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Jtuxyan
Our runner group consists of a technomage, a cybered up troll thug, an elven infiltrator, an ork mage, and a bunkered rigger (me!). For the first part of this run, our mission is to steal a commlink from some ork pop-star during a concert in the badlands, with that orks old gang running security.

The DM tells us right off there are over 1000 heavily armed fans in attendance, plus security, plus four drones buzzing around, and he'll outright say were butchered if we try to fight our way through that.

So we start to argue about a plan, and after 20min of OOC chat, the DM yells that an hour has passed IC and we have to get our butts in gear or the concert will end. I try to sneak in, but the DM tells me that the odds of a drone getting in as a guest are between zero and none, and that haveing a drone smash through the wall would be a bad idea. The rest of the party is having about as much luck.

Frustrated, I OMWTF the rigger running the drones in cybercombat and steal them. The DM says he immediately sets off an alarm, security panics, and a fight breaks out amongst the ork fans.

In the confusion, the mage and infiltrator manage to get in, steal the commlink, and get out.

In a technical sense, the mission was a smashing success, we got what we wanted, were not ID'ed by security, and got a nice bonus from hawking the drones.

But, we fought amongst ourselves, essentially acting as individuals. We say that's because the DM rushed us, and we didn't have time to plan. The DM says it's because we suck.

There's another issue as well. The way we see it, all they know is that some punk hacker knocked out their (fairly pathetic) rigger, and in the insuing riot, a few drones and personal effects went missing. The GM says that they'll know it was a shadowrunner team.

So, what's the conclusion? Did we do good, and the GM was stacking the deck? Or do we need to work harder as a group?
DireRadiant
Well, despite everything, did you have fun?
deek
Two main things that I can see...

1) Your GM doesn't seems flexible and wants your team to accomplish the mission in a "certain" way. The "right" way, which unfortunately, is the way he wants you to do it...I don't think he stacked the deck against your team, but he did give you a scenario that would force your team to think outside the box. I don't like the fact that he basically told you things that wouldn't work right off the bat...the things you suggested, probably wouldn't work, but they are based on some rolls, so while your drone may not have snuck into the show, the drone wouldn't have automatically alerted anyone that a team was on the prowl.

2) It sounds like your team needs some more time working together. But, that is how all teams operate at first, until you have a track record of how you get things done. I think it was good that the GM rushed you along, but only to a point. If you only spent 20 minutes talking OOC, he shouldn't have made a whole hour pass in game time.

To me, the run was a success, both because you got the comm (which was your objective) and second, because you learned to plan on the fly. Hopefully, the next run, you will not have so much OOC arguing or the GM rushing you.

As to whether you are found out or not as a shadowrunning team, its not huge...yet:) The GM can spin that multiple ways, but I would say its a good idea to plan out a little more and think of ways to not be seen...

But, the end result, you met your objective and if you all had fun, I'd say it was a success. I do worry about the GM, as he seems (from your description) that he is not very flexible and may not know all the rules...he wants to see everything done "his" way or else make things fail.

I'd let you try whatever you want, as a GM, and just describe the sceanrio as it happens. Just because a run fails, doesn't mean the session failed...it just means you have some answering to do and you might take a hit on reputation!
Abbandon
Why didnt the orc guy buy a ticket goto the concert get his orc buddies that were runnign security to let him have access to the comm and then ecape.....

It sounds like the GM was being to anal and only wanted things to go one way but it also sounds like maybe the group were just tossing out insane plans.

I bet that concert had like 5 million camera's set up all over the place. I'd say its safe to say that anyone who watches the playbacks could spot the people not fighting and sneaking around during all the chaos. Mix in a 3rd guy that is a hacker and you have a small team of people taking stuff.........

lol the GM probably had an anuerism(sp?). I guess the only way tomove forward is just keep it simple. You guys feel he was being to anal and you ackowledge that you werent working that well together or coming up with a sensable plan.

Hacking drones?? Thats like anti stealthy. It would trigger a full lockdown and your lucky you accomplished your objectives.
2bit
QUOTE
So, what's the conclusion? Did we do good, and the GM was stacking the deck? Or do we need to work harder as a group?
Just sounds like your gaming group has personality conflicts.
Ravor
QUOTE (Jtuxyan)
In a technical sense, the mission was a smashing success, we got what we wanted, were not ID'ed by security, and got a nice bonus from hawking the drones.


Sounds like a smashing sucess for the 'Pink Mohawk Crowd' to me. cyber.gif

QUOTE (Jtuxyan)
But, we fought amongst ourselves, essentially acting as individuals. We say that's because the DM rushed us, and we didn't have time to plan. The DM says it's because we suck.


No it sounds like you are playing your runners like the 'Pink Mohawk Crowd', which as far as I'm concerned is alot more fun and interesting then being yet another 'Ice Cold Pro'. Runners should be individuals first and foremost, and taking too much time to plan equates to doing nothing, and doing nothing is the surest way to ensure defeat.

QUOTE (Jtuxyan)
There's another issue as well. The way we see it, all they know is that some punk hacker knocked out their (fairly pathetic) rigger, and in the insuing riot, a few drones and personal effects went missing. The GM says that they'll know it was a shadowrunner team.


Well, for the most part I agree with your take, although the missing drones might raise a few eyebrows and you would have been better off leaving them. (Looting is perfectly fine and good, but you have to be very careful about what you take and when you do it.)

QUOTE (Jtuxyan)
So, what's the conclusion? Did we do good, and the GM was stacking the deck? Or do we need to work harder as a group?


Yes you did fine, no ShadowDragon8685 didn't stack the deck, and working like a well oiled machine using OOC communications as a form of unbeatable telepathy is boring in my opinion.
TheMadDutchman
It can sometimes take a couple of runs to really polish off an M.O. for a team. Personally, I think saying "they know a shadowrunner did it" is like saying "they know it was done" sure, who else was going to steal his comm in the middle of a concert w/ that much security.

Realistically there should only be cameras to catch the skulker on video if the GM remembered to add them in when the run was being planned and those should have been taken into consideration when the difficulties for the stealth rolls were being determined.

Yes, it does sound like your GM wants you to do it his way and I'm not saying that closing off an option doesn't make a run more fun and challenging; but I'm also not a fan of stealing time from players. If you're sitting around real time arguing for 20 minutes how does an ingame hour go by? Do you characters speak at 1/3 your normal speed of speech? They shouldn't. Did you all buy the flaw "horrible stutter?" (not really a flaw in SR4; I know).

As a GM, sure if the players are sitting around arguing for 20 minutes I'll bring it to their attention, but stealing time like that; I just don't believe it should be done. If players argue for 20 minutes or half an hour; it's time to remind them that we're all there to have fun, or call a 10 minute break so that everyone can cool down.

In the end the only thing that should matter (win, lose, or draw) is whether or not you all (GM included) had fun.
Backgammon
QUOTE (Jtuxyan)
The DM says it's because we suck.

I second the opinion that the GM had a preconceived notion (that he did not share or hint at to the players via NPCs), and punished you for failing to embark on his railroad.

It's ALWAYS the GM's fault if things go wrong, because he can always intervene. He may of course choose to let things go badly, nothing wrong with that.

However. putting it in your face is puerile and stupid.
Rifleman
As a long time GM and lurker, and also as someone who's been reading your GM's posts, I will only make two points:

1. Your GM is inexperienced by the sounds of it, but trying. So he did mess up a bit but give him some slack.

However, the whole they know it was a shadowrun team bit is logical (You average hacker doesn't go to the trouble of smashing up a Rigger 'just because', and the chaos screams distraction.)

Paranoid sounding? Welcome to corporate/street life of 2070. You'd think the same thing as a runner if you heard it on the news.

[Edit: added 'than that' and two commas for clarity]
BUT it is illogical, until they do an inventory, that they know anything more than that. They won't know who or what was the target, or if it was something meant to hit a member of the crowd or someone or even just ruin the event. Unless what you took was REALLLLLLLYYYY important.

2. You have personality conflicts within the group, and that is causing trouble as well because you are acting as individuals rather than a team.

However, I have to wonder about some things: If your trying to sneak in with a drone, is it a steel lynx or is it a insect sized flier? Were you overstepping your characters abilities? That comes into play too, because if players feel like they are being pushed out by others trying to become an Uber-PC, they will object on principle.

Okay, three points.

3. Your the bunkered Rigger. This means that you are far away, but also limited to what you can do. Hacking a drone, (Unless your good) has a decent chance to set off an alarm if for no other reason than the GM has tricks too.


[Edit, making the subject of the Jamming clearer.]
You have to be prepared for the consequences, and being so far away caps your ability to do so. You can't just switch out your van contents on the fly, and heaven help you if someone jams the signal between you and your van and physically breaks into the van. If they do that, they have your gear and your livelihood, and most likely have a couple hints to where a overactive couch potato with a ton of goodies.

Or if lonestar tries to pull over your van... that could be ugly. Especially if you unload drones on the cops and they in turn call in air support.

Or if you get hacked and locked out of your system.

Do I sound mean and evil considering these things? Yes, but as a GM if it's easy, then it is not really fun or challenging. Also, A flaw is only a flaw if it does something. If he let you have a bunker, I would be worried as a player.
Ryu
It is not rare for our group to act on a spontaneous plan instead of the one that was hammered out in one real-time hour. Good ideas are often simple but late.

About the individuality, I as a GM would consider that a success. Efficient teamwork is something that has to be learned, and SR is weak for a squad-level combat game anyway. I´d even say that many times the OOC-discussions and consultations result in an efficiency that is only appropiate for trained military characters with top-notch communications gear (BattleTac), but often used by punks who could only afford a half-load of ammunition for their only gun.
VivianDQ
I was in this run, was the mage, and personally didn't really see any arguing among the players. We were just throwing out ideas trying to figure out how to do this for a bit and the GM was just trying to keep things moving. Everything went fine to me, I had fun since I spent a good chunk of that run just laughing.

I kept seeing things from the poor people who were in the room with the comlink when it all started going down. They were just sitting there when the security suddenly went on high, some shots rang out, then a giant cybered up troll runs into the room, grabs a commlink and just runs back out. I was laughing so hard I could barely type.

Was is disorginized, sure but what did you expect? This is shadowrun after all, you shouldn't really be expecting brilliant perfect plans from anyone. I don't know how many actual real life mercs and hitman play this game but I'm assuming its a low number. Just forget roleplaying for a moment and look at what an actual sr game basically is. Take two middle/high school kids, a burger king employee, a security guard at sears and a Jc penny manager. Give them superhuman abilities, incredibly advanced technology and magical abilities. Then point at a building and tell them to go in there and get something. Now is this going to go well? Probably not, but its going to be really fun to watch.
Unarmed
Nothing annoys me more than when the GM has a set idea in his/her head about how the team should complete a mission and then finds weak ways to foil the team if they try anything else. Sounds like your GM did a bit of that in this session, but in the end you guys did accomplish the mission, with perhaps a bit more fanfare than was necessary.
sunnyside
Sounds like things went fine. Especially if this was an early adventure. And no a stealth roll doesn't neccesarily negate all the cameras particularily when there are a lot of them, and more importantly when the stealth guy doesn't know where they are.

Though obviously they can reduce exposure.

And acting as indaviduals when things go wrong happens, and can be exciting and fun.

The thing I actually see that could be bad in all this is that it looks like some characters may have gotten sidelined. And that can be not so good if it happens a lot.

Of particular worry is the technomancer. As I understand it the OP is probably a solid hacker in their own right, and technomancers, while massivly powerful in the matrix in the hands of an experienced player, can fall flat in the hands of a novice, and the matrix is often minimized with new GMs.

This isn't their fault, they're new, and the matrix isn't well fleshed out in the rules. Heck we've got a bunch of experienced GMs here who bungle matrix stuff.

But the point is that between having someone else who can do the same things they can, a GM who may not include the matrix often (and may not have many systems potent enough to merit a TM), and most TMs being fairly pathetic in real life without their drones, there is a high chance the player may get sidelined.
Jtuxyan
QUOTE
Sounds like things went fine. Especially if this was an early adventure. And no a stealth roll doesn't neccesarily negate all the cameras particularily when there are a lot of them, and more importantly when the stealth guy doesn't know where they are.

Though obviously they can reduce exposure.


The mage had, in fact, made them invisible. The stealth guy just went along because...well, he's the stealth guy. Even if his skills proved totally redundant.

QUOTE

Of particular worry is the technomancer. As I understand it the OP is probably a solid hacker in their own right, and technomancers, while massivly powerful in the matrix in the hands of an experienced player, can fall flat in the hands of a novice, and the matrix is often minimized with new GMs.


yeah, that's actually a serious problem. I'm...frankly a better hacker then her, cause I'm a bit of a powergamer and she's a little bit of a newbie, and it's getting on her nerves. Were trying to think of ways to let her stand out more, maybe I could be less of a hacker, or she could alter her build.

Any suggestions?

QUOTE
  Nothing annoys me more than when the GM has a set idea in his/her head about how the team should complete a mission and then finds weak ways to foil the team if they try anything else. Sounds like your GM did a bit of that in this session, but in the end you guys did accomplish the mission, with perhaps a bit more fanfare than was necessary.


Nobody died, so by most run standards, we were damned subtle. nyahnyah.gif

QUOTE
[Edit, making the subject of the Jamming clearer.]
You have to be prepared for the consequences, and being so far away caps your ability to do so. You can't just switch out your van contents on the fly, and heaven help you if someone jams the signal between you and your van and physically breaks into the van. If they do that, they have your gear and your livelihood, and most likely have a couple hints to where a overactive couch potato with a ton of goodies.

Or if lonestar tries to pull over your van... that could be ugly. Especially if you unload drones on the cops and they in turn call in air support.

Or if you get hacked and locked out of your system.

Do I sound mean and evil considering these things? Yes, but as a GM if it's easy, then it is not really fun or challenging. Also, A flaw is only a flaw if it does something. If he let you have a bunker, I would be worried as a player.


True, but I have contingency plans for things like getting pulled over, jammers, faraday cage wallpaper, etc etc.

Rifleman
QUOTE (Jtuxyan)
QUOTE
[Edit, making the subject of the Jamming clearer.]
You have to be prepared for the consequences, and being so far away caps your ability to do so. You can't just switch out your van contents on the fly, and heaven help you if someone jams the signal between you and your van and physically breaks into the van. If they do that, they have your gear and your livelihood, and most likely have a couple hints to where a overactive couch potato with a ton of goodies.

Or if lonestar tries to pull over your van... that could be ugly. Especially if you unload drones on the cops and they in turn call in air support.

Or if you get hacked and locked out of your system.

Do I sound mean and evil considering these things? Yes, but as a GM if it's easy, then it is not really fun or challenging. Also, A flaw is only a flaw if it does something. If he let you have a bunker, I would be worried as a player.


True, but I have contingency plans for things like getting pulled over, jammers, faraday cage wallpaper, etc etc.

Plans and preparations are all you can do, but the can fail. I'm just warning you that bunker might be your gilded cage.
sunnyside
On the technomancer thing. That does not bode well. Really as a GM I don't think I'd have a newbie play a TM. In my opinion they're more for the rigger/hacker who is ready to take it to the next level.

I've got a bad feeling Emergence will result in a bunch of newbs making characters they have no idea how to play.

Relecting on this more you guys really do overlap heavily. In practice a TM is actually very close to a bunker rigger/hacker. Due to the fact they tend to not have BP left over at chargen to put into physical abilities.

The primary differences are that her char, if used properly, is a much much better hacker. Super stealthy. This assumes she didn't screw the pooch at chargen. However if a GM lets a newb make a TM, and lets them make a piss poor one, and then won't let them rearange things under the hood after the first adventure or two, that's pretty vicious. At that point I may suggest the "unable to deal with the unending suffering of the world and societies reject of her, she jumps off the building" approach. But it kinda stinks to lose even a little karma.

Personally I would suggest that you kinda take her under your wing, IC mostly. You're a lonely old shut in, shes a vibrant young TM (most are).

This may take some letting go of any powergaming jealousy you may have. After a little tweaking under the hood, she'll be better with drones AND with hacking than you are. You characters advantages would have more to do with being able to repair and modify drones and being able to do a whole bunch of different things in the matrix without risking fading or using up services.
JonathanC
QUOTE (Unarmed)
Nothing annoys me more than when the GM has a set idea in his/her head about how the team should complete a mission and then finds weak ways to foil the team if they try anything else. Sounds like your GM did a bit of that in this session, but in the end you guys did accomplish the mission, with perhaps a bit more fanfare than was necessary.

This sounds like the On The Run written adventure, which suffers from being very linear and inflexible. I ran it for my group, and while the concert theft went as the book thought it would, a later scene went in a starkly different direction, and the book wasn't of much help there.

I'd caution any GM from using a booklet adventure for their first run with a group, or even a second run. Get to know your players first and how they operate, that way you can anticipate the booklet adventure's weaknesses beforehand and write up your own notes. If the booklet has a bunch of stuff based on the assumption that the players will break into a target's office to steal his files, and you know that your players are more likely to try hacking his files from afar, or kidnapping the target and obtaining the info directly, then make those preparations.

I'm seeing a lot of blame being laid on the GM here, but Shadowrun is a fairly tough game to referee, especially if you're new or out of practice.
Unarmed
QUOTE (JonathanC)
QUOTE (Unarmed @ Jun 26 2007, 05:57 PM)
Nothing annoys me more than when the GM has a set idea in his/her head about how the team should complete a mission and then finds weak ways to foil the team if they try anything else. Sounds like your GM did a bit of that in this session, but in the end you guys did accomplish the mission, with perhaps a bit more fanfare than was necessary.

This sounds like the On The Run written adventure, which suffers from being very linear and inflexible. I ran it for my group, and while the concert theft went as the book thought it would, a later scene went in a starkly different direction, and the book wasn't of much help there.

I'd caution any GM from using a booklet adventure for their first run with a group, or even a second run. Get to know your players first and how they operate, that way you can anticipate the booklet adventure's weaknesses beforehand and write up your own notes. If the booklet has a bunch of stuff based on the assumption that the players will break into a target's office to steal his files, and you know that your players are more likely to try hacking his files from afar, or kidnapping the target and obtaining the info directly, then make those preparations.

I'm seeing a lot of blame being laid on the GM here, but Shadowrun is a fairly tough game to referee, especially if you're new or out of practice.

I agree, but for some reason that is a huge pet peeve of mine that annoys me more than few things do, when RPing. I'd rather have my character killed than be railroaded like that. Probably just me.
Jtuxyan
QUOTE (Rifleman)
QUOTE (Jtuxyan)
QUOTE
[Edit, making the subject of the Jamming clearer.]
You have to be prepared for the consequences, and being so far away caps your ability to do so. You can't just switch out your van contents on the fly, and heaven help you if someone jams the signal between you and your van and physically breaks into the van. If they do that, they have your gear and your livelihood, and most likely have a couple hints to where a overactive couch potato with a ton of goodies.

Or if lonestar tries to pull over your van... that could be ugly. Especially if you unload drones on the cops and they in turn call in air support.

Or if you get hacked and locked out of your system.

Do I sound mean and evil considering these things? Yes, but as a GM if it's easy, then it is not really fun or challenging. Also, A flaw is only a flaw if it does something. If he let you have a bunker, I would be worried as a player.


True, but I have contingency plans for things like getting pulled over, jammers, faraday cage wallpaper, etc etc.

Plans and preparations are all you can do, but the can fail. I'm just warning you that bunker might be your gilded cage.

Yeah, and the other runners could be butchered by snipers out on the street. It's a fair trade, I think.
sunnyside
QUOTE (JonathanC @ Jun 26 2007, 01:59 PM)

I'm seeing a lot of blame being laid on the GM here, but Shadowrun is a fairly tough game to referee, especially if you're new or out of practice.

QFT that.

This is why I wouldn't get on a GM for adding in things later (like cameras). If you go a new direction it's really awkward to stop play while you spend a half hour putting together all the details of some secure area. And there are a lotta rules. Plus having to keep track of real world, the astral, and the everpresent matrix.

Still it looks like the GM did fine, after all he didn't actually railroad them. At least I doubt "cause a riot and run in while invisible" was how he planned things to go.

The only thing with him was the negativity he threw around. I think you guys know that your job there wasn't exactly James Bond material. There's nothing wrong with that from a starting group.
JonathanC
Everybody hates railroading. Everyone. GMs, at least in my experience, hate railroading too; it's done as a panicking manuever to avoid the game collapsing because the players are going into an area that the GM hasn't prepared for. I tend to err on the side of letting players wander off too far, and I've seen that approach fail too, as the group splits off into too many individual threads, and dealing with every person's action individually creates huge periods of "dead time" for everyone else.

Sadly, Game Mastering isn't a science, and it tends to work differently for every group. I'm overjoyed when I finally happen upon the right "formula" for running with a particular group.

In this situation, given that I know the exact adventure the GM was using, I'm more prone to chalk it up to inexperience and blame the adventure than the GM himself. The worst part of On The Run is that the "good part" of the adventure is completely optional for the players; if they make one particular, logical decision after receiving the MacGuffin, they miss out on the actual climax (this happened to my group).
fistandantilus4.0
I'd say it's just a matter of a ne group trying to find it's footing. The GM could be a bit mroe felxible, but if he's new to it, that's common. A lot of times, especailly when working off a premade module ,there's a tendency to want to stick to script, when running a game for the first time. It's tough enough trying to manage a group. Harder when they go away from what you have planned for. It jsut takes a while to get to be more nimble and adaptive with the game.

As for the team, well it's a group of new characters, and the new characters usually don't know each other on the first run. Same for new players; they don't know their characters yet. Takes time to get in the groove. I do think that the bunkered rigger makes things a bit more difficult on the team. All it takes is some good jamming and he's out of the show, leaving them high and dry, where if he were there physically, he can always pick up a gun. As a character/PC, I'd be pretty upset if one of our team wasn't out there taking the same risks we were, and using potentially high profile drones that can draw attention to us. But that's just me.

In general though, just be more aware of the group dynamics. On the other side of the screen, you have to be able to improvise as a GM. Takes some getting used to, so good luck. smile.gif
ShadowDragon8685
I'm the DM, and this is sounding like a Shadowrunner's Anonymous Meeting.

Just so everyone's on the same page, this was Nabo's concert, from On the Run. There were four cameras in attendance - four MCT Fly-Eyes in the skies, two outside the warehouse, two inside.


As for the options, the only one I told them would flat-out FAIL is if they tried to physically shoot their way through the entire crowd, security, and all and butcher everyone up to and including Nabo in order to steal the commlink.

I flat-out told them that if they tried an idea that monolithically insane, I would just tell them they get cut down in a hail of massed gunfire.

As for their other plans... He didn't exactly win a mighty victory over a corp hacker, here. He pulled the matrix equavilent of 'jacking him up on the cyberjohn - he hacked into the trailor, which was essentially unsecured since it was only set up for like 6 hours, and the sec-rigger was hot rigging one of his drones. He was essentially flatfooted, and the hacker pulled out a high rating attack program, nearly downed him in one shot, then won cybercombat initiative and finished him off before the guy got to react, thus dumpshocking him.

Dumpshocking does not render someone unconcious, unless it does enough to exceed their stun track - since he was hot rigging, it did physical damage, but not enough to exceed his physical track.

So he did what any idiot would do, he hit the panicbutton and reported what had happened. Had this been a corporate secured zone, gun turrets would have popped up, the concert would have been called, and Nabo smacked over the head and bundled into a waiting escape chopper before you could say "Dumbass".

As the security was being managed by Jager and Nabo's gang from the barrens, frankly, they didn't know what to do when they get the report that the security hacker's been compromise and his drones potentially taken over. Nabo, of course, simply went on with the concert, trying to keep everyone calm.


Then, I literally outlaid the options presented in the book to the players, because frankly, they're smart enough to figure that out. I told them they could just waylay someone in the porta-john and grab his "re-entry" wristband.

Instead, they opted to go for unconventional entry, which was cool. So I let them climb to the roof, the mage and the stealth guy, while the troll sits around the back of the warehouse by the zip-line, looking intimidating and smart.

So, the mage throws invis on the stealth guy, who climbs down the walls and sneaks backstage with like seven or eight hits on an insane infiltration test. So his invis wears off backstage, but... Hey, I completely forgot the orc who was supposed to be in the rocking chair. Oh well, he was in and out in under twenty seconds. So he runs up the stairs, into the dressing room, sees the three orcs getting busy. Rolls fourteen hits on a Perception test. On a threshold one. nyahnyah.gif

Resisting the temptation to tell him he percieves the Astral, I describe everything in the room - he sees the ork's gun in his jacket, sees the fight breaking out downstairs through the crack in the curtain, sees Nabo's commlink. He grabs the commlink and runs out.

This was fast. Really fast. So I said that the ork on the couch barely has time to raise an objection (which is quickly quashed by what one of his lady friends does to him), and down below, the trolls guarding backstage are busy trying to get the crowd under control.

The mage tosses invisibility on him, he climbs back up, and the group makes good their get-away, and they go to celebrate by cracking Nabo's commlink over ice cream.


I was trying to keep things moving, since the adventure specifically calls for me to put the pressure of time on them. I wasen't trying to railroad them into "my way or the highway", just to do something reasonable. Bringing a toy drone shaped like a griffon with glittering holographic wings and other features, into a raving concert in the barrens...

If it somehow got through the door, and somehow managed NOT to get stepped on by a troll, it would've been very rapidly disassembled for money, because it was inlaid with precious metals and such. Either way, I think brazenly attacking the sec hacker screamed "Shadowrunners!", and I'm pretty sure Horizon (Nabo's corporate backers) know it was Shadowrunners who did it.

The question is, do they know enough about who, and do they care enough? Well... That, my players will find out later. smile.gif
fistandantilus4.0
QUOTE (ShadowDragon8685)
As for their other plans... He didn't exactly win a mighty victory over a corp hacker, here. He pulled the matrix equavilent of 'jacking him up on the cyberjohn -

Sounds like a smart move .Too bad it didint' work out the way he hoped.


QUOTE (ShadowDragon8685)
Bringing a toy drone shaped like a griffon with glittering holographic wings and other features, into a raving concert in the barrens...


QUOTE (F3.0)
using potentially high profile drones that can draw attention to us.

rotfl.gif
JonathanC
Again, I sympathize with you, as I ran this same scenario last month with my players. It went alright in my case. I'm wondering why the mage didn't keep sustaining the Invis spell the first time instead of letting it wear off.

Anyway, the scenario you had sounds alright, though that Sec Rigger must have been crazy to hot rig like that, especially if he hadn't secured the joint. Getting past the Firewall on a rigger's commlink should be a herculean task, since that's their bread and butter in terms of keeping other people away from their drones. Likewise, if you're running security surveillance drones, you'd probably be keeping them in AR windows so you could get the big picture. If I was a rigger with big corp money to buy decent autosofts, I'd never jump into a drone. I'd point out my enemies like the Wicked Witch and say "get them my pretties!" and laugh my ass off while they got the sweet buck-buck.
Unarmed
QUOTE (JonathanC)
Everybody hates railroading. Everyone. GMs, at least in my experience, hate railroading too; it's done as a panicking manuever to avoid the game collapsing because the players are going into an area that the GM hasn't prepared for. I tend to err on the side of letting players wander off too far, and I've seen that approach fail too, as the group splits off into too many individual threads, and dealing with every person's action individually creates huge periods of "dead time" for everyone else.

I've played some sessions with GMs that railroaded so much they must have been enjoying it on some level. Most GMs hate railroading though. =)
sunnyside
Like I said I think things actually went well except by the perception by at least the one player that they didn't. Again it wasn't top work but they were new and rushed. It sounds like the result was fun and chaotic.

And not everyone on the planet does things the super smart conservitive way, especially a ganger. Maybe the rigger likes hot rigging his drones for the better perception, maybe just for the assist spike rush while flying around or listening to the concert. And, while I don't know On the Run all that well I doubt that if they detailed the rigger they would have given much more than systems at 4, firewall at 6, and programs at 3. Spend a point of edge on the hack on the fly attempt and a hacker should be able to breeze that.

My only concern in all this is the technomancer.
ShadowDragon8685
They didn't detail the rigger at all, except to say he was parked in a trailer 'round back.

Hell, my group's first idea was to have a drone-truck drive up, connect it to the trailor, and drive away rigger and all!

Given that I had literally five seconds to come up with something, I gave him a rating 5 firewall and computer skills of four, with all his other computer ratings at 3.
Rifleman
[Edit: Ack, forgot I hit quote]

Okay, wow, after hearing the story.... I can't help but laugh at that. ShadowDragon8685, you have your work cut out for you. Ah well.

rotfl.gif

The 'grab the rigger and run' theory would have been beautiful, and also what my players would have done. cool.gif
ShadowDragon8685
Another problem I'm having is the pathetically low pay-out of the run. Even though I upped it by 5,000 nuyen.gif (to a grand total of 15K), nobody had the negotiation to get any extra nuyen.gif out of Mr. Johnson.

Where is the incentive for the hacker and the technomancer not to just pull random datasteals while everyone else runs around looking for the disk? Hell, the Rigger, even though he was fencing stolen goods, made about half as much as hit total cut from the mission would be just by fencing off the Fly-Eyes he stole. At this rate, the majority of their money from the run is going to come from miscelanious sources and fenced crap.

That's why they wanted to grab the rigger. They figured he had to be rigged up with some expensive electronics in that trailer, and they were considering organlegging him until I flat-out told them I would not tolerate that kind of thing because I would not play with people who did such things.
Rifleman
QUOTE
Another problem I'm having is the pathetically low pay-out of the run. Even though I upped it by 5,000 nuyen.gif (to a grand total of 15K), nobody had the negotiation to get any extra nuyen.gif out of Mr. Johnson.

Where is the incentive for the hacker and the technomancer not to just pull random datasteals while everyone else runs around looking for the disk? Hell, the Rigger, even though he was fencing stolen goods, made about half as much as hit total cut from the mission would be just by fencing off the Fly-Eyes he stole. At this rate, the majority of their money from the run is going to come from miscelanious sources and fenced crap.

That's why they wanted to grab the rigger. They figured he had to be rigged up with some expensive electronics in that trailer, and they were considering organlegging him until I flat-out told them I would not tolerate that kind of thing because I would not play with people who did such things.


Should have let them.

Mind you, other riggers wouldn't be so happy. Buisness is Buisness, but it's only Buisness. Don't make it personal.

And if Mister Bunker can play with the outside world, the outside world can play with him. He doesn't believe that? You prove it to him.

If he want's to play the game that way, play it that way. Remind him of that as the orc Razorboy is holding him down with a switchblade in the other hand, as his hacker friends look over the scanner and tell him where to cut.

cyber.gif

On the other side of the coin, yeah, they will make a bundle off junk they grab. But random comlinks won't HAVE paydata, stealing too much close to home does get lonestar, and people will have weapons that can hurt the unwary. One of my players said it best as he played a catburgler.

"Half the reason I run is so I can have someone else pick my targets."
ShadowDragon8685
Yes, however...


Pulling runs on corporate matrix sites often does result in paydata. Even if it's not very BIG paydata, it's still paydata, and he's a good enough hacker to sleaze his way through low-key systems and jack all their paydata.

Plus, they stole Nabo's commlink, which the book even directs me to have paydata, though it dosen't tell me how.
deek
I have no problem giving more nuyen for runs strictly to avoid that sort of thing (fencing everything they find). Granted, in my current campaign, I have upped the karma rewards, so nuyen is not what my players are usually looking to grab...each player seems to have 10,000-30,000 nuyen available to them and more karma then they are readily able to train...

I think if you satisfy those two needs, then you don't end up with players trying to take and fence everything they find.
Cellshade
QUOTE (ShadowDragon8685)
Where is the incentive for the hacker and the technomancer not to just pull random datasteals while everyone else runs around looking for the disk? Hell, the Rigger, even though he was fencing stolen goods, made about half as much as hit total cut from the mission would be just by fencing off the Fly-Eyes he stole. At this rate, the majority of their money from the run is going to come from miscelanious sources and fenced crap.

I ran the same scenario (On The Run), and my group's technomancer is going to end up with more money from fencing the files on Nabo's commlink (in addition to a recording of Nabo on the phone with a lady friend) than from the run itself.

I don't think it's a big deal. The hackers get to fence the data while the street sams and mages get to fence any decent gear from people they take out in combat. It's actually helping a bit, because the group has 6 people and they were only able to negotiate up to 13,000 nuyen.gif ; there were plenty of complaints about the fact that the low pay meant they'd barely be able to make rent.
sunnyside
SR4 actually, thankfully, removed the bit about random paydata. Also removed the "find paydata" action, players kinda have to recognize it.

In general if a system is accesabile readily to the matrix assume it has no paydata. So you kinda have to be on a run to get some.
Rifleman
QUOTE (sunnyside)
SR4 actually, thankfully, removed the bit about random paydata. Also removed the "find paydata" action, players kinda have to recognize it.

In general if a system is accesabile readily to the matrix assume it has no paydata. So you kinda have to be on a run to get some.

This is truth, simply because random paydata has already been found and posted from public sites, for the most part.
ShadowDragon8685
To me, randomly browsing someone's secure-but-not-secure-enough system for paydata is, always has been, and always will be part of Shadowrun.

They may take my Cyberdeck, but they shall NEVER take my pink mohawk decker!


So I really don't have much of a problem handing out random paydata, as long as they realize it could get heat on their ass. Although I need a better means of generating how much it's worth, and how much hassle they have to go through to cash it in... Last time he did it, I said he lucked out and found some idiot transmitting bank details in the clear.
Eleazar
QUOTE (Jtuxyan)
There's another issue as well. The way we see it, all they know is that some punk hacker knocked out their (fairly pathetic) rigger, and in the insuing riot, a few drones and personal effects went missing. The GM says that they'll know it was a shadowrunner team.

Given the very limited information I am scrape up from you post, I believe the GM is wrong. You have a crowd of of delinquent orks going to a hard rock concert. It sounds like you are playing On the Run. There is no way they would know it was a shadowrunning team. Maybe it was a gang who wanted some drones and their rock idols commlink. That is just one explanation, there are many explanation when you have crazed fans, especially ork gangers, to describe stolen property. I think the GM is giving NPCs information they would not otherwise have or have the capability of knowing. Unless of course you were sloppy and information was leaked out that way. However, this sounds like his total reasoning for you them suspecting shadowrunners is because their pathetic rigger was knocked out, drones were stolen, and a commlink was stolen. His reasoning does not follow. Unless they were specifically expecting a shadowrun team to steal his commlink, meaning your Johnson or the corporation he works for didn't do a good job keeping a lid on what they are planning. Both are rather doubtful. Unless these guys have evidence pointing to shadowrunners, they would have no reason for thinking so.

Your GM sounds like he is new to the whole scene. Or at least the Shadowrun scene. I would suggest he reads the GM portion of the SR4 book. They did a rather good job on this section in my opinion. Also, if he is going to Gencon in INDY I suggest he goto the GM event, I am going to be there too. I plan on GMing myself and I am completely new to it; i have never GMed a game in my life. Though I do know what a good GM is, because I have the privilege of having one in my gaming group.

I currently have a GM new to SR4 and we did On the Run as well. The first few session were rather rocky, partly because we weren't all familiar with the rules, and because the GM needed some sharpening. In some parts of you post it seemed as if the GM sees himself as an adversary to the PCs.


Now that were done with the GM side, what about the PCs? My group doesn't get into heated debates about what to do. Myself or someone in the group always comes up with that aha moment. We all recognize our fellow gamer's genius and promptly go with their plan. Then other times we rush into things, and do really dumb things. When you are starting off it is really important that the players discuss. Especially if you have players that are well read on the rules and world very well. This can really help those that have no clue what to do, to get a grasp of the rules and world to act believably in the session. Sometimes what will happen is that the players that know the rules the most will steal the scene and then unfortunately the GM is left with trying to figure out how incorporate the other players into the game. In order to give more constructive criticism I would really have to know what the big debate was about. Or was it just planning? One other thing, if that 20min discussion could have been done in character it should have been. That is something my group is struggling with, I blame cancer. We talk way too much OOC and not enough IC.
sunnyside
Play it how you want to. But, from a gme perspective that made more sense in previous editions.

For one deckers used to be all there was. And a decent system with software would run you close to half a million nuyen. A really good system would be in the multi millions.

Very few people have that, so it makes sense some paydata might be lying around.

Also in order to fund their insane systems deckers simply needed more money. So this got them that cash.

Fast forward to SR4. Otaku have been around a while, potent comlinks are still kinda pricey, but the software is easier to code, all in all it's cheaper to be a hacker, and now, of course, TMs that can blow through systems are cropping up like the mages of earlier years.

I'd say corps would be a lot more reluctant to have actual paydata where those people could get it, and it's not like the hackers/TMs really need more money than a Sammy anyway.

But play it how you want to. Also I suppose there is a wide variety in what constitiutes paydata. Stuff that might be decent cred for a pink mohawked punk might be around. Just not the kind of money that makes you hackers wonder why they bother with the shadows.
fistandantilus4.0
QUOTE (ShadowDragon8685)
Hell, my group's first idea was to have a drone-truck drive up, connect it to the trailor, and drive away rigger and all!

I think it would have been great to do that personally. Very out-of-the-box thinking. Especially if they had it stop in ghoul territory, and it was a stolen vehicle anyway, so disposable. but time constraints and all make that sort of thing difficult.

Paydata ideas
[ Spoiler ]
Samantha
I'm the technomancer mentioned (barely) in this adventure. It's true that the Rigger outshines me, and I didn't really do anything in this adventure. Hell, at least the troll got to guard a rope.
Whipstitch
QUOTE (ShadowDragon8685)
That's why they wanted to grab the rigger. They figured he had to be rigged up with some expensive electronics in that trailer, and they were considering organlegging him until I flat-out told them I would not tolerate that kind of thing because I would not play with people who did such things.

Aww, that's a shame. I love organlegging. I'm a pretty merciful guy in shadowrun, generally. I don't go out of my way to kill anyone, anyway. But if I do kill someone, out comes the scalpel and ziplock bags.

Just think of it as using every part of the buffalo.
Samantha
I played in a Shadowrun MUSH for a while and one of my player contacts as a Doctor who specialized in hocking used cyberware. He was fun to call in because he'd show up looking like he was going to help the guy and a couple of times crowds cheered him as he drove away.
Rifleman
QUOTE (Samantha)
I played in a Shadowrun MUSH for a while and one of my player contacts as a Doctor who specialized in hocking used cyberware. He was fun to call in because he'd show up looking like he was going to help the guy and a couple of times crowds cheered him as he drove away.

HeHe, that's the way to do it. cool.gif
Cheops
I don't mind my group organ legging in SR4 since they now have Noteriety built into the core rules. They got involved in some of that in the last run and I gave them all 1 Noteriety. Now it is part of their street rep.

"Hey, I know you, you're that chummer who can't handle his booze and keeps slicing people open for their cyberware."
odinson
And the appropriate response is, "Who told you that lie? I can drink with the best of them" As you hit them with a taser so as to not accidentally shoot a bullet through anything you can sell, "and I don't just take cyberware if there aint nothin wrong with the rest of ya."
kzt
One of the things I love about hand razors is that you don't have to reach for a weapon. So by the time he's got his gun out of his holster you have his trachea out of his throat. Kind of messy, but with the right detergent the blood usually comes out.
Samantha
QUOTE (odinson)
And the appropriate response is, "Who told you that lie? I can drink with the best of them" As you hit them with a taser so as to not accidentally shoot a bullet through anything you can sell, "and I don't just take cyberware if there aint nothin wrong with the rest of ya."

You have won the humor award for making me giggle. Your trophy will arrive in 6-8 weeks.
Aku
ya kow, i think the paydata is still out there, you just have to realize that its not just some mysterious file labeled "paydata". jimmy cybereyes likes the up skirt shits and records them? i bet someone else does too out in that world. money! a dr.s list of patients that is thought to distribute 'roids to athletes? money!

paydata can be anything you want it to be.
Gargs454
Our group ran through the same adventure (though I was a player and not the GM). I will agree with much of what has already been said in that the adventure does tend to limit your options and perhaps requires a little out of the box thinking.

That being said, it can be a very fun adventure but poses the risk that certain characters may be left on the sideline.

As for the payout, I'll just say that our group found a nice workaround to increase our funds, but I'll just leave it at that so as to not spoil it for anyone else.

I'll give the GM the benefit of the doubt on this one as it does sound as though he was trying to help you out here. Perhaps he could have been a little more subtle in suggesting that certain actions were not recommended, but that seems minor to me. I would say though, that if in fact the team does want to just barge their way in, the GM should let them try (after all, they could get extremely lucky) but I have no problem with the GM saying something along the lines of "You do realize there are a couple thousand armed orcs in there right?" (or however many there actually were). If the group still wants to rush in, well, its their funeral.

Additionally, I'll agree that its likely that the targets would suspect a group of shadowrunners being involved. Of course, knowing that a group of shadowrunners were involved and knowing that the group of shadowrunners involved was your particular group are two different things.

The only thing I really have a problem with is the "One hour has elapsed." I understand that the adventure specifically tells the GM to put the pressure on the group but I think it may have perhaps been better to issue a warning first. Something like "Just so you know, the clock's ticking here." There's really nothing wrong in my mind with the GM trying to get the game back on track, particularly if it looks as though the party is arguing or getting completely sidetracked. However, if you force the issue too much, you run the risk of your runs being completely done "on the fly" for fear of missing the deadline.

Again though, I would say that this was minor on the GM's part here, and that a lot of the blame probably goes to the written adventure itself. Even our GM said that he was not overly thrilled with the adventure afterward and indicated that it seemed to suffer from the author of the adventure "knowing" what should be done and then just assuming that it was equally clear to everyone else.

In sum though to determine if you messed up ask yourself two questions a) Did we do what we were supposed to do? and b) Did we have fun doing it? If you answer yes to both, then you did not mess up.
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