Greetings all,
In the middle of making an Adept with some unarmed savvy, I came across the ability called "Blind Fighting" in Street Magic.
This Blind Fighting adept ability costs 0.5 magic point, and reduces the penalties for full darkness to -4 instead of -6. Note that this
Hmm.... For 0.25 magic point cost, you can get Thermographic vision which is superior across the board. Get Low Light vision for another 0.25 and you seem to be way ahead of the game, with 0 to -3 penalties being the worst possible scenario.
Or, for 0.5 Magic point cost, you can get Motion Sense that will reduce any penalty for visibility or blind fire by -2 (over the short range of Magic rating in meters anyway). And that would even apply to something spectacular and fun like 'feeling' a target behind a wall and punching through it to hit them (something I would love to orchestrate in an upcoming run, hehe).
So, do any of the SR4 authors or other board members have any suggestions for a balanced way to use Blind Fighting? Or is it just going to be mothballed?
Part of me says that it would work well as a more expensive ability that had levels - perhaps costing 0.5 magic points per level (2 levels max perhaps?)- and each level will reduce visibility mods (perhaps even including cover) by just 1 point. So if someone had Thermographic vision (0.25 magic point), and 2 levels of Blind Fighting (1 magic point)- they could fight in complete darkness at only a -1 die pool penalty.
Add the Motion Sense ability from above and you really get the "ninja that can fight in the dark" feel to the character.
Seems like a good fit - since it's combat-based, it's 0.5 point per level like increased ability
Well, that was a lot of writing for a little blind fighting.... Thumbs up or down?