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Charon
Well I'd thought common sense applied.

Where do the elite come from? The base.

Navy SEALs can exist because they have a skilled talent pool from which to recruit. Same goes fro Renreku's Red Samurai, for example.

For Renreku to have elite troops on par with national military commandos, they must have a base of troops that are roughly as skilled as those of a national army. Otherwise, well, it just makes no sense.
James McMurray
Renraku has other sources for elite troops: ex-military, ex-runners, defectors from other corps, etc. They don't need to have all of their security gaurds as highly professional soldiers. They don't even need a large portion of it.

Will the gaurds on the arcology itself be highly trained and professional soldiers? Yep, they don't get that post by being concerned about such trivial things as death. But the majority of the corp's holdings will have average joe's (but with slightly more tactics and firearms training).

No matter what my professional rating or patriotism level, I personally would never pop out of cover to get shot at by 4 enemies just so I could take a shot and pray that I manage to hit a troll in the head, and that my shot to the head actually hinders him.

In game terms: I will not give up +4 to be hit on the off chance that I can roll an 8 (or a 9, or even 11), especially when the troll I'm shooting at needs only get two sixes to drop my shot to a light wound.
Charon
QUOTE (James McMurray @ Feb 16 2005, 03:33 PM)
Will the gaurds on the arcology itself be highly trained and professional soldiers? Yep, they don't get that post by being concerned about such trivial things as death. But the majority of the corp's holdings...

ex-military, ex-runners, defectors from other corps

Oh pish posh.

Corp holding VS corp istelf is a distinction that is abused. IMO Lofwyr doesn't care if you target ATT&T, BMW, the Swiss Bank Corporation or SK-Prime HQ. It all belongs to him and that's all there is to it and he'll make sure the people guarding his property are up to snuff.

If you are a major megacorp, you have military training facilities. Boot camp, just like the army. If you have boot camp and training facilities, it is worth your while to have all your security personnel trained in them on a rotating schedule. Otherwise you are not getting your money's worth out of them.

Heck, it's even a source of profit. Knight Errant is simply Ares surplus security personel put at the disposition of the rest of the world. All these guys are training when not on assignment. And Renreku is not about to hire Knight Errant for its own facilities so they'll make sure their own personel is trained at a comparable level.

As for the suggestion that Red Samurai might be mostly composed of 'ex-military, ex-runners, defectors from other corps', that's bull. For one thing, it's specifically stated in CD that no reds are ever ex-runner. The logical extension is that no red are ever ex-anything. They grew up in the corps and everything I have ever read about them support that notion. So if they are recruited intra-crop, we are back to the need of a large pool of talent to recruit from. For every Reds you need at least 100 reds-could-be and for every 100 reds-could-be you need...

Now, every site can't be protected by the cream of the cream, just like not every army unit is in tip-top shape. But by and large, the security personnel of a megacorp will be at least as well trained and equiped as the elements of a national army AFAIC.
James McMurray
I'm of the opinion that your viewpoint is "bull" and worthy of a "pish posh". So what say we just agree to disagree rather getting rude?

For the record, you may want to reread my post. You misrepresent what I say in at least two places. What those places are is left as an exercise for the reader. smile.gif
BitBasher
Taking a cue from James here, I'll just say that Charon you use some seriously faulty logic there, but I'm just going to let it go instead of argue pointlessly.
Kagetenshi
QUOTE (Charon)
For one thing, it's specifically stated in CD that no reds are ever ex-runner. The logical extension is that no red are ever ex-anything.

That's probably the most illogical logical extension I've seen yet this year.

~J
Aku
QUOTE (Kagetenshi)
QUOTE (Charon @ Feb 16 2005, 04:13 PM)
For one thing, it's specifically stated in CD that no reds are ever ex-runner.  The logical extension is that no red are ever ex-anything.

That's probably the most illogical logical extension I've seen yet this year.

~J

i'm gonna agree with Kage, to say that they are ex-nothing implies that Red's are born/bred/raised Red, they eat/sleep/drink/poop Red, and are and have never been anything, BUT Red. I find that hard to beleive, you arent cream of the crop among men because thats what you were born, you work for it, you advance, and you turn into it, therfore, you have to be EX-something.
Charon
If I come across as rude I apologize. I tend to write like I speak.

In essence what I'm saying is that Megacorp site can have much better trained personnel by simple virtue of them being a megacorp.

Megacorp are like countries. They have the means and the incentive to train their personnel. They have large training facility that have an important fixed cost. Whether they train everyone or just a select few, these fixed costs remain. That means that you are better off training most of your personnel to lower the 'cost per unit' and then try to make money off your surplus through security agencies or simply by never having to hire out contractors.

Plus they can hand out assault rifle to their guards without worrying about permits when on their own property.
Dawnshadow
QUOTE (Kagetenshi)
QUOTE (Charon @ Feb 16 2005, 04:13 PM)
For one thing, it's specifically stated in CD that no reds are ever ex-runner.  The logical extension is that no red are ever ex-anything.

That's probably the most illogical logical extension I've seen yet this year.

~J

Maybe ex-'nothing that could possibly compromise loyalty that we are aware of'?
Charon
QUOTE (Dawnshadow @ Feb 16 2005, 04:39 PM)
QUOTE (Kagetenshi @ Feb 16 2005, 04:24 PM)
QUOTE (Charon @ Feb 16 2005, 04:13 PM)
For one thing, it's specifically stated in CD that no reds are ever ex-runner.  The logical extension is that no red are ever ex-anything.

That's probably the most illogical logical extension I've seen yet this year.

~J

Maybe ex-'nothing that could possibly compromise loyalty that we are aware of'?

For crying out loud, I just means that it's most likely that a Red Samurai has never had another employer then Renreku.

Do we say that a Navy SEALs is an ex-GI, then ex-Ranger? He has always been US army. But if he had been Israeli army at some point, that would be surprising.
mfb
QUOTE (Kagetenshi)
That's probably the most illogical logical extension I've seen yet this year.

the year is young.
Kagetenshi
QUOTE (Charon @ Feb 16 2005, 04:41 PM)
For crying out loud, I just means that it's most likely that a Red Samurai has never had another employer then Renreku.

While that doesn't sound unreasonable for a decent number of RS, that in no way remotely is a logical extension of the lack of Shadowrunners.
QUOTE
the year is young.

It is indeed.

~J
Charon
A - Renreku doesn't trust Shadowrunners to become RS.

B - Shadowrunners are not proven loyal Renreku Employees and therefore their motive are suspects.

If we hold true that the reasons that Renreku doesn't want SR in their RS is because they are not proven loyal Renreku employees, it follows that Renreku will not promote anyone in their RS that wasn't always a loyal employee.

Therefore, ex-special force from the UCAS are just as unlikely to become RS as SR. If they were loyal employees, they'd still serve UCAS.

Logical? It's not foolproof put I daresay it's solid enough.
hahnsoo
I was under the impression that the Red Samurai are raised and trained to be Red Samurai from adolescence, receiving all sorts of loyalty conditioning and special training apart from "standard" Renraku security or corporate forces (the equivalent of "Olympic Athletes" among sec guards). A Shadowrunner could easily be someone who dropped out of the training program (with bad consequences to his/her family, friends, etc.), but I don't think any Red Samurai would be from a Shadowrunner talent pool unless they were on some sort of long-term infiltration mission.
BitBasher
QUOTE
they eat/sleep/drink/poop Red
They should see a doctor about that. That can't be good. smile.gif

And as a note Corporate training does NOT have a fixed cost. It costs the corp cash to train and retrain. If 10% of the workforce is in training they have to hire 10% more folks to cover those positions.

Corps, unlike countries, are in business to make a profit, and they have a responsibility to their shareholders. They may have a huge cashflow but they will still not spend cash that doesn't need to be spent. personell training is a HUGE expense that in a lot of case has seriously dimishing returns.
Moirdryd
Hmm, time to jump on the sec guard band wagon.....

Personally i think the distinctions between Corporate Facility, Corporate Holding, Sub Corporate holding etc are very important. To take a step back and look at Corporate Download most of the Mega Corp`s do little more in the 2050`s+ than own other companies. Yes they ahve their own names on several business interests and other things but much of what a mega-corp does is done with a name other than ... Ares, Shiawase, NovaTech, CatCo etc above it. Each of these companies owned by Mega-corps are mostly semi-autonomous, they have their own projections, budgets, facilities, money making methods etc. How much stock is owned by the Mega Corp defines how much influence it has over the company (true alot of the time its total control). This in turn will show through in security assests, how good they are and who they are hired from etc.

Example: `TruSpec Moyermers` are a small company based in Seattle that makes Moyermers and similar components for cyber limbs. it is owned by Ares Macrotech wholly. They have one central office in downtown seattle (rented space) that deals with basic admin for the company. Two production facilities in Everett and one research lab in Bellevue. They are a steady producer of quality goods commonly used in Regular Cyberware and have a few options available of Alpha grade quality. They make a good sum of Nuyen but nothing Nova flash. The unit director(who works directly for ares and runs the company) Has a budget from the company`s personal profits with which to..

Maintain its productions, pay the wageslaves and cover overheads.

Conduct research for new products and maintain their market place sota.

Provide Security for their installations.

The first and second eat up a fair amount of cred and so mr director comes to the third. Security.

With the cost and importance of new products and maintaining the sota (or market place grade) he decides that the Reserach lab needs some good security. The company is an Ares subsidury so he hires in Knight Errant at a discount because they are all part of the same corporate family.

The admin office doesnt see any truly sensative data and is kind of out of the way and only employs a score of people during the day. So mr Director hires out to a small in-expensive rent-a-cop firm `Vigil Watch Security Services`(part owned by Knight Errant, he wants to keep things within te family as much as poss) to provide a couple of guards to watch the place during the day and to put a few more on duty of an evening. Also he digs out for a Decker to be on duty during the working hours when the office see`s most of its matrix activity and spends some cred on getting a secure host (orange 8 or similar ).

Finally are the two production facilities. These are the main lifeblood of the company but only produce (usually) standard market grade goods which are then sold out to actual Cyber-limb production firms (within Ares and a few oustide to make some fresh Nuyen). Because of the importance of the facility mr director decides some good physically present security is needed but he wants to keep things within budget so he goes with a more advanced security plan with Vigil Watch (being alot cheaper than Knight Errant) better equipt guards than for the admin office but with the same basic training with both a day and night presence and add in a couple of basic security drones for during the night as well.

The stats for Knight Errant guards are given in a few places (or at least alluded to what they should feel like) and the basic stats for the other company (vigil watch) would possibley be similar to those given for a LoneStar patrol officer as presented in New Seattle. (Note: Vigil Watch and TruSpec are just names i created the Megacorps own literally hundreds of small conpanies)

Well theres my 2nuyen on the matter of why sec-guards are thus..
Kanada Ten
QUOTE (BitBasher)
Corps, unlike countries, are in business to make a profit, and they have a responsibility to their shareholders. They may have a huge cashflow but they will still not spend cash that doesn't need to be spent. personell training is a HUGE expense that in a lot of case has seriously dimishing returns.

Which is why the shunt the cost to employees and eat it up in savings from both insurance costs (ISO Certification required to receive discount) and increased up time. Simply put every employee in a service contract which includes mandatory health and fitness standards. This not only further lowers health care, raises moral, and actual increases overall productivity, the corp can snatch those with an aptitude to security detail.

Runners will be paid and hired according to the level of security they need to overcome. As you say, diminishing returns and all that.
Wounded Ronin
QUOTE (Aku)
poop Red

Well, if I started to poop red, I might get concerned.
Charon
QUOTE (BitBasher @ Feb 16 2005, 05:22 PM)
And as a note Corporate training does NOT have a fixed cost.

And as a note there is virtually ALWAYS a fixed cost and a variable cost for any investment.

In case of training, the fixed costs are the training facilities themselves (rent or amortizing) and the maintenance. These facilities must be quite extensive, since the Mega participate in the desert wars. They have not only grunts and elite commandos, they have pilots and technicians.

You pay for those facilities whether they are running at full capacity or are empty half the time.

IMO...

Now, if you use your facility at full capacity in order to build up what is essentially a private army, you increase variable cost but because of the fixed and semi-fixed cost, the cost by unit (of personnel) is lowered if you increase the amount of people sent training. Of course, what's the point of lowering cost/unit if you push the total cost over incomes, right?

But there are a lot of benefits. Benefits that only really apply to a megacorp which is why I concur that non-megacorp owned companies end up usually with a lesser caliber of security personnel.

First of all, you need security personnel anyway.

You can outsource. You'll pay a premium to the security provider on top of his expenses for his personnel. Best choice for mid-sized corp. Crappy one for a mega. First of all, the reason a security company can provide security at a better price than a normal company can is, like in most other outsourcing scenario, comes down to volume (lower cost/unit), favorable currency exchange rate and specialization (Better methods due to higher focus).

But megas don't believe in specialization. They are the antithesis of specialization, even though some of them focus in certain area. Megas concentrate vertically, horizontally and astronomically. Looking at the kind of holding they have, I bet quite a few of their star products are completely built in-house. From collecting raw material, transformation to assembling it. Look at SK! Is there any scrap of a BMW car that needs to come from a non SK company?! That kind of thing just doesn't exist IRL.

So Megas spit on specialization. If they can't do it better than a small corp despite their size, they'll buy the small corp and reverse engineer it as needed.

So we're left with volume and favorable currency exchange rate.

Volume : By deciding to field its own armed forces and providing security to its own site at 100%, a megacorp can insure its security division a better volume than, I suspect, even Knight Errant/Hardcorps! Only Lone Star likely has a better volume. (Note that when KE provide security to an Ares site, I don't count that as a KE sale. It's just intracorp fund shoveling. It's done all the time IRL to avoid taxes and it fools no one but still works fine most of the time).

But volume is only meaningful if you centralize the training process. Centralizing reduce costs in training, maintnance of equipment (you buy the same models throughout), troops affectation (less over-understaffing problems) etc.

Currency : Megas can pay in corp scrip. Corp scrip is not a cash flow. The real cash flow only occurs when the employee buys something from someone not afiliated with the corporation issuing the scrip. Only when that outsider asks the Megacorp to honor its scrip will a negative cash flow occurs. This is the equivalent of having your employee work for almost free in exchange for being supported at an agreed confort level. He may feel he lives for 60 000 nuyen a year, but he probably cost barely than a third of that to the company.

Fun tidbits : It depends on the jurisdiction but training employees usually yields tax break. So part of the training is indirectly financed by the governments. Fun, neh?

SR consideration : The competition is so insanely cut throat in the SR universe that not having to outsource security greatly increase, well, security. I'm sure every Mega feel more secure having guards who were raised singing the corporate anthemn and who have families living in corporate enclaves. People they have molded and can control.

Hopefully I have demonstrated that in the case of a Megacorp, it is worth it to train the entirety of their armed forces and not outsource. They can do it a lesser expenses than outside contractor and get more loyal troops.

But how much training to give? Can't you cut corner and train some of them like rent-a-cops for your smaller operation while giving top-notch training to those working useful sites?

You don't save much and it can hurt you. First of all, you have centralized your training process in order to save money. Secondly, you need to give some training to your personnel. Even ex-guards from another company who signed on with you needs to be trained in the Megacorp X procedure. So you need to have them brought to the training facilities anyway. It's a semi-fixed cost, you can chose not to bring them back every year but you'll do it at least once no matter what.

So since they are here anyway, the difference in a rent-a-cop and a well trained guard are just the expenses for the extra weeks and the quality of the training personnel.

It's non negligible but the advantage are many.

- Lower insurances premiums. Not only do your guards deal better with emergencies, the reputation your sec forces gain means you are gonna get attacked less often in the first place. While any punk will break into a mom&pop corp for some mischief, few people who do the same to any building known to belong to one of the Big 10. Hey, maybe the building is only generaring 1.5 millions in cashflow a year and thus can't justify the presence of more than 4 guards on a full time basis. But, hey, it belongs to Ares and one of the guard is a 50 year old veteran who did 2 tours in desert war and now contendly waiting for his pension. Still, if you try to be a punk on his watch he'll show you what he learned through all these years.

- Greater morale. That means lesser agency cost through disgruntled emplyees. Less theft, harder to bribe, more vigilant. If they are well trained, they'll take pride in their work. It's worth a lot and it translates in nuyen.

- The possibility to make money by renting out your surplus to smaller corp. That's money and influence. Sweet.

- The possibilty to recruit entirely in-house for various elite troops. It not only increases the integrity of the recruiting process, it further improves morale since your young guards now have a new attractive opportunity for promotion. And having elite troops then decrease the cost for training : When they retire from active duty many will choose to train recruits. The wheel turns!

-If you don't do a thorough boot camp for certain guards on the first go in order to save money, you'll need to retrain these guards if you want to relocate them. And if you decide it's not worth it, you end up with emplyees in a dead en job who soon become dead beat and may cause more problem than they prevent in the long run. It also annoy the hell out of logistic people when they are confronted with these kind of training compatibility problems.

So there you have it.

This is why I believe not only that the standard Big 10 megacorp security grunt is as well trained as a soldier if not better, no matter what site he has been assigned, I belive it makes sense. I don't think they'd outsource for a lesser holding ; it'd be more expensive than doing it themselves and wouldn't result in as good a quality IMO.

*I sometime used 'armed forces' as a synonym to security personnel or guards. Well, it is for a megacorp. Soldiers often do sentinel duty.
Wounded Ronin
I think I would make the Red Samurai or whomever super motivated and super skilled in the context of power levels and balance.

That is all.
toturi
The Red Samurai are rated Superhuman and Professional. Only some of the Ares Firewatch teams are rated higher. Most other "elite" security forces are rated lower than the Red Samurai.

Which is why my group is afraid of going against Ares on a run. Only the Ares Firewatch is possibly, by the books, rated Ultimate and Ultimate NPCs do not have stats. Everyone else does.
BitBasher
QUOTE (toturi)
The Red Samurai are rated Superhuman and Professional. Only some of the Ares Firewatch teams are rated higher. Most other "elite" security forces are rated lower than the Red Samurai.

Which is why my group is afraid of going against Ares on a run. Only the Ares Firewatch is possibly, by the books, rated Ultimate and Ultimate NPCs do not have stats. Everyone else does.

The mention of Ares Firewatch teams makes my teams turn down jobs and get plastic surgery. biggrin.gif

I mean Superhuman rated NPC's that work for the biggest and most advanced weapons and military equipment manufacturer on the planet. Damn.
toturi
My group are willing to go up against Renraku Reds (rated Superhuman) but against Ares is a no-no because of the Ultimate Firewatch. Ultimate is usually reserved for people like IEs and GDs, but Corp Download gives me as the GM the explicit background to apply Ultimate status to an elite sec team. biggrin.gif
Endgame50
QUOTE (Charon)
In fact, after reading carefully, it states that FFA doesn't count for calculating the combat pool loss but it says nothing else. It doesn't talk about the penalty for layering armor which are distinct from combat pool loss (which are distinct from layering since they apply even without it). That means the FFA would also count toward determining a penalty to QUI and QUI related skill test when layering.

Whoa... I'm just going to tip toe around the edges of this discussion and say there's an errata for FFBA. It's on the official site.

Page 51: Form-Fitted Body Armor
Add to the end of the last sentence of the second paragraph the phrase: "...nor does it count against any Quickness tests (p. 285, SR3).
Charon
Oh, well. So I guess I'm back to being thankful my players don't roam boards and books in search for every statistical edge.

With a little luck, none of them will read the entry for FFA in CC for a few more years. wink.gif
Metus
I had thought I was able to run a fairly challenging and balanced game, until one of my players spent all his money on a Barret Model 121. Then I witnessed insanity the likes of which I had not yet seen. That "sniper" rifle, which he never used over long ranges, would consistently wipe out every challenge they would encounter. I didn't want to cheat him and have his rifle accidentally fall apart, and so the one solution I could think of was to have him face hardened armor-wearing elite troops in massive numbers for every single encounter.

Needless to say, both the player and I agreed that the character needed to be retired. Barret Model 121's no longer exist as far as I'm concerned.
Kagetenshi
Between the cost and availability of the rounds and the difficulty properly setting up sniping positions, I've never found it to be that bad.

~J
Crusher Bob
The first fix I can think of would be to require the rifle to use the heavy weapon rules that requre, iirc, a str and sta of 8 to use the gun without a gyromount, prone position, etc. Then, they are not really any worse than an assault cannon
Westiex
As Kagetenshi pointed out, one of the drawbacks of 'sniping' is the fact that you have to set up a sniping position and stay there. In most indoor runs, sniping doesn't work all that well. Sure, you can use a sniper rifle that has custom made (ie, somewhat traceable even using illegal sources) or you can go for a rifle that does somewhere close to 12M before staging up.
James McMurray
The Barret is way too big to be used in close up combat. You could use it at medium ranges but would have a huge TN. I'd give +4.
BitBasher
It's a 7 foot long, what, 30 pound gun? It cannot be used in close combat without heavy penalties and the ammo is only available in 10 shot boxes with a really high availability and time as well as cost. Assuming you correctly enforce the ammo availability and time this gun poses no problems IMHO.
Critias
But the thing is, all those "no close combat" things are just house rules. According to the rules write up itself, etc, etc, there are no such penalties. It's just something with an insanely high damage code, that will count most any target you'll encounter in a standard run (especially if you don't go to the trouble to set up a sniper platform) will be in close range.

It was nice of them to put some "not for regular firefights" rules in there for the Ranger, but all that rule does is cement it's place on the bottom of the sniper rifle food chain (as it's not only weaker than the other sniper rifles in CC, but is the only one of them not usefull for general combat, too).
James McMurray
Feel free to use it that way in your games, but there is a reason they put in the rule saying the GM must adjudicate things. As either a player or a GM I would never be able to consider using a sniper rifle in close combat. They are so powerful because they are so big. Big things are a pain in the ass to fight with.
Kagetenshi
It's the only one in canon with easy breakdown, though, IIRC.

Even if you allow it to be used in close combat, I don't find it that bad.

~J
LinaInverse
There is no way this gun is 7' long, and IIRC, it only weighs about 8-ish pounds or so (though someone who has a CC handy is free to correct me). A real-life equivalent to this gun would be an M-82A1 50-cal Barrett Sniper Rifle, used by the USMC for specialized work, and is good for out to about a mile. And while this gun is certainly big and heavy (ususally carried disassembled and split between 3 people), it's not 7' long.

What makes it balanced (my char has one) is that the bullets are so hard to get (avail 14) and so expensive, once you factor in a street index of 5, most doesn't usually fire it all that often. For my char, an Ares Alpha Assault Rifle firing EX-EX will do most jobs just as well (if not better) and cheaper than the Barrett and is a lot more anonymous than a Barrett (which would logically stick out like a sore thumb with such a higher Avail code). The Barrett really is only used for very high-pay and specialized circumstances.
BitBasher
This game has to be used with some common sense. 7 foot long gun man. Avail what, 18 for every single 10 round box? yeesh.
Kagetenshi
If it is in fact the equivalent of the M-82A1, it's just shy of five feet long.

Which is still damn big.

~J
LinaInverse
Oh, don't get me wrong. I wasn't saying the gun wasn't big. I was just pointing out that 7' would be too unwieldy, even just carrying around, given that your average soldier is about 6' or so.

And BitBasher; it's Avail 14 per box of 10 shots. I know; I try rolling this up every game session or so with my GM and only once in a while do I get a box or so. At the same time, I get boxes and boxes of EX-EX for my Ares Alpha, for far less per-shot cost. So guess which gun gets used the most in combats.
Charon
QUOTE (Critias @ Feb 17 2005, 12:39 PM)
It was nice of them to put some "not for regular firefights" rules in there for the Ranger, but all that rule does is cement it's place on the bottom of the sniper rifle food chain.

Hey, since the by the book the Ranger is the only one designed to be carried in a briefcase and then quickly assembled, I would actually argue it is the best sniper rifle in the game.

Everything else is better suited for military work. The Ranger is adapted for urban assassinations.

And if you are squeamish about abandoning an expensive sniper rifle on the ground as you make your getaway, the Ranger is the one you have the best chance to 'save' by swiftly putting it back in the briefcase and calmly leaving your position. When the forst wave of your target's security come rushing your position (drones, astral response, spirits, FTR team, whatever) you just might be able to escape notice. If you lug around a Barret, fat chance of that.
BitBasher
QUOTE (LinaInverse @ Feb 17 2005, 10:54 AM)
Oh, don't get me wrong.  I wasn't saying the gun wasn't big.  I was just pointing out that 7' would be too unwieldy, even just carrying around, given that your average soldier is about 6' or so.

And BitBasher; it's Avail 14 per box of 10 shots.  I know; I try rolling this up every game session or so with my GM and only once in a while do I get a box or so.  At the same time, I get boxes and boxes of EX-EX for my Ares Alpha, for far less per-shot cost.  So guess which gun gets used the most in combats.

How do you enevr use an assault rifle or god forbid a Barrett without SWAT or FRT shooting you all dead. Someone's gotta panic and dial 911 when they see military hardware!

But yeah, the Aplha is a lot more feasable at least, you could theoretically at least stick it under a jacket.

Incidentally according to info I could find the Barrett m82a1 is 1448mm (a hair over 57 inches long) long and weighs 12.9 kg (28.38 lbs) empty. It's not a bullpup design and most of the mass is in front of the grip. Good luck in using that in CQB wink.gif

EDIT: "And BitBasher; it's Avail 14 per box of 10 shots. I know; I try rolling this up every game session or so with my GM and only once in a while do I get a box or so."

What's the availability time listed for that?
James McMurray
QUOTE (BitBasher)
How do you enevr use an assault rifle or god forbid a Barrett without SWAT or FRT shooting you all dead. Someone's gotta panic and dial 911 when they see military hardware!

Normal people are going to panic and call 911 at the sight of any kind of gun. BEtter trained people (i.e. gaurds for important sites) will only call lone star if it turns out to be necessary. The bosses don't like having to pay the response fee, or don't like having other companies in combat on their extra-territorial space.

That said though, the only time my group brings the big guns is if they're sneaking into somewhere or if they're somewhere that the Star doesn't care about.
LinaInverse
QUOTE (BitBasher)

How do you enevr use an assault rifle or god forbid a Barrett without SWAT or FRT shooting you all dead. Someone's gotta panic and dial 911 when they see military hardware!

In Real-Life or Shadowrun? No to the former, lots to the latter. And the latter only happens in poorly-lit, abandoned, or law-less areas (ie, Z-zone areas). Ususally when my char is using it, there aren't any "innocent bystanders" around to call the Lone Star and the others don't last long biggrin.gif

QUOTE (BitBasher)

But yeah, the Aplha is a lot more feasable at least, you could theoretically at least stick it under a jacket.

Incidentally according to info I could find the Barrett m82a1 is 1448mm (a hair over 57 inches long) long and weighs 12.9 kg (28.38 lbs) empty. It's not a bullpup design and most of the mass is in front of the grip. Good luck in using that in CQB wink.gif

Never said I advocated using it in CQB. In fact, as I said above, mine rarely gets used at all. I think I've used it maybe twice since acquiring it on a dozen or so runs.

QUOTE (BitBasher)
What's the availability time listed for that?

Don't have Cannon Companion handy, sorry. But my group does its purchasing during "off-time" so it's rarely a factor for us.
Weredigo
QUOTE
Someone's gotta panic and dial 911 when they see military hardware!

When you live in a world where common sights are a bag lady with a shopping cart full of firearms, cloaked figures throwing fireballs, tanks, monsters, and elementals, people develop a more intellegent degree of panicking. It would no longer be Dial 911, describe the situation and explain why "Yes it's an emergency", and then wait patiently for an officer to arrive. Rather it would be more like Grab the Kids, Run for the nearest Shelter, and Wait until the noise stops. Then Dial 911
BitBasher
QUOTE (Weredigo)
QUOTE
Someone's gotta panic and dial 911 when they see military hardware!

When you live in a world where common sights are a bag lady with a shopping cart full of firearms, cloaked figures throwing fireballs, tanks, monsters, and elementals, people develop a more intellegent degree of panicking. It would no longer be Dial 911, describe the situation and explain why "Yes it's an emergency", and then wait patiently for an officer to arrive. Rather it would be more like Grab the Kids, Run for the nearest Shelter, and Wait until the noise stops. Then Dial 911

Except that those are NOT common sights. There's a canon quote that in most of seattle a swat team or two is called out for someone carrying an assault rifle. Everyone has a cellphone, 911 would get spammed in a second.

As far as elementals and fireballs there's also a canon quote that says a normal citizen will probably never see real magic during their lifetime unless they go out of their way to see it.

For joe citizen the world of SR doesn't vary dramatically from the world of today, the names just change.
Charon
QUOTE
When you live in a world where common sights are a bag lady with a shopping cart full of firearms, cloaked figures throwing fireballs, tanks, monsters, and elementals, people develop a more intellegent degree of panicking. It would no longer be Dial 911, describe the situation and explain why "Yes it's an emergency", and then wait patiently for an officer to arrive. Rather it would be more like Grab the Kids, Run for the nearest Shelter, and Wait until the noise stops. Then Dial 911


Well, Seattle sourcebook does a good job of distinguishing beween areas.

Z = You could be lobbing C4 wrapped into a bag full of nails with a catapult, no cops will come. There's no real target to shoot at either unless you are hunting toxics, but that's another story. I don't often do run that end up there ; once in a while to enforce the flavor of the cyberpunk setting, but you soon run out of fun excuses to go in the slums. Setting up your own warzone is cathartic on occasion, though. Makes the troll player less itchy for a while, too.

AAA = If you carry a weapon in public, be it a derringer or an AR, odds are good a security drone will get it on camera before someone even think about dialing 911. You'll start getting piled on by various cops, drones, elemental and so on under a minute after you start trouble and get a FRT soon afterward. A lot less if you actually use the suggested rules in New Seattle. They are a bit extreme, to say the least.

Cyberpunk genre is not only about desolate slums were punks rule the day. It's also about high tech area were stonefaced security ruthlessly protects the respectable citizens from degenrates like your PCs. The contrast between the two is important, otherwise you are playing the Mad Max RPG, not SR. Not that there is anything wrong with Mad Max, mind you.

By and large, I don't let my runners get away with cracking out the big guns without consequences too often. Most targets are in B sections or above so assault rifle are not considered a fashion statement. Not that it stops most PCs from carrying some big toys in the trunks of their vehicles.
Kagetenshi
There's also canon statements that in some places (Vegas) visible submachine guns are not uncommon.

~J
James McMurray
I don't think a holdout (or light pistol in a AAA zone would get you swarmed. At worst it might get you a visit from a friendly officer looking to check your permit. If you look like you belong there and have a reason for carryigna gun (such as a briefcase cuffed to your wrist) they may just assume you're ok and let you go. That would depend on the officer in question, and what he rolled on his police procedures check.

An AR in AAA? Yeah, you're going to get surrounded by elementals and drones before you can say "I must have taken a wrong turn at Albuquerque." And not too long after that the squad car(s) will arrive.
Charon
QUOTE (James McMurray @ Feb 17 2005, 03:47 PM)
I don't think a holdout (or light pistol in a AAA zone would get you swarmed. At worst it might get you a visit from a friendly officer looking to check your permit. If you look like you belong there and have a reason for carryigna gun (such as a briefcase cuffed to your wrist)

Even if you have a permit, you are not supposed to have it drawn.

Having it drawn will get you challenged mighty quick. Challenged as in "Freeze! Put your weapon down slowly". The rest of the piling up I suggested assumes the PCs takes the standard PC course of action when challenged, if you see what I mean.

Even if he does have a permit and avoid arrest, he'll get a warning or a citation. Keep your weapon holstered, citizen.

EDIT : I just realized I didn't specified that the derringer was drawn in my previous example. Well, that's what I meant!
BitBasher
QUOTE (Kagetenshi)
There's also canon statements that in some places (Vegas) visible submachine guns are not uncommon.

~J

That was in the NAN books, and pretty much all weapons were legal to carry for locals. It caused a very low crime rate. smile.gif

The charge for having a weapon out is Brandishing or disturbing the peace ect... Yep.
Nikoli
also, provided you haven't turned it off (which every runner almost always does) your ID ctredstick can be pinged to get all pertinent information for the local law enforecement contract holder. You could walk into a secure building, walk through a MAD and the system pings your stick, they see you have a permit for that hold-out and they let you on your way, without ever having to bother you, mr. nice-pays-his-taxes-wage-slave.

Turn that off, and you'll get questioned, as to why it's off, etc.
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