Bill: You killed Ted, you medieval dickweed!
Throughout history and mythology there have been supernatural people at work, from black sorcerers in Russia, to Hedge Witches in Europe. Beyond God and the Devil, there were few powers that could match these mystical beings. But more importantly, they existed at all. In the world of the Sixth earth, 2071, we begin to see Great Magus arise in many forms.
Positive Quality: 20BP
-Requirement: Magic 6
This Quality may only be taken by those with the Full Magician, Mystical Adept or Great Dragon quality. The character picks an Advanced Tradition and follows the rules concerning them. If a character looses half or more of his Magic Rating, then he also looses this Quality.
Advanced Traditions: The concept.
Each Advanced Tradition has five qualities and looks like this:
NAME
Concept: A brief intro to the Tradition, its conception, and who generally appears with it.
- Essense: A spirit type will be here, if the character isn’t able to summon the type already, they gain that ability, if they however do have the spirit they receive Grade+1 dice bonus.
- Mana: A Spell will appear here, giving Grade+1 Dice bonus to tests.
- Mastery: A Metamagic will be here, and not only do the characters receive the regular Grade bonus, but they receive an extra Grade+1 Dice bonus.
- Technique: A Mental Attribute (Sans Willpower) will appear here, and is the only limiter. Only a Tradition with a Drain Attribute that matches the Adv. Traditions Drain Attribute will be allowed to gain the Quality.
- Aura: A significant visible aura change would be present here.