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Nerf'd
My campaigns have always been earmarked by a tone of abject brutality to the players. I admit this freely, and even warn prospective players of it. I'm a stickler for well thought-out actions, and unintended consequences of player actions play a HUGE part in the way I build plot lines.

For example, that technomancer who climbed up on a roof and decided to go Full VR without stating that he was sitting down? He rolled down the roof and got his belt caught, leaving him hanging 3 stories above the street by his belt. The gunbunny who built his character with a strength of one? You'd be amazed how many things require strength checks when your dead lift capacity is 30 lbs.

I take the concept of a realistically run world far more seriously than most other GMs find to be appropriate, and I'm completely unrepentant about it.

That being said, a couple of weeks ago I sat my players down and asked them for their honest opinions on my performance. Without exception, the players told me that they were enjoying themselves thoroughly

I know this is always a bit of a risk, but in over 10 years of GMing I've found it to be the best way to make sure that everyone involved is having fun. As an added bonus, it gives me a very solid check point as to my blind spots.

So I thought I'd do that here as well.

Thoughts?
VivianDQ
Personally I would have walked on the first session, I'm not too interested in trying to play a game where the GM running it is literally out to kill or maim my character every week solely for their own enjoyment.

Although on the flipside if your players are enjoying themselves everything is fine and technically you are succeeding as a GM. So to each their own, world is full of masochist.
Adarael
The guy with a strength of 1 had it coming. The technomancer who went full VR? That's just dumb. Funny, but dumb. That's like having a player make agility checks not to fall and crack their face because they didn't explicitly state they were tying their shoes. Certain actions related to basic behavior can be taken for granted, such as sitting down when going full VR, eating and buying food during downtime, and wearing clothes when you leave the house.
Nerf'd
You seem to have missed the point. Throughout the two most recent campaigns I ran, exactly 3 characters have died. 2 of those were the result of abject stupidity, and the other was just because he was being carried in a sack, over the back of the biggest target in the group.

Those little "life lessons" are more for humor value.

Hell, I even asked the TM :

"So you're just going to go full VR?"

"Yes"

"Standing up"

"Yes"


Actions have consequences. I don't demand that people state that they are eating, or putting on clothes - but if an action is directly related to what they are doing I do want them to think it through.
Rotbart van Dainig
It still would allowed him to make a Agility+Gymnastics-4 test to keep balance.
Rifleman
QUOTE (Rifleman)
QUOTE (Rotbart van Dainig @ Jul 6 2007, 03:15 PM)
It still would allowed him to make a Agility+Gymnastics-4 test to keep balance.


That would have been a minus one. And we would have lost so many pictures of him hanging from the gutter by his belt, unconscious. And he said he was going straight to full VR, something Nerf'd is forgetting to mention.
Rotbart van Dainig
QUOTE (Rifleman)
That would have been a minus one.

Including Edge?

QUOTE (Rifleman)
And he said he was going straight to full VR, something Nerf'd is forgetting to mention.

Thus the -4.
VivianDQ
By that example with the TM your not actually punishing players for stupidity or short sightedness. Your punishing them for not personally knowing something their character knows?

One can assume the TM "character" was well aware that you should sit down for full vr but obviously the player wasn't. Which again shouldn't be much of a surprise, odds are they are not actually a technomancer in real life. So players should be penalized for not memorizing every single line of every shadowrun book ever written?
Rifleman
QUOTE (Rotbart van Dainig)
QUOTE (Rifleman @ Jul 6 2007, 10:17 PM)
That would have been a minus one.

Including Edge?

Why? He didn't know what was going on. Just like you can't use edge to defend against a spell you don't know about, it doesn't really make sense to have him use edge. Besides, he didn't die. Or really get hurt.
sunnyside
Actually one of the things I really like about SR4 is the ability to put away the kid gloves with characters.

I know back in older editions I'd occasionally be sitting behind the GM screen, looking at an absolutly ridiculous number of sixes. And I'd think to myself, I, as a GM, really like this char, he really didn't do anything wrong, but he's about to die by sheer luck. And sometimes I'd let it slide (maybe just enough damage to require a trauma patch or something).

Anyway in SR4 the "burn edge permanently to save you skin" mechanic is right there in the BBB. So if you're in a risky situation at all you always run the risk of it going south. Dying before running out of edge is probably the result of something grossly stupid.

However I do cut my players slack for bad decisions, especially if their characters would honestly know better. This also cuts down on pissed off players after a miscommunication.
Nerf'd
OK, let me tell you a little story.

In the process of a run, the players run across an Ares delivery van full of ammo. 3 cases APDS, 3 cases EX-EX.

They end up using 1 case of EX-EX as part of an improvised bomb, and one of the players (yes, same guy who later played the TM) says:
"I'm going to put the extra cases in my car."

Me: "Just as they are?"

"Yes"

Me: "GOing to do anything else to/with them?"

"Nope"

He then proceeded to park his car within 2 blocks of the site of the run (where said improvised bomb was going to be set off), and drive the delivery van (now an integral part of said improvised bomb).

There was a rigger in the group.

so he glitches on the athletics roll to jump from the van as he is driving it up the stairs of the target, which I interpret as he gets out, but is nicely catapulted across the street by the swinging front door of the van as it hits the building. instant hospital visit.

So, what would Lone Star do after an explosion in an inhabited area? You better be damn sure that the will lock down a 2-3 block perimeter and go over it with a fine-toothed comb - during which time they find the tracer tags on the ammo crates, and confiscate the car.

The same car that the player put something like 10 build points worth of equipment into. This is really the first (and hopefully last) time that I have truly nerfed a character.

I let him start fresh
DireRadiant
To me it sounds like you are giving plenty of warning each time. And you're not doing instant kills, just painful lessons.
Kyoto Kid
...I don't go out of my way to make life miserable for the PCs, the world itself is already pretty dismal. However, if a PC hoses it, or leaves themself open for a failure, then yes, there will be consequences. I have even gone as far as eliminating several flaws such as Hunted (one character's flaw usually ends up biting the entire team in the bum) and Amnesia ("waitiaminute! Broadway Musicals 6? Specialised in Rogers & Hammerstein?). for life in the shadows is already unforgiving.

I do agree about having the characters state exactly what they are doing and let them know that what you say you're doing "In Character" is binding, so if something goes awry the player can't say "wait I wouldn't do that" (one of the Edges I tossed out is "Common Sense" for it is too much of an easy way out). In RL People sometimes say and do stupid things so PCs are not immune to this. Ever watch the show Maximum Exposure (or as I like to call it "Stupid Human Tricks")"?

As to characters with glaring deficiencies, when I first designed my Namesake KK for SR4, she had the Uneducated NQ. The GM had her roll just about every time she used her commlink or did anything remotely technical in nature. Rough on the character? Most certainly, but I thought it was quite fair and it did lead to some rather amusing situations at times.
Rotbart van Dainig
QUOTE (Rifleman)
He didn't know what was going on.  Just like you can't use edge to defend against a spell you don't know about, it doesn't really make sense to have him use edge.

While you may not dodge an unkown attack, spell defense always happens, even against spells unkown to you. Otherwise, it's would be pretty hard to resist Invisibility, wouldn't it?
Likewise, you can spend Edge on any test you want.

QUOTE (Rifleman)
Besides, he didn't die. Or really get hurt.

In my games, a three story drop while being near-unconcious will hurt, if not prove fatal... costing permanent Edge.
Rifleman
QUOTE (Rotbart van Dainig)
QUOTE (Rifleman)
He didn't know what was going on.  Just like you can't use edge to defend against a spell you don't know about, it doesn't really make sense to have him use edge.

While you may not dodge an unkown attack, spell defense is always happens, even against spells unkown to you. Otherwise, it's would be pretty hard to resist Invisibility, wouldn't it?
Likewise, you can spend Edge on any test you want.

QUOTE (Rifleman)
Besides, he didn't die. Or really get hurt.

In my games, a three story drop while being near-unconcious will hurt, if not prove fatal... costing permanent Edge.

Read the rules, you don't have to give them edge. Second, as previously mentioned, he was hanging by his belt. He never *fell* off the roof. Just got the ultimate wedgie and *may* not be able to have kids.
Rotbart van Dainig
QUOTE (Rifleman)
Read the rules, you don't have to give them edge.

Please, before using RTFM, be very certain that you're right.
In this case, you aren't. Edge use is entirely up to the player. The GM only controls Edge regeneration.

QUOTE (Rifleman)
Second, as previously mentioned, he was hanging by his belt. He never fell off the roof.

That would be a burned Edge point in my games - Escaping certain Death. (Of course, that would only apply if it was certain that he'd die... and chose to burn Edge.)
Whipstitch
Heh. Poor strength 1 doofus. I can't imagine taking a natural strength of one AND passing up on a rating 1 or 2 muscle augs. My GM claims to have taken down a twinked out gunbunny minimum strength elf samurai with a burly dwarven housemaid. Apparently wired 2 and monowhip isn't too terribly helpful when Aunt Bea has you in a headlock.
Rifleman
QUOTE (Rotbart van Dainig)
QUOTE (Rifleman)
Read the rules, you don't have to give them edge.

Please, before using RTFM, be very certain that you're right.
In this case, you aren't. Edge use is entirely up to the player. The GM only controls Edge regeneration.

QUOTE (Rifleman)
Second, as previously mentioned, he was hanging by his belt.

That would be a burned Edge point in my games - Escaping certain Death.

Silent tests, or tests that the players don't know about, such as spells they are unaware of, don't require a GM to ask the player if they want to use edge. They have to pre-emptively give edge for such tests.

As for what happened, it happened.

Also, chill. It's just a game, with dice and numbers and no real impact on the outside world. Don't take what we say personally. Nerf'd is not a bad GM, which is why his game is past overflow. But, by the same point, he's a different type of GM, one to whom the story matters, which is why I like him.

People who worry only about the rules can never become part of a game, which I've seen too many GM's fall into.
raphabonelli
QUOTE (Adarael)
Certain actions related to basic behavior can be taken for granted, such as sitting down when going full VR, eating and buying food during downtime, and wearing clothes when you leave the house.

And going to the bathroom.

GM - Sorry... but your character just died from bladder overload explosion.

Man... if you and your players are having fun, you're game can't be far from wrong than that. Having fun with friends is all that RPG is about.
Rotbart van Dainig
QUOTE (Rifleman)
Silent tests, or tests that the players don't know about, such as spells they are unaware of, don't require a GM to ask the player if they want to use edge. They have to pre-emptively give edge for such tests.

Come one. That's not even in the intention of the rules, and certainly not fair-play.
While I question the necessity of hidden tests itself, when doing so, it's still the players choice, so don't take it away.

QUOTE (Rifleman)
Also, chill. It's just a game, with dice and numbers and no real impact on the outside world.

While those are the basics that in my opinion, don't even need further mention in a discussion, keep in mind that such a 'funny situation' can come across as 'being made fun of' for the player in question - and combined with 'not givem him a chance', can result in some real ugly RL fights.
mfb
Nerf'd's players are having fun, so there's nothing wrong with the way Nerf'd's doing things. that said, there are a lot of games where having a character fall off a roof because they forgot to mention sitting down would cause some problems.
Ikirouta
I had a very brutal GM for a long time. It wasn't like that but it also seemed that if we didn't do like he had envisioned we didn't have a chance to succeed.

Me, I like tough GMs as long as they are fair and consistent. If you ask to be specific all the time then there's no problem to me. On the other hand if you would be more harsh to other players than to others then it would be a different thing.

I am pretty unforgiving GM myself but so far only complaints have come from giving too little money smile.gif

But in the end if you are having fun and your players are having fun, you're doing things right.
Buster
Personally, I like GMs who aren't afraid to kill me if I make a serious tactical or strategic error. It makes the game more realistic and rewards me for being smart. What's the point of being clever and thinking things through if a carebear GM is just going to let me slide no matter what a dumbass I am?

However, when sitting in the kitchen around the dinner table, sometimes it's hard to visualize the situation your characters are in. In a lot of cases when I was a GM, I would give a player a quick heads up if he's about to do something his character would find obviously insane like forgeting that an enemy is right in front of him or the fact that he's standing on a slanted roof when about to go full VR.

If the player was just careless though, I would let him learn from his mistakes. For example, I probably would not say anything if the character was about to enter a room before peeking around the corner first to see if the room is safe. I might give him a hearing perception check right before he enters to let him hear the dragon inside or whatever, but otherwise he's free to make his own mistakes.

It's hard to make a blanket rule, but in general I would say: (Obvious Insanity = A Free Reality Check) but (Carelessness = Death).
Synner667
"Treat 'em mean, keep 'em keen" !!
Backgammon
QUOTE (Nerf'd)
For example, that technomancer who climbed up on a roof and decided to go Full VR without stating that he was sitting down? He rolled down the roof [...]

I take the concept of a realistically run world far more seriously than most other GMs find to be appropriate, and I'm completely unrepentant about it.

That's ridiculous. Roleplaying a character, and citing actions, is NOT the same as doing things yourself. When I cross the street, I instinctively look both way. In you game, there's a fair chance I'd get smacked by a car with you laughing and 'saying HAHA you didn't SAY you looked both way'. I wouldn't have said it, but in "reality" I would have done it.

While smacking characters because of stupid actions is one thing, smacking them for omiting to explicitly state things their characters would obviously do is simply anal, and I suspect you do it to get your own jollies off at your mock superiority: look how stupid you are, look how smart I am.
Nerf'd
QUOTE (Rotbart van Dainig)
QUOTE (Rifleman)
That would have been a minus one.

Including Edge?

QUOTE (Rifleman)
And he said he was going straight to full VR, something Nerf'd is forgetting to mention.

Thus the -4.

Quoting from page 228 of the main book:
QUOTE

For those who want the full Matrix experience, you can go a
step beyond AR and fully immerse your senses in the virtual reality
(VR) simsense of the Matrix. Your physical perceptions in VR
are overridden by the Matrix’s sensory information. Rather than
experiencing the real world around your meat body, you only experience
the electronic simulation of the Matrix.
[...]
As a safety precaution, sim mods override your motor functions while you are fully immersed in VR, so that you don’t blindly thrash around in the real world
and potentially injure yourself or break things. This means that your physical body is limp while you’re online, as if you were sleeping.
If you concentrate, you can still perceive through your meat
senses while in VR, but it’s very distracting and you suffer a –6
Perception Test dice pool modifier.


The emphasis is mine, but you should probably READ the rules before you decide to call RTFM on someone else
Rotbart van Dainig
*sigh*

I didn't tell to RTFM... Rifleman did ('Read the rules')... and was wrong (thus my advice not to use RTFM). Now you did ('READ the rules')... and are wrong, too.
The section you quoted is about perception, which indeed is a -6.
On p. 230, however, it specifies the modifier when taking physical action when still in VR, which is -4.

Since balance is an inherent thing you even keep while sleeping (to a certain degree - but enough to keep standing, as people that were in the army can tell you) and VR makes you limp like sleeping, to see wether you fall off is a Gymnastics(Balance) test with the VR modifier.

But enough of that.
Buster
And after several critical glitches when rolling to get the point, the thread is forced off its track and skids into a ditch.
Talia Invierno
This didn't take long to morph into a roll-playing substituting for roleplaying thread -- was rather expecting it actually, seeing the opening post. One of the traditional avatars of roll-playing is to use dice pool to sidestep the consequences of one's stated actions. As a reminder, the original exchange explicitly asked if the technomancer was doing his action "standing up", and the player confirmed "yes".

Why wouldn't PCs occasionally do things at least as -- illogical -- as people in our real world do? as, if we're being honest, we've done ourselves on occasion?
QUOTE
He didn't know what was going on.  Just like you can't use edge to defend against a spell you don't know about, it doesn't really make sense to have him use edge.
- Rifleman

While you may not dodge an unkown attack, spell defense is always happens, even against spells unkown to you. Otherwise, it's would be pretty hard to resist Invisibility, wouldn't it?
- Rotbart van Dainig

Rotbart van Dainig is right in this. We'd just hashed it out in a different thread.

As to Edge, call it a two-edged sword: do you give the player the full free-willed intent of Edge -- and maybe let them burn it unnecessarily -- or do you work closer to the spirit of Edge, and compromise full freedom of action in favour of helping the player save Edge for those times when it really is needed?

Edit:
QUOTE
Since balance is an inherent thing you even keep while sleeping (to a certain degree - but enough to keep standing, as people that were in the army can tell you) and VR makes you limp like sleeping, to see wether you fall off is a Gymnastics(Balance) test with the VR modifier.
- Rotbart van Dainig

This, however, is a learned skill, not an innate one. If you have balance as an active skill or an adept power, sure -- but nothing in the rules gives an automatic balance skill like this. If background allowed it and it was well argued, I might allow it on a critical hit -- but that would be a GM ruling, nothing required by the rulebook or denied by it.
[/edit]

By the criteria of the first post, I'd be considered a brutal GM too -- and yet my players always seem to think the opposite. Consequences of player actions come back to bite them where they're poorly thought out -- but also come back to benefit them if they're well thought out. More than one is the hostile NPC they've suddenly discovered to be surprisingly on their side as a specific result of considered actions.
Nerf'd
QUOTE (Backgammon)
QUOTE (Nerf'd @ Jul 6 2007, 03:57 PM)
For example, that technomancer who climbed up on a roof and decided to go Full VR without stating that he was sitting down?  He rolled down the roof [...]

I take the concept of a realistically run world far more seriously than most other GMs find to be appropriate, and I'm completely unrepentant about it.

That's ridiculous. Roleplaying a character, and citing actions, is NOT the same as doing things yourself. When I cross the street, I instinctively look both way. In you game, there's a fair chance I'd get smacked by a car with you laughing and 'saying HAHA you didn't SAY you looked both way'. I wouldn't have said it, but in "reality" I would have done it.

While smacking characters because of stupid actions is one thing, smacking them for omiting to explicitly state things their characters would obviously do is simply anal, and I suspect you do it to get your own jollies off at your mock superiority: look how stupid you are, look how smart I am.

Not even slightly the point. If I was only interested in making myself feel better about myself, I would have no players. I run my games at a local game store (the same one in Rifleman's sig), and the players have a choice of multiple games to play. They don't have to be there.

The fact that my group has GROWN in the past 8 months is, I think, a good indicator that I am not just in it, as you say, "get my jollies off".
Rotbart van Dainig
Hey, we all know that you are a great GM who's players have lots of fun - you already told us in your first post. wink.gif

Now, as you asked us what could be done better, we'll stop short patting you on the back, too, and get right to those points we think you could improve upon. nyahnyah.gif
Rifleman
QUOTE (Talia Invierno)
Why wouldn't PCs occasionally do things at least as -- illogical -- as people in our real world do? as, if we're being honest, we've done ourselves on occasion?
QUOTE
He didn't know what was going on.  Just like you can't use edge to defend against a spell you don't know about, it doesn't really make sense to have him use edge.
- Rifleman

While you may not dodge an unkown attack, spell defense is always happens, even against spells unkown to you. Otherwise, it's would be pretty hard to resist Invisibility, wouldn't it?
- Rotbart van Dainig

Rotbart van Dainig is right in this. We'd just hashed it out in a different thread.

As to Edge, call it a two-edged sword: do you give the player the full free-willed intent of Edge -- and maybe let them burn it unnecessarily -- or do you work closer to the spirit of Edge, and compromise full freedom of action in favour of helping the player save Edge for those times when it really is needed?

The discussion in question however is still open to interpretation.

I'd cite page 162 of Magic in the shadows as the basis for that rule, which others have done.

Quite frankly, if the GM finds secret rolls are necessary, there is little choice in the matter besides taking this approach.
Talia Invierno
If it's still in question, please bring up that thread. It's relevant for a current situation -- and as stands, the ruling is against me (as player)!
Wounded Ronin
Well, as a GM, I am very big on no-take-backs during, say, a firefight. If I have a little diagram of the battleground and clearly state where all the bad guys are and someone claims to have "forgotten" about that rooftop sniper and now wants to reallocate his combat pool that's no go. In order for a game to be challenging there has to be the possibility of failure and people need to have the capacity to make mistakes.


But I think that the full VR rooftop tumble wasn't really good. From my perspective it didn't add any element of challenge to the game in terms of strategy, planning, or logistics. At the same time you could make a reasonable case that somebody who is specialized in using VR would have basic knowledge about how to use VR, i.e. don't use VR while free rock climbing. I feel like this was little more than an impossible-to-anticipate injected joke which would detract from the flow of planning, tactics, and so on.

It's kind of like if I were playing with Raygun's rules in a SR3 game and a player, in the middle of a firefight, tells me, the GM that he's going to put a swap the magazine in his M16A2 after he has exhausted his previous magazine. I tell him, "You never said that you recharged the chamber after had emptied the weapon. Therefore, your you spend a Simple Action to fire your burst but nothing happens and all sorts of bad things happen because of you not doing anything useful just then."

"Fine, I recharge the chamber with my second Simple Action."

"Okay, your turn again."

"Now I fire a burst!"

"Well, you never said you were hitting the forward assist on your M16A2, so it jams. The first round comes out but the next two jam. I'm only treating that as a SA attack."


I mean, we can nitpick these little details endlessly, but at what point can we just assume that doing everything you're "supposed" to do is part of having Assault Rifles 3? Do we really want the game to be about mages specifically saying they sit down before astrally projecting or else they suddenly have to resist 15D damage because their body keeled over on the sidewalk and fell in front of an oncoming bus?
toturi
GM: You never said you breathe.

nyahnyah.gif
Rotbart van Dainig
QUOTE (toturi)
GM: You never said you breathe.

Heh. Getting a Nanite Hive producing Oxyrush was a great way to indeed get a character that never breathes... just refill every few months.
bibliophile20
I'm saving the whole "bathroom/food/sleep" issues for when they're important to the plot/inconvenient for the characters. For instance, sleep becomes important on a stakeout, which is why Theron, my pregen'd detective, has a sleep regulator implanted.
Nerf'd
QUOTE (Rotbart van Dainig)
Hey, we all know that you are a great GM who's players have lots of fun - you already told us in your first post. wink.gif

Now, as you asked us what could be done better, we'll stop short patting you on the back, too, and get right to those points we think you could improve upon. nyahnyah.gif

As I said, I'm not looking for an "atta boy"

I also don't need someone calling me a narcissistic sadist.

Besides the foray into roll-playing, most of your opinions have been valuable. I suppose a bit more background would have been valuable (the fact that most of these people had never played anything other than d20 should have been the first note), but that is beside the point. Most of you seem to think that, while it is good to be somewhat stern, a certain amount of leeway is required to ensure smooth gameplay.

I happen to agree, but getting newbies who are used to hack & slash entrenched in the Sixth World has required a certain severity. I've since backed off on them a lot, but now the object lesson have consequences that are a bit further reaching. My players have learned that they need to keep an awareness of their situation, and I can stop worrying about someone killing them self in a Darwin-award worthy event, and get on with breaking their fragile little minds.

To my view, this is exactly how it should be.

What has really surprised me is how quickly this group (aged 12-18) has developed into serious and thoughtful roleplayers, rather than the flighty roll-players that they were. So, perhaps the "beat 'em bloody and send them home" style of game is completely inappropriate for experienced role players, but I think that, for this group, it was exactly what they needed. They no longer really need it (except perhaps for a gentle reminder once in a while), so I no longer have to do it.
Wounded Ronin
QUOTE (Nerf'd)


Besides the foray into roll-playing, most of your opinions have been valuable. I suppose a bit more background would have been valuable (the fact that most of these people had never played anything other than d20 should have been the first note), but that is beside the point. Most of you seem to think that, while it is good to be somewhat stern, a certain amount of leeway is required to ensure smooth gameplay.

[ITALICS MINE - ed.]

I happen to agree, but getting newbies who are used to hack & slash entrenched in the Sixth World has required a certain severity.



What has really surprised me is how quickly this group (aged 12-18) has developed into serious and thoughtful roleplayers, rather than the flighty roll-players that they were. So, perhaps the "beat 'em bloody and send them home" style of game is completely inappropriate for experienced role players, but I think that, for this group, it was exactly what they needed. They no longer really need it (except perhaps for a gentle reminder once in a while), so I no longer have to do it.


[BOLD MINE - ed.]

Well, being a mere ROLL PLAYER myself, I really don't dare to comment or question you any further. Clearly you game has evolved beyond what I can comprehend. Before I meekly leave you to your thread, though, I humbly ask that you provide me with some insight into the working of your role playing sessions.


Would you subject a player in your game to the scenario I outlined above with the M16A2, rounds in chamber, and forward assists? If not, how is that significantly different from assuming a character would choose to slump unconscious while standing precariously at the very edge of a rooftop instead of taking a few safety steps forward?
kzt
QUOTE (Wounded Ronin)
"Well, you never said you were hitting the forward assist on your M16A2, so it jams. The first round comes out but the next two jam. I'm only treating that as a SA attack."

Of course, it helps if the nitpicking GM has at least a vague acquaintance with the reality they are trying to enforce. . . ohplease.gif
Nerf'd
mmm...yes

Technical details are unimportant to game play in this case...because unless someone glitches, botches, or gets hit by Accident, I literally don't care.

In the case of the rolling TM - no one got hurt, everyone (including the player) had a laugh, and we went on. I gave him a chance to re-think his action, he did not, and he got a little embarrassed.

Yes, I did it to make a point. Yes, it was arbitrary. So what?
Sterling
Nerf'd, you sound like a GM I'd love to game with.

I've seen some horribly easy GMs who ran monty haul Shadowrun campaigns (one so bad I would just halve all cash and karma awarded/earned), and run some very attention-to-detail runs. I rarely get a chance to play in a game where a GM is all about realism and 'real-life' consequences.

There's a huge difference between coddling players and treating them as individuals who should (by all rights) be able to handle the stress of living in the Shadows. If they can't hack it, they die. That TM won't go full VR standing up again, and I'm pretty sure I've given a player a light wound from going full astral while standing up as well.

If a Shadowrunner chooses to think with his AK47, they will run out of bullets long before Lone Star runs out of officers. What Nerf'd seems to be doing is the Shadowrun equivalent of the 'push 'em in the deep end, they'll learn to swim quick!' school of GMing, which might have been needed if they were used to a more hack-and-slash system. I do agree with Nerf'd, once my players get past my semi-steep learning curve we rarely run into problems. Maybe it's because my players have learned when they describe what they're doing and I get a really big grin on my face, they've left something important out.
Wounded Ronin
QUOTE (kzt)
QUOTE (Wounded Ronin @ Jul 6 2007, 04:21 PM)
"Well, you never said you were hitting the forward assist on your M16A2, so it jams.  The first round comes out but the next two jam.  I'm only treating that as a SA attack."

Of course, it helps if the nitpicking GM has at least a vague acquaintance with the reality they are trying to enforce. . . ohplease.gif

ZING!! biggrin.gif

I've not personally operated any M16 but I know that it doesn't jam as a rule if you don't whack the forward assist. I was trying to portray a GM who makes everything possible go wrong if the player doesn't articulate all the details. Like the VR using guy who decided to voluntarily fall into a coma while standing on the edge of a building.
Talia Invierno
Ah, but standing was explicitly inquired about, the coma/hacking connection is already known, and we here in this world would consider it common sense not to stand on unstable surfaces if we are feeling out of it.

This would not be the case with the detailed operation of the average firearm.
Nerf'd
QUOTE (Wounded Ronin)
I've not personally operated any M16 but I know that it doesn't jam as a rule if you don't whack the forward assist. I was trying to portray a GM who makes everything possible go wrong if the player doesn't articulate all the details. Like the VR using guy who decided to voluntarily fall into a coma while standing on the edge of a building.

No, according to some of my friends, M16s jam for any reason at all...and sometimes no reason at all.

And I don't want all the details, just the important ones - like knowing to take cover or set yourself before voluntarily falling into a coma
kzt
So, would you wake up when you hit the pavement, or just keep happily surfing?
Wounded Ronin
QUOTE (Nerf'd)
QUOTE (Wounded Ronin @ Jul 6 2007, 10:41 PM)
I've not personally operated any M16 but I know that it doesn't jam as a rule if you don't whack the forward assist.  I was trying to portray a GM who makes everything possible go wrong if the player doesn't articulate all the details.  Like the VR using guy who decided to voluntarily fall into a coma while standing on the edge of a building.

No, according to some of my friends, M16s jam for any reason at all...and sometimes no reason at all.

And I don't want all the details, just the important ones - like knowing to take cover or set yourself before voluntarily falling into a coma

Well, according to some historical research I've done as a hobby, I understand that the M16A1s used in 'Nam were notorious for mechanical failure and breakage whereas subsequent editions used today have many improvments over the original.


Regarding coma-falling (or taking cover) I would have handled it differently for a new player. Let's say a character with a new player was in a firefight and the player was used to D&D.

Me: "OK, a firefight has started! You've got init. What will you do?"

Newbie: "I'm going to charge up the hallway while firing my rifle!"

Me: "Since you're new to the game and the system, I'll point out that your character in this case would probably want to take cover rather than banzai charge, since it's very likely he would be taken out if everyone waiting down the hall scored a hit on him. You can do that if you want but it would probably be considered a bad idea by your character based on the experience and skills of your character as articulated on your character sheet and on your character background."


After the newbie in question had gotten more experienced and had a "feel" for the system I would stop giving hints, but I think it would be pretty pointless just to sit back and chuckle as the player unwittingly dug the character's own grave.
Nerf'd
Neither, actually

He surfed happily until the Troll, who was standing on the ground below him sent him a picture of his body, hanging from the gutter.

Like I said - the lesson was to inform, not to kill off the character in the 2nd session.
Wounded Ronin
QUOTE (Nerf'd)
Neither, actually

He surfed happily until the Troll, who was standing on the ground below him sent him a picture of his body, hanging from the gutter.

Like I said - the lesson was to inform, not to kill off the character in the 2nd session.

I should clarify that I'm not saying you're a terrible GM or anything like that. Even though I don't agree with how you run the game you clearly handled it with good humor in a way that entertained everyone. I mean, I don't know SR4 really well, but if we did a SR3 RAW event where someone limp noodle fell of a building that person would take lots of damage from the fall and get badly injured without being able to do very much about it due to comatose state. Hooking the guy on a lamp post definitely wasn't RAW and was funny and non lethal.

But, personally, as funny as that is, I just don't think I'd enjoy playing in that type of game. I love a good joke but I feel like the challenge of the game should be tactical and strategic, and not like Police Quest where you die because you didn't type that you checked your tire four times while standing in front of each tire.

I mean, I'm all for going through multiple characters and I'm a sport about pdeath, and I enjoy the challenge of a good tactical combat situation. But I really don't think it would be entertaining if the GM gave me a little bit of damage every time I said that my character was going to drive his car but forgot to say that my character was ducking his head in order to enter the car. I think it would get old really fast if the GM devoted that much energy to having my PC slam his face into the car roof on a regular basis.
Nerf'd
You know, going on and on about it misses the point that NO ONE DIED

Let me repeat that, so we can establish it
NO ONE DIED

I gave them a bunch of small, harmless object lessons. They got the same point that your little mini-lecture would have given them, but in a more immediate form. That, and I didn't have to break flow to give said lessons to the 7 new players I was dealing with. They survived, and learned, and I didn't have a character death for another 12 sessions.

Brutality in this case does not mean "insta-kill", hell, it doesn't even really mean combat.
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