QUOTE (Redjack @ Aug 19 2013, 07:57 PM)
Several technomancers sat at various tables I ran at Gen Con. The only time they were really effective were as back up to the hacker.
I haven't run a Technomancer, but I just stated one up in a spread sheet to see what I could do with it, and I think it's fairly effective compared to a Decker. Priority A Attributes, B Technomancer, C Skills, D Race (Human), E Resources.
Looking at the Complex Forms, I focused on Puppeteer, which when cast on a device can be used to make it take matrix actions, like Invite Marks. Complex Forms don't generate Overwatch Scores, so this allows a "GOD Free" hacking alternative vs devices, but not hosts, personas, or files. With a Specialization in Puppeteer on a rank 6 software skill, along with Resonance 6, the character throws 14 Dice. Invite Mark is a simple action, so the Technomancer only needs 2 net hits vs the target's Firewall + Willpower to have it invite him to place 3 marks. Also, as a Resonance action, threading the Puppeteer complex form isn't something that a matrix perception check can detect as your persona's most recent matrix action, nor does it take the -2 penalty for running silent. This makes ICE less likely to detect your intrusions.
Similarly the Editor complex form allows the alteration, including copying and therefore changing of ownership, of a file without generating OS or worrying about Marks. I'm not sure how this complex form interacts with Protection and Data Bombs, though I think it's supposed to ignore them as it's not "Edit" which is what DataBombs and Protection are associated with. That would mean a copied file is free of the databomb (it remains "attached" to the original file) and protection shouldn't be a problem anymore because you own the new file.
Another complex form, Static Veil, prevents OS from going up due to time. A Decker, once they start hacking, has a limited amount of time before a GOD shows up and dumps them, but a Technomancer with Focused Concentration Rank 2 can performing hacking actions off and on for as long as they like and stay on the same grid. Better yet, when combined with the Ereaser complex form, they can pause after hacking to lower their OS score a bit, allowing them to take their time on hacking runs without worrying about GOD... ICE in a host could still be a threat of course.
Lastly, the Technomancer I made had a 6 in Charisma (Attack 6) with a 5 in Willpower (Firewall), 5 in Logic (Data Processing), 5 in Intuition (Sleaze) and 6 Resonance (Device Rating). That's fairly comparable to a Decker that spends a lot of funds on a Deck. Similar would be A Renraku Tsurugi ($214,125, 9R) at 6/5/5/4, with a device rating of only 3, although that deck can be pushed up to 7/6/6/3 when fully loaded and properly configured with software for a task.
The 6 Attack, along with Logic 5, Codesligner (Data Spike), Cybercombat 6, and a Specialization in Devices, makes the character extremely effective at burning out gear, and not bad at Brute Force Attacks. In VR that's 17 dice, limit 6, for burning out a device, with a damage of 6 + net hits. If he had a chance to Thread up Puppeteer and gain 3 marks on the device first, he does 6 more damage (2 per mark).
Now I admit a Decker+Technomancer combo can be
very impressive, as a lot of the Complex Forms can work a Decker's Persona, or better yet his deck, to make him a power house of hacking, but that's not far off a Mage with the right spell selection being able to turn an Adept with the right power selections & gear into a combat monster. Also, this build I've done doesn't make much use of Sprites. A Technomnacer that focuses on Sprites: compiling them, registering them, and then using complex forms to improve/maintain them... and letting the sprite do all the hacking work, could be very potent, and generally not gain an OS score himself.
I think the biggest problem with Technomancers right now is they have a hard time getting programs or their equivlents. Needing to submerge to get an echo to get one cyberprogram is a bit rough, especially if PCs aren't supposed to be able to start with Submersion grades. Programs like Sneak, Wrapper, Lockdown, Biofeedback, and others provide fairly important features to some styles of hacker character. More over, a Technomancer's attributes do a great job of aproximating a Deck's attributes, but decks can not only be reconfigured, but they can also run programs to boost their attributes. Technomancers have the Infusion complex form, but it targets Devices, which sadly a Technomancer and his Sprites are not.