Now, in some games there is a really stupidly big difference between equipment costs. In certain hypothetical games, a normal weapon might cost 10 gp (that stands for, ah, "generic points," by the way), while a slightly shiny version of it would cost literally 200 times as much. This is nonsense. But even in Shadowrun, there are some things which seem completely out of anyone's budget.
For example, in talking about Smugglers, it says their favorite ride is the t-bird. But seeing as that clocks in at 2.35 million nuyen, I can't imagine any smuggler being able to buy one, can't imagine anyone willing to rent them out to illegal and dangerous activity, and considering the payment rates that seem to be going around these days, the smuggler would probably be better off investing in the stock market - ten percent annual returns aren't anything to sneeze at. Can you make 235,000 in a year? I didn't think so.
Then there's that procedure in Augmentation that fills essence holes. It's something like 75,000+ I think. That's around half a year's worth of runs, give or take a couple months. All that for the little datajack I had removed? Sheesh.
And then, needless to say, there's anything betaware or deltaware, at all, or cultured bioware.
There are also plenty of fun, mostly fluff things you can do with stupidly large sums of money, even though of course you wouldn't because you'd be busy buying yourself Synapses 3. So I'm wondering, does anyone ever actually get enough money to buy these things? And if so, how do you balance everything?