Problem 1: The rigger.
Our rigger has an armoured Bison that's armed to the teeth, and 6 drones that spew out of it like a swarm of death. The character never leaves the safety of his 'metal womb'. I quite like this style and it's absolutely cool, however if feel it's hard to challenge him. Why? For starters the MMG on a few of his drones can destroy most vehicles with only a single burst. His drones have excellent armour that stop most small arms fire, which means the drones can only be touched by AV mil spec stuff - a successful hit by one of these will absolutely obliterate the drone (i'd just like to damage them!). The player spent a week tweaking his vehicles and drones and considering we just started playing i don't have the heart to vaporise his personally constructed babies (maybe when they've got a bit more cash i'll give it a go).
Problem 2: The street-bitch.
Our gun-bunny equivalent has munchkin cyber-eyes to die for. He's got SmarklinkII for close up work and VisionMag + lasersight for distance work. So far i haven't seen an starting TN for him above 3! Additionally she's layering armour with dermal armour so much that she's got a ridiculous armour rating and no penalty (her Quickness is cranked through the roof via race/bodyalts). Lord, i think her impact armour might be as high as 9.
Problem 3: Decker/Assassin.
Our Yak Assassin purchased a complete camo suit full of Ruthenium Polymers giving +12 to his stealth rolls. Even against Thermo/Ultravision it's still +6.
Considering that i allowed the players to purchase whatever they could legally, and that i don't want to take away their toys, what would you do to challenge or to 'curb' the above abilities?
Over to you!