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hyzmarca
Traditionally, in cartoons, high explosives such as dynamite and Illudium PU-36 Explosive Space Modulators do not cause any damage to living targets other than a blacked face, even if they have enough explosive power to destroy entire planets, as is the case of the Illudium PU-36 ESM.

This is also true, to a lesser extent, in SR4.

Let us introduce Mr. Daffy, a plain old wageslave with 2s across the board. Mr. Daffy, however, is concerned with his safety so he owns and wears and armored jacket.

Mr. Daffy, on a dare from Mr. Bugs, duck tapes several sticks of dynamite, totaling 1 kilogram in mass, to his armored jacket. Mr. Daffy then lights those sticks and walks into work. They, of course, explode quite embarrassingly. The resulting 3DV damage is converted to stun by Mr. Daffy's jacket, leaving him with a terrible headache and a soot-blackened face. There is, likewise, blackening and slight damage to his office and its contents.

At this point, I will ask that interested parties try this at home. Duct tape a kilogram of dynamite to a kevlar vest with a Rating III ceramic insert and put it on. Set off the explosives and see if you survive. I'm pretty sure that it will be fatal, but I could be wrong. Do it in a crowded place with plenty of people and sensitive equipment around and make a record of the damage if you do survive
devil.gif
Disclaimer: By reading this disclaimer dumbasses who are stupid enough to blow themselves to hell indemnify me from all civil liability.
devil.gif

Obviously, the damage potential of commercial high explosives is extremely lacking, potential in the lethality of point-blank contact.


The next example, however, is a bit more extreme.

Meet Gary Swallows, troll; gay porn star. As a gay porn star, Gary lives up to his name. He swallows quite well. He is extremely adept at swallowing long hard sticks. So it is no problem for him to swallow several intact sticks of dynamite, even if they do have lit fuses.

Gary Swallows, having deep throated and then some several sticks of dynamite with lit fuses, is forced to resist 3P damage with body alone. He's a fucking hard-bodied troll (emphasis on fucking) so this is trivial for him. He suffers nothing but slight heartburn from the exploding dynamite and lets out a belch powerful enough to cause 3P damage to anyone within its path for the first meter, reduced by 1P every meter thereafter.

An I the only one who finds this just slightly ridiculous. There is some fun in playing a troll who uses a dynamite butt-plug as a last-ditch holdout weapon, certainly, but it is ever so slightly unrealistic.
Rotbart van Dainig
QUOTE (hyzmarca)
The resulting 3DV damage is converted to stun by Mr. Daffy's jacket, leaving him with a terrible headache and a soot-blackened face.

That's the abstraction SR makes for not having hit zones. It you repeat said example with a full body armor, it's not that absurd anymore... explosions generally take the path of least resistance.

QUOTE (hyzmarca)
Gary Swallows, having deep throated and then some several sticks of dynamite with lit fuses, is forced to resist 3P damage with body alone.

Is an enclosed space, and it's very small. Mr. Swallows will splatter all over the room when the reflection of damage got the power to somewhere in the triple digits.
Crusher Bob
Hmm, the MK3A2 concussion grenade has a charge of 8 ounces of TNT. Some quick conversion says thats around .23 kilograms. We'll call it .25 kilograms to simplify any multiplication. In SR4 the high explosive grenade does 10P -2/meter.

Next questions is, are the explosives rated as 'commercial' in the book deliberately degraded in effectiveness? That is, are pure explosives something like rating 10, and the commercial ones are supposed to have clay or some other inert material added when they are manufactured?

Since such a practice in not in use today, we'll guess that it is also not in use in the future.

The sqrt of .25 is .5 which implies that TNT has a rating of 20.

This would certainly make any amount of explosive dangerous to swallow. If Gary swallows .125 KG of TNT he's looking at something like 7P damage (does the chunky salsa rule apply here?) so even if he had body 15 he'd take around 2 damage. A normal guy would take around 6P, not enough to kill you but probably worth a trip to the hospital.

[edit]
From a bunch of work done by Austere Emancipator, the relative ratings of explosives are also pretty screwy. The best explosives only have around a 1.2 to 1.25x advantage over TNT.
So making commercial explosives rating 20, military explosives rating 25, and most homemade explosives max out at rating 15 might be a quick house rule fix.
Of course, this makes 100kg of TNT so 200P -2/meter...
hyzmarca
QUOTE (Rotbart van Dainig)
QUOTE (hyzmarca)
The resulting 3DV damage is converted to stun by Mr. Daffy's jacket, leaving him with a terrible headache and a soot-blackened face.

That's the abstraction SR makes for not having hit zones. It you repeat said example with a full body armor, it's not that absurd anymore... explosions generally take the path of least resistance.

QUOTE (hyzmarca)
Gary Swallows, having deep throated and then some several sticks of dynamite with lit fuses, is forced to resist 3P damage with body alone.

Is an enclosed space, and it's very small. Mr. Swallows will splatter all over the room when the reflection of damage got the power to somewhere in the triple digits.

Thankfully, SR4 seems to lack a chunky salsa effect.
Rotbart van Dainig
QUOTE (hyzmarca)
Thankfully, SR4 seems to lack a chunky salsa effect.

p. 146
hyzmarca
Thanks.


But, still, troll guts don't have a barrier rating. without a barrier rating, there is no chunky salsa effect.
Serbitar
Fo realism, divide all explosive weights by 10. You are done.
Fortune
QUOTE (hyzmarca)
But, still, troll guts don't have a barrier rating. without a barrier rating, there is no chunky salsa effect.

Dunno, Dermal Plating might count, as might the ubiquitous armor jacket. wink.gif
The Jopp
QUOTE (Serbitar)
Fo realism, divide all explosive weights by 10. You are done.

Yup, that's what we did - I found it a wee bit silly that one kilogram of commercial explosives had less destructive power that the bullet of a handgun.

Second problem with explosives – blast radius, lack of lethality and debris.

Suggestion: All explosives have a shockwave radius equal to their (modified) damage rating either in 360 degrees in the case of circular explosions or 60 degrees cone if placed charge. The victim makes a knockdown test against the full force of the explosion no matter if they are 1 meter away or 10.

Fixed explosives
Anytime you place explosives (like taping a grenade to a plaster wall) you add half the barrier rating (round up) and add Flechette damage.

Direction of the explosive would travel in both directions due to the fact that not all of the explosive force would go through the wall, smoke and debris would go in both directions.

Towards Wall: 60 Degrees cone (Damage+Half Structure(F))
From Wall: 180 Degrees (Half Damage+Half Structure (F))
Count as smoke grenade for two turns depending on material.
Tarantula
QUOTE (hyzmarca)
Let us introduce Mr. Daffy, a plain old wageslave with 2s across the board. Mr. Daffy, however, is concerned with his safety so he owns and wears and armored jacket.

Armor jackets are 8/6. Mr. Daffy has a body of 2. The jacket exceeds his body by 6 points on ballistic, and 4 impact. This totals up to a -5 agility and -5 reaction penalty. Mr. Daffy isn't walking anywhere. SR4, 149.

QUOTE (hyzmarca)
Mr. Daffy, on a dare from Mr. Bugs, duck tapes several sticks of dynamite, totaling 1 kilogram in mass, to his armored jacket. Mr. Daffy then lights those sticks and walks into work. They, of course, explode quite embarrassingly.  The resulting 3DV damage is converted to stun by Mr. Daffy's jacket, leaving him with a terrible headache and a soot-blackened face. There is, likewise, blackening and slight damage to his office and its contents.

Well, he can't walk to work... lets say the nice Mr. Bugs plops him on a skateboard and shoves him in through the door. Firstly, for placing the dynamite, he defaults to demolitions skill, for a whole 1 dice pool. This means he can fail setting the dynamite(no success), set it correctly(1 success), or set it off while setting it(critical glitch).
The explosive is attached directly to a target (himself), so his effective armor is halved. SR4, 315. This drops his impact from 6 to 3. Since he got 1 hit on his demolitions test its effective rating goes from 3 to 4. The base value is square root of 1 = 1, times the 4. 4P. 4 is greater than his impact of 3, and so does physical damage. He rolls his 3 (armor) + 2 (body) = 5 dice for resistance, and gets maybe 1-2 hits. Say 2. Reducing it to 2P. Not bad considering hes wearing far more armor than he can actually move in.

QUOTE (hyzmarca)
Gary Swallows, having deep throated and then some several sticks of dynamite with lit fuses, is forced to resist 3P damage with body alone.  He's a fucking hard-bodied troll (emphasis on fucking) so this is trivial for him. He suffers nothing but slight heartburn from the exploding dynamite and lets out a belch powerful enough to cause 3P damage to anyone within its path for the first meter, reduced by 1P every meter thereafter.

Problem is the blasts in a confined space rule. Its not hard to decide that a trolls stomach is a confined space. Obviously, you're of the opinion the troll's stomach would hold up just fine. Thusly, the blast will reflect around off his insides. (Since it starts at 4P, due to the prep of the explosive), I'll go with that. It starts at 4P. We'll call the trolls stomach 1/4 of a meter. Pretty generous, but hes got lots of room in there. So, 4P, quarter of a meter later(total distance 0.25), it reflects, travels a quarter of a meter(td 0.5m), and hits the other side, 4P totals to 8P. Its still got umph in in it though, reflects, and hits after a quarter meter(td 0.75m), 4p again, adds to 12p. Another quarter meter (td 1m) 4p (Total damage 16P). Another bounce (td 1.25), (tdmg 20P). Bounces 2 more times (td 1.75) for (tdmg of 28P). This last time though, it reduces by 2 down to 2P. At td 2m, he hits 30P he's gonna have to resist. It bounces another 8 times before it reaches 4m traveled to reduce the dmg to 0, so thats another 16P added on. Gary Swallows gets to eat 46P. Thats one spicy burrito..
hyzmarca
The blasts in a confined space rule doesn't apply. It only applies when the walls have a barrier rating. Gary has a body rating. Things with body ratings do not reflect blasts.

And your calculating armor penalties incorrectly.

And he didn't make a demolition test. The BBB does not require that a demolition test be made for just randomly setting off explosives. The description on 315 states that demolitions is used to target weak points and focus the blast.
Blade
Yeah we definitely need rules for swallowing explosives or inserting explosives into one's body.
We also need rules for shooting in the head at point blank range.
We also need rules for running while singing or while holding an open umbrella (or both!). We need rules for inventing rules...

Seriously... I agree that the power of commercial explosives might be too low. I agree that we need rules to deal with the explosion of a wall... But the explosion inside a metahuman body!? Give me a break; is it too hard to guess what will happen (the metahuman dies in a horrible and messy explosion, maybe?) without using rules?
kzt
The other issue is the linear drop-off in damage. It actually drops rapidly initially, with some minor effect out quite a way. IIRC, it's an inverse cube law effect.

This isn't that important using 1kg charges, but it really makes large bombs (like car bombs) vastly more destructive than they are in reality.
Naysayer
But the charge going off somewhere between his espphagus and stomach may count as "attack against vital/exposed area" or something, upping the DV by what, 4 points maximum?
Ooor, we spoil the fun for everybody by applying some common sense and say that the rules for explosives were designed as an abstraction do quickly determine wether your character manages to blow a hole in a wall or not, and not to simulate what happens when somebody shoves a stick of TNT up his.

darthmord
The other problem with the confined space count he was doing was it assumed the explosive detonated at one end of the confined space rather than in the middle.

If you really wanted lethality with it, have it explode in the middle of the 3D space of the stomach.

That will have the added effect of giving you chunky salsa in 6 directions rather than 3.

(As a side note, I love the example they gave in SR2 or SR3 about how a simple frag grenade became instantly lethal. One of my players at the time was the kind of guy who would toss a belt of grenades or C4 into a room and close the door behind him.)
Kyoto Kid
...in the just as silly category "John Q Normal" in the Hero System could step off the roof of a three storey building (30 ft in game scale), stand up, brush himself off, and walk away with little or no ill effect. I had a friend who was rock climbing and slipped from a third that distance. The result was an seriously broken ankle that required several pins & screws to put back together again.

I'm convinced that if RL behaved like gaming we would have a serious overpopulation issue.
kzt
QUOTE (Kyoto Kid)
...in the just as silly category "John Q Normal" in the Hero System could step off the roof of a three storey building (30 ft in game scale), stand up, brush himself off, and walk away with little or no ill effect. I had a friend who was rock climbing and slipped from a third that distance. The result was an seriously broken ankle that required several pins & screws to put back together again.

Much as I like Hero, it has issues dealing with human scale characters. But it wasn't designed to do that, it's designed to deal with superhuman characters. The attempts to make it more universal have had somewhat mixed results due to that.

SR should be able to handle sticks of dynamite and normal people wearing body armor without silly results, as that is definitely within the scope of what the game should do.
knasser
QUOTE (Kyoto Kid)
I'm convinced that if RL behaved like gaming we would have a serious overpopulation issue.


If RL behaved like gaming, then all women would either be (a) lesbians with pointy ears, (b) psychotic killers who can beat up people three times their size or © both.

I think the population figures would be safe.
Kyoto Kid
...depends on who the GM is... grinbig.gif
darthmord
QUOTE (Kyoto Kid)
...in the just as silly category "John Q Normal" in the Hero System could step off the roof of a three storey building (30 ft in game scale), stand up, brush himself off, and walk away with little or no ill effect. I had a friend who was rock climbing and slipped from a third that distance. The result was an seriously broken ankle that required several pins & screws to put back together again.

I'm convinced that if RL behaved like gaming we would have a serious overpopulation issue.

Yet when I was 16, I jumped out of a hayloft. It was 20 feet from the hayloft straight down to the ground.

I jumped out of the hayloft, landed on my feet, then fell to my butt, stood up, and walked away.

No ill effects. Falling 30 feet without injury... it's possible.

The difference is controlled vs uncontrolled. I made a controlled jump and any possible damage was successfully staged down to 0. nyahnyah.gif

A 10 foot fall (uncontrolled) could easily kill someone.
Kyoto Kid
...but like you said, you were braced for it, and probably didn't decide to tempt fate & do it again.

I was one of those, what they used to call "Hot Dog" skiers back in the 70s & did some pretty insane stuff myself with 170 - 200cm skis strapped to my feet. Mind you I took a lot of spills, (one which was pretty spectacular sending up a huge cloud of snow) but I got back up & went right to the lift again. The only time I ever hurt myself was on the lower slope one time when I unexpectedly hit a patch of ice and jammed my wrist in the fall while skiing back to the lodge.

Maybe a better term would be "pushed" JQ Normal off a three storey roof, for the same effect would happen by the rules whether or not he was prepared.
odinson
QUOTE (darthmord)
QUOTE (Kyoto Kid @ Aug 20 2007, 03:45 PM)
...in the just as silly category  "John Q Normal" in the Hero System could step off the roof of  a three storey building (30 ft in game scale), stand up, brush himself off, and walk away with little or no ill effect. I had a friend who was rock climbing and slipped from a third that distance.  The result was an seriously broken ankle that required several pins & screws to put back together again.

I'm convinced that if RL behaved like gaming we would have a serious overpopulation issue.

Yet when I was 16, I jumped out of a hayloft. It was 20 feet from the hayloft straight down to the ground.

I jumped out of the hayloft, landed on my feet, then fell to my butt, stood up, and walked away.

No ill effects. Falling 30 feet without injury... it's possible.

The difference is controlled vs uncontrolled. I made a controlled jump and any possible damage was successfully staged down to 0. nyahnyah.gif

A 10 foot fall (uncontrolled) could easily kill someone.

When I was younger I would do the same sorta thing. Some friends and I thought it would be fun jumping out of the second story windows of our houses. We did that all day long until the parents figured out what we were doing. None of us ever got hurt and we all had a blast. We didn't even land on our feet all the time.
Kyoto Kid
...yeah I think we lose that "resilient" quality as we get older, Kind of like the Otaku Fading.

...or is it just replaced with common sense? grinbig.gif
CyberKender
There are points when you just need to say it's an automatic kill, even if it's not in the rules. Swallowing a live grenade is one of them. (Same for the bullet to the head of a immobile target.) It's the simplest solution to the problem, until such time as the designers decide to change it.

We used to have a joke in first edition:
Q:If your buddy swallowed a grenade and is choking on it, what do you do?
A: Pull the pin. He can die from choking but will only receive a moderate wound from the grenade.

Now, with the given example of the troll's stomach: If you want to say that the troll's body doesn't have a barrier rating, then you should say that his body automatically fails and the explosion goes through the (non)barrier. How much damage is having your torso cut in half? Could you somehow clench your stomach muscles so well, while opening your throat so that all of the force is vented as the world's biggest burp? I'd say no.

Something to remember, is that grenades, thrown near a target, don't kill because of the explosive force of the blast. They kill because the explosion sends out bits of shrapnel traveling at thousands of feet per second. The chunky salsa effect is when the blast itself is doing the damage and I think it applies nicely.
Kyoto Kid
QUOTE (CyberKender)
We used to have a joke in first edition:
Q:If your buddy swallowed a grenade and is choking on it, what do you do?
A: Pull the pin. He can die from choking but will only receive a moderate wound from the grenade.

...yeah until CC came out explosive, grenades were pretty weak.

My character Dynamo Jo would amuse herself & freak out norms by taking a normal HE grenade pulling the pin and dropping it at her feet. With an Impact Armour total of 8 (Jacket, Forearm Guards, Helmet, Bone Lacing Skin, & OrthoSkin), she needed 2s to stage it down and had 9 body dice to roll.
Tarantula
QUOTE (hyzmarca)
The blasts in a confined space rule doesn't apply. It only applies when the walls have a barrier rating. Gary has a body rating. Things with body ratings do not reflect blasts.

And your calculating armor penalties incorrectly.

And he didn't make a demolition test. The BBB does not require that a demolition test be made for just randomly setting off explosives. The description on 315 states that demolitions is used to target weak points and focus the blast.

Indeed. Either you rule that his body holds, and the blasts in a confined space applies. Or his body doesn't hold, and his upper chest is seperated from his waist. Determine your effects as appropriate.

How am I calculating armor penalties incorrectly? SR4, 149 says if either rating exceeds body x 2 (4 in this case) apply a -1 penalty for every 2 points its exceeded. Balistic is 8 -4 = 4. /2 = 2. Impact is 6, -4 = 2, /2 = 1. -3 total. Ok, you're right, I missed the double body thing. -3 is still too much for him to move in.

Do you let people swim without using (or defaulting) to swimming skill? Or jump without using (or defaulting) their jumping skill?

If you want to use demolitions, you use the skill. You can default to it, and thats why. They do use the demolitions skill, whether you realize it or not.

SR4, 123, "The Demolitions Skill governs the preparation, measuring, and setting of chemical explosives."

I'd argue that "randomly setting off explosives" falls under the "setting of chemical explosives."
hyzmarca
QUOTE (Tarantula)


Do you let people swim without using (or defaulting) to swimming skill? Or jump without using (or defaulting) their jumping skill?


Yes. I also let them drive a car without using (or defaulting) Pilot Ground Craft. I also let them run without using (or defaulting) running. I also let them pick up lightweight objects without making a lifting test.

Simple no-brainer tasks do not require skill checks. You only need to make a running test if you want to run fast. You only need to make a swimming test if you want to swim fast. You only need to make a driving test if you're in a chase, race, combat, or doing stunts. You only need to make a lifting test if you're trying to pick up something that is very heavy.

You only need to make a firearms test if you actually want to shoot something.
You only need to make a demolitions test if you are actually trying to blow something up.



Moon-Hawk
QUOTE (Kyoto Kid)
...yeah I think we lose that "resilient" quality as we get older, Kind of like the Otaku Fading.

...or is it just replaced with common sense? grinbig.gif

I think it's like in cartoons, when Wile E Coyote runs off a cliff but he doesn't fall until he realizes he's out there.
When you're an adult, you know what you're doing is suicidal, so it affects you. Kids don't realize it's dangerous, ergo they don't get hurt.

Me and my buddy used to go sledding off his roof when it got covered in snow. It was great. biggrin.gif
darthmord
Makes you wonder just how much belief defines reality, doesn't it?
Kyoto Kid
QUOTE (hyzmarca)
QUOTE (Tarantula @ Aug 20 2007, 08:20 PM)


Do you let people swim without using (or defaulting) to swimming skill?  Or jump without using (or defaulting) their jumping skill?


Yes. I also let them drive a car without using (or defaulting) Pilot Ground Craft. I also let them run without using (or defaulting) running. I also let them pick up lightweight objects without making a lifting test.

Simple no-brainer tasks do not require skill checks. You only need to make a running test if you want to run fast. You only need to make a swimming test if you want to swim fast. You only need to make a driving test if you're in a chase, race, combat, or doing stunts. You only need to make a lifting test if you're trying to pick up something that is very heavy.

You only need to make a firearms test if you actually want to shoot something.
You only need to make a demolitions test if you are actually trying to blow something up.

...I follow the same thinking. If it's routine then there should be no test, unless a character has a Flaw/NQ (such as Computer Illiterate or Uneducated) that would come into play.
Moon-Hawk
QUOTE (darthmord)
Makes you wonder just how much belief defines reality, doesn't it?

Hmmm, that could be problematic, so I'm going to try not to think about it and hope it goes away.
wink.gif
WeaverMount
I think we missed something critical in the midst of all this rules/realism conversation. Namely Hyzmarca never got props for referencing an Illudium PU-36 Explosive Space Modulator. so um ... props
Moon-Hawk
Good point. That was a very nice reference. I meant to comment on it initially, but got distracted somehow.
Hehe, I can hear the voice now. biggrin.gif
darthmord
But he failed to mention the "Earth shattering kaboom". One must always mention the lack of it when talking about the Illuduim PU-36 Explosive Space Moduator.
Tarantula
QUOTE (hyzmarca)
Yes. I also let them drive a car without using (or defaulting) Pilot Ground Craft. I also let them run without using (or defaulting) running.  I also let them pick up lightweight objects without making a lifting test.

SR4, 54, "The gamemaster should not
require a player to make a test when the action is something that the character should be expected to do without difficulty. For example, if a character is driving downtown to buy soymilk and NERPS, no test is necessary. If she’s suddenly found herself in a car chase, however—perhaps she ran a red light and a Lone Star officer is in pursuit—then it’s time to break out the dice."

QUOTE (hyzmarca)
Simple no-brainer tasks do not require skill checks. You only need to make a running test if you want to run fast. You only need to make a swimming test if you want to swim fast. You only need to make a driving test if you're in a chase, race, combat, or doing stunts. You only need to make a lifting test if you're trying to pick up something that is very heavy.

You only need to make a firearms test if you actually want to shoot something.
You only need to make a demolitions test if you are actually trying to blow something up.


I agree joe wageslave can drive to the store and back with his 0 skill. I disagree that joe wageslave can set explosives (on a vest or otherwise) with 0 skill without a skill check. At this point however, its the GM's call, and if you want to rule that anyone on the street can setup a vest to go off at the same time with multiple sticks of dynamite, every time, without fail, then go for it. I think it warrants a test.
kzt
QUOTE (Tarantula)
anyone on the street can setup a vest to go off at the same time with multiple sticks of dynamite, every time, without fail, then go for it. I think it warrants a test.

I'd argue that for anyone without some knowledge of explosives doing anything "clever" should require some sort of roll. Ex-amateur bomb makers are often nicknamed "lefty" or "hook" for a reason.
Cthulhudreams
QUOTE (kzt)
QUOTE (Tarantula @ Aug 21 2007, 05:26 PM)
anyone on the street can setup a vest to go off at the same time with multiple sticks of dynamite, every time, without fail, then go for it.  I think it warrants a test.

I'd argue that for anyone without some knowledge of explosives doing anything "clever" should require some sort of roll. Ex-amateur bomb makers are often nicknamed "lefty" or "hook" for a reason.

I'd argue that anything to do with explosives what so ever probably needs a roll. Even the experts blow themselves up regularly.
Fortune
Demolitions should definitely be a non-defaultable Skill.
kzt
QUOTE (Cthulhudreams)

I'd argue that anything to do with explosives what so ever probably needs a roll. Even the experts blow themselves up regularly.

Well, sort of. My impression is that rather few infantrymen blow themselves up setting up claymores, but they drill into you how you are to be set it up and the instructions are printed on the bag. I felt fairly confident that I could set up and fire a claymore after basic, but I wouldn't have wanted to try anything involving assembling bulk explosives and a firing train, or trying to booby trap a claymore, or fiddle with grenade fuzes.

And accidents still do happen to experts. A guy at work who went through SF training between 68-70 mentioned that an entire engineering class was killed during a demolition exercise that went horribly awry while he was going through the weapons course.
Kyoto Kid
QUOTE (Fortune)
Demolitions should definitely be a non-defaultable Skill.

..agreed. One of my characters cringed one time when someone said "Got it on a Chip".

The character I was playing was Leela who had Demolitions 6 (8 with plastic explosives).
Cthulhudreams
QUOTE (kzt)
QUOTE (Cthulhudreams @ Aug 21 2007, 08:29 PM)

I'd argue that anything to do with explosives what so ever probably needs a roll. Even the experts blow themselves up regularly.

Well, sort of. My impression is that rather few infantrymen blow themselves up setting up claymores, but they drill into you how you are to be set it up and the instructions are printed on the bag. I felt fairly confident that I could set up and fire a claymore after basic, but I wouldn't have wanted to try anything involving assembling bulk explosives and a firing train, or trying to booby trap a claymore, or fiddle with grenade fuzes.

And accidents still do happen to experts. A guy at work who went through SF training between 68-70 mentioned that an entire engineering class was killed during a demolition exercise that went horribly awry while he was going through the weapons course.

I take your point.


That said, when you think about it, setting a claymore isn't any more of an 'explosive' skill than throwing a grenade is.

Not sure what other SR4 skill you'd use, but hey wink.gif

Also

QUOTE

A tally of the weapons responsible for the 5993 casualties shows four US weapon types--M-16 rifle, M-79 grenade launcher, Claymore mine, and artillery--responsible for 11 percent of all the US casualties.[28]


http://www.carlisle.army.mil/usawc/Paramet...95/steinweg.htm

Some blue on blue definitely happens with the things.
The Jopp
QUOTE (Cthulhudreams)


That said, when you think about it, setting a claymore isn't any more of an 'explosive' skill than throwing a grenade is.

Not sure what other SR4 skill you'd use, but hey wink.gif

When it comes to clear printed letters with step-by-step instructions I would say that any character can do it by default without a skill roll.

BUT…

I would demand a logic test with no success demand. As long as they don’t get a critical glitch they don’t blow themselves to bits or mistaking “front towards enemy� and placing it backwards.

Demolition skill would increase the damage of the placed claymore as an expert is handling the demolitions and knows how to get maximum effect as per normal rules.
Tarantula
Jopp, why not just let them make a Logic + Demolitions skill for it, and then default to logic -1 if they don't have it, with a threshold of 0. The trained guy places it better and causes more damage to intended targets, and the untrained guy just needs to not glitch/crit glitch.

Successes gotten by the defaulter would still up dmg, because whether through simply thinking about a better way to place it, or just pure luck in doing so, he made it more effective, so why not give him the benefit of the dice should they fall that way.
Ed_209a
QUOTE (Cthulhudreams)
[QUOTE=kzt,Aug 21 2007, 11:41 PM]
[QUOTE]
A tally of the weapons responsible for the 5993 casualties shows four US weapon types--M-16 rifle, M-79 grenade launcher, Claymore mine, and artillery--responsible for 11 percent of all the US casualties.[28]
[/QUOTE]

http://www.carlisle.army.mil/usawc/Paramet...95/steinweg.htm

Some blue on blue definitely happens with the things.

I'd guess most of those FF claymore casualties are due to soldiers forgetting how dangerous the back and sides of a claymore are, and having friendlies (or themselves) too close when they hit the button.

Sure, the ball bearings go out the front, but it's still a pound or so of explosive.
Adarael
If a guy's using demolitions to tape dynamite to his chest and doesn't care if they go off, then yes, he can do that for free without a test. If he succeeds, he explodes. If he fails, he explodes. The roll is pretty much meaningless except to determine how far the pieces go. Or don't go, in this guy's case.

And it's pretty easy to get 3 sticks of dynamite to go off at once. Once the first one goes off, the other two are gonna follow suit in a few nanoseconds.
The Jopp
QUOTE (Adarael)
If a guy's using demolitions to tape dynamite to his chest and doesn't care if they go off, then yes, he can do that for free without a test. If he succeeds, he explodes. If he fails, he explodes.

There is also the chance that he's a complete moron and fails to place the detonator caps correctly or places the fuse at the wrong place or manage to fiddle with the dynamite in such a way that it doesn't go off.

Or just go off at the completely wrong time or several minutes later than intended.
Aku
so the test is to determine if the bomb goes of as intended on his chest, or at some "other" time?

bank robber walks into bank, yells, i have a bomb strapped to my chest, give me all your money, or i'll blow the place.... everyone complies.. he starts walking out the door and BOOM, bloody money!
Adarael
Jopp, those are valid concerns for an ordinary game. The man in question is simply an automaton in a thought experiment designed to illustrate oddities in SR4's explosives. You don't need to roll dice for that.

I can't believe I'm even writing this!
kzt
QUOTE (Adarael)
If a guy's using demolitions to tape dynamite to his chest and doesn't care if they go off, then yes, he can do that for free without a test. If he succeeds, he explodes. If he fails, he explodes. The roll is pretty much meaningless except to determine how far the pieces go. Or don't go, in this guy's case.

And it's pretty easy to get 3 sticks of dynamite to go off at once. Once the first one goes off, the other two are gonna follow suit in a few nanoseconds.

If you are assembling bombs, there are lots of things that can go wrong. Wear a nylon shirt or pants as you assemble the bomb electronics and the last thing to go through you mind will be the roof structural members.

And low order detonations are not that uncommon. Particularly in bombs assembled by clueless idiots.
Adarael
Trust me, I know.
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