(And I'm glad I put off finishing this guy until after Augmentation came out):
Description:
[ Spoiler ]
Shimizu Haruki
MCT Magical Researcher/Sterilist Toxic Mage
Haruki is a toxic magician, employed by MCT, of the sterilist variety. Haruki is an MCT citizen, born and raised in the sterile corporate environment, where everyone is a cog in the machine, where individuality is an annoyance at best, a sin at worst. In his mind, people are so… unpredictable, and that unpredictability is a problem; it can’t be accounted for, can’t be anticipated by its very nature, and is ultimately a waste of potential effort. And waste is inefficient and thus abhorrent. His toxic domains are sterile, orderly and efficient corporate offices and compounds; he regularly uses Taint on those areas under his direct control.
Haruki is also a high level initiate and magical researcher who normally studies astral phenomena and the metaplanes; at present, however, he is liaising with Dr. Shalbermat, studying technomancers in Hong Kong, in addition to his other work.
In terms of personality, he is all business, cold, rational, and calculating. Everything about him is efficient; he has even had all of his body hair removed, including his eyebrows, because maintaining it is a waste of effort. However, he does have one vice of pleasure—games. Specifically, strategy games. He is a high-level player of chess, Go and Shogi, being a registered master player with competitive organizations for all three games. He also has a related quirk—instead of killing them (which would be a waste), enemies—and underlings that fail him—are petrified and then their solidified forms are shrunk down (using an original shrinking spell) until they can be used as chess pieces. He currently has one complete set and a partial second set.
Statistics:
[ Spoiler ]
Human Male
Japanese
Age: 48 years old
Weight: 71 kg
Height: 1.72 meters
Hair Color: N/A
Eye Color: Brown
Build: Thin/Average
B 2
A 2
R 3
S 2
C 2
I 2
L 5
W 6(9)
M 11(10)
EES 5.02
EDG 4
Init 5
Skills:
Spellcasting 5 (Manipulation Spells +2)
Counterspelling 4
Ritual Spellcasting 4
Conjuring 5 (Task Spirits +2)
Binding 5 (Task Spirits +2)
Banishing 4
Assensing 5 (Auras +2)
Astral Combat 2
Arcana 4
Enchanting 3
Etiquette 3 (MCT +2)
Data Search 3
Perception 4 (Hearing +2)
Knowledge Skills:
Magical Background 5
MCT 4
Astral Space 4
Spirits 3
Magical Theory 4
Astral Oddities 3
Magical Research 5
Metaplanes 5
Chess 4
Shogi 5
Go 5
Grade 6 Initiate
Metamagics:
Centering
Ally Conjuration
Quickening
Shielding
Geomancy
Taint
Leeching
Cyberware*: Datajack, Rating 3 Cybereyes (with Image Mag, Image Enhance 3, Thermo, Low Light, Micro), Rating 3 Cyberears (with Audio Enhance 3, Select Sound Filter 6, Spatial Recognizer, Increased Sensitivity), Rating 1 Encephalon, Math SPU.
Bioware*: Sleep Regulator, Minor Modification (removal/deactivation of all hair follicles)
*All delta grade
Gear:
Rating 9 Magical Lodge (Laboratory), Force 3 Spellcasting Focus (Manipulation)
Quickened Spells: Increase Willpower, Force 9, quickened with double karma for dispelling purposes
Personal Magical Paradigm:
[ Spoiler ]
Magic is a means to impose his will upon the universe, creating order out of chaos, of being able to shape the fabric of reality. Spirits are archetypes of universal aspects of man and nature that can be summoned and controlled. This is similar to the hermetic point of view (unsurprisingly, considering that Haruki was a hermetic before he went toxic), and can be considered as a hermetic viewpoint taken to an extreme and twisted.
Drain Attribute: Logic
Combat: Guardian
Detection: Guidance
Health: Man
Illusion: Water
Manipulation: Task
Toxic Mentor Spirit: Law And Order
Law And Order is the essence of reason, logic, perfection… and oppression and conformity. Order, Symmetry, Perfection are the essence of beauty. Freedom, passion and creativity are dangerous and harmful; it is in the best interest of all to conform. The Rules are Law; deviation, for any reason, is not tolerated.
Advantages: +2 to Manipulation Spells, +2 to Task spirits
Disadvantages: -2 to Illusion Spells. Followers of Law And Order are methodical and exacting; they must make a Willpower+Charisma (3) Test to follow a gut feeling, take an inefficient action, or improvise.
Spells:
[ Spoiler ]
Stunbolt
Analyze Device
Analyze Truth
Catalog
Detect Enemies
Detect Magic
Detect Magic, Extended
Mind Probe
Heal
Decrease Intuition
Decrease Willpower
Increase Intuition
Increase Willpower
Increase Logic
Stim
Crank
Nutrition
Control Actions
Mob Control
Control Emotions
Mob Mood
Control Thoughts
Mob Mind
Alter Memory
Clean Air
Clean Water
Compel Truth
Influence
Levitate
Magic Fingers
Preserve
Sterilize
Shrink (modified for permanent)
Petrify (modified for permanent)
Ally Spirit:
[ Spoiler ]
Cosmo, Ally Spirit:
Standing before you is a somewhat tall humanoid; it would appear to be human with some cyberware at first glance, but the second glance reveals it to be one gigantic clockwork mechanism, with gears and cogs comprising its body.
Cosmo is Haruki’s longtime companion; indeed, the ally spirit is the only one thing in the world that Haruki actually feels emotional affection for, although he does not realize this. He utilizes Cosmo primarily as a bodyguard, lab assistant, and game opponent, among other, more minor services.
Cosmo, Force 7 Ally Spirit.
B 7
A 7
R 7
S 7
C 7
I 7
L 7
W 7
M 7
ESS 7
EDG 4
Init 14
Skills:
Assensing 7
Astral Combat 7
Dodge 7
Perception 7
Unarmed Combat 7
Spellcasting 7
Counterspelling 7
Ritual Spellcasting 7
Astral Combat 7
Arcana 7
Enchanting 7
Etiquette 7
Exotic Ranged Weapon 7
Powers: Astral Form, Banishing Resistance, Realistic Form, Sapience, Sense Link, Materialization, Magical Guard, Guard, Accident, Influence, Psychokinesis, Search, Enhanced Senses (Low-Light, Thermographic Vision), Natural Weaponry (DV=7P)
Spells:
Manabolt
Stunbolt
Death Touch
Shatter
Analyze Device
Analyze Truth
Catalog
Detect Magic
Detect Magic, Extended
Heal
Clean Air
Clean Water
Compel Truth