinglovebabieswithbubba - don't get me started on the spirit thing. Magic IS iconic. The Elementals Vs Spirits of "oh god, what now"? If they can't even attempt (or as the Wastelanders are doing, honestly farming out their needs and paying the people who do it - brilliant concept) getting those right, you may as well call it "Sortarun" In a generic setting near you.

Or the Shadowrun Shooting game.
Oh wait, that was the last one.
That guy? Seriously. Don't. Not even a breath about it.
phlapjack77
I understand that certain things might not translate well between mediums. There's probably lots about the pen-n-paper SR game that wouldn't translate to a video game (can't think of anything off-hand, and I don't feel like thinking about it that hard right now).

So it's with this kind of attitude in mind that I go to watch the video. And even with this attitude, it seems mind-boggling that they would make the changes that were shown. Hit points...SR never had HP. Abomination spirits, fetishes to summon spirits. Even the whole "the character takes cover automatically" thing is weird.
Lionhearted
A rose by any other name would still smell the same.
Every digital RPG ever have some variant of HP, Health or Life, no matter if you count in hearts, boxes, arbitrary bars, numbers they all are refered to similarly. Not calling it HP would just seem pretentious.
Nevertheless don't judge it before all the cards are on the table.
CanRay
The Genesis game had 10% increments. The SNES game had HP. The X-Box game had things thrown at Mitch. biggrin.gif
Lionhearted
Actually got featured in the mail section of PC Gamer for my rant about that game, they felt my pain and told me to play Deus ex to consol myself.
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