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noonesshowmonkey
I have been lurking a bit, reading up on the various threads and the like. I have a few grievances to air out, some opinions to write down and a few points to make. Read on at your own peril.

Payment on a run
There seems to be great deal of discussion on the boards about what to pay for a run or ways to squeeze more money out of a GM who a player deems is being too stingy. ¥5,000 is just a bit under what the forum goers have decided is a decent payment, risk vvsreward, for a born-to-lose SINless illegal who can't get a job and has to resort to a life of crime to get by.

Lets review that, shall we? SINless - can't get a conventional job regardless of skill set. A corporation may go out of their way to work with the UCAS or whomever to get you setup with a new identity... But do not think it is good business for a corp to hire on tons of felons or SINless on the books. Shadowrunning is Shadowrunning because you are off the books and plausible deniability is it is all about. There are still laws regulating the better business practices of corporations, they just find ways around them. Any investment a corp makes in terms of PR risk, monetary losses or cyberware installed, they expect to recoup these losses. If you were to die in extraterritorial space of another corp, caught red (bloody) handed in the midst of some nefarious deed, I sincerely doubt that the political fallout would be worth the investment they put in (nuyen, favors, law firm billable hours) to get you "legal". This is built into the game and players do not need to think about it much, which is unfortunate. I take it as a sign of talented developers and writers.

Five grand is a godsend. That is a month of a medium lifestyle. That is nearly a cyberlimb replacement. All for what, several days work? Even several weeks work? Truncate that out over a year's worth of running... Nice little salary.

Organ Legging Cash Crop – So You Want to be a (Hero) Businessman

There is an entire thread that has wandered off to discuss the virtues and practices of organlegging. There are some pretty good justifications for why a player does it, can do it, and most importantly can get away with it. Some of it was clever, some not so clever, and most just sort of illogical.

Organlegging is bad business. Its biggest player is Tanamous, feared and loathed. To successfully extract cyberwear without damage would require skills similar to its installation - you go to a doc to get ware taken out and put in, don't you? This would resemble someone with a bigass Medical skill group with specializations in Cybertech. They would have a knowledge skill battery based around Medical Science and Cybertechnology. Something like Medicine 5 (Cybertechnology) and Knowledge - Cybertechnology 5, Knowledge - Cyber-Surgery 5 (or whatever the scientific skill set of studying the medical interface between man and machine would be called). Anyways, what I am getting at is that if a character meets these skills and wishes to rip cyberware out of people for fun and profit...

WELCOME TO LIFE AS AN NPC! Congratulations, you qualify to be a member of Tanamous or become a full on street doc. If you can make so much more money doing something else why even Shadowrun. If money is not the issue, then why degrade yourself by doing it in the first place? If you still will not relent then enjoy getting the hell out of my game. Your character is now attainable as a contact. Roll up someone who is motivated to be shadowrunning and be getting paid the wages given.

As I have reviewed on other posts about gear - in fact, let me quote word for word -
QUOTE
[in reference to moving and selling large amounts / expensive goods] A runner does not have the kind of distribution chain or contacts to move anything of that value. If they did, why in gods name would they be 'running (more puns!).


Allow me to return to the statement “organlegging is bad business�. When I say bad business, I mean bad business. No one wants to touch that kind of crap because its low, nasty, bloody and dangerous. To get second hand cyberware means that someone had to die in a nasty fashion and the ware had to be ripped out. Never you mind the complicated cyberware and its distribution throughout the body which would make “ripping it out� nigh on impossible, the simple fact of the matter is that you murdered someone and now have parts of theirs for sale. These parts have identification on them, both genetic and physical. Someone had suggested fry the RFID tags. Close, but no cigar. I am going to wager a guess that most cyberware has “Evo Cyberdine model number 001481A27X� stamped on every nano fiber, branding every piece and bit. Ubiquitous advertisement is indeed one of the main tropes of Shadowrun. I am not even leaving canon assuming this. In fact, it reinforces the game world. Welcome to the world of logic. Its bright in here, rather pleasant.

Back to “bad business�. So you have a chunk of cyberware with fried RFID tags... It is probably missing (lets just make up a percentage) 20% of its working parts if removed improperly (never you mind damage incurred when KILLING the owner). So you have a busted piece of cyberware that is fresh from a murder scene and dripping with the blood of the fallen. It also has a VIN number stamped all over it like a car. Anyone seen Crash? Remember the slimey guy who refuslimy buy the SUV off the pair of young guys because they “ran over a chinaman� with it?

Allow me to find another quote:
QUOTE
Lucien: You watch the Discovery Channel? 
Anthony: Not a lot. 
Peter: They got some good shit on that channel. 
Lucien: Every night there is a show with somebody shining a blue light and finding tiny specks of blood splattered on carpets and walls and ceiling fans, bathroom fixtures and special-edition plastic Burger King tray cups. The next thing they show is some stupid redneck in handcuffs who looks absolutely stunned that this is happening to him. Sometimes the redneck is actually WATCHING the Discovery Channel when they break in to arrest him. And he still can't figure out how on earth they could've caught him! 
[pauses] 
Lucien: Do I look like I wanna be on the Discovery Channel? 
Anthony: No. 
Lucien: Then get the fuck outta my shop.


The parts are numbered, they are traceable. They are coated with forensic evidence that makes a pretty little paper trail all the way back to the scene of a murder. Owning, dealing, possessing these parts makes you an accessory, witness or participant in the crimes committed. For some reason, I would guess, just guessing here, that most contacts that value their reputation would be very wary of dealing second hand 'ware.

Bad fucking business. Bad business. No one wants to be a part of that who is not decked out to deal with the consequences. Tanamous is Tanamous because they likely have a host of hackers and machinists, cybertechs and engineers, that can take care of these problems for them. They can do this because their business is not shadowrunning, it is organlegging. Everyone else would like not go anywhere near this nonsense unless they were hard up. Even then, I sincerely doubt that anyone would pay more than a tiny fraction, say 10-20% (more made up numbers!) for a piece of hot and bloody cyberware. Turn to goo my ass. Same problems – different origin.

In fact, the (profit) value of a product or specialist is inextricably linked to its insider knowledge and niche skills. A product creates and retains value due to its ability to meet specific needs of a specific party. This also applies to specialists who support or produce products. Extend this to shadowrunners trying to double as organleggers – if you are unable to meet the specific needs (the enormous skill requirements for medical quality cyberware installation / removal) of a market, then your profitability suffers extraordinarily. If you are able to meet those needs you are a specialist in a field tangentially related to shadowrunning that is specifically not shadowrunning. Shadowrunners produce the bodies, they do not produce the cyberware from the bodies (at least not effeciently).

Another quote! YAY!
QUOTE
Bad Boy Lincoln: "What has he got a tea cosy on his head for?"
Sol: "To keep his head warm."
Bad Boy Lincoln: "What happened to him?"
Sol: "He got shot in the face Lincoln. I would have thought that was obvious."
Bad Boy Lincoln: "What'd you do that for? You mistake him for a rabbit? What do you want me to do about it?"
Vincent: "Sort it out."
Bad Boy Lincoln: "I'm not a bleeping witch doctor."
Sol: "But you are a bad boy yardie and bad boy yardies are supposed to know how to get rid of bodies."
Bad Boy Lincoln: "I create the bodies. I don't erase the bodies."


Lastly, if the word gets out that you carry a hacksaw with you into combat, you will likely suffer from Notoriety. Further, what happens when someone catches you up to your elbows in someone's chest cavity? An extension of this problem – when do you and how do you work on the bodies? HRT teams take minutes to reach their targets. Do you have time to tear chunks off (and if you are rushing, I am just guessing here, you will likely ruin the parts you are “extracting�). Logistically speaking, most runners extracting parts are probably going to increase their exposure time at the scene of a murder. Probably not a good idea. Cops and HRT tend to show up and crash the (organlegging) party. Also, transport of these kinds of goods is a messy and nasty process. How do you explain to a cop, or to anyone for that matter, that sees you / stops you / talks with you while you are toting around hunks of a street samurai, shrinkwrapped and covered in butcher paper, sticking out of a rucksack.

Phat Lewt – Too Much Gear Given in Game

My opinion on this matter was summed up already by:
QUOTE
Whenever a large amount of money is involved, people die. Most street thugs would literally kill for ¥5,000 much less ¥500,000. I imagine this sort of situation coming to be four or five different people's cuts (think Payback) or being simply stolen from the players (think Layer Cake).


Expensive gear that does not fit the player's street level draws big and nasty buzzards out to make a quick buck. The shadowrunners may find themselves the target of another shadowrunning team looking to make some fast cash if they don't move their goods fast. This also can make for an interesting RP situation. Yay. Everyone wins (and maybe a few die).

Meta-Gaming as a Matter of Course

The lack of self awareness to meta-gaming on the boards is astounding to me. While entirely believable (I have inordinately little faith in most gamers), it is no less disgusting. A friend of mine and I were discussing the general state of meta / power gaming that goes on here and he came up with a funny idea.

A Meta-Gaming Detective as an NPC / PC. "Well, we're pretty sure the perp is a mage, since we found this Colt Manhunter..." “Well, the GM grabbed his battlemat. Spidey sense is tingling. I pull out my predator.� “Shoot the dwarf, he is 85% likely to be a mage! (maybe that was HIS colt manhunter?!)� “9 out of 10 murders by something other than gun or spell are death by katana.�

Related to this sort of problem, to meta gaming, is the larger issue at hand. There is a certain short sightedness that infects gamers as a culture. We see only rules, character sheets, dice and other abstract gaming objects. Sometimes it is difficult to step away and above these things and inhabit the game world, to get into the idiom, and understand how things are, why they are that way and what it is that any given character actually does. It is difficult to see things from a literal standpoint, to extrapolate and create where the fluff or rules are thin (maybe even nonexistent).

Challenge yourselves. If it seems like players are breaking out of the accepted game metaphor – ie are acquiring large amounts of goods “for some reason� or otherwise creating conflicts that are tangential or not even related to the act of shadowrunning – review the situation. If it is adding to the game, live and let die. If the game itself is starting to lose continuity and logical grounds, step in. Continuity is king in RPGs. Without it, players spiral off into the realm of pure (statistical / logical im)possibility (read: meta / power gaming), GM's lose focus and generally the world starts to break apart. Consistency and continuity are the prime commodities of gaming. Its the job of the GM to maintain these two things, literally at any cost.

This leads into the next rant.

Starting Characters

Continuity. Consistency. These are baseline requirements for character creation. There needs to be a standard set amongst players and the GM for the rough level of play. If 4 out of 5 are playing jet setting well dressed killers, the game is going to feel a certain way, require a given kind of encounter set, contacts list etc. The game is made by the characters. It revolves around them and the people they know, the things that they do. If the characters are not in some form of agreement logically, there are going to be significant problems. This can be an abstract issue like throwing 50% more dice at a problem or simply a conflict of interests. Either way, the campaign is likely to suffer. Great players can manage these discrepancies, as can a good GM. A lot of them can be side stepped by being pro active.

Interview the players, set character creation guidelines that suite the general feel of the game you are creating. These can be a simple as tweaking the mins and maxes set forth in the book. You can even go so far as to require that the group have at least Skills X Y and Z and levels A B and C. Anything in between. Be a GM. Manage things. Its your job.


Tongue firmly in cheek.

Yours truly,

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
noonesshowmonkey
Given that I am an opinionated lot, I imagine this list will likely expand.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Rotbart van Dainig
Ironically, after the SIN amnesty programs after the second crash, the majority of the SINless is so by choice.

QUOTE (noonesshowmonkey)
Five grand is a godsend.

That's not even enough to find a nice cleaner to get done the neighbour that constantly parks on your lawn IRL.

QUOTE (noonesshowmonkey)
If you can make so much more money doing something else why even Shadowrun.

So everyone fairly competent gets another job because it's more profitable and suddenly, the corps don't get their runs done properly.
Until it's more profitable to run, again.
noonesshowmonkey
QUOTE (Rotbart van Dainig @ Oct 31 2007, 09:47 AM)
QUOTE (noonesshowmonkey)
Five grand is a godsend.

That's not even enough to find a nice cleaner to get done the neighbour that constantly parks on your lawn IRL.

Find a desperate criminal and flash five grand at him. If he does not kill you and take the money right then and there, you may likely have a proverbial fish on a proverbial line that is willing to kill for five grand.

Either case, ¥5,000 per runner is part of a net fee of around ¥20,000-¥25,000 per (team rating 1) run + expenses that gets split. So take a portion of the larget net fee and don't split it amongst runners since you have only one hit man. Bingo Bango Bongo. ¥10,000 to ¥15,000 for a hit. Maybe even ¥25-30+.

I had a group of two players for a while that would split the 20-30 grand per run. They had some wicked expenses, however.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Buster
No one on the forums has the attention span to read a 30 paragraph diatribe. Can you sum it up in one sound bite, so we can all whale on you for being too simplistic? biggrin.gif
Starmage21
5K APIECE (~20-25K to the johnson) is hardly worth a run, unless most of the work has been done for you already, and then its hard to turn down an easy paycheck of any amount.

Johnsons dont necessarily have to pay in cash either. I see this all the time IRL. Johnson can pay you in goods counted at market value, but in reality he got them much much cheaper.
Rotbart van Dainig
QUOTE (noonesshowmonkey)
Find a desperate criminal and flash five grand at him. If he does not kill you and take the money right then and there, you may likely have a proverbial fish on a proverbial line that is willing to kill for five grand.
[...]
God I love thinking things through!

If you actually did the latter, you would have noticed that the last thing you would want is a 'desperate criminal'.
Not only for the obvious reason... but to avoid the hassle of him getting caught and singing like a bird.
noonesshowmonkey
QUOTE (Buster (oh the irony) @ Oct 31 2007, 09:58 AM)
No one on the forums has the attention span to read a 30 paragraph diatribe.

Diatribe it is. Unapologetically.

Further, the attention span issue is likely a prime culprit in what causes General Idiocy.

QUOTE
If you actually did the latter, you would have noticed that the last thing you would want is a 'desperate criminal'.
Not only for the obvious reason... but to avoid the hassle of him getting caught and singing like a bird.


A corp pays 5 grand a runner because it is taking a dive of 30 to 50 grand on a low level run in Shadowrun terms. If there is only one recipient of payment, he stands to recieve the entirety of their investment. A run that retails to shadowrunners for 25-30 probably costs a great deal more before everyone involved takes their cut (fixxers, contacts, spooks etc.).

If the run is a cool, clean hit, the corp is likely to be shopping around for something a bit slicker than a TR1 runner or group. This increases the costs associated and by way of increased investment on the corp, results in more money ending up in the runners hands.

There was never a lack of understanding that a "desperate criminal" is not what you want for a hit. A clean, cool and skilled professional is the order of the day. Skill sets cost cash. They also factor into Team Rating (regardless of whether or not it has to do with rep - that pesky logic rearing its head again).

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
eidolon
Re: opening post

http://youtube.com/watch?v=z5yT3oQYVn4

(just the audience reaction, not the title wink.gif)
Blade
Amen to that.
For the first one (payment), I agree with you but I can understand that some people don't consider it that way. Actually, it depends on a lot of facts that are up to the GM.

For the second one, I won't restrict it to organlegging. For example a PC with a high enchanting skills can spend his life doing orichalcum or focus/fetishes. Actually, most starting characters are good enough to be valuable as company men (mages, faces, hackers), so they need a REALLY good reason to be shadowrunning (and that excludes "he wants to have fun" or "he doesn't like to have a boss", would you become a criminal just because of that?)

For the fourth one (metagaming) I'll add in rule lawyering and prefering to apply the rule rather than the idea behing it.
Jrayjoker
Or, I could just tailor my game so that my players and I have a lot of fun on a Saturday night. 50000 nuyen.gif , 5000 nuyen.gif , let them have the loot. you know, whatever feels right.
noonesshowmonkey
QUOTE (Jrayjoker)
Or, I could just tailor my game so that my players and I have a lot of fun on a Saturday night. 50000 nuyen.gif , 5000 nuyen.gif , let them have the loot. you know, whatever feels right.

Yay! Fun! Thats why we play!

If it works for you, it works for you.

Different strokes and all that jazz. My issue is with those that come onto the forums and debate the topic without a rational that holds water. Its sort of an internal politics thing. *shudder*

Fun is exactly what holds water. That and cups. Anyways...

If your game is a great time and everyone wants to play next Saturday, then thats exactly what works for you guys. In the words of a rugby ref "play on".

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Mercer
I disagree about run payment, disagree about organlegging, agree about loot and meta-gaming and I don't have a strong opinion about starting characters. For those of you keeping score.

noonesshowmonkey
QUOTE (Mercer)
I disagree about run payment, disagree about organlegging, agree about loot and meta-gaming and I don't have a strong opinion about starting characters. For those of you keeping score.

Zing!

Glad to have you weigh in, Mercer. smile.gif

I like your cool.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Spike
Lets see if I can handle this in reasonable fashion.

First: Shadowrun postulates that the runners are more or less experienced career criminals, not just random thugs pulled off the street. You can play random thugs pulled off the street, but that is your choice. Consider the prevelance of former mercenaries, professional ninja, guys with organized criminal ties and the like. These people are used to being criminals, and many of them are used to getting paid well for their services. 5k a month or even every couple of weeks is chump change compared to what they could get paid in a month... say... pimping hookers out, or working as a buttonman for the local oyabun, or running BTL's out of the trunk of their car. There is a lot of ways to make money as a professional (rather than incidental) criminal, even today.

Organlegging: It doesn't take medical skills to five to remove organs if you don't care about the patient surviving. Hell, a sharp knife and a single point of 'anatomy related knowledge skill' is almost excessive. Selling second hand cyberware is a bonus if you are seriously considering organlegging. Primary income comes from the meat itself, both organs to desperate donors who can't get, or can't afford clonal organs, then everything else to the cannibals. As for the tracking of vin numbers, recall that the very best cyberware is probably illegal or damn shady. Stuff that the average shadowrunner doesn't want known he has, who's gonna care that it's hot? That's like worryign that your kilo of Cocaine is 'hot'. Possession is bad enough that no one really cares what other crimes MIGHT be linked to it. THough I agree with your assessement that ripping out most SHadowrun cyberware is a might simplistic. THat sort of thing makes more sence when cyberlimbs and other gross alterations are commonplace. Still, gouging out eyes with a spoon is gonna net you a decent amount of money in second hand cyber for not much work/skill.

If four out of five players want to play 'jet setters' and one guy is a street thug, that isn't necessarily bad. That's good tension, a chance for some harmless interparty roleplaying as the jet setters groan about the thug and the thug insults the non-street jet setters (plus the addition of a different skill set (street) might turn out to be just what the party needs to accomplish the run... provided teh GM is on the ball....)

In short, while I can see where you are coming from, I find your perspective hopelessly short sighted and overly... eh... snobbish. Its a game, its supposed to be fun.
noonesshowmonkey
Tongue in cheek, friend. Hyperbole is an accepted form of sarcasm the last I checked. wink.gif

Runners that can get paid better doing other things should have a good reason to not be doing those other things. Anyone can slave themselves to a task and get paid. Not everyone wants to. 5k a run for a life of freedom, without having to clock in and out, to be able to move around and do what you want... That is heaven to some.

Organlegging is its own can of worms, but I stand by my statements about cyberwear.

Lastly, player diversity does create tension that drives games. The biggest problem with jet setters mixed in with lower level characters is that, as players, people tend to feel inadequate when tossing far less dice at problems. I have had players regularly change characters to suite the needs and setting of the group. These were failures on my part as a GM to make sure that things would work out well. So, it would seem that we are in agreement.

Your fashion was most reasonable and well received. nyahnyah.gif

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
eidolon
QUOTE (Spike)
First: Shadowrun postulates that the runners are more or less experienced career criminals, not just random thugs pulled off the street.


Shadowrun might allow for that, and examples might even cater to that, but it's hardly the One True Wayâ„¢.

The assumption that Shadowrunner==perfect badass is ridiculous and isn't even supported by the fiction a good lot of the time.
Buster
QUOTE (noonesshowmonkey)
QUOTE (Buster (oh the irony) @ Oct 31 2007, 09:58 AM)
No one on the forums has the attention span to read a 30 paragraph diatribe.

Diatribe it is. Unapologetically.

Further, the attention span issue is likely a prime culprit in what causes General Idiocy.

My point exactly.

Ironically, if you had read my second sentence, you would have realized I was joking.
TheOneRonin
I actually had the patience to read your whole post. cool.gif

Let me see if I have an opinion about some of your points...

QUOTE (noonesshowmonkey)

Payment on a run
There seems to be great deal of discussion on the boards about what to pay for a run or ways to squeeze more money out of a GM who a player deems is being too stingy.  Â¥5,000 is just a bit under what the forum goers have decided is a decent payment, risk vvsreward, for a born-to-lose SINless illegal who can't get a job and has to resort to a life of crime to get by.


Not bad...but that's your game...not mine. In the games I usually run, the characters are well trained (most ex-military), highly skilled, and worth a lot of money. There are always reasons/justifications for them to be running the shadows rather than working for a corp or gubmint, and those justifications fit within the framework of my campaign world. A team of 5 ex-SAS/CAG/DEVGRU operators is gonna command WAY more than $25k for an extraction. Maybe Pablo and his hommies in the barrio might be your $25k team...but like all things, you get what you pay for.


QUOTE
Lets review that, shall we?  SINless - can't get a conventional job regardless of skill set.


The "why" is VERY important here. Perhaps the runner was involved in some bad business and had to fake his/her death to protect family/friends. Maybe the runner was blacklisted or possibly used as the scapegoat for someone else's crimes. "I was framed..." is always popular as well. These are all reasons to go underground...and none of them required the runner to be on "the gangbanger" skill level.


QUOTE
A corporation may go out of their way to work with the UCAS or whomever to get you setup with a new identity...  But do not think it is good business for a corp to hire on tons of felons or SINless on the books.


I'm not sure I follow. Corps usually won't bother with giving you an identity and hiring you on perm...you are a much better investment as a deniable asset. Not to mention, you aren't likely to be SINless AND be a convicted felon. If you are a convicted felon, you will have a SIN (albeit a criminal one). If you are truly SINless, then there will be no record of any crimes you MAY have committed anywhere in the matrix that connects back to you.


QUOTE
Shadowrunning is Shadowrunning because you are off the books and plausible deniability is it is all about.


Right. I agree with that part.


QUOTE
There are still laws regulating the better business practices of corporations, they just find ways around them.  Any investment a corp makes in terms of PR risk, monetary losses or cyberware installed, they expect to recoup these losses.



But a corp hiring shadow assets only really has to cope with the monetary cost. PR risk isn't an issue since the runners usually won't know who they are working for, and aren't really credible anyway if they start pointing fingers. And normally, at least in my games, corps don't fund cyberware installs...it's up the characters to do that. And on the rare occasions where a corp does cover the cost of implants, it's as compensation AFTER a run is successfully completed. That's a return BEFORE the investment.


QUOTE
If you were to die in extraterritorial space of another corp, caught red (bloody) handed in the midst of some nefarious deed, I sincerely doubt that the political fallout would be worth the investment they put in (nuyen, favors, law firm billable hours) to get you "legal".  This is built into the game and players do not need to think about it much, which is unfortunate.  It is, however, entirely logical.


Players generally don't think about it because they generally don't play corp-sponsored shadow teams. They play deniable assets. All the corps have to do is pay them. That's it. And that seems pretty logical to me.


QUOTE
Five grand is a godsend.  That is a month of a medium lifestyle.  That is nearly a cyberlimb replacement.  All for what, several days work?  Even several weeks work?  Truncate that out over a year's worth of running...  Nice little salary.


A godsend to whom? Maybe to Pablo. But not to Mr. Clark who is out there risking his $3,000,000 CIA trained ass to pull off covert work for Mr. Johnson. 5 grand pays rent, utilities, and puts food on the table for a month. It doesn't cover anything else, and doesn't leave any room for shit like medical bills, replacing lost equipment, covering the money he had to drop on his contacts to be able to get the job done, covering expenses in the event there isn't any worth for the next month or so, or even leaving anything to put in his savings so he can eventually get out of this dangerous business and retire to an island in the carib league. To Mr. Clark, a $5000 job is one where some wage slave pays him to gather evidence that his wife is cheating, or where Mrs. Wage Slave needs someone to deal with the teenage punks that have been beating up her son after school. Breaking into a secure facility to steal a prototype is NOT a $5000 job.



At the end of the day, your game is YOUR game. Run it like you want. But you need to be aware that the way you handle things like run payoff will seriously influence the way the players behave in your game. Like it's been said 1000 times on Dumpshock, if the characters make more money selling stolen cars than they get paid for runs, don't be surprised if they start stealing cars instead of prototypes or corp scientists.




Magus
I've got to agree with Organ legging being a no no. I have recently started GMing (giving our GM a chance to play) and I have to figure in the monthly costs of living, repair, bribes, and contact upkeep when I throw out a figure for a run. I am considering using the Rules Tweak in Aug about Healing. I have noticed that when the runners get shot/cut/hurt on the run the healing times are well broken. Using the rules tweak to include the die modifiers with damage on healing tests lets me figure in healing costs and downtime for my players. So if use 15% of the cost for hospitalization/medicine in my payouts it keeps the necessity of butchering the opposition down. Plus if reinforcements are incoming due to corporate goons Biomonitor going off, well that is also a perk.
Jrayjoker
QUOTE (noonesshowmonkey)
QUOTE (Jrayjoker @ Oct 31 2007, 10:20 AM)
Or, I could just tailor my game so that my players and I have a lot of fun on a Saturday night. 50000 nuyen.gif , 5000  nuyen.gif , let them have the loot. you know, whatever feels right.

Yay! Fun! Thats why we play!

If it works for you, it works for you.

Different strokes and all that jazz. My issue is with those that come onto the forums and debate the topic without a rational that holds water. Its sort of an internal politics thing. *shudder*

Fun is exactly what holds water. That and cups. Anyways...

If your game is a great time and everyone wants to play next Saturday, then thats exactly what works for you guys. In the words of a rugby ref "play on".

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway

While I strive to make my games fun, I do like to take into account the real world (or as real as it gets in 2070), so I do try to discourage game-breaking pursuits, etc. In fact, I agree with much of what you have said, sometimes my players just want to be over the top...
noonesshowmonkey
@ TheOneRonin:

Jet setting games and Mr. Clark deserve fatass salaries. Also, I would peronally stat a Mr. Clark type character with a bit more than 400 bp. He can be done at 400, but I'd prefer to have more meat on his bones. Up to interpretation on that.

As far as the interaction between Corps and runners, from what I was reading of your responses, we have remarkably similar views on the reasons why corps don't just hire on runners and instead use them as deniable assets. Glad to know that someone else thinks in a similar fashion.

If there are RP reasons in the background of a character to justify things then they are justified. No arguments from me there. An ex-CIA/SF/DEVGRU/Spetsnaz type is going to be a stone cold MFer with a MBA in BA (Massive Bad Ass in Bad Assery).

But as far as payment goes, the way that SR is setup in the fluff and by the book, it tends towards a street level game. And ¥5,000 is a lot of money. Period. Its not adequate compensation for someone with expensive tastes, a resume as tall as the Eiffel Tower or other such qualifications, but its a helluva lot of raw cash to just hand someone. I'd love 5 grand.

But yeah, the game is about what you want to play. Happy gamers are the best kind of gamers.

- der menkey


"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
noonesshowmonkey
QUOTE (Jrayjoker)
...sometimes my players just want to be over the top...

And sometimes over the top is totally awesome. SR3 played more like a Comic Book or Anime than a gritty cyberpunk game.

Sometimes it is totally fun. Every once in a while you want to play a character out of a Frank Miller graphic novel - a stone cold killing machine who drops one liners like most people take a piss: with great ease and regularity.

Though, the fluff and system of SR4 leans more towards a different kind of game. A more desperate one in line with the Sprawl Trilogy. A darker, nastier one where people die in nasty ways regularly and without recognition.

[parrot]different strokes...[/parrot]

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Eleazar
Why not just do both. Organleg and shadowrun. I like to mix things up a little bit when I shadowrun. We just so happen to have a street doc in our group and he has all the resources, knowhow, and people necessary to rip someone up, nice and proper. He spent a lot of his BP towards this, but his character is one of the more interesting ones in our group. While on a run, we will help ourselves to as much paydata and stolen property as opportunity allows us. Organlegging, grand theft auto, magical goods manufacturing, and any other endeavor does not have to be completely divorced from shadowrunning. There is not any reason someone would not want to shadowrun just for the adventure or exhilaration. Maybe this person shadowruns because it keeps them well trained and sharpened, or they have not thought of the prospects a full-time organlegging, theft, manufacturing, etc. Maybe shadowrunning is their full-time position because it is all they have ever done and known. All that other stuff is opportunism or hobbies.
Hank
QUOTE (eidolon)
QUOTE (Spike)
First: Shadowrun postulates that the runners are more or less experienced career criminals, not just random thugs pulled off the street.


Shadowrun might allow for that, and examples might even cater to that, but it's hardly the One True Wayâ„¢.

The assumption that Shadowrunner==perfect badass is ridiculous and isn't even supported by the fiction a good lot of the time.

Regarding the game not meshing with the fiction, I don't think that's important. To paraphrase Stephen King, movies made from books often diverge from the storyline because books and movies are very different things. Similarly, games and books aren't going to be the same because they have different goals, such as character progression vs character development. In the game, we want our characters to battle, improve, and battle again. Let's see how that works for a book:

"Then he shot some more bad guys, got some money, and bought DELTAWARE wired reflexes, freeing up some essence to get shiny new platelet factories." Ummm...this paperback sucks. I want my $5.95 back.

A skillful GM can turn a game into a story, but realize that following a good story is not the only goal for your players. Of course, I think we're all idiots for telling each other how to play this game when we're just going to do whatever we want anyway.

Still, I think you should play my way.
WearzManySkins
Ok first point 5,000 is chump change in the world of Shadowrun. Not all runners are living in the back of their Bulldog van, eating out of the trash bin at Stuffer Shack.

Before you can pull a fee out of your arse, you need as the GM to assess the money needs of the runners. If every one in the party is at least at medium lifestyle or higher 5k a run is hand to mouth, with a tendency for down spiral if costs exceed income, like in medical care or wear and tear on gear, ammo etc.

All of my player's characters would scoff at such an offer. Are they Government trained Agents, no not all of them, but they know their worth, they have good idea of what operating costs are too.

Where was the poll on what forum goers have decided on about payments?

As long as the shadowrunners stay to shadowrunning, things are easy. When they get into organlegging/cyberware fencing, parts of the underworld will take a keen interest. You might watch the old Movie "The Thief" with James Caan, it has a very good point of view on this.

It also depends upon whether or not your Game world is a stage for the players, meaning things stop when the players are not on stage. Or the world continues even when the players are not on stage. In my gaming world it is the latter.

It has been pointed out in many threads here, their are many issues with the rules and fluff in SR4. So to parrot out that those are the standards/setup, you need to go and read some of those threads.

In my mind if your players are supplementing their incomes by being organleggers/cyberware fencing, then their may be a issue with the payments they are receiving.

WMS
DrZaius
While enjoying a delicious Chipotle Veggie Burrito at lunch, I got to thinking. i'm one of noonesshowmonkey's players, so it's usually me he's butting heads with, especially on run-payouts. I completely understand his opinion on run payouts and how they figure into his game world, but at the same time he would quickly point out that my characters seem to try and squeeze every last dime out of the Johnson in terms of payment. He has sarcastically suggested slipping ¥35,000 under my door each month to satiate me so that we don't bicker and argue over money all the time. I believe he's of the opinion that no matter what he offers, in my mind it "will never be enough". And perhaps that's the case, but I attempted to think of it logically. Let's say you get ¥5,000 a run. And I don't think it's unreasonable to say that 2 runs in a month is average, if not a little high. Maintaining a low-lifestyle (this is what I've come to! Living in squaller!) is 2 grand, and it would probably be a good month if your medical and incidental expenses ran 3 (I'I'mrobably being kind here, but I'll get to my point in a minute). So the first run is to "pay the billz", the second run is pure profit. The problem is, ¥5,000 doesn't buy you a whole lot in terms of upgrades. I won't get into the various hoops and rigamarole I go through to get new gear or cyber, but suffice to say that he doesn't make it easy. ¥60,000 a year is certainly a fantastic living, but your average joe wage-slave is looking to buy a new honda, not move-by-wire. Here's where it gets tricky. *If* we ran on a regular basis, say twice a month (again, probably generous given the availability of all the players in our group), that means I could afford Wired 2 in 6 months real-time. I've never said I was a patient man, but in terms of game-advancement, that seems ludicrous. Knowing all this, I have taken various measures in the past to try and counter-act the inherent stinginess of my GM.
1) Ready to go out of the box
One of the issues I have with SR4 is that you can't keep your money from chargen into the actual game like in SR3. What this means is, if you don't spend it, it's gone, and you've got to wait til your 5 grand from S.S. comes each month (or in the case of Shadowrun in the form of payment for getting shot at for a living) to slowly yet surely accumulate wealth. Therefore, every single upgrade I could want and can afford given the limitations of chargen, I get, because I resolve myself that that's as good as it's going to get in terms of gear.
1b) Availability only goes up to 12
Sure, there are items listed in the book higher than that. And *really* cool items in the supplemental books (Move-by-wire is the new hotness). But those aren't for me. As I stated before, our games unfortunately don't get to run a long time, so even if I did have the patience to wait 10 months real-time to get move-by-wire, the odds of us getting together twice a month for that length of time are near nil, given previous history.
2) Magic!
I play a lot of adepts. Not because I particularly enjoy them more than sammis; In SR3 they were pretty much interchangeable (There's a lot more gear now, so I imagine you could do more with a sammi, but adepts have their own benefits as well). I chose to play adepts for two main reasons. First, the world he runs is extremely security sensitive, so that any restricted or forbidden cyberware you might have is going to make it a bitch even to get to a meet in a decent restaurant. Second, while I am incapable of realistically upgrading with cyberware, Magic's timeline is shorter. All I need is enough karma to get a new power point, and I get new stuff! Huzzah! 2-3 sessions and I actually get something *new*, as opposed to 6+ (using the Wired 2 example again).

So, I guess to sum up, the reasons I disagree with the amount of money given for runs has less to do with what I inherently think the runs are worth ("No way a hitman would kill someone for 10 grand!", etc) and a hell of a lot more to do with advancing my character and improving his powers in a fashion that's on a reasonable timeline.


As an aside: I suffer from "Chronic New Character Syndrome". I know many other people suffer as well. I have struggled with this disease for as long as I can remember, and I think I may have figured out why I've had trouble treating it in the past. While improving skills is nice and good, new cyber or magic is what makes you feel like your character is getting more badass; shooting a pistol slightly better isn't as impressive as hurling fireballs or moving faster than a ferret on speed. However, since we only meet twice a month (if we're lucky), our games have fallen apart rather quickly (I think the average is usually 3 sessions, but I could be wrong). Therefore, why would I want to play the same guy again? I've already played him. He's not going anywhere, or going to get noticeably better. I will fully admit that I am the type of gamer to spew "trite platitudes", as noonesshowmonkey has mentioned in the past.

In summation: Despite all my pissing and moaning, surprisingly he continues to run games, which I think should qualify him for Sainthood (as long as he can reel in another 2 miracles). And despite your thick sarcasm implicit in the statement, I'll accept a certified credstick for the 35 large. Just slip it in the mail slot.

**EDIT** On the subject of organlegging- normally I don't condone it, but when I ran a game another friend of ours played a Ork (Dr. Grizz B. Jacoby); who while chasing down an accident victim with a mono-chainsaw yelled, "It's ok! I'm a Doctor!", I became endeared to the concept.
deek
On the 5,000 nuyen job, I do agree that is a nice sum of money to hand out. Granted, in my games, many of the jobs are, start to finish, accomplished in 3-4 hours at night. While it could be an extraction or just a quick steal, that is a decent sum of money to wave in front of a player, even a 3M nuyen CIA trained BA. 5,000 from a trusted contact that says break into XYZ, get prototype A and deliver it to Mr. Q by 3AM...I mean, every time a runner goes out on a job, there is the potential to come home in a body bag.

So does that mean the 3M cybered runner is less likely to take the job then a street punk? Hell, if I was the CIA BA, that would sound like easy money to me, for something that I could easily handle and maybe accomplish in an hour. To the street punk, a lot more work, but that 5K means a lot more, right?

I personally don't factor in "death risk" to the pay. Its more like how long will the run take and what kind of adverse after-effects are the players in for. If its not a lot of heat after the run, and only a few hours, with little legwork, then 5K is a nice price for many runs.

But again, it depends on the campaign feel you are trying to get. My group is running at least weekly, if not more. During the days they are training up skills, looking to offload gear, buying upgrades, etc. At night, 2-3 times every week or so, they are running a small job that is adequately paying the bills...and 5K a run hasn't been scoffed at yet!
Blade
If you want to be realistic, the wage depends on 3 factors.

The lower limit depends on the runners' willingness to work: is there any other way for them to get money ("I can get 20k without getting out of my house!"), or is there a price under which all runners will consider it's not worth risking their lives?

The higher limit depends on how much the corp is willing to pay for the run for it to be profitable. Most of the time the risk of a shadowrunning operation is quite low (if the operation fails, the corp doesn't pay much and don't get any trouble) so theoretically corps could use shadowrunners even for a low margin, but I think that culturally they'll only use shadowrunning when they really need it.

Between these limits, the price will depend on the demand and supply of shadowrunners (with enough skills for the operation). If there are a lot of runners, the pay will go down, if there aren't, prices will go up.

Well, that'd be true in a competitive market. Let's see if shadowrunning is:
* There aren't monopolies (on both sides), there could be an oligopoly on the corps' side (corps can mutually agree on the price to pay runners so that runners can't expect better payment from another corp) but I doubt it, I don't think there's any shadowrunner union either.
* There's a difference between runners (magicians versus mundanes for example), but for the sake of simplicty, we'll consider that there are enough skilled runners so it doesn't matter that much.
* Corps aren't aware of the entire runner population, but I guess they can get enough data about it.
* There isn't really anything that'd prevent a new skilled runner from starting his career.
* Runners can move around freely (and most of them will go towards Runner Havens where there are more job opportunities).

So I guess we can say that shadowrunning is a competitive market. So it all comes down to the 3 factors I've given which depends on the GM (I don't recall any official figures about these).
So if you want to give low payment just state that runners can't hope to find any other job with a higher income (ie they can't go legit) and there aren't that many shadowruns going on compared to the running crowd.
If you want to give high payments, you can either consider that runners can hope to have a high paid legit (or not) job so they'll only accept running if they're paid enough or consider that there aren't many skilled runners compared to what corps need so if corps don't pay much the runners will only work for their competitors.
noonesshowmonkey
@ DrZaius

Et tu, Brute?


Get to TR2 and start watching the cash come rolling in. It wouldn't take long if you could stick with a character... (ZING!)

This was a triumph.
I'm making a note here:
HUGE SUCCESS

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway

PS. I don't mind your back stabbing ways!

PPS. JUDAS ISCARIOT!
Stormdrake
Well felt motivated to respond so here you go:

Payment on a run

While it is possible to play a bottom rung knuckle dragging thug (who would look on five grand as a god send) I know no player that would want to. Most players I have known over the last twenty-five years want to play the exceptional character, some one who stands out or has been touched by destiny or some such thing. Now taking that into consideration, what the previously mentioned bottom runger of the underworld would accept is not what such characters would. Yes they maybe and probably are Sinless but they are also more skilled than such an individual even at chargen. So using the argument put forth further up such individuals would expect better pay for their superior skills.

Organ Legging Cash Crop – So You Want to be a (Hero) Businessman

This one is kinda interesting. I have had several players throughout different games turn bodies over to Organ Leggers for many different reasons. The primary one though has usually been cleanup followed by extra money. Let’s face it most characters are not pillars of virtue. They do forcible extractions, theft of every stripe and wet work either intentional or as a by product of a run. Turning a dead body over to a contact for harvesting is really not beyond the pale for such an environment. Would I as a GM run a game centered on Organ Legging? No but neither would I stop players from doing it as a character act on the side.

Phat Lewt – Too Much Gear Given in Game

Again this really comes down to what the players want. I am not advocating giving them free hand outs but if they are looking for something other than a street level gang banger adventure not allowing them to acquire “Phat Lewt� on occasion will cause the game to end when players get frustrated and stop playing. Personally I do not understand this latest drive by some individuals to keep shadowrun to a low level power setting. Who wants to “escape� reality to play a loser ork gang banger with no hopes of ever escaping the streets or making a true impact on the world?

Meta-Gaming as a Matter of Course

Well in this I do some what agree with the original poster. Players do have a tendency to break the “fifth wall� so to speak. Taking actions that really don’t fit into the excepted world of the game. However I do not view characters amassing large amounts of loot or influence as such. Characters doing this is a result of them doing their jobs well which requires me as the GM to come up with more challenging opponents. Reality is that characters should not stay stagnant. Again if I as a gm remove the players ability to grow their characters I will soon not have a game.

Starting Characters

This one I agree whole heartedly with the original poster. Knowing your players up front and what they desire is a basic.

deek
My impression of what I have been reading thus far (in multiple threads) is that there are those that run 1-2 times a year (spanning several sessions) and getting high payouts (50K and above, per runner) and those that are running multiple times a month for lower payouts (25K and below, per runner).

Honestly, I think in both cases, these runs are taking multiple sessions and I would venture to say, if you took a yearly forecast of income, they are in the same range, +/- 10%.

Granted, the runs I do are frequent, require little legwork, little expense and low pay. But, runners, in a year, can do a TON of these. While, on the flip side, a high payout would require days to weeks of legwork and more expense.

I think those that are thinking 5K a run is too low, aren't looking at what a 5K run really is and are probably not used to running as frequently as these campaigns do. Personally, I started my group out this way to keep everything short and sweet, until everyone was accustomed to the rules and got a feel for the game. I'm actually working to move the campaign into bigger runs, where there is a lot more legwork, planning and therefore, payout.

I would agree though, that if players are generally looting everything they see, there is an imbalance in the nuyen rewards. These guys in my "5K run" campaign, turned down an extra 2,500 nuyen for some side work on their current run...so they can't be hurting that bad, right?
DTFarstar
QUOTE (Augmentation pg.15)
Finally, recycling makes good business sense. The factories
that make cybereyes would much rather start with even a partially
complete set than start from scratch. I can get perhaps as much as
10 percent off the cost of new eyes by sending an old pair back to
be refit. They don’t ask where I get them, and I don’t say—but let’s
just say that 5 percent of the cost is enough to keep local razorguys
in pulse and novacoke. Bioware implants are a different story: cultured
ware has no resale value except as ghoul chow, but the type
Owen stuff can be turned around for full price, which means that
it can be sold off to a medical warehouse for perhaps 40 percent of
retail with no unpleasant questions at all.


I see organlegging as being a no-no generally. Social stigma and all, but chopping someone up and selling them to monsters to be eaten or selling their heart to be transplanted is way creepier, and current fluff seems to agree, than just ripping out cyberwear. I think the big deal with cyberlegging is people thinking it is worth WAY more than it actually is. Without some real time and skill investment you are getting like 5-10% on the outside back from something you rip from someone. However, that could very well cover expenses if you've got a couple of minutes while working as a lookout next to those guards you just killed.

Payment per run depends on professionalism and your GMs willingness to give rewards other than straight money AND on the karma per run.

Chris
noonesshowmonkey
QUOTE (deek @ Oct 31 2007, 01:26 PM)
Honestly, I think in both cases, these runs are taking multiple sessions and I would venture to say, if you took a yearly forecast of income, they are in the same range, +/- 10%.

...

I think those that are thinking 5K a run is too low, aren't looking at what a 5K run really is and are probably not used to running as frequently as these campaigns do.  Personally, I started my group out this way to keep everything short and sweet, until everyone was accustomed to the rules and got a feel for the game.  I'm actually working to move the campaign into bigger runs, where there is a lot more legwork, planning and therefore, payout.

Case. Point.

Thanks, Deek. No panties in a ruffle and a close observation of the facts. Well played.

I cannot emphasize enough that 5 grand for a day or two, maybe even a night's, work is a friggin king's ransom.. It's a delightful little snack.

As a team matures, its skills broaden and flower, their gear gets better, and most important they get to know the right people, their jobs get bigger, with fatter payouts and more legwork time. But it starts small. I tend to shy away from Mr. Clark since he is already who he is. All you will be doing is watching him do more Badass Shit™. I prefer players to inhabit their characters and have a basis of in game actions, player interactions and experience to BECOME a total BA.

In response to other posters:

If organlegging becomes the primary form of income for a group by a significant margin (5-10k for the run, 30-50k for cyber and parts) there is a serious problem unless thats what was intended. Posters who were commenting on some slick maneuver that was about as plausible as an underwater rocket copter are the targets of the comments. Crap like that vexes me.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Ryu
So how do you reply to the players wish of ingame advancement?
Adarael
Also something to note... A lot of what a "run should pay" varies not only by team level and ability but by the actual contents of the run itself.
Compare these two examples.

In #1, Joe Corporate wants to hire the runners to get some secret data out of Corp Subsidiary Facility X. It doesn't really matter when they do it as long as it's within 2 weeks. The runners know that Corp Facility X is a low-rung subsidiary and does good work, but isn't exactly S-K Prime, and the guards are probably mid-level ops with handguns and a drone or two. Likewise, they know that the response from the parent company will be low, because despite the secret nature of the data, the facility is low-priority.

In #2, Joe Corporate wants to hire the runners to get into an Ares Aerospace test site and sabotage the new suborbital UAV Ares has been developing. Owing to the launch date, the runners have to do this within 48 hours. The runners know that Ares Aerospace is guarded by, well, Ares personnel. Given that this is a test launch and it's fairly important, they know the guards will be in top form and packing some serious defenses. They also know that the corporate response to this will be fairly heavy, as such a launch would be high-profile.

5000 for #1 is okay, because:
-It's low-profile, for a run.
-It's not time-sensitive.
-The runners won't neccessarily get shot at, and if they do, the opposition is fairly ordinary.
-They don't have to worry as much about covering their ass, since the money spent on tracking data theft from a small subsidiary will be lower than a lot of other jobs.
-And fundamentally, they don't need to exert as much skull sweat, invest in as much specialized gear/plans, or worry as much as other jobs. It beats trying to jack an expensive car from a A-AAA zone and chop it, because it's probably on par or less difficult than dealing with rich guys prone to bitch at the cops to get their car back.

For #2, the job is worth WAY more than 5000 per person, because:
-The job is high profile in the extreme.
-The job is very time-sensitive, which leads me to my next point...
-...the Johnson is already up shit creek by having organized a meet with the team. Even if the team in question isn't quite up to the job in terms of skill level, the job is very time-sensitive, so Mr. Johnson can't afford to waste any more time getting another team together. So the ball is in the runners' court when it comes to dictating payment. They get to say, "48 hours, huh? Well, if you want the job done, you're gonna have to up the ante, big boy,"
-The corporate response will be quite high, since a failed launch could theoretically set back their product rollout by a number of months, or cut their funding from potential buyers. The runners will really have to watch their butts.
-The danger level is quite high - the runners can expect to be shot at quite a bit and with very large guns, unless they are very careful.
-Fundamentally, this job is more dangerous and more of a hassle than jacking a Eurocar from an A-AAA zone. It's not worth the time and worry investment from the runners unless the job pays better than easier/less dangerous pursuits.
Whipstitch
I think this is all about managing expectations. In my old group, we once created a runner team that would have scoffed at an offer of 5k each unless it was indeed a single night's work with minimal potential repercussions and from a contact we trusted or else contained a potential windfall in Der Menkey's least favorite thing: loot. Then again, our team often didn't work for what amounted to IC months at a time and we roleplayed as a group that had been around the block in another city and saw themselves as prime runners in the making. Everyone took 50 bps worth of resources and at least 20 points worth of contacts, so between the 5 of us and some planning we had 1.25 million worth of assets, extensive contacts and a tricked out Nightsky limo right from the word go. They were -not- true rookies nor did they possess much common sense or even particularly strong survival instincts; we eventually went down in a novacoke fueled blaze of glory that would have done Wounded Ronin's '80s theme and the Pink Mohawk crowd proud. Our team was many things, but one thing is for sure: the most plausible thing about that team was that they didn't last that long and I'm not about to sit here and pretend otherwise.

So, on the one hand, I am a little offended by Der Menkey's constant bleating about how stupid such silly runs are (since I do indeed enjoy silly runs), but on the other hand, I know exactly what he means when he says how goony people sound when they claim that their ridiculous settings are in any way plausible when looked at from a grittier perspective.
noonesshowmonkey
@Adarael - yesssss. Reason!

@Whipstitch:

Theres a lot more ink online of my scoffing at and pissing on retarded runs, crappy ideas and overblown munchkining.

There is very little press about what I actually enjoy in a game. Frankly, the few times I get to play (instead of being press-ganged into GMing), whatever is run is what I play. I nearly always have a good time.

I am not about to try and tell people how to run their games.

This is not really directed at you: But I also am not built to sift through the detritus of half-formed arguments, maligned justifications, complete fabrications and other such nonsense without calling a spade a spade.

All the same, if the game maintains CONSISTENCY and CONTINUITY, things are generally going swimmingly.

In fact, a great deal of what this post was about was based off of the standards set forth in the core SR4 book and the published SR missions. What the original product producers decided on and what I actually run/enjoy are likely not be the same thing. You can consider a great deal of this post to be a combination of devils advocacy and hardcore rant-fest.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
DrZaius
QUOTE (noonesshowmonkey)

There is very little press about what I actually enjoy in a game. Frankly, the few times I get to play (instead of being press-ganged into GMing), whatever is run is what I play. I nearly always have a good time.

- der menkey

I prefer the term "Shanghai'd".

Serial_Peacemaker
Now aside from one old dead homeless guy, that killed himself on their doorstep. My group has never really gotten into the bodies for money business. However I think the ability to successfully organ leg most likely depends on situation. If you are in a hellish Z-Zone, then its going to be easier than on a run into secured facility. Also it seems that a good organ legger would wish to know if the subject has a Doc Wagon contract, before the heavily armed medical staff arrives. Secondly I also would consider that successful organleggers go in intending to organleg are going to go for non-lethal measures. Mostly since that will ensure less damage to the subject.
So really I would think that cash for corpses if not a complete slap dash affair at or during a run that is most likely very premeditated. Your runner before knows that if he gets in a fight, and his opponent goes down he is going to toss his tazered body into trunk, and take him to a cyberdoc. He will know what cyberdoc, he will know how to restrain him. He will most likely have a cyberscanner, and a way to check for a Doc Wagon etc contract. Also he will leave the subject alive for processing. Also remember thefts happen in real life, and are not solved. The same type of issues in theft will occur in organlegging. Sure criminals can leave evidence, but if you are careful evidence can be minimized. Also most runners wish to have small evidence trails anyways, and should be taking precautions. So in the end organlegging becomes another risk benefit for a runner. Aside from moral squeamishness.
Whipstitch
QUOTE (noonesshowmonkey)
You can consider a great deal of this post to be a combination of devils advocacy and hardcore rant-fest.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway

That's rather comforting. I guess I get your point then. Like I said, I can get behind the idea of laughing at groups that are essentially playing 80's Run: Chuck Norris Edition but are too dumb to realize it; I just reserve the right to defend the fact that my own former group developed the habit of intentionally throwing together a balls out Pink Mohawk style run every 4 months or so.
Mercer
Two things for Dr. Zaius. One, I can't get the "Dr. Zaius/Dr. Zaius" song from the Simpsons out of my head. Two, the "Its okay, I'm a DOCTOR!" thing was hilarious.

Those are the main things I wanted to say. On a lighter note, I agree with you more-or-less about run payment. Characters should be getting enough stuff (whether in run payments or loot) so that they can develop. Stuff is an advancement mechanic, much like karma. It doesn't have to be cash, it can be gear and loot, but if the character never changes it does start to feel stagnant.

For some players anyway. I never much cared. I just try to enjoy the session I'm in. Plus, you inevitably get to a point where you need three million nuyen so you can beta your reaction enhancers so you fit in a beta'd encephalon for one more point of reaction. Diminishing returns, I guess is what I'm going for.
noonesshowmonkey
QUOTE (Whipstitch @ Oct 31 2007, 03:08 PM)
balls out Pink Mohawk style run every 4 months or so.

The only way to fly.

I have run games where I had players earn and accumulate Action Dice that could be blown on basically any check as long as it was appropriately crazy. Things like resisting damage from diving through plate glass (since normal glass didn't do damage in Action World), wall running or jumping from a moving car. The more badass things they did, the more dice the earned. It was a vicious cycle that lead to a sort of Chuck Norris Overdrive feel. It was redonk. I had a great time.

As long is it makes sense, it makes sense.

Does that make sense?

wink.gif

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
Moon-Hawk
QUOTE (Mercer)
For some players anyway. I never much cared. I just try to enjoy the session I'm in.

I don't care, as long as I know what the advancement will be like before I make the character. The character that I make for a 20 session campaign where I can expect 200 karma and 1,000,000 nuyen.gif is not the same character I build for a one-shot, and that's not the same character I make for a 20 session campaign where I can expect to earn 0 karma and no new gear.
Honestly, I don't care which, I'll have fun with all of them, but tell me what it's going to be before I make the character.
So many gaming problems go away if everyone in the group (including the GM) can just get themselves on the same page before the game starts.
deek
I've always subscribed to the idea that if a team wants to get 3 million nuyen for some betaware, that they'd have better luck just planning a run to get the goods. Whether that is organizing the job themselves or using contacts to find a way to do it, I'm much more open, as a GM, to having them go that route.

Plus, I honestly feel that, if planned right and done patiently, almost any run can be completed with a minimal amount of violence. It seems the group of players I have believe that too, so most combat in game is due to a mistake, bad timing or occasionally, a really bad die roll.

These guys are criminals, so nuyen doesn't normally have to be exchanged to get the goods...
HappyDaze
QUOTE
I cannot emphasize enough that 5 grand for a day or two, maybe even a night's, work is a friggin king's ransom.. It's a delightful little snack.

IRL, a nursing student on TV just outed that she dances for about 3k per weekend. There's no reason runners couldn't do the same with far less risky jobs than shadowrunning - you don't need a SIN to be a stripper or a bodyguard for that street doc. If you want running to be appealing it has to really pay well.
deek
QUOTE (HappyDaze)
QUOTE
I cannot emphasize enough that 5 grand for a day or two, maybe even a night's, work is a friggin king's ransom.. It's a delightful little snack.

IRL, a nursing student on TV just outed that she dances for about 3k per weekend. There's no reason runners couldn't do the same with far less risky jobs than shadowrunning - you don't need a SIN to be a stripper or a bodyguard for that street doc. If you want running to be appealing it has to really pay well.

I don't think, in 2070, a dancer is going to be making 3K a weekend when anyone can pick up a sim module for 100 (250 for hot sim) and enjoy whatever they desire in their own home. I understand your point, though, but with a group of 4 runners, you are talking about these "simple" jobs netting the team 20K. Assuming that the fixer has already gotten his cut, 5K a runner for a quick weekend job, still seems quite reasonable.
noonesshowmonkey
QUOTE (deek)
I've always subscribed to the idea that if a team wants to get 3 million nuyen for some betaware, that they'd have better luck just planning a run to get the goods. Whether that is organizing the job themselves or using contacts to find a way to do it, I'm much more open, as a GM, to having them go that route.
...
These guys are criminals, so nuyen doesn't normally have to be exchanged to get the goods...

My (unstated) point precisely.

Players in my games get gear and loot. It does not grow on trees. They don't just wander down to the local modshop and ask the disinterested clerk with a bat of their eyelashes "Can I have the Ares Macrotek Twitch-o-Matic XKM-4000 beta-grade reflexes package, please?"

They have to steal it. They have to have it removed from a fallen (set piece) foe. It is rewarded to them as an incentive on a run. Very rarely do they just happen across several million nuyen, a job that pays several million nuyen or several million nuyen in gear.

I don't believe in players simply getting piles of cash that they can toss around to get stuff. At that point I am not playing SR with friends, we are playing "Money Making Game". Do X and get paid ¥700,000 and then look through the book at what kinds of toys you want to get type of game play may appeal to some... but not this guy. I will not even thinly veil my contempt for that. If playing "Accountant" is fun for you and your gamers, then by all means, tabulate those columns and rows. I am glad someone is doing it... that means I can do something, anything else.

Personally I'd prefer if characters earn new gear not by cracking open a book but by calling a contact, setting up a meet, a run, a heist or whatever. Make the act of getting gear into an instance where players act things out, where the game is played instead of thumbing through rulebooks.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
noonesshowmonkey
QUOTE (deek)
I don't think, in 2070, a dancer is going to be making 3K a weekend when anyone can pick up a sim module for 100 (250 for hot sim) and enjoy whatever they desire in their own home. I understand your point, though, but with a group of 4 runners, you are talking about these "simple" jobs netting the team 20K. Assuming that the fixer has already gotten his cut, 5K a runner for a quick weekend job, still seems quite reasonable.

Be careful swinging around a logic stick. Swinging a big stick tends to knock over hornets' nests.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway
deek
QUOTE (noonesshowmonkey)
QUOTE (deek @ Oct 31 2007, 03:24 PM)
I don't think, in 2070, a dancer is going to be making 3K a weekend when anyone can pick up a sim module for 100 (250 for hot sim) and enjoy whatever they desire in their own home.  I understand your point, though, but with a group of 4 runners, you are talking about these "simple" jobs netting the team 20K.  Assuming that the fixer has already gotten his cut, 5K a runner for a quick weekend job, still seems quite reasonable.

Be careful swinging around a logic stick. Swinging a big stick tends to knock over hornets' nests.

- der menkey

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter."
~ Ernest Hemingway

Yeah, I realize, but I think the same thing goes for someone taking a RL 2007 example and using it as a basis for SR 2070...

I just had to call it as I saw it:) And in this instance, I disagree with the comparison. Not to mention, the lack of details (how long is the 3K/weekend sustained, what city/market, etc.)...
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