So, I'm going to be running my first Shadowrun game ever soon, and I've been working on a plot. I was hoping I could get some feedback from Dumpshockers, what they think is cool/not cool, what will be fun/not fun, etc etc etc.
The game is a magi-centric game, that will have some focus on the 4th age - 6th age crossovers.
The team is (so far as I know, some players haven't fully finalized character concepts) composed of: a dwarven Zoroastrian mage trying to redeem herself for sins committed in the employ of a corp, a forcefully retired Troll Urban Brawl player with heavy cyber and a big ass machine gun, Mr. Lucky the nature mage (high edge druid), a stealth/face adept, and a combat adept.
Gonna ask my players to not click below (That means you, Calypso, and you, Isam)
[ Spoiler ]
So, basically the idea is that after a few simple runs to get the team together, they'll be hired by a Johnson to help deal with an issue - a free spirit that's taken over the body of a black ops man who works for AZT. The man has killed a mid-level employee of the Johnson's corp, and the runners will be hired to find out when the spirit possessed the black ops specialist, if it was a targetted assassination by AZT, etc etc. They're also to eliminate him.
WHat they will find out, ultimately, is that the guy is a cyber zombie...and worse. It's not a free spirit that's possessing him - it's a -very- powerful shedim that's quite happy with the superb body it's found.
Basically, what will then transpire will be a long-term chase, tracking the cyber-shedim wherever he goes, trying to take him down, so on so forth. The shedim plans on using its new host as an instrument of war, to kill a (nuclear capable) world leader and then assume that leader's place in order to instigate armageddon.
A secondary goal is to cause a major mana spike that will allow the rest of the shedim free access earth. And not just the astral shedim, but physical ones, as well - in their true form of Horrors. Another Scourge, this time too early in the mana cycle for their to be kaers and other defensive counters.
Sprinkled throughout the arc will be other, non-related jobs to fill gaps and wallets. It's a sort of epic story, and the characters (500 BP to start) will have to become capable of filling some damn big shoes.
Thoughts/critiques/comments?
