QUOTE (Catsnightmare @ Aug 5 2022, 11:23 PM)
Looking for ideas on what you would consider "fair pricing" on cyberlimbs in SR3.
Within my experience there is no singular and particularly no simple approach to "fair(er) pricing" for cyberlimbs in SR3 (or SR2 and SR1) because ...
QUOTE (Catsnightmare @ Aug 5 2022, 11:23 PM)
I never looked at them before but have noticed that they are outrageous, why would anyone get a cyberlimb costing 75,000 when a vat grown limb is only 25,000!
... despite that discrepancy you just showed it's (IMHO) not so much the "outrageous" basic ¥ costs of the item itself that usually invalidate cyberlimbs but instead everything else that comes with the territory:
- primary Essence cost per limb
- available Equipment Capacity Units in limbs (particularly in conjunction with higher cyberware grades)
- actual Equipment Capacity costs for gear (that also don't have any form of equipment grades that tie into cyberware grades)
- Essence costs for equipment that requires some form of neurological interface - particularly when looking at stuff that could either be cyberlimb equipment or a dedicated implant by itself (Smartlink always annoys me there in particular due to the perceived inconsistency between Core rules and Man & Machine once you look at the Smartlink components)
- (fixed) Base attributes for cyberlimbs that don't scale well
- Upgrades to said Base attributes that don't scale well either (both in terms of ¥ and Essence costs)
- medical ¥ costs once you decide to include stuff like the advanced surgery rules
Therefore I'll say that ...
QUOTE (Catsnightmare @ Aug 5 2022, 11:23 PM)
I thought as a baseline to start with, just quarter the costs of cyberlimbs and related mods, but I'm open to other ideas and suggestions.
... simply cutting cyberlimb ¥ and related mod costs by 75% will most likely lead to other (potentially even more serious) headaches. You'll have to redo the entire cyberlimb ruleset in order to turn it into a consistant and balanced thing and then you'll probably end up questioning Essence as a mechanic in general ... at which point you've entered deep into the "
SR3.X revised rule" territory where you'll face the problems of "
How much can I change before it becomes a truly 'new' edition that should get a new version number and has a totally different feel than SR3?" and "
Do I really want to create yet another 'super crunch-heavy' RPG system?"
Sorry, that I can't be of better assistance.