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The White Dwarf
Be careful you dont cross too many fields here. There are several mentions in places like SOTA which bring up that chips are only as good as their programming (specifically Im thinking of the languages in the backwater merc setion, and how it mentions some havent made it to chip yet so take a guide).

This is one area where the GM can step in with some logic and provide a bit of balance if you feel the situation is out of hand.

For example, using biotech. The guy with Biotech 6 might have learned from a school in Guatamala where he became familiar with the Guatamalan insaity peppers that appeard in the Simpsons. So, his skill of 6 covers training in how to treat the insane hallucinations brought on by said peppers of insanity. The guy chipping the skill Biotech 6 bought his chip from a UCAS based firm that programmed it in a Western Medicine style. So, he has no knowledge of the two-tone peppers. Now, the CED allows him to make expert use of his knowledge, easily being able to cross reference different fields and see how knowledge of one process can aid with another, and not roughly how much pressure to use but exactly, because its all programmed and carried out with computer precision (which is what skillsofts is, when you think about it). But, his skill of 6+6 cant treat the rare insanity pepper syndrome.

Now take the above example, plug in something relevent to your game, and you have some balance if you think its getting out of hand. For anything except possibly social skills, I really dont think its imbalanced. First aid only needs one success to succed, at best a combat skill frees up your pool (although with SL-2 and skill 6+1 for articulation you dont use much pool anyhow), etc. Social skills is the one area I might make some scessions that its a bit overpowered, but when youre negotiating with someone who has Charisma 6, skill 6 or skill 6+6 is only one success more on average. Netting 5% more nuyen per run, at the expense of the skillwire setup, isnt exactly game-breakingly good. But in some other social situations it might be a bit much.
Spookymonster
QUOTE (Zazen @ Sep 5 2003, 02:29 PM)
A better example is a knowledge skill. Someone with World Capitals: 4 probably knows most of the world capitals. Someone who takes that guys knowledge and slots it into his CED-enhanced jack has, effectively, World Capitals: 8. This guy definitely knows all the world capitals. How did it discover those capital cities that the source of the chip had never even heard of?

In the SR world, a skill level is not an indication of the number of raw facts a user does (or does not) possess on a subject. Rather, it is more an indicator of how accessible those facts are, as well as how adept the owner is in putting them into practice. Even a World Capitals:1 novice would still stand a (slim) chance of successfully reciting a complete list of every known capital. Conversely, a WC:8 expert would still stand a chance of fumbling every roll. This isn't WOD; there are no 'automatic successes' , and there are no minimum skill level requirements.

So, how would a CED enable you to be better than the donor? How about providing photographic recall of every encoded memory, for starters. Sure, maybe the donor's brain never bothered to 'actively' remember Freetown, but there was that National Geographics article on Sierra Leone when he was 8 years old. You know, the one with the naked natives dancing on the cover...smile.gif

Combine this with some BTL 'more real than real' signal amplifiers to give you a more vivid, immersive experience than mere memories alone ever could.

As a programmer, I can tell you that my 'skill level' would easily double if I could instantly recall every manual, debug dump, and schematic flowchart ever put before me in crystal clear detail.

For activesofts, what about predictive movement routines, making the skillsoft more about proactive movement than reactive?
Zeel De Mort
So if my next character has a Photographic Memory, all his skills will get extra dice? biggrin.gif
Spookymonster
QUOTE (Zeel De Mort @ Sep 6 2003, 05:13 AM)
So if my next character has a Photographic Memory, all his skills will get extra dice? biggrin.gif

Against memory tests such as recalling a list of world capitals, no - the Photographic Memory edge provides you with automatic successes, so no roll would be necessary. In combination with the appropriate knowledge skill, PM can be just 'unbalanced' as CED, perhaps more so.

Consider this scenario: a user with Parabiology-1 and PM scans a copy of Patterson's Guide to Paranormal Animals. Later, he encounters a Kludde. Does he automatically recognize the creature by virtue of his memory? What about its powers and weaknesses? Would this make him more 'skilled' than a Parabiology-6 expert?

So yes, I believe a photographic memory is a powerful thing; an AI-enhanced memory possibly even more so.
Zazen
So the CED possesses artificial intelligence that makes you better at skills? ohplease.gif
hobgoblin
like i have allready stated, the unblanacing aspect of the CED comes into play only if the task pool can beaccessed outside of combat. the more i look into task and other dice pools i find the fact that they are suppose to work outside of combat a bit strange as when your outside of combat you can just take your time and get perfect results across the line while in combat the dice pools represent reactions and in the moment insights...

the point is that combat and rigger pools are very clear on when they kick in, but magic, hacking and task poolsare very unclear about the same (alltho the examples given for magic and hacking seems to indicate that you can use them at any time).

i have a feel that maybe the CED was suppose to be a replacement for pools like the combat pool, giving you a task pool to replace the pools you lost when chiping a skill. problem was that the wordings make it sound like you in fact get to double the skill (if you have the needed rating in CED that is). so i may well limit the CED to only affect skills that can be boosted by allready existing pools...
katiegreen
This whole discussion makes me glad that my group glares at anyone who wants a CED until they stop.
Tiralee
Use the taskpool for the skills that would be directly affected, mainly intellectual challanges. I mean, it's not likely that your pistol skill will increase greatly, right?
Siege
How about this for a spin:

The CED is a faster, smoother interface that allows the brain to better interpret and use the skillsoft.

Without the CED to smooth the input, the chip can only function at it's basic level -- the rating at which it was purchased. With the CED, the information is more easily accesible by the brain and relevant skillwires.

Now, since we're discussing pools:

What was the logic behind a combat pool? Or is it a "game thing?"

-Siege
FritzZero
what if, say, you houserules that chips + CEDs could never generate more total successes than the rating of teh skillsoft in question? That way, your Biotech 6 + CED 6 chip could never actually outperform the char with Biotech 6 that created the soft (as above).

my reasoning is along these lines: both the character and the chip have the exact same information at hand - but, the expert driver on the chip is able to cull teh appropriate info faster, remember information the character with biotech might not recall at that exact point in time, and never make a mistake - essentially, the CED increases the likelyhood that a character using it would "not have a bad day" - but could never outperform the natural skill (on paper).
Spookymonster
or how about modifying the Availability and Street Index?
1-3: Availability(6)
4-6:Availability(9), and Street Index 4
7+: simply don't exist

For anything less than a high-powered campaign, newbie characters won't be so 'awesome'. After char gen, anyone willing to go under the knife to update their 'ware gets what they deserve smile.gif.
motorfirebox
combat pool represents how much attention you're giving the task at hand. if you're focusing solely on firing your weapon, you represent that in the game by allocating the maximum number of pool dice to your firearms tests. if you're also maintaining an awareness of your surroundings and generally trying to avoid being hit, you represent this in the game by spending CP on dodge / soak tests. of course, there are discrepancies--for instance, i can duck and dodge all i want, and never suffer a penalty when i'm trying to hotwire a maglock with my electronics skill. but, generally, CP represents how much attention you're paying to any given task in combat.
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