Sphynx
Jan 7 2005, 11:15 AM
Sandoval, check out Trodes. You don't need to give out free datajacks, they can do the same thing with Trodes. I don't mind the freebie, but there is other options.

Sphynx
PS: Matrix has the Trodes.
Sandoval Smith
Jan 7 2005, 12:59 PM
There's a good reason why I'm handing out datajacks, as well as why they have no essence cost. Just to give away a secret, the datajacks are the answer to the question presented in my sig.
Or, I could just be yanking your chains.
Gremish
Jan 7 2005, 01:07 PM
Sand im stil in if you will have me =D
Looking like im gonna play a Face/ B&E ill post it here asap
Jrayjoker
Jan 7 2005, 02:00 PM
This character has the lowest essence of any I've ever created, and I've never played a physad. He also has the most Bioware I've ever used. I decided to try something new.
Oh, and Sandoval. Which pill am I supposed to choose? The blue or the red?
Sandoval Smith
Jan 7 2005, 03:29 PM
You wish the choice was that easy. Nope, nothing Matrix inspired here. I didn't think about the fact that the back of the head is where they have their jack points. I just wanted something a little different than the standard temple plug. I'll put the IC topic up on Sunday. Just do a post of your spoiler tagged, final character sheets for your first post. Once everyone is up I'll make the first story post.
You're still in Gremish, but please use the spellchecker with your posts. Your longer ones can get a little hard to read sometimes.
Just a suggestions, but it'd be a good idea for there to be a few grapple guns amongst the party. You never know when those will come in handy.
And a lot of line.
Oh, and Jray ??? I hope that if you ever play a phys ad his essence is pretty close to 6, otherwise you're going to be in a heap of trouble.
Jrayjoker
Jan 7 2005, 03:51 PM
My point was intended to mean that since I've never played a physad my physical type characters have always depended on cyber/bio and therefore have had lower than 6 essence. But yes, I agree. If I ever play a physad with less than 6 essence I would be screwed.
Jrayjoker
Jan 7 2005, 04:01 PM
Here is Gromitz after purchasing climbing gear, ammo pouches, and military rucksack. (note, purchased after Character generation, I'm OK with that)
[ Spoiler ]
Shadowrun 3rd ed.
Street Name: Gromitz
Aka: Gromitz
Real Name: Jimmy Nostils
DoB: 1-03-25
Metatype: Human
Bio:Bioware MM-77
Bio:Longer Heal +3TN Heal
Bio:Bioware Stress Levels
Bio:Lesser Immunity +3Power
Sex: Male
Height: 185
Weight: 105
Eyes: Blue, Natural looking
Hair: Blonde, Crewcut
body 6(7)
quickness 11
strength 10
charisma 3
intelligence 6
willpower 4
essence 1.40
magic
reaction 9(11)
initiative 1(3)
runmult 3
bodyindex 4.3
Combat Pool: 10
Karma Pool: 1
Good Karma: 0
Total Earned: 0
Unarmed Combat-SR3 (4)
Shotguns (5)
Pistols (6)
Edged Weapons (6)
Athletics (4)
Stealth (4)
Etiquette (2)
Negotiation (2)
-- Bribe (4)
Biotech (2)
-- First Aid (4)
Electronics (2)
-- Maglocks (4)
Demolitions (2)
Pistols B/R (1)
Scrounging (6)
Police Procedures (6)
Structural Engineering (6)
Cooking (6)
Security Design (5)
-- Physical (7)
Languages:English (6)
English (3)
French (3)
French (1)
Credsticks:
Standard starting 5
X:Cert. Credstick[4]Freddy Mercury 5
-
Weapons ____
Combat Axe(EDG) (STR)S
CougarFineBladeKnife-Shrt(EDG) (STR)M
Ares Predator III (HPist) 9M 15© Smartlink-2
Quick Draw Holster (Conc.)
Silencer
Indiv.Biometric Safety
ammo:15-Rnd Clip (EX Explosive)
ammo:15-Rnd Clip (Gel)
ammo:15-Rnd Clip (Regular)
Mossberg CMDT Smart2 (ShtG) 8S 8© Heavy pistol ranges Smartlink-2
ammo:8-Rnd Clip (Flechette)
ammo:8-Rnd Clip (Regular)
Cyberware
Eyes, Cyber Replacement (es:0.20) sr3.300Holds .5 Essence of eye mods free of Essence cost
+ Eyes, Flare Comp (es:0.10) sr3.300Eliminate glare modifiers
+ Eyes, Low-Light (es:0.20) sr3.300Low-light vision
+ Eyes, Light Systems (es:0.20) mm.15-4 darkness modifiers, -6 for low-light vision
Bone Lace, Kevlar (es:1.00) mm.27+1BOD,+1BAL,Unarmed = (STR)M Stun, +1BOD, +1BAL
Boosted Reflexes [3]3 (es:2.80) sr3.302+2RCT,+2INI,+2RCT, +2INI
Smartlink II (es:0.50) mm.31-2 to TNs for firing a Smartlink-II weapon, +2 Called Shot modifier
+ Pers. Smartlink Safety (es:0.00) mm.31Safety on unless in contact with user
+ Range Finder (es:0.10) mm.32w/SM2 Shows range to target. -1 TN to targets at Long range and -2 TN at Extreme range. Not compatible with other vision magnifications.
Datajack (es:0.00) sr3.300Per GM direction
Bioware
Muscle Toner 4 (bio:1.60) mm.067+4RCK,+4QCK
Suprathyroid Gland (bio:1.40) mm.069+1NCT,+1RTR,+1RCK,+1ROD,+1STG,+1RCT,+1STR,+1QCK,+1BOD
Muscle Augmentation 3 (bio:1.20) mm.067+3RTR,+3STR
Hair Growth (bio:0.10) mm.076Grow any kind of hair anywhere \
GEAR
Small Military Rucksack (all items except ammo pouches in rucksack typically)
Ares Attaché
Medkit Rating 6
Antidote Patch [4]x4
Stimulant Patch [4]x4
Tranq Patch [6]x6
Pistol Ammo Pouch
Shotgun Ammo Pouch
Ascent/Descent Kit
Grapple Line (100 meters)x5
Grapple Gun
Chance359
Jan 7 2005, 06:52 PM
Alright, here's the final version of Greven
[ Spoiler ]
A: Million
B: 27 attribute Points
C: 34 Skill points
D: Ork
E: Magic
B: 6 (9) 0/1
Q: 6 (9)
S: 6 (

C: 3
I: 5
W: 4
E: 0.02
R: 5 (12) + 3D6
B.I.: 2.9
Athletics: 4 (7)
Cyber Implant Weapons: 4 (5)
Spurs: 6 (7)
Etiquette: 2
Street: 4
Offhand Cyber Implant Weapons: 4 (5)
Spurs: 6 (7)
Pistols: 6 (7)
Stealth: 5 (6)
Submachine Guns: 6 (7)
Cooking: 3
Chemistry: 4
Gang Identification: 4
Security Procedure: 5
Prostitution Rings: 4
Scrounging: 5
English: 5
R/W: 2
Japanese: 2
R/W: 1
Cyberware (All Alpha Grade)
(96,000 0.

Skillwires: 4 w/ 48 mp
(2,000 0.16) Chipjack
(30,000 0.24) Chipjack Expert Driver: 3
(2,000 0.16) Datajack
(2,000 0.08) Knowsoft Link
(48,000 0.56) Dermal Sheathing: 1
(7,000 0.4) Smartlink: 2
(4,000 0.08) Range Finder
(23,400 0.24) Cyber ears w/ Dampener, High Frequency, Spartinal Recognizer
(28,000 0.16) Cyber eyes w/ Display Link, Flare compenstation, Low Light Vision, Thermo)
(24,000 0.48) (2) Retractable Spurs
(15,000 0.4) Plastic Bone Lacing
(11,500 0.16) Body Compartment (left pinky) w/ Lock Pickgun: 6
(165,000 3.2) Wired Reflexes: 2
(13,000 0.2) Reflex Trigger
(40,000 0.6) Enhanced Articulation
(60,000 0.

Muscle Augmentation: 2
(75,000 1.2) Muscle Toners: 3
(15,000 0.3) Synthacardium: 2
Gear:
(2000) Dikoting for both spurs
-(2) Ares Predator IIIs w/ Silencers, 60 regular rounds, 60 gel rounds, (2) Quickdraw Conceal Holsters
-Defiance Super Shock Taser w/ 20 darts
-Ingram Smartgun w/ Gas Vent 4, Barrel Weight, 320 rounds of regular ammo, sling
- 3 sets of Ordinary Clothing
- Ulysses coat w/ Forearm Guards
- Vest /w Plates
- Ascent / Decent kit
- Gas Mask
- Survival Kit
- Micro transciever: 6
- Pocket Secretary
- (2) Anti-Bac: 6
- Pocket Flashlight
- Claymore Mine
- Camping Gear
- Large Military Rucksack
Combat Harness w/ 8 pistol ammo pouches, 2 small equipment pouches, 1 large equipment pouches
-(10) Field Rations
-Skill Softs all Rating 4: Electronics, Electronics B/R, Biotech, throwing, Launch Weapons, Negotiations, Small Unit Tactics, Demolitions
- (2) Trauma Patch
- Tranq Patch: 2
- Stim Patch: 6
460 + (3D6 x 100)
Panzergeist
Jan 7 2005, 09:10 PM
I think I'll stick with that first version of Fade. He looks good. And his gecko glove set is as good as a grapple gun.
Sandoval Smith
Jan 9 2005, 06:09 PM
Okay, the topic is: "IC: Where do we go from Here?" For easy reference, I want everyone's first post to be their finished characters. Once everyone has their character posted, you can start doing IC posting. Other than the characters, all OOC posting will be in this thread. Taking a page from Spyhnx, all posts will be in this format:
<IC descriptions>
------------------------------------
<ooc actions>
spoiler
Description of what I'm trying to do OOC.
(skills rolls, attacking, etc)
Put all relevant data here (how you're allocating dice pools, armor) to make looking things up easier. Players will roll their own dice.
/spoiler
Panzergeist
Jan 10 2005, 10:59 PM
Hey Chance, you forgot to include your character's name in the IC post.
Perception: 2 3 3 4 8
Jrayjoker
Jan 11 2005, 03:04 AM
Sandoval,
Are you opposed to the use of the SR dice roller program that comes with McMackie's NSRCG? I may post from work periodially and I'd like to avoid the sound of dice if possible.
Thanks,
J
Sandoval Smith
Jan 11 2005, 04:46 AM
As long as it doesn't have a tendancy to roll all 6s, I'n fine with it.
Re: equipment, it doesn't quite match what you have in your head. For example, Panzergeist, Fade's crossbow is obviously made out of jury rigged scrap (in function it conforms to the book stats though). Very well jury rigged. None of the stuff is actually name brand, a lot of it looks like it's been made by scrounging a lot of other things together. Very little of the equipment seems to be 'first generation.' However, once everything is sorted through, you each have gear that corresponds to all the equipment on your list.
Panzergeist
Jan 11 2005, 05:59 AM
In order to plug ourselves directly into his headware, would we need a knowsoft link, or is just a datajack enough? I'd prefer to plug a computer into him, in case his headware has a virus or IC or something to prevent intrusion. For that matter, you said there was more gear in the pile. Is there an extra pocket secretary in there?
Sandoval Smith
Jan 11 2005, 06:39 AM
Just a datajack is enough to connect. A computer roll is going to be needed to access what's stored in his head (since it seems fairly obvious he isn't functional enough to help you there). Anelectronics (or B/R) can be made to try and jury rig a buffer through the console connection.
For those with the correct skills, you're not sure if a pocket secratary or wrist computer alone has the capability (or capacity) to interact with big brother's headwear (also, there a sense that it would... disrespectful to just jack in and DL whatever you can). All of you feel that it would be more appropriate to connect directly (you can use the computers as a buffer; if he's got anything nasty in his headwear, it'll hit them first giving, anyone connected time to disconnect).
There is no functioning pocket secratary in the remaining gear. You guys got all the best stuff split between you. Big Brother had been gathering stuff for all of his siblings for when they were ready; my explanation for where all you're starting gear came from. What you've got on your equipment lists is the sum of what was worth taking.
The object in his hand is a small, oddly shaped pistol. It has no labels or lettering of any sort. There is a short bar, filled about 1/3 to capacity by a green light where you might expect to see the hammer on a revovler. Save for the trigger, it seems to one single piece with no moving parts. The way the grip fits into your hand puts your entire arm behind it when you aim it. The square barrel extends over your fingers for about five centimeters. The flat face of the muzzle has a grooved + transecting it, a hole about half the diameter of your pinky set in the middle. It's slightly warm to the touch.
It looks like a gun, but is nothing that you have any knowledge of.
Panzergeist
Jan 11 2005, 07:11 AM
Wow, that sounds exactly like a Star Trek phaser.
How much do we know about each other? For instance, would Fade already know which person to ask to check Big Brother's headware memory, ie the decker?
Lastly, 500 terrapulse headware computer? Anything that can be fit into a person's body is measured in megapulses, which is a millionth of a terrapulse. I've never heard the term metabrain either. Is this run taking place in the 2080's or something?
Edit: Crap, I just realized that no one has the computer skill. We might have to wait until we can find a skillsoft.
Sandoval Smith
Jan 11 2005, 08:21 AM
QUOTE (Panzergeist @ Jan 11 2005, 02:11 AM) |
For instance, would Fade already know which person to ask to check Big Brother's headware memory, ie the decker?
I've never heard the term metabrain either. Is this run taking place in the 2080's or something?
Edit: Crap, I just realized that no one has the computer skill. We might have to wait until we can find a skillsoft. |
QUOTE |
Wow, that sounds exactly like a Star Trek phaser. |
I really need to do a better job at describing the things in my head... It definitely looks like a pistol, although the grip slopes more (moving the trigger farther forward) and the body/barrel is square (with 90 degree angles) instead of rounded.
QUOTE |
How much do we know about each other? |
Whatever you tell each other. Before, there was never an identity that you associated with your siblings, so you don't know who can do what. You'll have to ask.
QUOTE |
Lastly, 500 terrapulse headware computer? Anything that can be fit into a person's body is measured in megapulses, which is a millionth of a terrapulse. |
You are correct. Yet Fade was able to identify a 500 terrapulse system at a glance, and does not feel that to be out of place in any way.
Usually, it's player knowledge that excedes character knowledge. The situation is slightly reversed here. If one of these situations comes up, I'll make sure to pass on to the player what they need to know, since the 'GM: ZING! Gotcha!' game is unspeakably lame..
Finally, Ares [Sphynx's character] at least has a computer skill.
Sphynx
Jan 11 2005, 08:48 AM
Heh, that's funny. The pure-combat-oriented-character is the decker.

Sphynx
Jrayjoker
Jan 11 2005, 02:27 PM
Sand,
I am going to explore a bit and try to figure out the physical and security layout of the area we are staying in, as well as any information on the structure and damage it has taken (i.e. the buckled door, ruined cylinders, and is it safe to stay here).
Physical security (7): 5, 5, 3,2,1,1,1 (yuk)
Structural Engineering (6): 7,5,4,2,1,1 (less yuk)
Also, I am going to try and scrounge around for anything I can think of to help with the comuter interface.
Scrounging (6): 5,4,3,3,1,1 (yuk again)
Sandoval Smith
Jan 11 2005, 03:42 PM
I'll post an IC response when I get up, but for now, you're perfectly safe. At first glance, the bulkhead is blocking of what seemed to be the only means of accessing the place. Stripped of its contents, you're in a rectangular room with one exit, currently blocked by a large, thick, badly warped hunk of metal. Do whatever you want, but for the time being the game enviroment is limited to this room.
Chance359
Jan 11 2005, 06:15 PM
Sandoval, on the gear list i submitted I had a number of skillsofts, can you tell me which ones I have access to?
Perception test: 1,1,3,4,11
Scrounging test: 1,2,3,5,15
[ Spoiler ]
Electronics, Electronics B/R, Biotech, throwing, Launch Weapons, Negotiations, Small Unit Tactics, Demolitions all rating 4
Panzergeist
Jan 12 2005, 12:35 AM
I don't suppose we were taught what year it is. For that matter, were we at least taught what dates and times are, so we can read a clock and a calendar?
Sandoval Smith
Jan 12 2005, 01:16 AM
Chance: You have access to all of your skillsofts, you just need to slot them.
You know how to tell time. If you saw a calander, you would know how to read it. However, as for a specific date, no that was not included in your education. It wasn't that important before you awoke, since your enviroment was a fairly static field of white with no chronological demarcations. The pocket secratary is no help in that regard. You had to track down a power source for it among the equipment, and although it works fine now, the internal clock needs to be set.
*edit* Just to point out, it's also only a pocket secratary stat wise. In game it's another piece of equipment that looks like it didn't come off of a standard assembly line.
Sphynx: The next actions concerning messing around with big brother's head are pretty much in your hands. I have nothing more IC too add to the subject at this time.
*edit edit*
And yes, Grenven got that time frame, right down to the margin of error, just from a perception test.
Chance359
Jan 12 2005, 06:25 AM
Greven slots Demolition skillsoft and rolls: 1,2,3,4,5,5,8
Sandoval Smith
Jan 12 2005, 07:06 AM
Sedryk searches for a place to set the mine, and with that roll, you thouroughly determine that there is no way to affect that bulkhead with just one. If you stuck your arm through the hole punched in it (the sides so smooth as to be frictionless) you can almost reach through to the other side. You don't really want to think about what could have struck it with enough force to buckle it inwards so far, which also bent and warped the walls around it as it was pushed forward. The only way to get through the bulkhead would be to destroy it completly.
Chance359
Jan 12 2005, 07:42 AM
Nevermind
Sandoval Smith
Jan 12 2005, 10:17 AM
Taking a page from Spyhnx, I have put links to the other thread in the first post of each game thread.
Can I also get perception roles from Sphynx, Panzergeist, and Chance?
Sphynx
Jan 12 2005, 10:22 AM
As per
http://www.irony.com/shadowroll.html:
[ Spoiler ]
You asked for 4 rolls and your target is unknown ... here are the results:
1: 5
2: 2
3: 4
4: 4
Whizbang
Jan 12 2005, 10:26 AM
Assuming you want rolls from all of the players...
[ Spoiler ]
Perception: 10, 5, 2, 1
If for sound, add: 8, 5, 4, 3, 3
sorry for vanishing like that...had a business trip. will post this afternoon when I'm a bit more awake.
Sandoval Smith
Jan 12 2005, 10:34 AM
I was just asking for roles from those players, because they were actively involved with things that could be noticed, but there are still some other things in here.
Ace: As you are methodically sorting out the salvageable gear from the debris, you hear liquid gurgling through a wide pipe somewhere in the floor. It's noteable for the fact that it is one of the first sounds you've heard, that hasn't been made by either you or your siblings. You shift a broken grate near the bulkhead aside, out of idle curiosity, and are startled to see a face staring up at you. It gives you a moment of surprise, something flickering across your vision almost too fast to register, and then you calm, noting that the head the face belongs to is not attached to anything. There's still something about it that makes your hackles rise.
Ares: as you're turning to resume yours search, something clicks in your head. You wasn't looking too closely at big brother's body (it's not a pretty sight) but the exposed parts of his skeletal struture does not coincide with what your brain tells you bone should look like.
If anyone just wants to go ahead and plug into big brother's datajack, you can default to INT. In case anyone has any OOC worries, I'm not going to try and kill anyone this quickly, so you can rest assured he's not packing an untriggered cranial nuke.
Sphynx
Jan 12 2005, 10:37 AM
What does his sketal structure look like then? Am I looking at an abnormally shaped skull, ab, everything?
PS. As for me not messin with a dead body, it's not fear of the GM, it's because I like to roleplay my "adepts" as "shamanic adepts" who try to stay in-tune with life. Anyone who studies shamanism knows you don't interact with a dead human body except to burn/bury it (and even then, you don't touch the body).
Sandoval Smith
Jan 12 2005, 10:52 AM
I wasn't really thinking that anyone did, but I've been a player in low player starting knowledge scenarios, and some of the GMs used that as an excuse to frag PCs just because, and then everyone ends up being afraid to do more than breath.
Without the usual dialogue you get at a sit down game, I'm still feeling out how people are playing, whether reticence is simply RPing, or if the player isn't sure whether or not I'm about to drop a cow on them.
There are going to be some threats that due to unfamiliarity, neither PC nor player will initially recognize as a danger. Randomly placed cranial bombs are not one of them.
Ares: Since you stop and then purposefully take a closer look, you see that the exposed bone is not organic structure, but some sort of metal alloy.
*edit*
Ace I'll give a better description of the head in game, but for right now it really bothers you because especially up close, it doesn't even look vaguely human. Given the scorching and char marks on it, it also seems more likely that it was seperated from it's body by an explosion, and then ended up coming to a stop beneath the grating.
Chance359
Jan 12 2005, 03:15 PM
Perception roll: 1,1,3,4,5
Panzergeist
Jan 12 2005, 04:41 PM
Perception: 1 2 2 9 10
Intelligence default from computer: 3 3 4 5 9
Panzergeist
Jan 14 2005, 01:49 AM
I examine the robot head. Do I recongize the model? Is it that same thing from Big Brother's memories?
Perception: 2 3 3 4 5
Security systems knowledge roll: 1 1 1 2
Esoteric trivia knowledge roll: 2 3 3
Whizbang
Jan 14 2005, 02:00 AM
man...dicebot didn't like you that round of rolls...
Sandoval Smith
Jan 14 2005, 05:16 AM
Panzergeist :The head matches nothing you recognize. Although it was even less human looking, that thing you saw did bear some strong organic resemblances (especially in the claws) while this head practically screams artificial construct.
You actually feel a hint of enjoyment, examining it. On some instintual level, something in you is screaming, 'enemy!' and the fact that you are holding it's severed head in your hands means that at least something is right in this world.
Chance359
Jan 14 2005, 07:10 AM
Perception roll: 2,3,4,5,9
Implant Weapons plus off hand implant weapons, Enhanced Art, Combat pool: 1,2,2,3,3,3,4,4,5,5,8,11,14,15
Spurs: 9S (gotta love dikote)
Sandoval Smith
Jan 14 2005, 07:30 AM
Greven: When you get around to it, you're going to make the pipe regret that it didn't listen to its mother and become a sexy, dikoted ally spirit. However before that, as you're examing the various large pipes (you figure that you don't want to cut into one of the ones that sounds like it's carrying something), you hear movement coming from one of the largest ones. You listen a little closer, and realize it's a lot of movement. More than one creature, large, and judging from the sounds, moving on more than two legs.
Whizbang:

You should be so lucky. Nope, you are not in the future that Skynet built. Also, like I mentioned before, the neck of that thing protrudes from the back of the skull, and the way it's segmented makes you think that it's probably much longer than the human norm. It also doesn't taper (the face is mounted on the end, with the neck having about the same thickness as the height of the face). It's a setup ideal for something that stays close to the ground.
Panzergeist
Jan 14 2005, 09:36 AM
Probably a four-legged robot.
Chance359
Jan 14 2005, 04:19 PM
Only Four?
Jrayjoker
Jan 15 2005, 02:25 PM
Are we to assume everything said IC has been heard by all the characters at this time? We are in a smallish room after all.
Sandoval Smith
Jan 15 2005, 02:32 PM
Given the general lack of other noise in the room, unless you want to roleplay not having heard a particular conversation, everything said is pretty much audible to everyone else.
Jrayjoker
Jan 15 2005, 03:04 PM
Thanks S.
See the longish post IC for what I do next (ain't I a drama king?).
Sandoval Smith
Jan 15 2005, 03:10 PM
Well, it's not exactly police procedure, but with that many successes, I think you can come up with something. The most sensible procedure would be to get out of confinement, and try and get a better assessment of your situation. Cutting into an (unoccupied) pipe would probably be a good start.
There are still sounds of movement coming from the same one, if anyone wants to try anything to better ascertain what's going on in there.
Sandoval Smith
Jan 15 2005, 06:35 PM
With that many successes, as you press your ear against the pipe, you can tell that there are about a dozen different entities moving within. The pattern of footfalls makes you think that they have about six legs each. It doesn't sound like a brigade of clanking robots, it's got that slightly muffled thud of organics on metal (then again, since you've never seen an intact robot, you don't know if they have padded hands and feet or not) and they seem to be moving right on through the pipe, the sounds passing you by and fading.
The GPS unit fails to provide any coordinates, but the automap function does work.
*edit*
I wasn't sure from your last post if you had noticed this, but, when you saw big brother's memories, the part with the river and the dark figure were obviously data constructs. It was a matrix location, viewed through the eyes of the female icon you then saw killed on the monitor.
Sandoval Smith
Jan 16 2005, 03:01 PM
Ares: Sifting through the myriad debris, consoles, and compents of the room, you collect the equivalent of an Electronic's tool kit.
The room has no electronics security that you can access, but it does make a very secure position, since there are currently no means to enter or exit it. The walls are solid metal, although you have now identified that the larger pipes running along the floor and ceiling could pose a weak defensive point. However, barring explosives, getting in or out of those would require a great deal of noise and effort, so someone making a stealthy entry wouldn't be too likely.
Panzergeist
Jan 18 2005, 05:04 AM
Wait, did we remove Big brother's brain? I thought we were going to try and get him to talk again. Or is that beyond our capabilities at the moment?
Sandoval Smith
Jan 18 2005, 06:01 AM
Sorry, I fixated on the 'removing optichips part.' Basically, he's in no condition to talk, so removing his hardware until you can find some way to access it later is about the only thing you can do right now. I'll go back and edit the IC post to clear things up.
Panzergeist
Jan 21 2005, 06:55 AM
Perception: 1 3 5 7 10
Stealth (Awareness): 1 3 4 8 9