QUOTE (ProfGast @ Apr 10 2014, 09:40 PM)
I meant drawing a different gun. I don't see it anywhere in the rules that bar that.
The basic rule is the characters may only attack "once" during an action phase. There was some kerfuffle over it, especially as what exactly constitutes an "attack." Does throwing a rock at a door to get a guard's attention count? If not, does changing that rock into a grenade magically turn that action into an attack? Bull's response was basically "you'll know it when you see it."
The specific rule you're looking for is on Page 164 and 165:
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(164 - Defining a Simple Action) A Simple Action is one step more complicated than a Free Action and requires more concentration to attempt. During his Action Phase, a character may take two Simple Actions, though only one can be an attack action.
(165 - Firing a weapon as a Simple Action) A character may fire a readied firearm in Semi-Automatic, Single-Shot, Burst-Fire, or Fully-Auto mode via a Simple Action (see Firearms, p. 424) but may not take any other attack actions in the same Action Phase. If a character has one weapon in each hand, he may fire once with each weapon by adding a Multiple Attacks Free Action (see Multiple Attacks, p. 96); the offhand modifier applies (see Attacking Using Off-Hand Weapon, p. 178). When taken as Simple Actions, Burst Fire fires 3 bullets, while Full-Auto fires 6 bullets.
So no, you can't shoot one pistol with one simple action, drop the gun for a free, and quickdraw and fire a second gun with a second free action any more than you can fire that original gun twice, with two separate actions or fire two readied weapons, once in each hand, using a simple action for each hand. Note: there's nothing on page 96 about Multiple Attacks, only a sample character's gear list.
What this thread is about, is specifically the Multiple Attacks action, found on page 196:
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Characters sometimes want to really put on the hurting in a single Action Phase and can choose to attack more than once in a single Action Phase by using the Multiple Attacks Free Action. This action represents both attacking multiple times from a single melee weapon and attacking with two different weapons (firearms or melee). The attacker’s dice pool is calculated with all modifiers (Wound, Environmental, Situational, and the full recoil of all attacks if it’s a ranged attack) and then split as evenly as possible between all attacks, and each attack is handled separately. (Keep in mind as the dice pool gets smaller the chances of a glitch rise.) Edge spent on this test adds into the pool before it is divided. The total number of attacks you can make in a single Action Phase is limited to one-half the attacker’s Combat Skill.
On page 164, the Multiple Attacks Free action is defined as: A character may use a Free Action to attack multiple targets in a single action (see Multiple Attacks, p. 196) by splitting their dice pool. This action must be combined with a Fire Weapon Action, Throw Weapon Action, Melee Attack Action, Reckless Spellcasting, or Cast Spell Action.
It looks as if it's slightly unclear, but a strict reading would mean that if the attack action was a Simple Action, the character's left with another Simple Action to do whatever that's not an attack, because due to the wording on simple actions, both shots fired from the Multiple Attacks would take place under the first Simple Action. Also remains consistent with a Complex Action as an attack (which is addressed under the firing a weapon as a Complex Action on page 167), as one can't normally take two complex actions, but I could see how some would rather it take two simple actions to attack twice, as it was in previous editions.
Or, if you wanted to get crazy, use the suppressive fire rules with a full auto gun in each hand in order to force everyone in the field of fire to roll twice to get away. Shockingly, a Rambo tactic actually makes a little bit of mechanical sense.