blakkie
Apr 14 2005, 05:43 PM
With it sounding like fixed TN5 everywhere, including Initiative rolls, will the difference between 1,2,3,4 be there? The Rule of All Ones? Will the dice be exploding? If not 5 and 6 become the same. So all you need are some white cubes with red paint on 2 sides.
Any other games with custom dice using this right now?
Kagetenshi
Apr 14 2005, 05:51 PM
There was HeroQuest, which had dice with (IIRC) three Skulls (hits), two white shields (hero defense), and one black shield (enemy defense) per die.
~J
Garland
Apr 14 2005, 05:55 PM
The faces of those dice wore off too quickly.
Grinder
Apr 14 2005, 05:58 PM
HeroQuest... ah, those glory days of childhod.
I have a bunch of the original sr-dices and will surely not paint them in any colour!
Kagetenshi
Apr 14 2005, 05:59 PM
I've got a set that's about a decade old that the faces are mostly still just fine on (just one face with a white shield about half-gone)…
~J
Shadow
Apr 14 2005, 06:39 PM
You can't really paint dices. It screw them up by adding weight to two sides. Your better off trying to find some that fit your needs.
Man, gone are the days where the player rolls three sixes in a row and everyone is holding their breath to see if he can hit the obscenely high TN.
Tanka
Apr 14 2005, 06:42 PM
They aren't gone just yet, Shadow. We can continue enjoying the wait with baited breath when a player needs to Default to something to save the team from dying a fiery death.
And then we can all kiss our hoops goodbye because he just doesn't have enough dice to properly get enough successes. Sigh.
Garland
Apr 14 2005, 06:48 PM
QUOTE (Kagetenshi) |
I've got a set that's about a decade old that the faces are mostly still just fine on (just one face with a white shield about half-gone)…
~J |
I must be hard on dice, then. How much use are we talking about?
Kagetenshi
Apr 14 2005, 06:52 PM
Well, I played the game pretty frequently for three or four years, and have played it occasionally since then.
~J
Garland
Apr 14 2005, 06:55 PM
Okay, pretty similar, then. It's just me, I suppose.
Fortune
Apr 14 2005, 10:01 PM
Maybe FanPro could market their own. Assuming that the Rule-of-One and Exploding 6's still exist, they could make dice with 1 red side (1's), 1 yellow side (5's), and 1 green side (6's), and the other three sides black.
Omega Skip
Apr 14 2005, 10:11 PM
It appears as though my evil business plan may finally pay off.
1. Make d3's
2. ...
3. Profit!
krishcane
Apr 14 2005, 10:18 PM
QUOTE (Garland) |
Okay, pretty similar, then. It's just me, I suppose. |
Maybe you have some kind of special acidic paint-eating personal chemistry.
Hey, you gotta take what superpowers you can get.
--K
blakkie
Apr 14 2005, 10:18 PM
QUOTE (Omega Skip) |
It appears as though my evil business plan may finally pay off.
1. Make d3's 2. ... 3. Profit!
|
#2 is what? Pay off the Old Ones for use of their geometry in designing the 3-sided die?
Wireknight
Apr 14 2005, 10:44 PM
I'm certain 1 will still be an important number, in a bad way. What'd probably be the best solution would be dice with 1-faces that are red, 5-faces that are yellow, and 6-faces that are green (since a limited rule of six is still in place). You really wouldn't even need numbers on dice in the new system, for most applications, since TN# is unimportant.
Fortune
Apr 14 2005, 10:47 PM
QUOTE (Wireknight) |
I'm certain 1 will still be an important number, in a bad way. What'd probably be the best solution would be dice with 1-faces that are red, 5-faces that are yellow, and 6-faces that are green (since a limited rule of six is still in place). You really wouldn't even need numbers on dice in the new system, for most applications, since TN# is unimportant. |
Sounds familiar.

QUOTE (Fortune) |
Maybe FanPro could market their own. Assuming that the Rule-of-One and Exploding 6's still exist, they could make dice with 1 red side (1's), 1 yellow side (5's), and 1 green side (6's), and the other three sides black. |
Wireknight
Apr 14 2005, 10:54 PM
Pfft, you expect me to read your posts? This is Dumpshock, man! If I read them, I'd be expected to comprehend them, and both of those factors are obstacles to any comments I'd make!
Seriously, though, sorry. Mea culpa.
Omega Skip
Apr 14 2005, 10:55 PM
Actually, making a d3 is easy and does not require any human or other sacrifices. All you need is a cylinder with a triangle instead of a circle as its cross section.
...
Of course, even though no worship of evil deities is required I still recommend it just for fun and associated fringe benefits.
Wireknight
Apr 14 2005, 10:57 PM
Eh, the d3 thing wouldn't work. There are 3 valuable faces to a die, sure, but there are 3 faces that are irrelevent beyond the fact that they fail. In order to make a d3 work with this system, you'd have to flip a coin before rolling each die, to determine if you even counted its results.
Omega Skip
Apr 14 2005, 11:05 PM
Oi, right, forgot about the rule of one. I kind of assumed that botched rolls are going to be "streamlined away".
Wireknight
Apr 14 2005, 11:21 PM
I'm more talking about 2, 3, and 4. If you roll a d6, you have a 50% chance of getting one of the aforementioned, which is neither a critical failure nor a success. If you chop those off the die, you suddenly have a 33% chance of critical failure, i.e. no chance of ordinary run-of-the-mill failure.
Fortune
Apr 15 2005, 12:54 AM
QUOTE (Wireknight) |
Seriously, though, sorry. Mea culpa. |
Hey, it's cool. It lends further credibility to the idea, and just goes to prove once again the old adage that 'Great minds think alike'.
sapphire_wyvern
Apr 15 2005, 06:10 AM
QUOTE (Omega Skip @ Apr 15 2005, 08:55 AM) |
Actually, making a d3 is easy and does not require any human or other sacrifices. All you need is a cylinder with a triangle instead of a circle as its cross section. ... Of course, even though no worship of evil deities is required I still recommend it just for fun and associated fringe benefits. |
I have three d3s.
They are from I.C.E.'s board game "The Hobbit". They are six-sided, and each die has faces labelled with 1 to 3 in digits and 1 to 3 in pips, so the die result will always be in the range of 1 to 3.
The system used is to roll all three d3's, sum the pips and the digits, and the difference between the digits sum and the pips sum is the roll result. You may reroll any of the 3 dice. Then you may
again choose again to reroll any of the dice. At the end of the two rerolls, the difference between pips-sum and digits-sum is the final result of the die roll.
It's a strange yet entertaining little mechanic, although it has absolutely nothing to do with SR.
RunnerPaul
Apr 15 2005, 12:37 PM
QUOTE (Shadow) |
You can't really paint dices. It screw them up by adding weight to two sides. Your better off trying to find some that fit your needs. |
First off, if you have a layer of paint thick enough to throw off the die's center of gravity, that's just too damn thick. A layer of paint on a die would, except for extreme cases, have less of an effect on the center of gravity, then the drilled-out pips on any standard "board game" dice would.
Secondly, if you're worried about paint adding weight to some sides, then you paint each side a appropriate color, instead of just painting your 5 and 6.
QUOTE (Omega Skip) |
Actually, making a d3 is easy and does not require any human or other sacrifices. All you need is a cylinder with a triangle instead of a circle as its cross section. |
That'd be called a prism. Ideally, you'd want the ends of the prism rounded off, so that while rolling, it'd come to a stop on one of the three faces instead of the end. Oh, and the rolling/tumbling characteristics of such a die would be about as crappy, if not more so, than your standard regular-tetrahedron d4. Faces that meet at acute angles make it much harder for the die's momentum to cause the die to tip over to the next face. A hexagonal prism with pairs of sides numbered 1-3 would make for a better rolling d3.
Patrick Goodman
Apr 15 2005, 01:36 PM
QUOTE (Omega Skip) |
Oi, right, forgot about the rule of one. I kind of assumed that botched rolls are going to be "streamlined away". |
Oh, no. No, botches still exist. And I've made some doozies with the new system in testing. Oi vey....
CradleWorm
Apr 15 2005, 02:25 PM
I have hexagonal d6's... they roll like crap to... stick with the cubes.
Vuron
Apr 15 2005, 02:41 PM
Of course if you want to be wildly eccentric you could play with using d12 with TNs of 8 or if you ever find enough of them d30s with TN 20

Actually if you are really concerned about botch using d12s and having only 1s count as botches then you could make a system where critical failure happen alot less.
Ellery
Apr 15 2005, 02:57 PM
That's TN 9 and TN 21, respectively, unless your dice are numbered starting from zero.
blakkie
Apr 15 2005, 02:58 PM
I'm always rooting for the d12, the die that gets no love, and looking for ways to use it. However that would put a serious, serious crimp in the number of botches. Even with only 3 dice they would become about 8 times more rare than with d6s.
Vuron
Apr 15 2005, 03:13 PM
QUOTE (Ellery) |
That's TN 9 and TN 21, respectively, unless your dice are numbered starting from zero. |
Ahh very true I was mainly trying to be pithy with the alt dice suggestion but the fact that you could tweak the botch system does tend to allow a greater degree of control over critical failures.
If you really want to get something unusual you could do something like exalted mechanics where 12s count of 2 successes. That would go a long way towards restoring people's faith in a more random system.
Of course in general I would say that it's best to base it around d6s are they are by far the most common dice available to novice gamers. However a d12 system would be quite interesting as a homebrew alternative
Vuron
Apr 15 2005, 03:16 PM
QUOTE (blakkie) |
I'm always rooting for the d12, the die that gets no love, and looking for ways to use it. However that would put a serious, serious crimp in the number of botches. Even with only 3 dice they would become about 8 times more rare than with d6s. |
Yeah they are a
lot more rare on d12s like that especially for high skill people but with them being alot more rare you can make critical failures alot more cinematic. Instead of a botch on shooting a gun being a jam it's like the gunner tripping over his own feet and shooting himself in the leg
Garland
Apr 15 2005, 03:42 PM
QUOTE (krishcane) |
QUOTE (Garland @ Apr 14 2005, 01:55 PM) | Okay, pretty similar, then. It's just me, I suppose. |
Maybe you have some kind of special acidic paint-eating personal chemistry.
Hey, you gotta take what superpowers you can get.
--K
|
I'll be sure to use my powers for good, and not evil. Such great responsibility...
But seriously, I actually kind of like the colored-face idea. It'd make it easy for the GM to quickly assess everyone's rolls.
Vuron
Apr 15 2005, 03:51 PM
Of course you could be very very strange and use blood bowl block dice as the dice used.
"Damn I rolled attacker down!"
Fortune
Apr 15 2005, 03:51 PM
QUOTE (Patrick Goodman) |
Oh, no. No, botches still exist. And I've made some doozies with the new system in testing. Oi vey.... |
Can we take it from this that there is a different mechanic involved (other than
all 1's) in Botching in SR4?
Patrick Goodman
Apr 15 2005, 04:06 PM
Yeah. The Rule of One still exists in a modified form. And it can be a big ouchie sometimes.
Fortune
Apr 15 2005, 04:32 PM
QUOTE (Patrick Goodman) |
Yeah. The Rule of One still exists in a modified form. And it can be a big ouchie sometimes. |
Much obliged. Another tidbit of knowledge to add to the small but growing pile.
Garland
Apr 15 2005, 04:53 PM
Maybe more 1's than successes or something?
blakkie
Apr 15 2005, 10:28 PM
QUOTE (Garland) |
Maybe more 1's than successes or something? |
Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice.
Vuron
Apr 15 2005, 10:30 PM
QUOTE (blakkie) |
QUOTE (Garland @ Apr 15 2005, 10:53 AM) | Maybe more 1's than successes or something? |
Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice.
|
I'd tend to think all 1s or some variation of that. Otherwise like you said it's just too probable of an event.
blakkie
Apr 15 2005, 10:36 PM
QUOTE (Vuron) |
QUOTE (blakkie @ Apr 15 2005, 05:28 PM) | QUOTE (Garland @ Apr 15 2005, 10:53 AM) | Maybe more 1's than successes or something? |
Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice.
|
I'd tend to think all 1s or some variation of that. Otherwise like you said it's just too probable of an event.
|
If it was something like three more 1's than successes, hmmm. That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head.
Vuron
Apr 15 2005, 10:46 PM
QUOTE (blakkie) |
If it was something like three more 1's than successes, hmmm. That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head. |
The problem with a system like that is that really unskilled and untalented characters have less chance or no chance to fumble.
IMHO that's not a particularly good system.
While it might hurt for low skill low attribute characters to have a system in which all 1s cause a critical failure that's more far than having them fumble less than mid range characters.
shadow_scholar
Apr 15 2005, 10:46 PM
Please, please, please don't let SR4 use that old WoD rule about 1s cancelling out successes. That was the main reason I never played WoD beyond just trying it.
As for d12s, hell yeah, they're awesome! I dig 'em, but only use my d12 when rolling damage for my H. Axe in D&D. Nothin' like rolling a 12 and completely obliterating that 1 HD creature in one shot when you're first level.
blakkie
Apr 15 2005, 10:54 PM
QUOTE (Vuron) |
QUOTE (blakkie @ Apr 15 2005, 05:36 PM) | If it was something like three more 1's than successes, hmmm. That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head. |
The problem with a system like that is that really unskilled and untalented characters have less chance or no chance to fumble.
IMHO that's not a particularly good system.
While it might hurt for low skill low attribute characters to have a system in which all 1s cause a critical failure that's more far than having them fumble less than mid range characters.
|
Well you could say at least 3 more 1's than successes, or all 1's when rolling 1 or 2 dice. Depending on how they work penalties and defaulting it might be rare to roll than few of dice anyway.
I always cringed when a player took 1 in a skill, and then insisted on rolling it in a critical situation. I had a player roll/crash the vehicle they were driving on two separate situations. Then get mad at me. They even tried to argue that you couldn't roll a pickup truck on flat, dry pavement just going around a corner in town. I explained that IRL my brother had managed to do exactly that.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.