Spellcasting: 4
-Spec: Thread Necromancy +2
Magic: 3
Roll: 2 3 3 2 4 6 5 3 5 >> 3 Hits
Ok, now that I've got that done, I want to cover three things in this thread necro'ing:
- The descriptions of MU*'s
- SR Mu*'s
- Links to other MU* material
Here in the post
MUD is defined as a Multi-User Gaming Platform that his heavily Softcoded and limits what you can or can't do.
Softcode differs from
Hardcode in the same way Java differs from Linux.
Most of the time you'll see things said, such as, "MUX's are RP Heavy" and "MUD's are heavy on combat" or even "MUX's require novels for backgrounds". All of these are sterotypes and have
NOTHING to do with codebase.
So before I continue lets get down what MUD's and MUSHs are.
First:
There are a TON of MUD codebases. Were talking, like 60+. Common ones are LP and Circle.
MUSH's come in MANY flavors:
- TinyMUSH 1.0 -> 3.1
- TinyMUX 1.0 -> 2.8
- PennMUSH
- Rhost
- TinyMUSE
- MOO
- MUF
Italics for those no longer supported.
TinyMUX and Rhost are by far the best, from personal coding experience.
WARNING: Real coders, if you have a weak stomach, stay far away from anything but MUF. The setup for these places may induce vomiting. MUF however, is based on ANSI FORTH or something.
Now, to questions!
QUOTE (hunter5150)
Would anyone know of a 4th ed MUD out there.
No, nor will there really ever be a 4ed MUD. The reasoning behind this is that, while MUD's are definitely RPGs they (Mostly) are not specific RPG's.
For instance, you will never find a D&D 3.5 MUD.
MUSH's however, are 99.9% based of real RPG systems.
There are 3 D&D 3.5 MUSH's, 3 SR3 MUSH's, 2 SR4 MUSH's (In dev), 4 nWOD MUSH's, and more than 20 oWOD mush's!
QUOTE (D Minor)
I know a mush under construction but no muds
http://forum.newseattle.org/index.phpYes, this pllace is under construction, has been for a while. I'm actually building their +sheet code!
QUOTE (fortune)
What's the difference?
The difference's are listed above, however, in SR world MUD/MUSH things it's really about flavor. Shadowrun: Denver MUSH has over 20-35 people daily, while Awake (Serge and Che) average 10-20.
SR MUSH's also tend to know the rules better in general, and honestly are more intelligent. HOWEVER, with that in mind, a lot of them are more snarky as well.
Eurotroll hits it damn good on the spot.
There are a couple of links I'll supply before supplying my IM and E-mail for anymore questions.
General MUSH forum (Warning, adult in nature and immature in style, but has some great ideas behind the rubbish):
http://wora.netlosers.comTOGR (True Online Gaming Resource), a really nice MUSH that lists other MUSH's and has good chat topics: telnet: fadingisland.org:8080 \
Now, you've got two choices for developing SR4 MUSH's:
Shadowrun: Seattle
Shadowrun: Occulus Ex Cremo
Then, of course, SR3:
Shadowrun: Denver
Shadowrun: Germany
and in dev
Shadowrun: New York
Again, feel free to IM me, PM me, or E-Mail me for questions about this stuff, or questions about MU* code, as I do both.
YIM: bluescreen0101
AIM: bluescreen0101
Meebo: David_Bane
On MUSH's: Jack P.;Jackpoint
E-mail: bluescreen0101@yahoo.com