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BishopMcQ
Redjack--The mall security firewall is a 3, so the Edge was spent but you're in.

- Alert status of the node - No Alert active
- Encryption state of node - Unencrypted
- Hidden access to another node - None
- Running programs. - The Node is running multiple Analyze programs.
- Access ID's of users/agents - There are 17 active users. You have the Access IDs of 2 of them. (You ran out of hits)
Buddha72
Ok need to duck out of the store real quick and get disguised. First a roll to try to avoid cameras/sensors so they don't get a clear look at my face.

Infiltration
11d6.hits(5)=0

Seriously.....ok Edge on that shit roll.

11d6.hits(5)=5

Can Siren change my clothes and then I'll slap on my helmet then CRIMETIME! Sorry I completely spaced that very important detail till I saw Thanee taking all the sensible precautions. embarrassed.gif
Thanee
That should be no problem. smile.gif

Fashion F5 -> 6 hits
Drain Resistance DV 2 -> 6 hits


Just for the record... Siren is masked as a mundane (including sustained spells and foci), and does not leave any astral signatures behind.

Bye
Thanee
BishopMcQ
Van team - Is everyone rolling in except Papa?

Redjack - Any questions about the matrix stuff?
Redjack
A few more rolls prior to kicking it up:

Matrix Perception to look for triggers: Computer(4) + Analyze(6) + + HotSim VR(2) [1,2,3,2,1,5,5,6,2,3,5,6] = 5 hits
- - If required, edit triggers: [2,1,2,4,6,2,4,1,5,1,4,6,2,1] = 3 hits

Create a backdoor: Hacking(6) + Edit(6) + Hot Sim(2) [3,5,1,3,1,4,1,1,4,6,3,5,2,3] = 3 hits
Edit loops into video feeds to remove team: Hacking(6) + Edit(6) + Hot Sim(2) [5,3,1,5,3,5,1,5,1,5,1,5,5,5] = 8 hits
Edit logs to remove current activities: [3,1,3,6,6,2,1,2,3,5,1,4,4,2] = 3 hits

Thanee
I thought about going in just as a customer a bit before the rest to be there if the necessity arises, to create diversions or whatever might be useful.

Added that to my last IC post.

Bye
Thanee
BishopMcQ
Alright, so the plan as I understand it is: Siren is inside looking like a customer, Ollie and Brock will roll in the front and do the smash and grab.

Surprise Test -- Siren is at +3 dice, Ollie and Brock at +6.

Redjack--All good.
Thanee
Surprise Test -> 7 hits

Bye
Thanee
Buddha72
Surprise +2 Combat Sense +6 dice from GM
18d6.hits(5)=4
Saytr
http://invisiblecastle.com/roller/view/3643299/ =6 hits
BishopMcQ
Brock -- 22/3
Olethros -- 22/4
Siren -- 21/1
Sterling -- 13/2
GuardA -- 9/1
GuardB -- 6/1

Alright, the team achieved complete surprise. None of the NPCs can act against you in the first pass.

Redjack--If you want to roll initiative, toss it in there. My understanding is Papa isn't getting directly involved, but you may take some support actions.
Saytr
http://invisiblecastle.com/roller/view/3643520/ agility +clubs 11 do 4hits
Fenris
Hmmm...looks like I was a bit behind the ball here.

Jenni's planning on doing the overwatch thing with the rifle and gel rounds. I suspect I won't be doing much during the surprise round anyway, but let me know when I need to roll initiative.
BishopMcQ
Fenris--Toss it in there, that way you can pick off folks running out the doors. =)

Saytr-- You can take a -4 DP penalty to deal Stun. 2 from your reach, and knock off the last 2 dice rolled.
Base 9S + 3 Net 12S

GuardA soaks 1 and crumples.
BishopMcQ
Olethros is up.
Fenris
Or maybe not...

Initiative (10) (10d6.hits(5)=0)

And if there's an extra 3 dice for the ambush mechanic:

Ambush Mechanic (3) (3d6.hits(5)=2)
Buddha72
Agility Boost (Simple Action)
12d6.hits(5)=6

Strength Boost (Simple Action)
12d6.hits(5)=1

Ok Invisible Castle has a whole bipolar thing going on with me right now.....

Moving to the nearest case that I am suppose to smash and grab from.
BishopMcQ
Siren is up!
BishopMcQ
Jenni is up, then we enter the second pass.

Brock -- 22/3
Olethros -- 22/4
Siren -- 21/1
Jenni -- 15/3
Sterling -- 13/2
GuardA -- 9/1
GuardB -- 6/1

Jenni cannot act on the rest of the team. There is no LOS from the van on any targets at the moment (presuming you're targeting HSE).
Redjack
Papa:
Initiative -Hot Sim Matrix - Response(6) + Intuition(4) + Hot Sim(1) [6,6,1,6,3,3,2,4,6,1,2] = 4 hits
Initiative 15(3)

Pass #1
Perception Test Intuition(4) + Perception(4) + Actively Looking(3) [5,5,3,2,3,3,6,6,1,1,3] = 4 hits
- Vision/audio enhancement (where applicable) [..5,6,4] = +2 hits
Fenris
Jenni will be alternating Perceiving in Detail and Sense Magic until I either see an obvious hostile involved in our situation, or Papa indicates a target.
BishopMcQ
Fenris--Roll Perception (Visual) and Magic Sense (Perception + Magic) please.
BishopMcQ
Entering second pass:
Brock -- 22/2
Olethros -- 22/3
Siren -- 21/0
Jenni -- 15/2
Papa -- 15/2
Sterling -- 13/1
GuardA -- KO
GuardB -- 6/0

Brock is up!

As we approach GenCon week, I understand that posting may slack off midweek. If people want to pre-roll their actions and post them, since the opposition doesn't have any passes left, it's fine with me for this round.
Fenris
Erf. Sorry, got all excited and forgot we were in Combat Rounds. Please feel free to assume my post is my action on my turn frown.gif
Thanee
Did Siren see anything on the astral inside HSE?

Otherwise, with just 1 IP, I will keep watching. smile.gif

Bye
Thanee
BishopMcQ
Thanee--Nothing immediately obvious stands out on the Astral inside the store.
BishopMcQ
Saytr--Grabbing the two items will be Pass 2. Pass 3 will smash the commlink.

Buddha--Ollie is up!
Redjack
Papa
Complex Action: Hacking(6) +Exploit Specialization(2) + Exploit(6) + Hot Sim(2) [5,4,4,4,2,5,5,3,3,5,3,5,6,4,4,3] = 6 hits
Free Action: Tag security guards.

EDIT: I posted a little ahead as I may be offline until tomorrow.
Saytr
When Brock pulls the commlink He will be pulling out what ever he feels in there to inspect.
Thanee
QUOTE (BishopMcQ @ Aug 11 2012, 06:46 PM) *
Thanee--Nothing immediately obvious stands out on the Astral inside the store.


Ok, so no astral entities around so far.

Bye
Thanee
Buddha72
Ok striking the two nearest cases with loot marked for theft by Papa. Checked with BishopMcQ and he said it was doable.

1st Strike
8d6.hits(5)=2

Base DV 8 (Critical Strike) x2: 16 (Smashing Blow) + 2 hits with -3 AP (Penetrating Strike)

2nd Strike
8d6.hits(5)=2

Base DV 8 (Critical Strike) x2: 16 (Smashing Blow) + 2 hits with -3 AP (Penetrating Strike)
BishopMcQ
Kn: firearms, security gear etc for the gun if people want.

PCC security, security procedures, magical security etc for the spell
Saytr
Firearms 2 logic3 =5d6

http://invisiblecastle.com/roller/view/3649833/ =2hits
Fenris
Would PCC politics be a related Knowledge Skill? And do spells count as Paranormal Threats?
BishopMcQ
Fenris--Politics would be related, but a slightly higher threshold. Spells aren't paranormal threats.

Saytr--It looks like a safety system with an electrical shock to prevent unauthorized individuals from firing it. Probably linked to a smartlink or biometrics.
Saytr
It tickled lol.
BishopMcQ
Saytr--You'll only need to soak damage if you actually grip it to fire. I'm presuming that Brock wasn't completing the circuit with his whole hand.
Saytr
No thanks I'll just keep it out of reach smile.gif
BishopMcQ
Alirght Third and Fourth Pass.

Brock is smashing the commlink. Papa is driving a car into the mall. Jenni?

The two last display cases that Papa tagged are not close to each other. Ollie will need to run to each.
Redjack
QUOTE (BishopMcQ @ Aug 12 2012, 09:16 AM) *
Alirght Third and Fourth Pass.

Papa is driving a car into the mall.
My intent on pass #2 was to inject a command, bypassing the safety filters. Does that take 2 passes or is that 2 actions?
BishopMcQ
You've already hacked in, so the exploit to overcome the safeties was fine for pass 2. Need a command test or pilot if jumping in.
Buddha72
Ollie is going to grab the items in the broken cases so I think that takes his Third and Fourth Pass.
Redjack
Papa
Command(6) + Software(4) + Hot Sim(2) + Analytical Mind(2) [5,1,5,5,1,3,3,6,4,6,4,2,1,6] = 6 hits; Yea!!
BishopMcQ
Fenris--any action for Jenni?

Once I get everything, I'll bump the passes.
Saytr
Brock will pocket the necklace and pistol after smashing the com.
Fenris
PCC Politics (2) + Intuition (4) (6d6.hits(5)=3)

There's the roll you were looking for. Jenni's going to keep looking out...if I see anything that looks like security or a threat moving towards the store or the team, I'll start aiming for up to 3 actions, unless they'll be out of sight before that, in which case I'll pop 'em wink.gif
BishopMcQ
Fenris-- in the cities, many of them slippery politicos and their security use divination spells to prevent crime. Resisting the spell is like resisting arrest.
BishopMcQ
Redjack--It will take two passes for the car to cover the distance to the mall, so it crashes in pass 4. The car took 3 boxes of damage, but is still operational.

Team--Initiatives all around please, fell free to sound off first pass actions if you know them.

Saytr
initiative http://invisiblecastle.com/roller/view/3658650/ 3 hits from 10 dp = 13
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