I was watching Max Headroom this week, and I noticed the media has supreme control over what people think about stuff in that show. And it got me thinking of a few things.
First, can a collective group influence an individual through repetition?
Second, how much group influence is required?
I see this behavior in social networking sites on the internet and in internet message boards. The challenge is that I don't think one person can really influence a group. I think that one person needs a group of followers that tell other people that one guy's idea are right. Eventually, even if the guy is wrong, the collective group will start to believe that maybe he is right.
If you go to rpg.net, there is a collective group that that pimps Indie games and Exalted. While the initial visitor's expectation is a neutral place to discuss rpgs, the messages are really about pimping those two items. Normal discussions are found between those threads. And new visitors will run out and buy those games. You regularly see "Sell Me on . . " whatever threads. So another way of saying that is, hey group, influence me.
This got me thinking about the impact technology will have on the sins in Shadowrun. Can a group of runners get together and influence others through technology?
If a group of ten regulars here went over to rpg.net and posted threads about Shadowrun and talked about it, would that influence that board to like Shadowrun? Can message boards impact us that much?
You also hear this on the radio. The two djs will decide that something should be a certain way, so they discuss it. Then, they ask for phone calls. They screen the calls and put folks on that agree with them. Finally, they end by saying that because others agree with them that their idea is right.
This then brings me to the technomancers. What can a collective group of technomancers do to influence others? How does AR really impact people's buying decisions?
tweak