SleepIncarnate
Nov 24 2019, 09:02 PM
QUOTE (Koekepan @ Nov 24 2019, 01:31 PM)

OK, so far we have, in approximate order of fighting weight:
An aspiring combat biker ork
"Another filthy ganger, trying to pretend to be more than he is."
QUOTE
A human martial/marital arts adept and his pet hip flask
"Of course he's an alcoholic."
QUOTE
A very sneaky elf cat shamaness almost as pretty as the adept, depending on your preferences
"Finally, someone of use..."
QUOTE
An elf decker ex bunraku puppet with a strong power of hatred
*stares icily at the dwarf*
QUOTE
A dwarf mage with her own pet pack of gremlins.
"You're not allowed to touch any of my things. In fact, you can ride in another vehicle entirely."
QUOTE
So that's ... rigger, face, infiltration, decker, magic for healing and harming, all sprinkled with some capacity for interpersonal kinetic dispute resolution. Nice.
What are we missing? All I can think of through a fog of caffeine deprivation is a 9 foot trog with his own panther cannon and a taste for smooth jazz.
We need that troll. More so if they're our infiltration specialist.
Thanee
Nov 24 2019, 09:32 PM
QUOTE (Koekepan @ Nov 24 2019, 09:31 PM)

A very sneaky elf cat shamaness
Not sure about "very sneaky" there (I have like 7 dice on Infiltration, which isn't bad, but not great either; although, there is some mojo to help out).
Of course, if you look at it from a dwarven perspective...

QUOTE
A human martial/marital arts adept

Bye
Thanee
Koekepan
Nov 24 2019, 10:00 PM
QUOTE (SleepIncarnate @ Nov 25 2019, 12:02 AM)

*stares icily at the dwarf*
"You're not allowed to touch any of my things. In fact, you can ride in another vehicle entirely."
"No problem, hon. I think Quick Willie will get me there faster, and I pay him in brew. There aren't enough crystals in your kit to make a decent fetish anyway.
"Hey, Willie! You have a sidecar? I hear they can have machineguns!"
pbangarth
Nov 24 2019, 10:04 PM
"No sidecar, Can-girl. It slows down my ride. But the Range Rover can take all kinds of big guns!"
pbangarth
Nov 25 2019, 12:31 AM
From over in "Infos about bugs arc":
[ Spoiler ]
Also: Have players willing to have their hard-earned cash and contacts be mulched by enraged fleshforms.
Pull no punches, the Bug-arc is BRUTAL for players who haven't built their characters into magi-adept bugstompers.
And make it thick with horror - the Universal Brotherhood is ubiquitous now, they're everywhere, they're anyone, they're everyone. Play it that way.
Poison in the soycafe, being framed for crimes that were never defined - the hive is everywhere and is learning how to human better with the more fleshies it has.
That being said, if you've got Troll Physadepts with killing hands and polearm weapon foci, then you're laughing.
Different threat, but I think the attitude about how dangerous things can get fits what we are bout to face.
Koekepan
Nov 25 2019, 01:20 AM
QUOTE (pbangarth @ Nov 25 2019, 03:31 AM)

From over in "Infos about bugs arc":
Different threat, but I think the attitude about how dangerous things can get fits what we are bout to face.
Looking forward to it. Great environment for practicing lateral thinking. Never miss a chance to make the GM scratch a jaw and think: "I never saw this coming. Now what?"
Crossbow
Nov 25 2019, 02:18 AM
QUOTE (Koekepan @ Nov 24 2019, 07:00 PM)

"Hey, Willie! You have a sidecar? I hear they can have machineguns!"
QUOTE (pbangarth @ Nov 24 2019, 07:04 PM)

"No sidecar, Can-girl. It slows down my ride. But the Range Rover can take all kinds of big guns!"
"I know they make sidecars for a Scorpion, and I might know somebody on Council Island that can arrange for a gun to go missing."
Koekepan
Nov 25 2019, 03:13 AM
QUOTE (Crossbow @ Nov 25 2019, 05:18 AM)

"I know they make sidecars for a Scorpion, and I might know somebody on Council Island that can arrange for a gun to go missing."

"Now I think about it, maybe deterring pursuit might be more important. How do you feel about me summoning spirits in your sidecar?"
Crossbow
Nov 25 2019, 04:04 AM
QUOTE (Koekepan @ Nov 25 2019, 12:13 AM)

"Now I think about it, maybe deterring pursuit might be more important. How do you feel about me summoning spirits in your sidecar?"
"IN the sidecar or FROM the sidecar? Those are separate conversations, both of which could be interesting."
pbangarth
Nov 25 2019, 04:56 AM
Maria Grever and Dinah Washington would sing, "What a difference a preposition makes/ two or four little letters"
Koekepan
Nov 25 2019, 05:29 AM
"Oooh. Key question. I like how you're thinking. A spirit of the air to help the bike move faster? Or quell the noise of its passage? I think that could be very useful. Or to take down a drone, that's good too. I mean, why restrict things to one way only?"
pbangarth
Nov 25 2019, 02:43 PM
Absolutely. Out-of-the-box thinking can be in-the-vehicle summoning. Imagine a fire elemental appearing in the cab of the vehicle chasing you.
GM to herself: "Hmmm ... I wonder what the piloting modifier should be for that."
Mulcarn
Nov 25 2019, 04:01 PM
Prologue will start in just under a week from now. I'll create a an OoC thread with a collection of all my house rules and a listings of everyone's PCs. I ask that you take the time to finalize any changes you may or may not have before posting the finished product.
Good hunting ladies and gentlemen!
Koekepan
Nov 25 2019, 05:25 PM
QUOTE (pbangarth @ Nov 25 2019, 05:43 PM)

Absolutely. Out-of-the-box thinking can be in-the-vehicle summoning. Imagine a fire elemental appearing in the cab of the vehicle chasing you.
GM to herself: "Hmmm ... I wonder what the piloting modifier should be for that."
Pilot modifier: Aaaaiiigh! Hothothotyaaaa!
Of course, an earth elemental just creating a lump in the road just in front of the right-hand wheels of the pursuit could really screw up their roadholding. Or a sudden void-and-grab active pothole might actually flip a vehicle over, or around. Either way, that axle is toast.
Water elementals could be very useful in the rain, come to think of it. Pursuit visibility suddenly drops to 1 foot.
Really, there's a wonderful playground of possibilities.
Another option might be if a cat shaman could get a clowder of angry cat spirits to manifest in the pursuit's vehicle?
Mew?
Koekepan
Nov 25 2019, 05:31 PM
QUOTE (Mulcarn @ Nov 25 2019, 07:01 PM)

Prologue will start in just under a week from now. I'll create a an OoC thread with a collection of all my house rules and a listings of everyone's PCs. I ask that you take the time to finalize any changes you may or may not have before posting the finished product.
Good hunting ladies and gentlemen!
Quick clarification request: will we be posting the final forms of our characters, or will you at some cut-off date?
I'm fine with either, I just want to know what I'm doing.
pbangarth
Nov 25 2019, 05:40 PM
Or have your crew of watcher spirits manifest right in front of the driver's face and shout obscenities at him continually. No damage, but have you ever tried to drive while the baby in the back seat is screaming her head off?
Of course, all of this is available to the GM as well. What if the world has possession type mages, and one of them has her spirit possess the Willpowerly challenged Willie who then proceeds either to drive off a cliff or pull his SMG and fire at the PC beside him?
Thanee
Nov 25 2019, 06:18 PM
QUOTE (Koekepan @ Nov 25 2019, 06:31 PM)

Quick clarification request: will we be posting the final forms of our characters, ...
Anything but this would be highly impractical, or not?

Bye
Thanee
Koekepan
Nov 25 2019, 06:29 PM
QUOTE (Thanee @ Nov 25 2019, 09:18 PM)

Anything but this would be highly impractical, or not?

Bye
Thanee
Depends. The GM might prefer to take, format, do a final sanity check and then post in standard format.
... wait, I think Mulcarn might be a TM, in which case I have no idea what the plan might be. Stock manipulation?
Crossbow
Nov 25 2019, 09:14 PM
By the way
QUOTE (Koekepan @ Nov 24 2019, 05:31 PM)

A human martial/marital arts adept and his pet hip flask
Nope, I keep it protected, right here.*pats the breast pocket of his Armored Jacket*
QUOTE (SleepIncarnate @ Nov 24 2019, 06:02 PM)

"Of course he's an alcoholic."
I prefer to refer to it as "refusing to quit"
SleepIncarnate
Nov 25 2019, 11:12 PM
I still want a pyromaniac troll mage called Trogdor the Burninator.
pbangarth
Nov 26 2019, 01:29 AM
So, Mulcarn, I would like to figure out how the combat turn sequence of events works. Here's what I think is the way. Please let me know where I am off track. I will use Quick Willie as the example character since he has multiple IP.
##########
Preamble Step.
Everyone rolls Initiative, using Edge if they wish to affect going first or getting an extra Initiative Pass. In order of Initiative score each PC or NPC goes through the following steps (although number of IPs will vary).
Willie's IP actions
1. Willie chooses for each of his IPs the actions he will perform. Unlike in the book, he does not have the option to change targets/actions after each IP. (For example, he kills opponent A on the first pass and would like to redirect his second pass actions targeted at opponent A to another opponent.) If this were the case, we would be back to the slower passage of game time you wish to avoid. So, Willie might say, "On IP 1 I shoot at the mage, on IP 2 I shoot at the street sam, on IP 3 I go to full defense." Or, he might say. "I unload all 3 IPs on the monster, radioactive, green-smoke-from-his-eyes Troll. I want him DEAD!"
2. Willie conducts the current IP attack(s) as per the book, using Edge if he wants. (For example, he may use Edge if he has some left to reroll misses for an action.) For multiple firings of a weapon in the current IP recoil effects apply.
3. On subsequent IP actions, recoil from the previous IP is reset to zero.
4. If Willie has more IPs left, he goes back to #2.
5. The GM determines the effects of all IPs.
##########
Is this how it works?
Koekepan
Nov 26 2019, 02:30 AM
While we're asking questions, here's one:
My character is business-like, by nature. Go figure, she's a hermetic.
If she's running with people, and they've had time to interact, she'd want things like established SOPs, a few agreed-upon fallback plans, things like that. If not, then of course none of this applies.
The question then is: how much do any of us know each other? Would there be a chance to ICly/OOCly wrangle these things out?
Just as an example: Kathy would strongly suggest that everyone have a loop or grab handle sewn into their running outfit, just below the back of the collar, so that the unconscious/immobile can be dragged conveniently to help. Kathy's not weak, but lifting and transporting a wobbly Willie isn't something that her physiognomy really supports. She could drag him just fine, though.
Depending on how generous Mulcarn is feeling, I could easily see her knowing Selina as a customer, and Quick Willie as a neighbourhood lunatic. Catman and the Ice Queen, maybe less so.
pbangarth
Nov 26 2019, 03:19 AM
Willie and Selina have a fixer with the same 4 connection / 1 loyalty. Maybe it could be the same person. I'm happy to name Willie's "Cole".
I don't know about the others.
A handle on the back of an armoured jacket could work.
And, Selina can Levitate.
Mulcarn
Nov 26 2019, 03:26 AM
QUOTE (pbangarth @ Nov 25 2019, 07:29 PM)

So, Mulcarn, I would like to figure out how the combat turn sequence of events works. Here's what I think is the way. Please let me know where I am off track. I will use Quick Willie as the example character since he has multiple IP.
##########
Preamble Step.
Everyone rolls Initiative, using Edge if they wish to affect going first or getting an extra Initiative Pass. In order of Initiative score each PC or NPC goes through the following steps (although number of IPs will vary).
Willie's IP actions
1. Willie chooses for each of his IPs the actions he will perform. Unlike in the book, he does not have the option to change targets/actions after each IP. (For example, he kills opponent A on the first pass and would like to redirect his second pass actions targeted at opponent A to another opponent.) If this were the case, we would be back to the slower passage of game time you wish to avoid. So, Willie might say, "On IP 1 I shoot at the mage, on IP 2 I shoot at the street sam, on IP 3 I go to full defense." Or, he might say. "I unload all 3 IPs on the monster, radioactive, green-smoke-from-his-eyes Troll. I want him DEAD!"
2. Willie conducts the current IP attack(s) as per the book, using Edge if he wants. (For example, he may use Edge if he has some left to reroll misses for an action.) For multiple firings of a weapon in the current IP recoil effects apply.
3. On subsequent IP actions, recoil from the previous IP is reset to zero.
4. If Willie has more IPs left, he goes back to #2.
5. The GM determines the effects of all IPs.
##########
Is this how it works?
1. During your turn you may to decide how many of your IPs you may wish to use and how. Using your example, you can break each IP down into attacking three separate targets or you can unload all of your IPs into attacking the same target. Or you may decide to use only 1-2 of them and Delay Action for the remainder. I only ask that you Declare your Actions beforehand so there's no argument and no metagaming.
2-5. 100% Correct.
Mulcarn
Nov 26 2019, 03:29 AM
QUOTE (Koekepan @ Nov 25 2019, 08:30 PM)

While we're asking questions, here's one:
My character is business-like, by nature. Go figure, she's a hermetic.
If she's running with people, and they've had time to interact, she'd want things like established SOPs, a few agreed-upon fallback plans, things like that. If not, then of course none of this applies.
The question then is: how much do any of us know each other? Would there be a chance to ICly/OOCly wrangle these things out?
Just as an example: Kathy would strongly suggest that everyone have a loop or grab handle sewn into their running outfit, just below the back of the collar, so that the unconscious/immobile can be dragged conveniently to help. Kathy's not weak, but lifting and transporting a wobbly Willie isn't something that her physiognomy really supports. She could drag him just fine, though.
Depending on how generous Mulcarn is feeling, I could easily see her knowing Selina as a customer, and Quick Willie as a neighbourhood lunatic. Catman and the Ice Queen, maybe less so.
In my mind I had envisioned you all being strangers to one another. Essentially, you are all bargain bin nobodies that are loosely interconnected because all/most of the more established runners are busy.
pbangarth
Nov 26 2019, 03:44 AM
QUOTE (Mulcarn @ Nov 25 2019, 10:26 PM)

1. During your turn you may to decide how many of your IPs you may wish to use and how. Using your example, you can break each IP down into attacking three separate targets or you can unload all of your IPs into attacking the same target. Or you may decide to use only 1-2 of them and Delay Action for the remainder. I only ask that you Declare your Actions beforehand so there's no argument and no metagaming.
2-5. 100% Correct.
If I choose to delay an action, then given our compressed action sequence, that action would have to wait till the next Combat Round, wouldn't it? Thereby basically losing an action. Does that make sense?
QUOTE (Mulcarn @ Nov 25 2019, 10:29 PM)

In my mind I had envisioned you all being strangers to one another. Essentially, you are all bargain bin nobodies that are loosely interconnected because all/most of the more established runners are busy.
Hey! Willie is a
dumptser nobody!
Mulcarn
Nov 26 2019, 03:54 AM
QUOTE (pbangarth @ Nov 25 2019, 09:44 PM)

If I choose to delay an action, then given our compressed action sequence, that action would have to wait till the next Combat Round, wouldn't it? Thereby basically losing an action. Does that make sense?
You can Delay Action until a certain part of the Combat Turn comes up or until everyone in the Action Sequence has gotten their turn, effectively going last. You'll pick one or the other as you Delay your Action.
Koekepan
Nov 26 2019, 04:02 AM
QUOTE (Mulcarn @ Nov 26 2019, 06:29 AM)

In my mind I had envisioned you all being strangers to one another. Essentially, you are all bargain bin nobodies that are loosely interconnected because all/most of the more established runners are busy.
So ka. I can roll with that. Kathy is yet another street dwarf in dingy coveralls, jacket, hat and face mask.
It's not a look that works for most people, but it's a look that doesn't
not work either. It just is.
pbangarth
Nov 26 2019, 04:41 AM
QUOTE (Mulcarn @ Nov 25 2019, 10:54 PM)

You can Delay Action until a certain part of the Combat Turn comes up or until everyone in the Action Sequence has gotten their turn, effectively going last. You'll pick one or the other as you Delay your Action.
OK.
SleepIncarnate
Nov 26 2019, 05:37 AM
QUOTE (Mulcarn @ Nov 25 2019, 08:29 PM)

In my mind I had envisioned you all being strangers to one another. Essentially, you are all bargain bin nobodies that are loosely interconnected because all/most of the more established runners are busy.
I kind of figured on this. I suspect we're basically going to have something akin to Food Fight where we're all coincidentally in the same place when the drek hits the roto-drone, and have to work together to make it out alive.
Koekepan
Nov 26 2019, 06:16 AM
QUOTE (SleepIncarnate @ Nov 26 2019, 08:37 AM)

I kind of figured on this. I suspect we're basically going to have something akin to Food Fight where we're all coincidentally in the same place when the drek hits the roto-drone, and have to work together to make it out alive.
Yeah, Mulcarn pretty much said as much, or rather
Death Fight, but having said that, I've learned that when I assume I create an unholy compound of an ass and an umen, and the spirits beyond asked me to please stop doing that, and clean up the manure and manic laughter.
Thanee
Nov 26 2019, 12:56 PM
QUOTE (Koekepan @ Nov 26 2019, 07:16 AM)

or rather Death Fight
I took that as a joke, actually, but we will see...

Bye
Thanee
SleepIncarnate
Nov 26 2019, 03:23 PM
QUOTE (Thanee @ Nov 26 2019, 05:56 AM)

I took that as a joke, actually, but we will see...

Bye
Thanee
Awww, and I was hoping we'd end up with analysis from Wiz and Boomstick...
Wait, that's
Death Battle, not
Death Fight. Drek.
Mulcarn
Nov 26 2019, 04:07 PM
Speech
Thoughts
Matrix
Whisper
Astral
So far I'm digging this color scheme the most. I'll put the final scheme in my sig once i'm satisfied.
Koekepan
Nov 26 2019, 05:58 PM
QUOTE (Mulcarn @ Nov 26 2019, 07:07 PM)

Speech
Thoughts
Matrix
Whisper
Astral
So far I'm digging this color scheme the most. I'll put the final scheme in my sig once i'm satisfied.
OK!
For those of us with the text browser habit (links2, and lynx) any chance you could also do it something like this?
CODE
[color="#48D1CC"]Speech[/color]
[color="#DDA0DD"]Thoughts[/color]
[color="#00FF00"]Matrix[/color]
[color="#FF8C00"]Whisper[/color]
[color="#9932CC"]Astral[/color]
Just a thought.
Thanee
Nov 26 2019, 06:29 PM
Once you open the IC thread, maybe put that into the first post (so we can look up the colors there). And start the actual IC with the second post.
Bye
Thanee
Mulcarn
Nov 26 2019, 10:52 PM
I'll think about it.
Thanee
Nov 27 2019, 07:24 AM
If you don't like it there, you can also put it into the first post of OOC, of course.

Bye
Thanee
pbangarth
Nov 27 2019, 07:43 PM
I've got some minor changes to do to QW's gear list (post #75), then I will be done.
EDIT: Done! I'm not changing him any more! I will need to roll starting nuyen when Mulcarn says.
Thanee
Nov 28 2019, 01:35 PM
I'm done as well. Havn't made any changes to the actual character sheet in a while now. Also, added the 20 questions and the answers to them.
Bye
Thanee
SleepIncarnate
Nov 28 2019, 02:50 PM
Also done. Don't have the nuyen for the things I want, so will have to get them in game.
Mulcarn
Nov 28 2019, 04:32 PM
OoC is up, post your PCs there.
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