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Ancient History
Linkey.

Decided to try the Worldwide Adventure Writing Month around about the 9th of this month, and the above critter is the result. 's my first shot at an adventure so apologies all around.
Ravor
Although I've just skimmed it so far I have to say that it looks really good. Two thumbs way up. cyber.gif

*Edit*

[ Spoiler ]
Geekkake
Man, I wish I'd known about this prior to June. I would've participated.
Rotbart van Dainig
Hm. The setup is a bit generic:

The card that a runner is captured and subsequently forced into service has been played quite often.
The suggested primary method, on the other hand, left me bewildered: I can't honestly see it working in any way. wink.gif
Ancient History
Fair enow, that's why there's a Carrot to offer the runners if they won't respond to the Stick.
hyzmarca
My question is, what happens if the kidnapped runner insists on trying again after hearing about the "miscarriage"?
Ravor
Well I guess it depends on how good they are at keeping a hostage quiet and hidden from nosy neihbors. cyber.gif
Ancient History
I laugh at the gamemaster's plight from my cold throne, of course.

Really, if the runner is that interested, I'm sure 'Ms. Johnson' can set up a surrogate or an artificial womb or something at work, or at least make the arrangements.
WearzManySkins
I and most of my players do not care for Deus Machina adventures, that take a character and bypass/circumvent any skills or preparations he/she may have, to put them into a place where they are "forced" into a situation, like you have described.

As for the baby, some of my player's characters would just off the b*tch. Others would say name it Sue if a boy, or Peanut Butter if a girl.

Too many times in the past, my players in the past have short circuited quasi linear adventures like this.

They think outside the box too much so to speak. smile.gif

Not saying for the right group it would not be a nice adventure, but with mine, not a adventure for them.

WMS
Ancient History
Which is why there are options presented to help suit differing styles of play. It's not everyone's cup of tea, I know.
hyzmarca
I think it has more room for player and GM improvisation than most canned adventures.

I've looked at the places where characters can make some out of the box decisions (IED; IED; cranial bomb; throw a grenade in his face; fall to the floor laughing so hard that it hurts; drive a truck through it - fertilizer bomb optional; threaten to kill the joyboy if she doesn't carry their child herself as per their agreement (the only professional thing to do); killing the Joyboy, putting his minced parts in a burning paper grocery bag, and throwing it through her front door before running out and ramming her apartment building with a remote-controlled semi-truck filled to capacity with a giant fertilizer bomb; pooping on Chaco's bar and using Control Actions to force him to eat it; going to Lone Star and reporting a sexual assault while also filing a civil suit, a custody suit, and an injunction to prevent her from having an abortion until the legal status of the zygote can be determined; or just pornomancer-seducing her in an attempt to make her forget about the joyboy so that the three of you can live happily-ever-after together) and these decisions, which would break any other adventure, do not break this adventure. Some are easily compensated for while others simply work within the context provided. I'm pleasantly surprised by how robust this low-level adventure actually is.
Ancient History
Thanks, I think. nyahnyah.gif
bibliophile20
Personally, I would like to see the expression on the GM's face (especially those that follow the RAW slavishly) if they tried any of hyzmarca's idea, especially if they tried the "going to Lone Star and reporting a sexual assault while also filing a civil suit, a custody suit, and an injunction to prevent her from having an abortion until the legal status of the zygote can be determined" option (I think it's the "custody suit" bit that makes me laugh grinbig.gif )
Rotbart van Dainig
About the same as the look on the players face when confronted with the threat, I guess.
Basically a great thing to introduce a lighthearted intersection into the current campaign. grinbig.gif
Aaron
Nice. Very nice, indeed.
MaxHunter
I liked it, but I thought the whole pregnancy thing unnecessary... how did it come up to you?

Cheers,

Max
Ancient History
<shrug> Rare twist on an old standby.
Critias
I guess what bugs me the most about that particular set-up is...if Mr Johnson, etc, have the know-how (and the toys) to track down a Shadowrunner, find out where he lives, and set up that elaborate a two-or-three-turn-KO ambush for him...

...why haven't they just done that to The Greek, instead? They know where to find him, he gets drinks (since the guy's willing to poison alcohol for another plot point) served to him all the time, etc, etc. It just feels a little contrived to me for them to go through all that trouble (again, the "track down a Shadowrunner and find out where he lives" part especially) instead of just taking a shot at the guy themselves.
Ancient History
And what if it goes wrong? You fuck up on the runner, you disappear and never bother them again. As the plot goes along people get more desperate or frustrated and do things that they wouldn't normally do. That's the idea.
Critias
Well, no. If you "fuck up" on the runner he turns around and murders you both, just as certainly as the Greek would. If they're looking for Shadowrunners that are getting decent reps, that means they're specifically looking for people dangerous enough they've been repeatedly hired to do horrible things to people for money... and putting forth the effort to track him down to his home, and ambush him.

I'm not saying it sucks, I'm just saying it seems like a bit of a stretch. It seems a little odd to me to work that hard at finding someone, and then beat that person up, so that you can force that person to...go beat someone else up for you. If you can do it to the 'runner, why not just do it to The Greek, y'know?

If Shadowrunner > Greek (otherwise it would be silly to hire them to kill him, or at the least steal from him), and Ms. Johnson/Chaco's Ambush > Shadowrunner... it just computes to me that Ms. Johnson/Chaco's Ambush > Greek.

It doesn't wreck the whole adventure for me or anything, I still think it's cool and very street-flavored, gritty, detailed, and dark (some of my favorite things). It's just that the opening itself is kind of a stretch, to me. It stood out, moreso than any other part, as something that required I just play along. I understand that's the case in MOST adventures, of course, so I'm not meaning to sound like a dickhead that's picking on you. Just offering up what I saw, personally, as the weakest point in the plot, y'know? Givin' feedback and whatnot.
hyzmarca
But the Shadowrunner doesn't have One-Nail. That's really key. We assume that the runner is ambushed while he is alone. It is unlikely to get to The Greek when he is without bodyguards.
Ravor
Besides the way I read it Chaco is using Ms Jonhson as cover by allowing her to show the runner(s) her real face while he stays hidden. (And since Johnson is completely new to the Shadows I can easily see her being dumb enough to fall for it.)

Whereas if something goes wrong with ambushing The Greek then Chaco is going to have a much harder time covering his own ass.
Ancient History
QUOTE (Critias)
Just offering up what I saw, personally, as the weakest point in the plot, y'know? Givin' feedback and whatnot.

I'm not bitching, it's a fair point. But you might as well ask yourself why corporate Mr. Johnsons, with their on-call response teams, don't do the same dirty missions that they hire shadowrunners to do. In a word: deniable. If things go south, Chaco need never reveal he was behind the shadowrunner's involvement-and if things go well, the shadowrunners never know he's behind it.
FriendoftheDork
Hey ancient history I'm considering using your adventure. Problem is, 2 of the players will be gone and their characyters as well, will this adventure work with only 2 PCs?

Another problem is that one of them is the mage, the other is a hacker/thief that is extremely paranoid and reclusive. No one knows where he lives, he uses disguises all the time (he's actually a girl), and has scrapped his previous comcodes and is only accessible by the party and their contact through an anonymous email drop.

So yeah I can probably abduct the mage, the party has SOME street credit now, and he lives in Renton so he's the most likely candidate to attract the attention of Ms. Johnson, Chaco or the Pig.

I don't care much for the embryo option though, the PC, although the probably the most moral in the group is still not going to be blackmailed by some peace of cell (we don't consider embryos human beings where we live), and that Ms Johnson would kill her own child is too unbelievable..

The cranial bomb is better then, although kinda mean and they do cost 5000 nuyen, so why not pay the runners that instead of trying to blackmail them? Ok, she could have stolen the bomb from her work, but still.... the runners are bound to try to disable it, anti-tamper system or not. Why don't they just go to a cyberware specialist and pay to have the bomb removed safely?

As for the payment option, yeah that could work. This party probably has no problems getting paid in dirty means, as long as they're getting paid. But I don't see why she insist on killing the Greek, I thought getting her lovetoy is her primary motivation?

At last, do you think I need to tone down the encounters because of the low-powered party? Note that they lack both their face and combat experts. The hacker is almost useless in combat, and the mage is at least vulnerable although he packs a Manabolt now. The encounter with the Pig could well be overwhelming, as the initial encounter with the Greek, but I don't want to force them into a shootout meant for a whole party with at least one sammie or adept.
Ancient History
QUOTE
Hey ancient history I'm considering using your adventure. Problem is, 2 of the players will be gone and their characyters as well, will this adventure work with only 2 PCs?

At last, do you think I need to tone down the encounters because of the low-powered party?

Yes, you might just want to scale back the thugs-two or three ork gangers or plainclothes cops, max. However, their lower party-strength might encourage them to think and talk through situations they might normally try to shoot through.

QUOTE
The cranial bomb is better then, although kinda mean and they do cost 5000 nuyen, so why not pay the runners that instead of trying to blackmail them? Ok, she could have stolen the bomb from her work, but still.... the runners are bound to try to disable it, anti-tamper system or not. Why don't they just go to a cyberware specialist and pay to have the bomb removed safely?

Five grand is low for this kind of operation. Easier to do the blackmail. And any regular street doc that examines the piece could tell them they don't want to touch it and none of their medical drones are outfitted for demolition work. wink.gif

QUOTE
But I don't see why she insist on killing the Greek, I thought getting her lovetoy is her primary motivation?

'Ms. Johnson' isn't insistent on killing the Greek by any means-that's Chaco's bag. If the runenrs want to rifle his safe, however, they have to take him out of the way somehow.


FriendoftheDork
QUOTE (Ancient History)
QUOTE
Hey ancient history I'm considering using your adventure. Problem is, 2 of the players will be gone and their characyters as well, will this adventure work with only 2 PCs?

At last, do you think I need to tone down the encounters because of the low-powered party?

Yes, you might just want to scale back the thugs-two or three ork gangers or plainclothes cops, max. However, their lower party-strength might encourage them to think and talk through situations they might normally try to shoot through.

QUOTE
The cranial bomb is better then, although kinda mean and they do cost 5000 nuyen, so why not pay the runners that instead of trying to blackmail them? Ok, she could have stolen the bomb from her work, but still.... the runners are bound to try to disable it, anti-tamper system or not. Why don't they just go to a cyberware specialist and pay to have the bomb removed safely?

Five grand is low for this kind of operation. Easier to do the blackmail. And any regular street doc that examines the piece could tell them they don't want to touch it and none of their medical drones are outfitted for demolition work. wink.gif

QUOTE
But I don't see why she insist on killing the Greek, I thought getting her lovetoy is her primary motivation?

'Ms. Johnson' isn't insistent on killing the Greek by any means-that's Chaco's bag. If the runenrs want to rifle his safe, however, they have to take him out of the way somehow.

Thank you for the quick response. I'm playing this in less than a week and I have a few more questions... it's great to have the designer answer questions about the game, Queen Euphoria should have gone much smoother if I had the designer to correspond with.


Anyway, yeah 2-3 thugs will do, challenge enough I'd think (and too much if the runners act stupid, like starting a shootout instead of ambushing them). I know they will try to talk or stealth through what they can. But I'll use the full amount in the scenes the PCs can easily avoid violence... if they're stupid enough to shoot at the first two meets, they deserve getting blasted down and scratching off permanent edge.

I think I want to go for the cranial bomb anyhow - nice to put some pressure on them, and it gives me the excuse to give the mage more karma for this mission than the other player (as the former has missed a few runs).

And yes since the PC with street doc is unavailable for this mission, it should be hard to find a street doc available. Such a surgery probably costs a few k nuyen, and most street docs don't dare to touch it
"Sorry, insurance company policy says no clients with cranial bombs. Have a nice day!"

"What, removing a cranial bomb? Hmm, tricky... ok I can get a street doc in... lemme see 5 days. What, that doesen't work for you? Shame."


But here are a few more questions I need answered if you please:

1. Locations. Where does The Greek and the Pig live? Since the PCs might be out to kill them they'll want to take them in their sleep or something... or at least learn where they are less guarded. No one is untouchable.

2. What is the nightly security at the Whiskey joint? Are there armed guards in Greek's office 24/7? Any locks? Back doors? Windows? Why do the runners need to take out the Greek before looting his safe? Does the Greek sleep inside the safe? Even so I'd expect my party to find a way to steal it without waking him, lol!

3. How come the Pig learns of them so quickly? They tend to be quite discreet, they may go around asking questions immedeately but are just as likely to do so in disguise. And what's this about their Lone Star file? They've taken pains to avoid Lone Star attention in the past, and although currently a fed actually has dirt on them he wants to use them for his own blackmail purposes and not share it with rentacops. Most of their overt criminal activity has happened deep in the Barrens where no Lone Star has gone before. As for that, they have raided an Aztechnology armoured van, but the whole bust only took a few seconds, and none of the PCs in questions could be identified. Basically, I can't see how Lone Star's got squat, and neither will my players.

4. Same again, except this is the Greek. Sure, the runners have about 3 street cred now, so it's not impossible that he's heard their street names, but knowing where they all live, their contacts, etc? He and One Nail seems way to omnicious. Yeah perhaps One Nail can find out a few things, like where Simon lives (since it is in Greek's turf), but their contacts may be another matter.

What I could do is have their common fixer, Mr. Singh have done business with the Greek before, and although Singh is heavily protected by machinegun drones, the accident power could be used to land Mr. Singh in a hospital or at a street doc recovering from multiple gunshot wounds.... I don't want to kil him off as he's an important NPC to the party, having been there from the beginning (and he's fun and handy).


5... yeah probably more questions coming but this is enough for now smile.gif

Thank you in advance.
Ancient History
De nada.

QUOTE
1. Locations. Where does The Greek and the Pig live? Since the PCs might be out to kill them they'll want to take them in their sleep or something... or at least learn where they are less guarded. No one is untouchable.

I'd deliberately left these locations unwritten in order to give the gamemasters free hand to tailor them to their teams, but for simplicity and ease of use you could choose any of the shops on the back page and have the Greek and the Pig live in apartments above or below them-for simplicity's sake, you could even let the Greek live above the Biskey Whack and use most of the same stats regarding barrier ratings and whatnot.

QUOTE
2. What is the nightly security at the Whiskey joint? Are there armed guards in Greek's office 24/7? Any locks? Back doors? Windows? Why do the runners need to take out the Greek before looting his safe? Does the Greek sleep inside the safe? Even so I'd expect my party to find a way to steal it without waking him, lol!

Proof that no one can think of everything. The Biskey Whack should be locked by a Rating 2 Maglock when closed, but the Greek's business being what it is there are probably ork gangers hanging in and around the place most hours. No back doors or windows, and the brief write-up on the safe is on page 30.

QUOTE
3. How come the Pig learns of them so quickly? They tend to be quite discreet, they may go around asking questions immedeately but are just as likely to do so in disguise. And what's this about their Lone Star file? They've taken pains to avoid Lone Star attention in the past, and although currently a fed actually has dirt on them he wants to use them for his own blackmail purposes and not share it with rentacops. Most of their overt criminal activity has happened deep in the Barrens where no Lone Star has gone before. As for that, they have raided an Aztechnology armoured van, but the whole bust only took a few seconds, and none of the PCs in questions could be identified. Basically, I can't see how Lone Star's got squat, and neither will my players.

The Pig has his network of informants, and if the runners ask questions or show up in the neighborhood he'll take notice. If the shadowrunners truly take outstanding efforts not to be identified in their inquiries, then perhaps he won't hear of them and they can skip that scene. As for the Lone Star files...the Pig is corrupt. If the shadowrunners didn't have files before, he can certainly falsify criminal records for them by fingering them for a few unsolved crimes. On the other hand, the Pig may simply be bluffing the runners.

QUOTE
4. Same again, except this is the Greek. Sure, the runners have about 3 street cred now, so it's not impossible that he's heard their street names, but knowing where they all live, their contacts, etc? He and One Nail seems way to omnicious. Yeah perhaps One Nail can find out a few things, like where Simon lives (since it is in Greek's turf), but their contacts may be another matter.

Same again. If a contact doesn't know something off the top of their head and asks around for the runner, word leaks out. Once the Greek knows the shadowrunners have taken an interest in him, he will take a very serious interest in the shadowrunners through his own contacts (which can be fun if your players go back to their contacts to see what they know and find out people have been asking questions about them). It's always interesting for players to realize how much their "friends" actually know about them.
FriendoftheDork
QUOTE (Ancient History)
De nada.

QUOTE
1. Locations. Where does The Greek and the Pig live? Since the PCs might be out to kill them they'll want to take them in their sleep or something... or at least learn where they are less guarded. No one is untouchable.

I'd deliberately left these locations unwritten in order to give the gamemasters free hand to tailor them to their teams, but for simplicity and ease of use you could choose any of the shops on the back page and have the Greek and the Pig live in apartments above or below them-for simplicity's sake, you could even let the Greek live above the Biskey Whack and use most of the same stats regarding barrier ratings and whatnot.

QUOTE
2. What is the nightly security at the Whiskey joint? Are there armed guards in Greek's office 24/7? Any locks? Back doors? Windows? Why do the runners need to take out the Greek before looting his safe? Does the Greek sleep inside the safe? Even so I'd expect my party to find a way to steal it without waking him, lol!

Proof that no one can think of everything. The Biskey Whack should be locked by a Rating 2 Maglock when closed, but the Greek's business being what it is there are probably ork gangers hanging in and around the place most hours. No back doors or windows, and the brief write-up on the safe is on page 30.

QUOTE
3. How come the Pig learns of them so quickly? They tend to be quite discreet, they may go around asking questions immedeately but are just as likely to do so in disguise. And what's this about their Lone Star file? They've taken pains to avoid Lone Star attention in the past, and although currently a fed actually has dirt on them he wants to use them for his own blackmail purposes and not share it with rentacops. Most of their overt criminal activity has happened deep in the Barrens where no Lone Star has gone before. As for that, they have raided an Aztechnology armoured van, but the whole bust only took a few seconds, and none of the PCs in questions could be identified. Basically, I can't see how Lone Star's got squat, and neither will my players.

The Pig has his network of informants, and if the runners ask questions or show up in the neighborhood he'll take notice. If the shadowrunners truly take outstanding efforts not to be identified in their inquiries, then perhaps he won't hear of them and they can skip that scene. As for the Lone Star files...the Pig is corrupt. If the shadowrunners didn't have files before, he can certainly falsify criminal records for them by fingering them for a few unsolved crimes. On the other hand, the Pig may simply be bluffing the runners.

QUOTE
4. Same again, except this is the Greek. Sure, the runners have about 3 street cred now, so it's not impossible that he's heard their street names, but knowing where they all live, their contacts, etc? He and One Nail seems way to omnicious. Yeah perhaps One Nail can find out a few things, like where Simon lives (since it is in Greek's turf), but their contacts may be another matter.

Same again. If a contact doesn't know something off the top of their head and asks around for the runner, word leaks out. Once the Greek knows the shadowrunners have taken an interest in him, he will take a very serious interest in the shadowrunners through his own contacts (which can be fun if your players go back to their contacts to see what they know and find out people have been asking questions about them). It's always interesting for players to realize how much their "friends" actually know about them.

1. Ok, that can be aranged. How much security do you figure they'll have? The Pig ought to be a hated person, and the Greek... well it should be a bit don't you think?

Greek could be living upstairs yeah... could even han a secondary entrance to the top floor by a stair on the opposite side of the main entrance. Maglock sure, and gangers in the streets loyal to him. He'd probably have motion detectors as well, alarm in glass, perhaps a drone or two?

The Pig... well he wouln't have armed guards, but alarms for sure. Perhaps a Lonestar I-ball or two patrolling. Not enough, but better than nothing.

2. Got the safe, ty. I'm guesssing there are at most only 1-2 ork ganger inside awake at any time (playing console games or something while the rest sleeps off the drunkeness), but they should be able to alert the others pretty fast if shit hits the fan...

So no magical security heh? Then the mage should be able to get the relevant info pretty fast. I'll have Greek's place warded at least (force 5), courtesy of One-Nail.
Hmm, perhaps having a summoned force 5 spirit on guard at the office during downtime? Could be ordered to attack astral intruders smile.gif

3 and 4: So the important thing is to pay attention to who and what the players ask about, and base what the NPCs know on that...

I'll probably use false files then smile.gif

Well just want to say this is a nice adventure, even if I didn't like the opening much, I think the mood and gritty descrioptions are great, and show off the seedy underbelly of Seattle.

BTW I read somewhere that Jackson says that The Greek is downtown, but the adventure is still located in Renton, right? not Downtown Seattle.
Ancient History
QUOTE
Well just want to say this is a nice adventure, even if I didn't like the opening much, I think the mood and gritty descrioptions are great, and show off the seedy underbelly of Seattle.

Thanks. I know it isn't everyone's cup of tea.

QUOTE
BTW I read somewhere that Jackson says that The Greek is downtown, but the adventure is still located in Renton, right? not Downtown Seattle.

It's a funny bit of trivia: if you compare the current (2007) map of Renton with the 2070 map of Seattle, the Downtown district has swallowed a bit of what was Renton. So while Jackson is technically correct, most of the people living there probably think of themselves as living more in Renton than downtown, particularly the old-timers.
Crusher Bob
I suppose it makes me a sad, sad little man that I was able to ID the author by the style of the cover art before weapon the credit page...
FriendoftheDork
QUOTE (Ancient History)


QUOTE
BTW I read somewhere that Jackson says that The Greek is downtown, but the adventure is still located in Renton, right? not Downtown Seattle.

It's a funny bit of trivia: if you compare the current (2007) map of Renton with the 2070 map of Seattle, the Downtown district has swallowed a bit of what was Renton. So while Jackson is technically correct, most of the people living there probably think of themselves as living more in Renton than downtown, particularly the old-timers.

OK, so what's you're saying is that in 2070 it's Downtown, but in RL it is a part of Renton?

Huh, you're from Seattle or something?

Anyway, we're not that much into details as I and the players have no clue on what's in Seattle, apart from what the BBB says.

Ah well I'll say it's Renton, as i want the players to get a connection to where their characters live.
Ancient History
QUOTE (Crusher Bob)
I suppose it makes me a sad, sad little man that I was able to ID the author by the style of the cover art before weapon the credit page...

Scares me. I dinnae post that many bad doodles.

QUOTE
OK, so what's you're saying is that in 2070 it's Downtown, but in RL it is a part of Renton?

Huh, you're from Seattle or something?

Yes and no, but I wrote part of a chapter about it once. wink.gif
Crusher Bob
WTF? why did the word 'weapon' appear in the middle of my post? Did my brain wander off somewhere while my fingers were doing their job?

As for the art style, you posted some, erm, on underworld I think a while back.
FriendoftheDork
Hei Ancient history I just wanted to say I've played your adventure and posted the results in my "Life in the Barrens" AAR. If you're interested in how it worked out, check it out smile.gif I wrote it in spoiler tags in 2 posts. Here's a link if you're too lazy to use your Data Search skill wink.gif

http://forums.dumpshock.com/index.php?show...+in+the+barrens
Ancient History
Danke
FriendoftheDork
QUOTE (Ancient History)
Danke

That was a quick reply. Anyway, please comment on the AAR if you can, so I can see what I did wrong and right, and if it turned out very different than you anticipated.
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