Simply put I feel that in converting to 5th ed, the base price (not including Alpha, Beta) were raised to far in proportion to how much starting cash was increased. I'd like to put together a quick functional reference guide by section with specific items called out based on the setting.
Headware:
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Commlink 0.2 [2] — 2,000¥ + Commlink Cost
Control Rig
Rating 1 15,000¥
Rating 2 97,000¥
Rating 3 100,000¥
Cortex Bomb
Kink 5,000¥
Microbomb 12,000¥
Area Bomb 20,000¥
Cyberdeck 2,000¥ + deck cost
Datajack 500¥
Data Lock (Rating 1–12) Rating x 500¥
Olfactory Booster (1–6) Rating x 2,000¥
Simrig 2,000¥
Skilljack (Rating 1–6) Rating x 2,000¥
Taste Booster Rating x 1,500¥
Tooth Compartment 400¥
Ultrasound Sensor (Rating 1–6) Rating x 6,000¥
Voice Modulator (Rating 1–6) Rating x 2,500¥
Eyeware:
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Cybereyes basic system
Rating 1 2,000¥
Rating 2 3,000¥
Rating 3 5,000¥
Rating 4 7,000¥
Flare compensation 750¥
Image link 750¥
Low-light vision 1,200¥
Ocular drone 4,500¥
Retinal duplication (Rating 1–6) Rating x 15,000¥
Smartlink 3,000¥
Thermographic vision 4 1,200¥
Vision enhancement Rating x 3,000¥
Vision magnification 1,500¥
Earware:
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Cyberears
Rating 1 1,500¥
Rating 2 2,300¥
Rating 3 3,750¥
Rating 4 5,500¥
Audio Enhancement (Rating 1-3) Rating x 3,000¥
Balance Augmenter 6,000¥
Damper 1,750¥
Select Sound Filter (Rating 1-6) Rating x 2,500¥
Sound Link 750¥
Spatial Recognizer 3,000¥
Bodyware:
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Bone Lacing
-Plastic 8R 8,000¥
-Aluminum 12R 18,000¥
-Titanium 16R 30,000¥
Dermal Plating Rating x 3,000¥
Fingertip Compartment 1,500¥
Grapple Gun 2,000¥
Internal Air Tank Rating x 1,500¥
Muscle Replacement Rating x 13,000¥
Reaction Enhancers Rating x 13,000¥
Skillwires Rating x 10,000¥
Smuggling Compartment 3,500¥
Wired Reflexes (Rating 1-3)
Rating 1 25,000¥
Rating 2 80,000¥
Rating 3 150,000¥
Cyberlimbs: same as core book, copied from 4th ed.
Cyberlimb enhancements:
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customization 2,500 per point
Enhancements
-Agility 5,000 per point
-Armor 2,000 per point
-Strength 4,000 per point
Cyberlimb accessories: as per core book
Cyberlimb weapons:
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all as per core book except;
Shotgun 5,000
Grenade Launcher 10,000
ejection port 500
laser sight 500
silencer as per core book
Cybermelee weapons as per core book except
shockhand 2.500
Basic Bioware:
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Adrenaline pump (Rating 1–3) Rating x 55,000¥
Bone density augmentation Raxing x 5,000¥
Cat’s eye 4,000¥
Enhanced articulation 24,000¥
Muscle augmentation (Rating 1–4) Rating x 15,000¥
Muscle toner (Rating 1–4) Rating x 17,000¥
Orthoskin (Rating 1–4) Rating x 6,000¥
Pathogenic Defense (Rating 1–6) Rating x 4,500¥
Platelet factories 17,000¥
Skin pocket 7,500¥
Suprathyroid gland 90,000¥
Symbiotes (Rating 1–4) Rating x 3,500¥
Synthacardium (Rating 1–3) Rating x 15,000¥
Tailored pheromones (Rating 1–3) Rating x 25,000¥
Toxin extractor (Rating 1–6) Rating x 4,800¥
Tracheal filter (Rating 1–6) Rating x 4,500¥
Cultured Bioware
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Cerebral booster Rating x 15,500¥
Damage compensators Rating x 2,000¥
Mnemonic enhancer Rating x 9,000¥
Pain editor 48,000¥
Reflex recorder (Skill) 14,000¥
Sleep regulator 10,000¥
Synaptic booster Rating x 85,000¥