Jack_Spade
Sep 23 2025, 04:13 AM
You can add ammo, no problem. Your character certainly would have noticed the lack thereoff
And yes, spoiler tags contain vital information, I'm just using them to not interrupt the narrative parts.
To the spirits
Rea+edg:
3#8d6t5 1 0 1They all take the damage of 7S AP-5
Their hardened armor is at 3 after AP, so 2 Auto soaks
Soak:
3#8d6t5 1 1 3Spirit 1 takes 4 damage and stun effects
Spirit 2 dito
Spirit 3 takes 2 damage and stun effects
Stun effects -5 ini, -1 to actions
Round 1
Raven
25 command spirit
Tamarind
22 suppressive fire, 3 hits, shots remaining 12/32
AM
21 Copying two files (lockbox, passwords)
Mato
17 ???
Spirit 1 and 3
13 Materializing, stunned
Spirit 2
10 Materializing, stunned
Good choice of action on Tamarind's side
Thanee
Sep 23 2025, 08:45 AM
@Jack: I believe, you only lowered their Initiative by 2. Also, my book says -1 to actions and defense tests, not -2.
Oh, and in the IC you wrote something about four spirits, but there only seem to be three.
Bye
Thanee
Beta
Sep 23 2025, 10:38 AM
I had indeed not gone back far enough in posts to read the right spoiler
Log 5+ Will 5
resist corruption (Wil+Log):
10d6t5 5Phew, fortunately enough successes to not have to go adjust the suppression fire rolls.
Jack_Spade
Sep 23 2025, 10:45 AM
QUOTE (Thanee @ Sep 23 2025, 10:45 AM)

@Jack: I believe, you only lowered their Initiative by 2. Also, my book says -1 to actions and defense tests, not -2.
Oh, and in the IC you wrote something about four spirits, but there only seem to be three.
Bye
Thanee
That's what I get from going by memory
But yeah, 3 spirits are enough for now (brain autofilled four F4), though don't worry, there are more from where those came from...
Beta
Sep 23 2025, 01:12 PM
I'm not by my books, but IIRC ignoring suppression fire gives a penalty equal to the suppression fire successes, barring a few corner cases (I think super-human psychosis might let one ignore it?). So I think they should also be at -3 on all actions until they get out of the suppression area. (but as I said, I'm not at my books to double check the exact rules)
Jack_Spade
Sep 23 2025, 05:50 PM
Yeah, that applies as long as they stay within the suppressed zone, but since they just took the damage, they can move out on their next turn.
Tecumseh
Sep 23 2025, 09:53 PM
Ah, man, when was the last time we ran combat? And when was the last time fired a gun? Did he shoot an engine back in San Angelo? And then maybe one shot at Pike Hall?
Time to knock some rust off. I had to go back and review the list of possible actions. I think I'll go with:
Simple: Take Aim (+1)
Simple: Burst Fire (-2 to dodge)
AK has plenty of recoil compensation so recoil shouldn't be a factor.
Blat blat: Agility 10 + Automatics 5 + Specialization 2 + Take Aim 1:
18d6t5 6 hitsAK has a base Accuracy of 5, although Mato's has an external smartlink. Wireless is turned off so he does get the dice pool bonus from the smartgun, but does the base Accuracy bonus of the smartgun system still apply or is that negated by the environment? Mechanically I think it would still apply, but I'm open to answer to be "no" if it suits the narrative.
So, 5 or 6 hits, depending on the answer to that question. Base damage is 10P -2AP, modified to 8S(e) -5AP by the stick-n-shock.
Beta
Sep 23 2025, 11:33 PM
Sorry to have crossed up Mato. I figure that training in the military with regards to spirits would be to apply suppression fire to reduce their dodge accuracy, in hopes that the rest of a squad would manage to land some good enough hits to do damage. (And she doesn't know that they are only force 4)
Jack_Spade
Sep 24 2025, 06:55 AM
Dodge:
5d6t5 2Soak:
8d6t5 42 automatic successes from hardened armor reduces damage to 6
That's enough to disrupt spirit 1
Raven
25 command spirit
Tamarind
22 suppressive fire, 3 hits, shots remaining 12/32
AM
21 Copying two files (lockbox, passwords)
Mato
17 burst fire on spirit 1 - disrupts form successfully
Spirit 3
13 Materializing, stunned
Spirit 2
10 Materializing, stunned
Turn 2
Raven/spirit
15 spirit defends team
Tamarind
12 suppressive fire
AM
11 Copying two files (??)
Mato
7 ??
Spirit 3
3 corruption effect
Spirit 2
0 no action
Gilga
Sep 24 2025, 09:46 AM
AM next two files are drones, lockbox (second file).
Thanee
Sep 24 2025, 03:00 PM
QUOTE
Instead, the spirit readied itself to intercept any phantom that got too close.
Exactly what I intended to do (focusing, especially, on any attackers that target AM, who is the most vulnerable right now).

Bye
Thanee
Tecumseh
Sep 24 2025, 11:04 PM
Suppression is one of the very best uses of a modest dice pool, so I'm not complaining.
Mato is pleased with how things worked during the first pass, so he'll rinse and repeat for the second pass.
Simple: Take Aim (+1)
Simple: Burst Fire (-2 to dodge)
Agility 10 + Automatics 5 + Specialization 2 + Take Aim 1:
18d6t5 6 hitsSecond verse, same as the first.
Edit: Not sure if it's too metagamey to target the spirit with actions remaining. Not sure how obvious that would be ICly. Rolling randomly, he would shoot...
Spirit 2 or Spirit 3:
1d2+1 Spirit 2
Jack_Spade
Sep 25 2025, 04:12 AM
It's perfectly fine - being out of actions is apparent as being slower than anyone else.
You may change your target if you want
Dodge:
6d6t5 2Soak:
8d6t5 57 damage - just enough to fill up 9 boxes and disrupt
Beta
Sep 25 2025, 01:37 PM
New initiative round? Or is there something still to go?
Jack_Spade
Sep 25 2025, 03:31 PM
Raven and AM (and technically Tamarind) get another turn
But first Tecumseh has to answer if he wants to take out spirit 3 before it can act or take out spirit 2 as he indicated with his roll
Gilga
Sep 25 2025, 05:34 PM
AM's third and last action is 1. Simple action take the second drone file, and 2. jack out.
Jack_Spade
Sep 25 2025, 08:27 PM
Are you sure, you don't want the rest of the files?
Tecumseh
Sep 25 2025, 08:28 PM
If it's apparent which one is slower, then Mato will shoot the one that's moving faster. I'm just trying to consider how obvious that would be to mundane eyes. Who knows, maybe Mato has enough exposure to the team's spirits that he can understand their 'body language' so to speak.
Jack_Spade
Sep 26 2025, 04:05 AM
You certainly can see if one of them is in the process of readying an attack
Jack_Spade
Sep 26 2025, 04:28 AM
Turn 3
Raven/spirit
5 spirit defends team
Tamarind
2 suppressive fire
AM
1 Copying file, jacking out
Mato
0 no action
Spirit 2
0 no action
Round 2 - roll initiative
Spirit
Ini:
10+2d6 19Acid IC
Ini:
3#12+3d6 26 19 20
Gilga
Sep 26 2025, 06:07 AM
I assume AM rolls meat space initiative, I'll roll again if she stays in the matrix for some reason.
Initiative:
11+1d6 16
Gilga
Sep 26 2025, 07:26 AM
Hi Jack, sorry I misread - I thought there were just five files. (2x drone design, 2xlockboxes and passwords AM would stay logged in a bit more to keep copying the files.
First round instead of jacking out, she'll get a 6th file offsite assets 1.
and try to do 7 and 8 in her first pass offsite 2, AI 1
and 9 and 10 in her second AI 2 and AI 3.
She is likely to only get too passes since she'll want full matrix defense to survive the onslaught.
https://orokos.com/roll/1049411:
11+4d6 21
Thanee
Sep 26 2025, 07:51 AM
Beta
Sep 26 2025, 10:47 AM
Tecumseh
Sep 26 2025, 08:52 PM
Derp, I thought I rolled this but evidently it was only in my imagination.
Initiative:
1d6+16 22Looks like we'll go first. Tamarind may wish to conserve ammo. Or not, maybe she has a heavy trigger finger.
Gilga
Sep 26 2025, 08:56 PM
I did not know we were so combaty - all with 3 passes
Jack_Spade
Sep 27 2025, 05:35 AM
Round 2
Turn 1
Tamarind
26IC A
26Raven/spirit
22 spirit defends team
Mato
22AM
21 Copying files (Offsite Assets, AI) Full Defense
IC C
20Spirit
19IC B
19 IC A and Tamarind act at the same time, but since the IC only acts in cyberspace, I'll roll its' attack against AM directly:
Brute Force Attack:
12d6t5 6Defense with Firewall+Will + Full Defense (Will or Logic if she has the quality)
Gilga
Sep 27 2025, 09:22 AM
Jack_Spade
Sep 27 2025, 01:14 PM
Good, no damage to your Firewall Attribute
Gilga
Sep 27 2025, 10:34 PM
Well there are at least 3 more attacks, lets hope she can ride it out.
Beta
Sep 29 2025, 02:30 PM
Sorry, somehow I got caught up on what was happening with AM in the matrix and missed that Tamarind needs to go (she rolled an 11 on her 2 dice of init, I'm not used to going this early!).
I'll post IC shortly, but in summary going to take aim on any spirits incoming and fire a burst if one is materialized and within short range for an SMG (not by my books, I forget exactly what that is). If nothing is in that range this pass she'll keep taking aim at what seems like the most likely target.
(she doesn't have enough ammo in this clip for suppression fire, and honestly the threat at this point seems too diffuse to keep blasting away with suppression.)
I'll put a roll in my IC.
Jack_Spade
Sep 29 2025, 06:23 PM
Dodge:
8d6t5 2Soak:
8d6t5 3Two auto hits, spirit gets hit for 2 damage and another stun
Turn 1
Tamarind
26 shoots spirit for 2 Stun (total 6)
IC A
26 attacks AM - no success
Raven/spirit
22 spirit defends team
Mato
22 ???
AM
21 Copying files (Offsite Assets, AI) Full Defense
IC C
20Spirit
14 stunned
IC B
19
Tecumseh
Sep 30 2025, 05:10 AM
Third verse, same as the first.
Simple: Take Aim (+1)
Simple: Burst Fire (-2 to dodge)
Agility 10 + Automatics 5 + Specialization 2 + Take Aim 1:
18d6t5 12 hitsGeez, Limits are going to eat a big chunk of that. It's probably the difference between kill and overkill, but still stings to lose a lot of hits.
I believe the Accuracy of his AK is 8, as the smartlink boost to Accuracy is not dependent on wireless. He also has a personalized grip that boosts Accuracy.
For this mag, 29 of 38 rounds remaining.
Base damage is 10P -2AP, modified to
8S(e) -5AP by the stick-n-shock.
Jack_Spade
Sep 30 2025, 10:13 AM
Dodge:
7d6t5 62 hits
Soak:
8d6t5 35 soak
5 damage remaining, enough for a disruption
IC Attack
Attack:
2#12d6t5 6 2AM
Full defense:
2#16d6t5 6 10Successfully defended against the IC attacks
Beta
Sep 30 2025, 11:04 AM
I'm all for retreat, but Tamarind won't know that we can retreat until AM jacks out. in case we need initiative in the meantime:
turn 2 init:
15+2d6 18rolled an 11 on 2d6 on turn 1, rolled 3 on turn 2. Comes out about average overall, but I feel like the dice are trying to tell some story of adrenaline rush (turn 1) and adrenaline excess (turn 2).
Thanee
Sep 30 2025, 03:55 PM
Indeed, we will surely stay until AM signals us that we have everything that we could achieve here.
Initiative
29Bye
Thanee
Jack_Spade
Sep 30 2025, 05:33 PM
Turn 2
Tamarind
16 IC A
16 Raven/spirit
12 spirit defends team
Mato
12 ???
AM
11 Copying files
IC C
10IC B
9 IC
attack:
12d6t5 7full defense:
15d6t5 7AM's luck continues
Tecumseh
Sep 30 2025, 10:43 PM
Dang, that was a good dodge. That was 99th percentile shooting almost countered by a 99th percentile dodge. I suppose that reinforces the importance of weapon modifications that boost Accuracy.
What's the spoiler in the IC mean? That AM can act first, copy the last file, and jack out, so we can essentially drop out of initiative and fall back?
Gilga
Sep 30 2025, 10:53 PM
AM should be done by the end of round 2, and jack out as he first action of round 3. Despite having initiative of 21, she did full defense which lowered it by 10 costing her the third action.
The IC might score another attack if they act before her.
Initiative:
11+4d6 24
Jack_Spade
Oct 1 2025, 04:15 AM
QUOTE (Tecumseh @ Oct 1 2025, 12:43 AM)

Dang, that was a good dodge. That was 99th percentile shooting almost countered by a 99th percentile dodge. I suppose that reinforces the importance of weapon modifications that boost Accuracy.
What's the spoiler in the IC mean? That AM can act first, copy the last file, and jack out, so we can essentially drop out of initiative and fall back?
My autocorrect has eaten a "no" from "no more physical opponents around this round"
There still can be IC attacks, but since every attack can reduce firewall only by one, AM is guaranteed to finish her mission with one point of firewall to spare, so we can jump ahead to that point, which is the start of Round 3
Gilga
Oct 1 2025, 06:40 AM
Alright, so at initiative 24 she'll jack out, I'll move to there and let you resolve the rest of the attacks. Is the firewall damage repairable?
Jack_Spade
Oct 1 2025, 06:59 AM
A simple restart will fix it
Thanee
Oct 1 2025, 10:03 AM
Raven isn't doing much at the moment. She will resume control, when it becomes necessary, but until then the spirit is better-suited to deal with any attacks that might happen.
Bye
Thanee
Gilga
Oct 1 2025, 02:57 PM
Alright I moved away, from the trix and caught up with the spell failing. Feel free to jab at her if you wish.
Thanee
Oct 2 2025, 05:05 PM
QUOTE
There could be some interesting stuff here, sell to collectors
Speaking of which, wasn't there this guy that Tien III put us in contact with that asked for that kind of stuff?
Bye
Thanee
Beta
Oct 2 2025, 05:13 PM
QUOTE (Thanee @ Oct 2 2025, 06:05 PM)

Speaking of which, wasn't there this guy that Tien III put us in contact with that asked for that kind of stuff?
Yes, exactly
Tecumseh
Oct 2 2025, 08:22 PM
Pulling it out of the IC, here is what AM found:
10 documents
3 revolved around theories how expert programs could get over the hurdle to turn into true AI
2 listed offsite assets of Renraku
2 had detailed building plans for drones employed during the arcology shut down
2 contained access codes and account information for lock boxes at four different banks across Seattle
1 The last document contained a long list of passwords and user names
We have to figure out what Diego's team would physically return for.
- Probably not the theories around expert programs
- Probably not the offsite assets of Renraku which, by definition, are offsite and thus not here
- Probably not the lock boxes, which are also offsite and thus not here
- Probably not the long list of passwords and user names
That leaves the detailed building plans for drones employed during the arcology shut down. I would suggest starting there to look for clues about drones that might have generated enough curiosity for Diego's team to wade back through this mess.
@Jack: The IC said "A total of ten of those files lay open and had been copied recently." Can we tell how recently? In short, does it seem like something that happened during Diego's initial visit?
Jack_Spade
Oct 3 2025, 06:33 AM
Yes, the time stamp on the files show that the files were opened and copied, a day before the crew left their house early in the morning.
The files vary in length - technical documents about AI are each over a hundred pages. The drone specs are about 50 each.
The passwords are 10 pages.
The access codes for the lockboxes and the off-site assets are one page each.
Beta
Oct 3 2025, 01:49 PM
I agree with Tecumseh's logic -- but also there might be something we are missing so far (possibly buried in the files? Possibly some other clue that they took/moved/destroyed so that SIS didn't see it).
Those files are too big to review quickly, but it might be worth the effort, in case there is something in there?
Gilga
Oct 3 2025, 02:10 PM
I assume the list of passwords might be what you need to keep digging in there
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