A lot of this is sparse when it comes to details. I tend to work off of loose notes and generate a lot of stuff on the fly. Also, even if I had stats and details for you, they'd be useless since this was run in SR3.
Also, as it turns out, a lot more of the runs for that game were player-centric than I remembered. A lot fewer are actually directly YotC related than I thought.
[ Spoiler ]
Take out the Whipple
Background:
Nicholas Hurd, the current Assistant Telemetry Control Technician working on the Whipple probe belonging to Novatech, was tired of playing second fiddle. When a man (secretly working for Ares) approached him with a very lucrative offer that would also just happen to put him on top, he was quick to jump on it. All he had to do was discredit and disgrace the Lead Technician, Alpert Yancey, therefore guaranteeing his ascension to the coveted Lead Tech position, and then sabotage the probe. Not a problem, right?
He has managed to slowly sneak out technical documents and information on the probe, and plans to hire someone to plant this damning evidence, along with falsely generated documents indicating that Yancey was planning on jumping ship, at Yancey’s house in Snohomish. With Yancey out of the way, he’d be in position to “guarantee� that the probe wouldn’t reach the Comet. He plans on doing this so that Novatech won’t detect any deliberate tampering, and so the Whipple will appear to have suffered an inflight glitch.
The Job:
The team is hired to plant the false evidence on Yancey's home computer system. Basically a B&E and data planting. All kinds of complications and stuff you could throw in.
Railgun? What railgun?
Synopsis:
Herbert McIntyre is a leading weapons designer, working freelance for whoever will pay him. He works out of his home, of all places, on the 14th floor of the building at 1521 Garatty Avenue, in West-Central Bellvue.
A few months ago, Herbert did some work for Ares, redesigning the Aztechnology Relampago (from stolen plans, no less) for retrofitting onto the Ares Gigas probe. Although he was supposed to have given over all data and materials upon completion of the job, he has actually kept copies of not only the original weapons plans, but all working data and his final plans for the Gigas probe induction guns.
Recently, Kenchi Saitama, a Shiawase tech working on the secret manned version of the Brahe probe, happened to wander into a matrix discussion room about space technology and overheard McIntyre bragging about having kept the designs, and joking that although he had kept them mainly as souvenir of the job and to use as a basis for some future work, he was thinking about “how much he could get for them on the open market�. Saitama approached McIntyre later that night, and asked him to a private room, where he proceeded to ask how much he’d take for the plans. McIntyre refused to sell them, saying that he hadn’t been serious, and left the room.
Frustrated but still interested, Saitama went to his supervisors at Shiawase. In typical corporate fashion, they took all of his information and told him to forget all about it. (This was later “facilitated� by a visit from one of Shiawase’s wage-mages.)
Now, Shiawase wants those plans. They think they can alter them to be used as a space-based weapon for their manned Brahe probe, allowing them to “ensure� that they reach the probe first. One of their local professional Johnsons received a call, and the run is born.
The Job:
The job is to collect all the data, wipe out any trace of it, and make sure that Mr. McIntire will never design another weapon.
Background on McIntire:
He has paid a top security firm to beef up his floor of the building that he lives in. His physical and network security are top notch, due to his reclusive nature. (The tidbit the players caught on when I ran this was that since he never left the house, he must get stuff delivered. They posed as his grocery delivery service.)
Yeah, so those probably aren't that useful, and might not be as twisty-turny as seems to be popular with most people. The games I run are much more centered on the characters and their lives than they are the actual runs, and so more play time comes out of the result and repercussions of the runs than then runs themselves. But there you go, there's all 2 of them that turned out to be remotely YotC related.