This is not a thread to complain wireless bonuses, for which we have plenty of threads already covering that. Also, there are a lot of thread about the editing mistakes, which are also bad in some places, and many of which are not yet in the official errata. I'm not here to talk about those errors where the wrong word or number is written in either.
I'm interested in specific little bits of the rules can be easily tweaked. I'm looking for little rules oddities that might make their way into a list of simple house rules.
- Pistols covers the use of handguns and tazers, but not the Dartgun Pistol. In fact there is a tazer that shoots small electric darts, but somehow a pistol that shoots chemical filled darts is too different to be covered by the same skill? It seems silly to me that Dartguns are exotic weapons, possibly even two separate exotic weapons depending on interpretation. I think Dartgun Pistols should be covered by the Pistol skill, and Dartgun Rifles by the Longarms skill. It would add some more diversity to those groups and help them compete a bit with the Automatics skill.
- Rigger Control Consoles and Cyberdecks can both use Cyberprograms, but for some reason they have to have separate programs. An RCC's Wrapper program can't run on a Deck, nor the reverse. This seems unnecessarily complex for no real added game-play purpose.
- Control Rigs add to a vehicle's speed, which means having the right computer implanted in your brain somehow making the engine run twice as fast or more. It's a simple rule to make this bonus only apply for chase rolls, but not for determining actual vehicle speed.
- Cross-Grid and Public-Grid penalties would be a lot easier to handle in gameplay if they were simply source of Noise instead of penalties that apply under particular sets of circumstances. In particular, having Public grid penalties count as noise means a non-matrix-action device (like a gun) wouldn't be better protected on the public grid then on a "real" grid. In fact, it would be more susceptible to jamming.
- Satelite Uplinks, as they are written now, don't actually help you get online from remote locations. They cap distance related noise, but don't help with static zones (which the noise chart on page 231 includes being in places where you should need a satellite uplink to get online.) Even if you simply switch it to cap static zone penalties instead of noise ones, it's cap is 5, which is the penalty for being in a place requiring a satelite uplink anyway, so it's not helping. I think the device should continue to limit distance noise to 5, and it should reduce spam/static zone penalties to 0 as long as the device has a clear view of the sky. Noise from blocking it's view of the sky, like a cave or bad weather, still applies.
- Trodenets are typically described as not being as good for VR as a datajack, but the rules still don't back that up. I like the house rule that Trodenets can only handle Cold VR, and that cyberware is needed for Hot Sim.