One of the amusing details of SR is professional ratings. The blurb on professional ratings tends to be buried deeply in the SR sourcebooks and is probably not going to be encountered on a first run through the book. Basically, professional ratings determine when a character loses their composure in a combat situation and stops fighting. All player characters by default are fully "professional" meaning that they will keep fighting as best they can until they take a D wound and are incapacitated but in theory most of the people you meet in the street are not combat professionals and will actually become incapacitated by wounds that aren't Deadly. Even street cops are theoretically not fully "professional"; only the most hard-bitten combatants are supposed to keep going like John Henry up until they take a D wound.
Of course, when it comes to chargen, nobody thinks that their player character should qualify as anything but fully elite professional. As far as I can remember there are no edges or flaws that tamper with your professional rating. So, all of your Troll Ganger archetypal PCs and your 14 year old ex-corp decker whizzes are inextricably super combat professionals who keep going like Ben Richards in the conclusion of "The Running Man".
Don't you think it should be possible to sacrifice levels of professionalism for extra build points? Not all characters are going to be stoic Rambo-like Delta Force snipers. Lots of people want to play reporters, talented runaways, otaku, etc. I think that they should be given the option to pee their pants and curl up in a ball after taking a M wound. I mean, I think we have the deepest possible philosophical imperative to implement CREEPWOODRUN!!!!
Okay, jokes aside, how about this?
A character may downgrade his or her professional rating from requring a D wound for incapacitation to an S, M, or L. Downgrading past S would probably be a bad idea but the option is there for philosophical reasons.
Each box of physical damage you sacrifice towards your incapacitation threshold nets you 2 build points. The GM may consider the following restriction: build points gained in this manner may only be spent on Knowledge skills and non-combat Active skills.
Should your character be incapacitated due to injury levels exceeding professional ratings it can mean any of the following:
1.) The character believes that he or she has been mortally wounded and so falls to the ground and plays the part. This kind of thing happens in real life; supposedly some people also jump backwards when shot with a handgun for the same reason. In this case the character's teammates may believe the character in question has been killed since it looks exactly like the real deal minus grotesque decapitation, etc.
2.) The character is overcome with fear and pain and freezes up on the spot. The character may not use any active skills, may not move independently, may not seek cover. He or she acts like a deer in the headlights and just hunches over a bit grabbing the injuries. Another character may attempt to usher the wounded character along in an effort to get him or her to safety. If this happens the pair moves at one half the normal movement rate of the injured character.
3.) The character behaves as per the Fear critter power but due to mental incapacitation may not use any active skills.
These conditions will persist until all obvious threats have been removed or the character is killed. If a character is injured sufficiently to invoke any of the above effects and gets into a new combat situation then the character will be too terrified to take part and will behave as in #2 above.
Thoughts? Comments?