sunnyside
Jan 16 2025, 08:26 AM
Those are slow enough actions in a not necessarily threatening environment. Bongo can buy successes. Getting to be known as someone that is around. Using etiquette to be accepted.
Actually Koekepan, what the Angel character really needs to spend the funds from the last run on is a concealed weapon mount on their wheelchair. So they have an option between disarmed and rolling probable cause. I'm away from my book, but I think she shouldn't have a problem affording the parts and the chair should have the slots. I don't think that mod takes a lot of time. Mostly it's a question if Paul wants to charge, do I pro Bono, or have her get it done
elsewhere.
In any case PB could assume it was done prior to heading out together, if he does that.
Koekepan
Jan 16 2025, 04:39 PM
Paul would do it pro bono. No problem, teammates get special benefits. He'll even be careful to adjust it to factors like her arm length and natural hand placement.
sunnyside
Jan 19 2025, 05:01 AM
Well, I'm finally back home. I'm glad getting back from LA to the east isn't like the Oregon Trail, but it's still a long day.
sunnyside
Jan 19 2025, 10:18 PM
So thinking about some of Angels disadvantages, it occurs to me for some disadvantages, including the newcomer one, it seems like it would be more reasonable to buy them off gradually as opposed to the usual breakthrough that people treat buying off disadvantages as.
Though, come to think of it, [layers buying off disadvantages happens pretty rarely. But Angel is working on hers, especially if you guys help her figure out the real world. In principle that might be something for the newcomer disadvantage too.
Koekepan
Jan 20 2025, 04:05 PM
Yup, Paul's back at the house, with the drone, working on repair, maintenance, and the early stages of building spiderdrone ... tarantudrone ... dronula ... thing.
sunnyside
Jan 21 2025, 06:52 AM
In terms of moving on, I could see putting off the bit with Vex and the tourmaline, maybe just because Bongo gets busy playing with Rose and various kids from the neighborhood and maybe wants to let Angel build up skills before taking her out into the real world.
Or, more mechanically, it would seem fair to give Bongo back his edge if we hurry things in the real world, since that would give him the time not to have to rush things in game.
Paul could be presumed to have the mark 1 version of the spider. Willie and Bongo have their skills and purchases. I think the only thing that might really require rolls in that case are Selina binding and Angel registering.
pbangarth
Jan 21 2025, 02:39 PM
I'm happy with moving on for now. Vex can wait.
pbangarth
Jan 22 2025, 01:42 AM
Koekepan
Jan 22 2025, 03:54 PM
Nice. Now make it weld a seam.
sunnyside
Jan 23 2025, 02:03 AM
I dropped the opening post for the next mission.
Originally I had the idea there would be a couple jobs in between. But forum games just take a long time! Also, you guys are already particularly skilled at the game. I also expected the players to have more of a kick down the door style that would need some nuance prior to this job. But you guys have that already.
For those that didn't read Willie's adventure, he was on a job that wasn't supposed to be overly difficult combat wise. However neither Willie nor the two PCs turned NPCs had invested in high quality silent weaponry.
As a result Willie just took an absolute beating. PB just about gave up on the mission to survive, but ultimately managed. So all around impressive jobs as far as Brewster is concerned.
pbangarth
Jan 23 2025, 02:39 AM
Thanks for starting the new run. I'll post in IC once I've thought through the intro.
Willie: "Narcojet?? WTF?? On what planet did I land?"
sunnyside
Jan 23 2025, 03:19 AM
QUOTE (pbangarth @ Jan 22 2025, 09:39 PM)

Thanks for starting the new run. I'll post in IC once I've thought through the intro.
Willie: "Narcojet?? WTF?? On what planet did I land?"

Yeah, yeah, Narcoje
Ct
Though now I'm having trouble finding the pistol's rules in this edition. They still have the drug.
Ugh. I wouldn't want to impose supersquirts on players.
Thanee
Jan 23 2025, 07:09 AM
QUOTE (sunnyside @ Jan 23 2025, 04:19 AM)

Yeah, yeah, NarcojeCt
Oh, wow! I always read that wrong also. "...ject" (from "inject") makes so much more sense.

QUOTE
Though now I'm having trouble finding the pistol's rules in this edition. They still have the drug.
Ugh. I wouldn't want to impose supersquirts on players.
I believe, that is the regular one. Not sure, if they have a specialized version in one of the books. I will have a look.
There are the dart guns in the main book, and capsule rounds in Arsenal.
I don't think there is a "Narcoject Pistol".
Bye
Thanee
Thanee
Jan 23 2025, 07:33 AM
QUOTE (sunnyside @ Jan 23 2025, 03:03 AM)

I dropped the opening post for the next mission.
I believe, that was a question a while ago...
Do we maybe want to start a new IC thread for this?
It would make things a bit easier to find, when it is not all in one huge thread. This way you know exactly where the new run started (at the beginning of the new thread).
I'll just do that and seperate sunnyside's last post. Hope you don't mind.

This way you can also just use the original IC thread for wrapping things up there... but a retrospective in the new thread should work for that as well to keep things connected.
Bye
Thanee
Thanee
Jan 23 2025, 08:23 AM
As for wrapping things up... still have to do some Binding rolls.

Summoning F6 Spirit of Air
Summoning
3 hitsSpirit's Resistance
1 hitDrain Resistance 2S
1 hit (1S Drain)
Binding F6 Spirit of Air
Binding
6 hitsSpirit's Resistance
3 hitsDrain Resistance 6S
6 hitsWow! Those were some good rolls. I guess, it can only go downhill from here, but let's try one more...
Summoning F6 Spirit of Air
Summoning
3 hits + Edge Re-Roll
2 hitsSpirit's Resistance
2 hitsDrain Resistance 4S
2 hits (2S Drain)
Binding F6 Spirit of Air
Binding
5 hits + Edge Re-Roll
2 hitsSpirit's Resistance
3 hitsDrain Resistance 6S
7 hitsThat should be good enough for now!

Bye
Thanee
Thanee
Jan 23 2025, 08:50 AM
@pbangarth: I have been looking at the old IC thread from the previous game where Willie and Selina have been on a run. Was looking for a description of "Dawn", but there wasn't much, so I will just make it up. But when I did so, I realized we have traveled through time! The old game was set on March 13th, 2073.

I would simply change that to 2069, I suppose, so roughly one year before Baltimore (our current year here is 2070).
Bye
Thanee
sunnyside
Jan 23 2025, 10:56 PM
QUOTE (Thanee @ Jan 23 2025, 02:09 AM)

I don't think there is a "Narcoject Pistol".
Sure there is!(In the Street Samurai Catalog) Ok, so I couldn't find the dart guns in this edition because they stuck it in with the exotic weapons. They beefed up the stats on the thing, but that still makes it almost unusable unless you build a character around it. I wonder if there was a house rule in the past I forgot
(or just didn't follow the rules right). Why would taser darts fall under regular pistols and traq darts under exotics? I could at least, from a playstyle perspective, see why they separated out things like the gyro rockets and lasers. It made them gimmick options that could differentiate and define characters.
Anyway, if you'd like to stay RAW I could just switch that to tasers or silenced pistols with stick 'n shock, which is what the devs seem to want people to use. It could also be RAW with Narcoject pistols simply using the parashield stats, maybe with a differentiating mod out of arsenal like a laser sight. There's a distinct chance your characters wouldn't even want to use them regardless, so that might be a minimalist and RAW approach.
Alternatively I'd be open to a slightly house ruled blast from the past where they are actually Narcoject pistols. They have a magazine of 5 darts, only use darts that come loaded with Narcoject, and follow light pistol rules. These would have laser sights and concealable holsters.
On the note of rules, just to avoid any potential confusion from the first run, negotiation is still a thing. The first run was just odd in that those portions with the Johnson had already occurred.
Thanee
Jan 24 2025, 10:26 AM
QUOTE (sunnyside @ Jan 23 2025, 11:56 PM)

Sure there is!(In the Street Samurai Catalog)
The "... in this edition" was implied.

Bye
Thanee
pbangarth
Jan 24 2025, 04:20 PM
QUOTE (sunnyside @ Jan 23 2025, 05:56 PM)

Sure there is!(In the Street Samurai Catalog)
Ok, so I couldn't find the dart guns in this edition because they stuck it in with the exotic weapons. They beefed up the stats on the thing, but that still makes it almost unusable unless you build a character around it. I wonder if there was a house rule in the past I forgot (or just didn't follow the rules right). Why would taser darts fall under regular pistols and traq darts under exotics? I could at least, from a playstyle perspective, see why they separated out things like the gyro rockets and lasers. It made them gimmick options that could differentiate and define characters.
Anyway, if you'd like to stay RAW I could just switch that to tasers or silenced pistols with stick 'n shock, which is what the devs seem to want people to use. It could also be RAW with Narcoject pistols simply using the parashield stats, maybe with a differentiating mod out of arsenal like a laser sight. There's a distinct chance your characters wouldn't even want to use them regardless, so that might be a minimalist and RAW approach.
Alternatively I'd be open to a slightly house ruled blast from the past where they are actually Narcoject pistols. They have a magazine of 5 darts, only use darts that come loaded with Narcoject, and follow light pistol rules. These would have laser sights and concealable holsters.
On the note of rules, just to avoid any potential confusion from the first run, negotiation is still a thing. The first run was just odd in that those portions with the Johnson had already occurred.
Shadowrun 2050, p. 173QUOTE
WEAPON DA MAGE AP MODE RC AMMO AVAIL CO ST
Narcoject™ Pistol As toxin — SA — 5 © 6R 600¥
Narcoject™ Rifle As toxin — SA — 10 © 8R 1,700¥
QUOTE
Narcoject™ Pistol: Sometimes you need to bring
your targets in unhurt. Well, unharmed. Well, maybe
just not dead. This little number fires darts with
Narcoject™ patented toxin and uses light pistol ranges.
Narcoject™ Rifle: This is basically the same as
your Narcoject™ pistol, except it uses shotgun ranges
for those hard-to-reach targets.
So, how about a bunch of narcoject pistols, and one narcoject rifle. (You know for whom.

)
sunnyside
Jan 24 2025, 11:44 PM
I didn't know about Shadowrun 2050, but I'm happy to see RAW 4th ed Narcojects!
If Willie wants a rifle version or people want other less lethal options that's something you could negotiate with Brewster IC.
sunnyside
Feb 5 2025, 04:01 AM
So I think we're waiting on Thanee. She hasn't been posting much, and I appreciate that if she gets a minute she'd prioritize her own game. I don't know what she does. But life in the states has gotten pretty crazy lately. After my last trip I've had my own share of getting my tail kicked by a work backlog, and my doom scrolling went from a waste of time to finding out what crazy stuff I'd have to deal with at work tomorrow. So I've also appreciated a little slow roll.
But I'm starting to get my head above water and so I'm worried about losing pbangarth and Koekepan.
However this isn't exactly a high churn forum, and it looks like the two of you have other games going. So one possibility is to just go slow here for a time. In some ways that also might be the smartest thing for me for a while....
Another possibility is to spin off another thread like with Willie. Remember I skipped a couple missions, so I have those in my back pocket, Willie skipped a side job I could expand on, and there was something I'd been working on for some people IRL before someone's health got really bad. Even if they get better and I get that going, I doubt they'd think to look here.

Koekepan could perhaps make another character, and I could post again in the "looking" thread, to maybe get a third.
pbangarth
Feb 5 2025, 04:31 AM
I've been quieter than my normal self, leaving space for others to speak. I am definitely not falling away. I often feel as if I am monopolizing the conversation and try to rein myself in.
Thanee
Feb 5 2025, 09:16 AM
Assuming, we want to negotiate, I believe, Bongo is probably the one who should do the actual roll (Selina could probably help with Teamwork).
Teamwork roll:
Just 1 hit, so +1 dice for Bongo's Negotiation.
Bye
Thanee
sunnyside
Feb 5 2025, 07:45 PM
I suppose I hadn't run the math on the rolls. Maybe it really is in Bongos court. I guess Thanee has put it on him either way!
Thanee
Feb 5 2025, 10:04 PM
I mean, there is not much to math out... both Charisma 6. Selina has Influence 2 (and First Impression, but that won't help here). Bongo has Influence 4.

Bye
Thanee
sunnyside
Feb 6 2025, 05:56 AM
Unless Bongo wants to pause for Brewster to reply to Thanee, he would be up next after the "help" roll.
I think Koekepan's post is a nice way to wrap up the first thread. Unless someone wants another post in that one I'll let it sit.
Koekepan
Feb 6 2025, 03:51 PM
I could do a pirouette and a moue?
pbangarth
Feb 6 2025, 10:19 PM
OK, I figured Bongo would need to negotiate with Monifa, but I'll post in the IC with a wheedle for Brewster.
sunnyside
Feb 7 2025, 03:59 AM
QUOTE (pbangarth @ Feb 6 2025, 05:19 PM)

OK, I figured Bongo would need to negotiate with Monifa, but I'll post in the IC with a wheedle for Brewster.
Well, at least you'll get a second chance with Monifa.
Thanee
Feb 7 2025, 02:02 PM
To be fair, even though there is some scary stuff around that job, 50k + whatever we get out of Monifa does seem pretty good to me. Assuming we are five, that will be 13+k each.

Bye
Thanee
sunnyside
Feb 7 2025, 07:27 PM
Also as something for Paul to do, it's quite possible for him to start doing some legwork type things, even in the middle of a conversation thanks to AR.
For example looking for images or schematics, asking a hacker type to do something, Pinging a contact.
sunnyside
Feb 9 2025, 06:08 AM
Brewster will wait for a beat, but eventually assume Paul is in and just doesn't feel like jumping into the conversation.
I.e. I'm waiting on Koekepan. But maybe by tomorrow I'll move on, or Koekepan could just indicate Paul actually doesn't want to jump into the conversation and Brewster should get on with it.
Then there's a question of hackers, which you could handle IC if you want while doing other things like legwork. Obviously Monifa isn't in a mood to wait around for a meet, but you can do a lot even in a couple hours in 2070.
Koekepan
Feb 9 2025, 05:24 PM
Oh, Paul is open to being friendly, but doesn't really have much to add between Angel and Brewster. He's friendly, but generally introverted, and motivated to work rather than chitchat unless someone has something specific to ask him.
pbangarth
Feb 9 2025, 06:32 PM
Bongo and Willie are both new to Baltimore, and none of the GM gifted contacts have, well, come into contact with them yet. So contact legwork is a little short in supply for those two.
I'll work on other ways to get info through them. Maybe Vex? Hmm. Maybe too soon.
sunnyside
Feb 10 2025, 04:31 AM
QUOTE (pbangarth @ Feb 9 2025, 01:32 PM)

Bongo and Willie are both new to Baltimore, and none of the GM gifted contacts have, well, come into contact with them yet. So contact legwork is a little short in supply for those two.
I'll work on other ways to get info through them. Maybe Vex? Hmm. Maybe too soon.
So for "organic" contacts, you need to gain those through gameplay, and they may or may not be trustworthy.
For contacts you spend points on, you can mostly just poof those. I mean that's what everyone does with their starting contacts right? For example, Thanee poofed some neighbors. It makes sense not to poof them right at game start, but Bongo and Willie have had a month, and relatively more time since they don't have jobs.
It doesn't even work overly well to convert characters you've met to point spent contacts. Like suddenly turning a vex member into a loyalty 5 contact would be a little off, or getting to pick how connected an NPC I made is.
I'm glad you brought that up. I should have remembered that myself.
sunnyside
Feb 13 2025, 05:25 AM
Is Dumpshock being glitchy and weird for anybody else?
Since it's working for me I'll drop a little info, that your characters mostly have. But just a little background and extra info.
So, in retrospect, I do like giving a little bonus for the build/repair/programming skills and rewarding logic on those characters. However it seems to be confusing. So if you go with Angel or Lenny I'll go through their sheets. I'm pretty sure they left stuff on the table. I guess I could be wrong. I know Angel did, but I wanted to try a technomancer RAW to see how that went. I found them potent but very fiddly. Also I'd manage their karma and cash. (Lenny would do the standard comlink upgrade I assume nearly every hacker PC does after their first run.)
The issue with Angel is they're built to spend the entire run in the fetal position. Despite Brewsters efforts that's still mostly how they work. And with disadvantages about interacting with the real world. So that works out to needing your characters, Tubesnake in particular, in order to do their thing.
Lenny is also built somewhat as a combat cripple. Built as a nerd new to running in order to impress a girl. He's a bit more mobile and can hack more independently, but needs an escort to not get beat up by an angry old ork lady, and isn't sure of himself.
What I did like about both characters in terms of being NPCs instead of PCs is that they don't hog the limelight. In most cases they just fade into the background until needed.
Livewire isn't meant to either, but he's built to be more well rounded. Not quite the hacker the other two are, he's judicious with edge to pull through when it counts. He's able to operate pretty independently. I mean it's still not smart to wander off alone, but he can contribute if there's trouble, and may do some talking on his own. I still don't like GMPCs to hog the limelight. Also he's built off of 360 instead of 400 BP, though I gave him a little karma and post gen cash. Still, he's behind what a true PC would have.
Koekepan
Feb 13 2025, 03:19 PM
Yes, it glitched out for me two days ago.
pbangarth
Feb 13 2025, 03:20 PM
Me.too.
pbangarth
Feb 15 2025, 02:41 AM
I got the impression from Brewster/sunnyside that Angel and Lenny are not available. Is that not correct?
sunnyside
Feb 15 2025, 04:39 AM
QUOTE (pbangarth @ Feb 14 2025, 09:41 PM)

I got the impression from Brewster/sunnyside that Angel and Lenny are not available. Is that not correct?
They're quite available. Angel is eager to prove herself (and has reason not to be too worried if she doesn't have to go in person). Lenny would be apprehensive, but would go. Your team gets to pick.
In principle you could pick more than one. It just dilutes the payout and has more people to manage.
Thanee
Feb 15 2025, 07:23 AM
QUOTE (pbangarth @ Feb 15 2025, 03:41 AM)

I got the impression from Brewster/sunnyside that Angel and Lenny are not available. Is that not correct?
I thought, it was pretty clear that they are all three viable options, and we can decide.

QUOTE
One last matter. You're going to want a hacker for this. Angel has really been working on their athletic skills. Lenny, well, at least he's interested in another run. If you'd rather someone new I have a hacker I trust called Livewire. He can't do some of the amazing things Angel can, lacks some of the sophisticated corporate hacking techniques of Lenny, but he's able to operate on his own initiative, shoots straight, and conserves ammo. Let me know who you'd like to include.
Bye
Thanee
sunnyside
Feb 18 2025, 02:37 AM
Ugh. Well, if this site does completely down I've enjoyed RPing with you all. Hopefully it holds together.
Actually, isn't Thanee a mod? Do you have contact with whoever owns the site or is this a headless zombie you're keeping going as long as you can?
pbangarth
Feb 18 2025, 03:50 AM
QUOTE
Let me know who you would lie to include.
Okay. I read that whole thing incorrectly.
I'd rather have Angel or Lenny. it looks as if onsite work might be necessary, so Lenny probably is more, well, mobile anyway. And he has demonstrated ability to deal with drones, etc.
It would be cool, though, to see Angel let loose.
Yeah, there's my definitive answer.
Thanee
Feb 18 2025, 06:13 AM
QUOTE (pbangarth @ Feb 18 2025, 04:50 AM)

Yeah, there's my definitive answer.
So... Lenny > Angel > Livewire.
Bye
Thanee
Thanee
Feb 18 2025, 06:16 AM
QUOTE (sunnyside @ Feb 18 2025, 03:37 AM)

Do you have contact with whoever owns the site or is this a headless zombie you're keeping going as long as you can?
Redjack is hosting the site (he took it over at some point quite some time ago). He is still around, but does not really show up much.
At this point the site is more left "as is" and just fixed when a problem arises.
Bye
Thanee
pbangarth
Feb 22 2025, 10:53 PM
QUOTE (Thanee @ Feb 18 2025, 01:13 AM)

So... Lenny > Angel > Livewire.
Bye
Thanee
Yeah.
sunnyside
Feb 24 2025, 06:24 AM
Ugh. Now I have to audit and update Lenny. Well, actually when the mood strikes chargen is a lot of fun.
Also one note is on the fashion side of things. By default it seems Willie and Lenny are the bike helmet bros.
pbangarth
Feb 24 2025, 08:27 PM
QUOTE (sunnyside @ Feb 24 2025, 01:24 AM)

Ugh. Now I have to audit and update Lenny. Well, actually when the mood strikes chargen is a lot of fun.
Also one note is on the fashion side of things. By default it seems Willie and Lenny are the bike helmet bros.
Chargen is my favourite part!
I knew there was a reason Willie likes him!
pbangarth
Mar 10 2025, 08:22 PM
OK, so we need to start planning.
sunnyside
Mar 10 2025, 09:09 PM
QUOTE (pbangarth @ Mar 10 2025, 03:22 PM)

OK, so we need to start planning.
I figured folks were waiting on Koekepan, but there's only so muchof that we can do. He might be OK having Paul be somewhat passive initially?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.