Sir_Psycho
Feb 17 2008, 12:20 PM
I'm bored and lamenting the amount of Shadowrun books I've got contrasted with the lack of playing I've managed over the years. Because of this I'm not the quickest GM, but I think that won't be a problem with a play by post game.
I'm offering an SR3 for up to THREE players. I'm avoiding a huge game. A bare familiarity with the rules is a must. Also, I'm on Dumpshock a fair bit, so if you've got plenty of time, that's a total bonus.
As for game focus, I like a well-rounded team with a focus on information, team-work, skill-sets and the right tools for the job. I'm not big on huge combat, although it's always a possibility. I honestly avoid vehicle combat. Role-playing is important, I'll be expecting 20 Questions sheets to go with your stats, and I'm looking to devote time to individual character advancement, too.
As for character options, I'm fairly flexible, just throw things at me. As a guideline, I'm looking at using 140 BPs, so your characters will be fairly competent in their areas, but I don't want one-trick-ponies, good broad skillsets will be rewarded. As will a nice complement of knowledge and technical skills. No teenagers, you've been around for a while, so age should be around 30 and up.
A character with a specialisation in Decking and computers will be a must. I really like versatility in a magic user, and if you're interested, I'd be open to discussing a cheap system of buying extra spell points at character creation, to facilitate versatility.
I've got pretty much every SR3 book at my disposal, as well as piles of others and supplementary material, so feel free to use anything you want in character creation, just buzz me if you've got any questions.
Hope you're interested.
---------------------------EDIT:
Team so far (confirmed):
Glyph - Spider - Face/Psionic
Kliko - Kliko - Ork MercenaryYet to receive character sheet:
Mister Juan - Decker/B&E ExpertI'm looking for one more team member. Ideally a decker. If you're a rare one who actually wants to play a SR3 decker, then let me know.
Also, if you can build a character that I like, I'll probably be convinced to drop the 3 member limit.
Houserules considered so far:
SR3Revised Matrix Operational Utilities:
[ Spoiler ]
Analyze
Multiplier: 3
System Operations: Analyze Host, Analyze Icon, Analyze Process, Analyze
Subsystem
Browse
Multiplier: 2
System Operations: Locate System Resource, Locate MXP Address
Commlink
Multiplier: 2
System Operations: Make Commcall, Tap Commcall, Triangulate
Deception
Multiplier: 2
System Operations: Logon, Freeze Vanishing SAN, Graceful Logoff
Decrypt
Multiplier: 2
System Operations: Decrypt
E
ncrypt
Multiplier: 1
System Operations: Encrypt
Inject
Multiplier: 3
System Operations: Abort Host Shutdown, Block System Operation, Crash
Host, Alter Icon
Purge
Multiplier: 2
System Operations: Disarm Data Bomb, Disinfect
Read/Write
Multiplier: 2
System Operations: Manipulate Data
Redirect
Multiplier: 2
System Operations: Decoy, Redirect Datatrail, Relocate Trace
Scanner
Multiplier: 3
System Operations: Locate Icon, Scan Icon
Sniffer
Multiplier: 3
System Operations: Intercept Data
Spoof
Multiplier: 3
System Operations: Control Slave, Edit Slave, Monitor Slave
Validate
Multiplier: 4
System Operations: Dump Log, Invalidate Account, Restrict Icon, Validate Account
Pistols:
Holdouts from 4L to 6L
Light Pistols from 6L to 9L
Heavy Pistols remain absurdly powerful (IMO) and easy to stage up at 9M
Magic:
Negotiable pricing for buying extra spell points at character creation, to facilitate versatile and supportive magicians. Rather than Willpower tank mages.
BP: 140. Open to discussion.
Kliko
Feb 17 2008, 03:36 PM
Sure add me in. Looking forward to it. Basic concept: Orc Marine, question sheets etc. follow on short notice. I'm not familiar with the bp system. But see what nscrg turns up.
Primary team roles: Mercenary/Weapon Specialist
Secondary roles: Demolitions/Communications
Tertiary: First aid/Wheels
Do you accept nscrg data files, helps a lot on data management etc.
Mister Juan
Feb 18 2008, 01:50 AM
I'd be pretty interested in submitting a char also. I've been acheing for some SR3 for a while now.
Depending on what would be more appropriate, I've got ideas for a few PCs.
My first call would have been an Orc Street Sam, but seeing as Kliko seems to have a very similar idea, I can fall back to many others things.
How would a vehicle rigger fair?
Issue is, I've played a lot of Deckers and, currently, a lot of spellslingers.... so I'd rather enjoy something else for a change of pace.
Sir_Psycho
Feb 18 2008, 09:16 AM
A spellslinger or a decker character would really be apt for the situation. I just honestly don't allowing myself to get into vehicle combat every session. Maybe one of the characters could have a drone or two, but a rigger probably isn't a good idea.
Also, your standard street sam isn't going to work. The non-decker non-slinger has to be fairly versatile, and rather than just capable at combat, should have a complementary of skills like stealth, demolitions, B&E, intimidation, hell, they might even have to do some social interaction. Can they drive a vehicle? Can they jump out of a plane? I'm thinking of a character like Robert De Niro in Ronin here. Capable in defending the team, but thinkers. We're looking at around 140 BP here, so it shouldn't be too hard.
I MIGHT be able to squeeze in two of those characters, if you go to all the trouble of putting the character sheets together, but the most important thing is a good background, a convincing or interesting reason why this type of mercenary operative is working as a freelancer. Ex-special ops? From which country?
Kliko
Feb 18 2008, 11:30 AM
Sorry to beat you there Mr. Juan. Psycho, in fact the character will be able to do most of the above mentioned activities. The way you want to go with this game is pretty clear (at least to me). I will complete and submit the background and stats later this evening (CET).
Drones are IMO very suitable for information gathering/ remote surveillance...
Sir_Psycho
Feb 18 2008, 12:16 PM
About NSCRG Kliko, I did some googling and couldn't dig up any solid links. Perhaps you could email me the file? I'm at shiny_coin@hotmail.com if you want to send it. My preferred method of background is 20 Questions, which is found in the Shadowrun Companion, or I can just email you the questions. It's pretty comprehensive, but I find that to be much more interesting to work with.
Also Kliko, what's your Shadowrun background, I mean, you've only got 5 posts here, but what's your experience like? How long have you been playing etc.
Also, anyone planning to use a deck, I use Kagetenshi & Co's SR3Revised Matrix Operational Utilities:
[ Spoiler ]
Analyze
Multiplier: 3
System Operations: Analyze Host, Analyze Icon, Analyze Process, Analyze
Subsystem
Browse
Multiplier: 2
System Operations: Locate System Resource, Locate MXP Address
Commlink
Multiplier: 2
System Operations: Make Commcall, Tap Commcall, Triangulate
Deception
Multiplier: 2
System Operations: Logon, Freeze Vanishing SAN, Graceful Logoff
Decrypt
Multiplier: 2
System Operations: Decrypt
E
ncrypt
Multiplier: 1
System Operations: Encrypt
Inject
Multiplier: 3
System Operations: Abort Host Shutdown, Block System Operation, Crash
Host, Alter Icon
Purge
Multiplier: 2
System Operations: Disarm Data Bomb, Disinfect
Read/Write
Multiplier: 2
System Operations: Manipulate Data
Redirect
Multiplier: 2
System Operations: Decoy, Redirect Datatrail, Relocate Trace
Scanner
Multiplier: 3
System Operations: Locate Icon, Scan Icon
Sniffer
Multiplier: 3
System Operations: Intercept Data
Spoof
Multiplier: 3
System Operations: Control Slave, Edit Slave, Monitor Slave
Validate
Multiplier: 4
System Operations: Dump Log, Invalidate Account, Restrict Icon, Validate Account
Kliko
Feb 18 2008, 05:16 PM
NSCRG is on it's way. In fact your 20 questions are incorporated in the program.
I've been lurking around the forum for quite some time, but couldn't post myself due some invalid registration issues. As far as shadowrun is concerned I played in 2 tabletop campaigns over the course of 2 yrs. (SR2/SR3). This however is my first PbP game, yes.
Sir_Psycho
Feb 18 2008, 08:03 PM
That's ok. It's my first PBP too. What time-zone are you in? I'm in Sydney, is that going to be a problem?
Also, I just had a look over NSCRG and it seems ok. Hit high level character when choosing build point allocation.
Kliko
Feb 18 2008, 08:32 PM
Are you sure about that? I'already built a gross monster at 140 bp (adjusted it manually under program options). The high-level campaign option effectively adds 10 more skill points (upto 65) as opposed to the 'regular' 140 bp built.
Timezone is Central European Time over here (the Netherlands). Don't think it really is an issue.
Glyph
Feb 19 2008, 04:13 AM
I would be interested in this game - it's been a long time since I've played an SR3 game. I have a character I would love to play again, Spider, who could fill both the mage and the face roles. He isn't done using the 20 questions, but he is built using Bull's 50+ questions, which are a similar format.
So first, I would be interested in your system of build points for spell points and how it works. Secondly, Spider is a psionic tradition mage, so let me know if you house rule any parts of that. I ask because a lot of GMs seem to house rule that tradition.
Whipstitch
Feb 19 2008, 04:56 AM
Think I could get a link to these questions Bull uses? I'm rather curious and my search-fu is failing me. Considering the length of Bull's tenure here it's probably buried under god knows what detritus if it has been posted here at all. I can just message him myself too, if that's too much trouble.
Glyph
Feb 19 2008, 05:38 AM
He used to have a site listed on the Dumpshock main page, but it doesn't seem to be there now. Here's a copy that I have, which I think is tweaked just a tiny bit from his:
[ Spoiler ]
1. What is your character's Sex?
2. What is your character's physical size?
3. What is the color of the character's hair, eyes, and skin?
4. What is the character's general appearance (i.e., How does he/she dress, etc.)?
5. Where was the character born (City, State, Hospital Name)?
6. What is the character's date of birth?
7. What was the character's family life like?
8. Has the character begun his/her own family?
9. Where or how was the character educated?
10. Has the character ever done anything else for a living?
11. What are the character's political and religious beliefs?
12. Describe the character's moral code. Include how mercenary he/she is, whether or not he/she will kill innocents, etc.
13. What are the character's goals, if any?
14. Why does the character run the shadows? (Why does he/she run the shadows still, rather than getting a "real" job?)
15. What kind of personality does the character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history.
16. What special qualities does the character posess? This does not refer to skills, but rather to other things, such as How he/she gets along with people, does he/she plan ahead, etc.
17. Are there certain things the character can't or won't do? Why?
18. What things, people, or ideas does the character hate?
19. What things, people, or ideas does the character love?
20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.
21. Determine what your character used to do, before becoming a shadowrunner (very important).
22. Decide why your character left his or her old job, if he/she had one (also important).
23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he/she started running the shadows originally. What led him/her to it?)
24. How did your character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why you know them.
25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the characters previous employment.
26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?
27. Which person(s) or group(s) do you love the most?
28. Which person(s) or group(s) do you hate the most?
29. Which person(s) or group(s) do you respect the most?
30. Which person(s) or group(s) do you fear the most?
31. What is your favourite colour?
32. What is your favourite food and/or drink?
33. What place would you most like to visit?
34. Which person(s) or group(s) are you most loyal to?
35. What pastime (that you particiapate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!)
36. What pastime (that you participate in regularly) gives you the least enjoyment?
37. What annoys you the most?
38. What (if any) is your favourite form of art?
39. What is your greatest goal?
40. What do you think is your character's best quality?
41. What do you think is your character's worst quality?
42. What is the most important thing you have ever done?
43. Which religion (if any) do you follow?
44. What is your most treasured possession (and why)?
45. What are your three most common dreams?
46. What is the Character's current relationship with his/her family?
47. If the character's family is still alive, what do they do, and where do they live?
48. Where did the character learn his/her Skills?
49. Does the character have a good luck charm? What is it, and why?
50. What type of music does the character like?
51. List any past serious relationships that your character has had, and give a brief overview of the relationship.
52. Where does your character live? Why does he/she live there?
53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...
Sir_Psycho
Feb 19 2008, 11:57 AM
QUOTE (Glyph @ Feb 18 2008, 11:13 PM)
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I would be interested in this game - it's been a long time since I've played an SR3 game. I have a character I would love to play again, Spider, who could fill both the mage and the face roles. He isn't done using the 20 questions, but he is built using Bull's 50+ questions, which are a similar format.
So first, I would be interested in your system of build points for spell points and how it works. Secondly, Spider is a psionic tradition mage, so let me know if you house rule any parts of that. I ask because a lot of GMs seem to house rule that tradition.
Any reference to everyone's least favourite armed-to-the-teeth journalist, Spider Jerusalem?
I don't have any solid house rules to do with spell point allocation. Just try and be fair, I imagine it would be on par with buying skills point-wise, and based on your intelligence attribute? The reason for this is I much prefer the involved, versatile and helpful support magician than the "I'm an albino dwarf with Exceptional Willpower and I can cast any of my four amazingly destructive spells without breaking a sweat." Not to mention the munchy exploitation of damage compensating cyber-ware. As you can see, it's a pet hate of mine, and I like magic, but I believe it should be gritty to fit with the cyber-punk feel. If everyone else has to risk increased healing time (bioware) and nasty, nasty stress (Hello bioware again, not to mention Move-By-Wire's you're-dead-in-a-week policy), then magic users have to face that using their incredible powers
hurts, and it opens up a whole can of nasty astral worms, ghosts and demons.
As for the Psionic tradition; it makes me lol, basically. But moving on from that admission, I understand that on Dumpshock, it's been given a fair amount of weight by a discussion here on DS I was privy to a while back (and I would very much appreciate any threads/links you can dig up), and I have a basic familiarity with your posts, so I believe that it can be done, and role-played compellingly. So send me your character background (of course, Bull's 50+ are more than adequate), and if I like it, we can get to pedantic discussion about what a Psionicist can and can't do, based on their hilarious neuroticism and Xenu-like beliefs. (sorry, that was out of line
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)
As for Spells, that's down to discussion. I'd also like an argument as for how a Psionicist relates to the Astral Plane, the metaplanes, spirits, the powers of other awakened etc. I don't
necessarily need rulings, but something like a brief "Psionics White Paper" would really help legitimize playing a Psionicist. But at the very least, you're paying less (Aspected, IMO), but you're picking up a really wierd belief, even for the sixth world, and as thus, ye shall be punished by my GM stick, with a "fair", "role-playing" intention.
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-------------------------------------------------
Onto more general issues, as for 140 BP's/High Level allocation, I'll go over the files you emailed me, Kliko, and if your potency does indeed burn like the sun, I may re-consider.
I'll also take suggestions from potential players and even spectators on what they think about power levels on a small-team campain.
-------------------------------
Kliko: I'm looking over your sheets at the moment. And so far I've noticed, for the combat character, you're a tiny bit slower than I would have expected. I know you're packing Jazz and Kamikaze, but a merc like yourself seems likely to have something better than a level 1 reaction enhancer. Also, I can't say I like them, but the SR3 drug rules are about as lethal as Move-By-Wire, or having a fresh breath of Green Ring in the morning.
You also have a SPAS-22 and no shotgun skill. With your amazing vision mag, smartlink-II, nice-guns, and a bit of min-maxing, you can afford to spread your weapon skills around (seriously, looking at your Assault Rifle skill and your mods, you're a god and you're going to wholesale murder people), so consider SMG/Sniper. If you fiddled around with your resources and cyber-ware, maybe you could invest in some decent skillwires. Then you could also get rid of some of those crappy skills like your car skill and your demolition skill come to mind. Not to mention that a few Build/Repairs would be good. You might also consider raising your stealth skill. It's useful, and a 5 (7) Specialisation in Hiding or Sneaking would probably serve you well.
I assume you have Cannon Companion, so I'd encourage replacing your Unarmed Combat with a martial art.
As for edges and flaws, I assume "Pirate Family" refers to your mercenary connections? Also, you're definately eligible for a good Dependant flaw (with your SIX kids)
Most importantly is role-playing though. I can tell english isn't your first language, but it's definately a good start. A few good things to add would be the names of your wife and kids. And the Physical/Mental quirks section. Your character has to have something distinctive, and also, what are his fears? You don't have to desgin any enemies, but some vague ideas could really help me out here, so I don't have to go "A guy approaches [description], you remember him from:" and then make something up completely.
------------------------------
As for more house-rules I use: My personal touch when it comes to pistols is hold-outs are bumped to 6L, and light pistols are bumped to 9L. Basically it's not a big change, because most people go for heavy pistols anyway, but this makes the more concealable pistols at least worth considering. Almost.
Hmm... this is three house-rules and counting, I may edit the OP and put this kind of stuff in for newcomers.
Also,
if I'm being pedantic and ruining the fun, just let me know and I'll ease up.
Kliko
Feb 19 2008, 02:27 PM
Psycho,
The reaction enhancers (boosted reflexes/ combat drugs combo) are basically there for cost-effectiveness purposes which deemed logical for me from a merc perspective. Combat drugs are only there in case we end up in a life-threatening situation (i.e. we don't hold the initiative). Also note the small unit tactics skill which provides an approx +1 initiative modifier (4 dice, tn 2-4), expected initiative ends up at 5+1+7= 13.
Weapon skills were intended to default to assault rifles (+2 tn). From a tactical point of view this will be the type of weapon most often used in merc ops. Hence I put the skill points in this category. SMG's and shotguns are secondary weapons at most from the merc perspective. With a maximum extreme range of 550m i figured the 2060 era assault rifle will suffice for sniping purposes. Laser sight weapons are there to create some diversity/expendability and reduce dependency on smartlink (skill versus tech) in case tech fails.
- Skillwires are noted and will see what I can do at the high-level campaign end (though it's mainly an essence > 3 issue, would you like a daddy which requires regular oil refills?);
- Martial arts are noted (brawling);
- Pirate family indeed refers to "the League";
- Family names and backkground will follow on short notice;
Cheers,
Kliko
Glyph
Feb 20 2008, 04:13 AM
I've sent you Spider's background. Other than being a bald guy named Spider, he doesn't resemble Spider Jerusalem (I have at most only skimmed a few of those comics, although they looked interesting).
As far as the psionic tradition, basically magic is tied to a belief system of some sort, and it was simply his poor fortune to be "trained" by one of the more limited and esoteric belief systems. By the book, psionics can use: direct combat spells, detection spells, directed illusion spells, the heal spell, and various control and telekinetic manipulations. Others if they fit the psionic model (Ignite might be considered pyrokinesis, for example). They can astrally perceive and project, use spell defense and dispelling, and create wards. They summon watchers and "thought forms". They cannot use foci or banishing.
Sir_Psycho
Feb 21 2008, 12:24 PM
I was having a re-think, and I've decided Psionicism is not nearly as funny as I thought. "Mana" is a wierd concept. The metaplanes are wierder. But just because the majority of awakened either subscribe to an elementalist pseudo-science or feel and believe that there's a spirit rat that really wants them to live in a dumpster, doesn't mean it's not completely wacko also.
It seems wierd that Spider just happened to be trained by a Psionicist. It seems like a pretty specific field, that requires a completely non-conventional belief system to work. It seems like if this guy just wanted to be a con-man, and use his powers in a utilitarian fashion, then he would have just signed up for MIT&T.
On the plus side, I really liked Spider's 50+, succinct but comprehensive and provoking. The one problem I had is it didn't really flesh out his magical belief system at all. Psionicists are actually a fairly loose bunch when it comes to beliefs, much like any magic users, but there's less of them. Some think they have x-men mutant powers, some believe the metaplanes are a shared subconscious dreamworld manifested through collective human id. When I'm describing magical processes as your GM, I'll need a paradigm from which to explain what you're seeing.
I'm looking forward to seeing a first draft statlist. We still need to discuss a spell-point purchase system.
Now we just need a hands up from a decker/tech. I find this slightly amusing, say what you like about the SR4 matrix being batshit insane, every man and his dog wants to be able to do fun things with computers, and yet five years earlier, no-one wants to touch them.
Glyph
Feb 22 2008, 08:29 AM
Okay, I've PMed you the first draft of his stats. I also tried to explain a bit about how he sees the psionic tradition as working. I went into more detail in the PM, but basically I envision him as more of a Professor X than a new age type.
Sir_Psycho
Feb 23 2008, 05:48 AM
Excellent Glyph. I like him very much. I think this will be an interesting group when it comes to problem solving. Do you still want to discuss buying extra spellpoints? It doesn't seem very in-character for Spider, but he'd probably be a little more useful as a "team-player" if he had some more support powers, such as invisibilty. Or can thought forms use concealment? Also, what are the spells marked (E)?
Also, does anyone know anyone on the forums or maybe even off who would be the team decker? We're kindof stuck without one.
Glyph
Feb 23 2008, 08:29 AM
Thought forms are pretty much limited to psychokinesis and search. The spells marked (E) are bought with the Exclusive limitation. Invisibility is an indirect illusion, but I don't think Spider would have a hard time fitting it into the psionicist paradigm - it's basically affecting someone's mind, after all. The improved version, which affects sensors, would probably be too much, though.
I would still be interested in buying spellpoints. I just need to know how you're doing it. I have a few areas where I could shave some points if I need them.
Kliko
Feb 23 2008, 11:02 AM
*bump*
Kliko
Feb 28 2008, 09:39 AM
*bump*
Psycho, I will be on vacation hence I'm offline for the coming week. Keep us posted on new developments. Probaply wise to change the name of this thread into a catching campaign/run title and convert it into the OC-thread for this game. perhaps even add "(recruiting)" to the thread title.
cheers
Kliko
Sir_Psycho
Mar 9 2008, 08:41 PM
I talked to Mister Juan again, and he might be interested in a Decker/Face. With Spider already being a potent face, it might change the nature of the game a little more towards social intrigue and investigation. It should be fine though, as I'm sure the Samurai will still have a role to play.
Also, I'm taking suggestions for a thread name change. I was thinking Gainful Employment. But given there's no real special theme, It doesn't matter so much.
Sorry it's all taking so long, but I've got plenty of run ideas, so it will pick up fairly quick once we get on with it.
Kliko
Mar 10 2008, 08:29 AM
Psycho,
I'm back from my retreat in the French Alps (to be honest internet is hard to come by in that area). I'm confident the sammie will have a decent role to play. A decker/face leaves a lot of room for matrix-operations and adds versatility to the group.
Cheers,
Kliko
- huge amounts of violence, check
- magic, check
- matrix, check
- face, check
Sir_Psycho
Mar 10 2008, 08:59 AM
And if you're not feeling like the violence is frequent or gratuitous enough for your merc, I can probably find time inbetween runs for you to cane your way through Food Fight, or "Oh no, ghouls moved in next door!"
Same thing with the Matrix and magic. We're playing PBP, so if you guys are interested, I can always accomodate individual goals and mini-adventures via PM.
All in the interest of avoiding assignments.
Mister Juan
Mar 10 2008, 08:21 PM
I've got three questions:
-When is the game taking place timeline wise (what month/year)
-Where is the game taking place
-Do all PC already know each other? Are they an established team?
Sir_Psycho
Mar 11 2008, 10:28 AM
-I'll answer your question with another question, why? Actually, that's not an answer, I was thinking June 61, Pre-widespread surge hysteria. But again, why? if you want something from a SOTA book, or Year of the Comet, then I can be flexible. Maybe.
-Actually, I haven't figured that out yet. I really probably should. I don't plan to keep the team perpetually stuck in their hometown, you're higher BP characters, so you might be doing the occasional jet-setting.
I'm open for voting from people. Here's my preferences:
-Seattle - Every shadowrun player has seattle tattoo'd to their eyelids. Easy to flit around North America for runs
-Hong Kong - I like it, and it's proximity to the rest of the Asia Pacific region and Russia.
-Korea. Know shit all about it. But that's cool. Lot's of tech based runs, and interaction with the rest of the Asia Pacific region.
-Istanbul. I like the middle-east, despite all the saturation of stuff on Ibn Eisa, I really like the idea of contrasting 60's tech with middle-eastern style conflicts. Sacred vs. Secular.
-Delhi? Mumbai? Where-ever the action is in India these days.
-Australia. Hell, I live here, so I wouldn't mind having a crack at portraying the place, and I'll probably be a damn sight less hilariously tokenistic than Target: Awakened Lands. Sydney or Melbourne probably.
-As for Europe? I like Paris. I like the aristos seem elegant and decadent. They make an interesting contrast with the power-suited sharks that seem to be usual affluent bad guys in Shadowrun. And I like the idea of taking france and making it dark and seedy cyber-punk, but where the peacock feathers come out in the bedrooms and the runners dance in the cracks. I also recently watched Ronin. Also, with maglevs and semi-ballistics, you can set out in the morning and be anywhere in europe from paris in time for a leisurely breakfast.
Places I'm not into:
-Denver. Can't be arsed micro-managing border crossings every time you have a run. Have little interest in the conflict between Ghostwalker and the Azzies, or the front range free zone as a whole.
-Japan. Doesn't seem like enough variety. It will be too tempting to throw ninjas. Country is so thin.
-Aztlan. By canon, I'd probably just have to execute you guys and paper-shred your character sheets, and as fun as that sounds...
-I'm going to say no. You'll be working together anyway, so I wouldn't bother spending points. And I'm starting this game off close-to-the-chest. There will be a fair amount of dialogue between you and me via PM. Because I want to try a game where your team-mates don't inherently know your attributes, skills, colour of underwear, grandmother's maiden name, and what you're thinking about - in reverb-voiceover style. You're not just a group who play together because you need some-one with a better amount of dice in the areas where you have none, you're individual role-players, who work as a team, aswell.
So in that vein. I want very little ITT exposure of your characters. Nothing excessive. Just don't post your character sheets up here (no, not even in spoilers), use your handles, etc. Your characters might know snippets, so your area of expertise is fair enough, and they'll have caught the street-name once or twice in conversation.
Mister Juan
Mar 11 2008, 08:39 PM
@Sir_Psycho
Well, I need to know when the game is taking place to establish a timeline for my character: when he was born, what were the great events happening in the world when he grew up, etc... And also to simply determine his age, and so, what experiences he has had the time for.
As for a setting, Europe would indeed be fun. Most countries are rather close to one another, permitting a chance of setting and scenery easily and often. It would also be a fun thing to experience Shadowrun in another setting than the one we're used to (mainly Seattle and HK). So, if votes are being taken, I'd call for Paris.
Would you have an email adress where I could send you my character's sheet and background?
Sir_Psycho
Mar 11 2008, 09:33 PM
Come to think of it, depending on the setting that gets voted in, that might change the timeline a little, depending on the european history (I always preferred Shadows of Asia, personally.), biz with the NEEC etc. I might have to be somewhere different. I'll go over the timelines a few times, have a think, and settle on a final one. For your benefit though, we'll stick with June 61, and if there's a change, I'll let you know.
I'll PM you my email now.
Kliko
Mar 12 2008, 10:42 AM
Europe is fine by me (but then again most places are).
Cheers,
Kliko
Mister Juan
Mar 12 2008, 11:36 AM
Alright. You'll get my character sometime this afternoon (Eastern Time
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)
Mister Juan
Mar 13 2008, 06:06 PM
CS is sent.
Background should be in tonight.
Sir_Psycho
Mar 14 2008, 03:08 AM
Cool, I received it. Just emailing you back with a few suggestions and questions. But it's all pretty kocher.
Has Glyph posted recently? Have we lost him?
Glyph
Mar 14 2008, 04:10 AM
Still here. Spider was pretty much done, although I would still not mind giving him some extra spells if you have a house rule for it - the trouble with the point system, as opposed to BeCKS or SR4, is that spells are bought with resources, and resources go up in strange increments - you basically have to pay 15 BP (for 200,000 Nuyen) if you want to buy 7 extra spellpoints and still have some money left over, which is a bit too pricey to be worth it.
Sir_Psycho
Mar 14 2008, 05:37 AM
I'd rule it as seperate. Like buying skills, but with magic/intelligence (whichever is lower) as the point cost.
Mister Juan
Mar 14 2008, 12:36 PM
I got stuck with tons of work yesterday, so the background isn't finished yet.
I haven't gotten your email yet... is that normal?
Glyph
Mar 15 2008, 04:27 AM
Okay, I've PMed you the revised sheet with Spider.
Sir_Psycho
Mar 15 2008, 09:37 AM
Ok, guys, I'm just waiting on a full background from Mister Juan. And then all three of you are good to go.
Here's how I plan to run this, but i'm open to discussion:
Make sure you have some room in your PM boxes, or alternatively, your emails. The game will spend a little time apart in your various parts of the Shadows, for a bit of character establishment, and a bit of a chance to utilize your skills. You will not be able to see what the other characters are doing until you actually hook up and converse, and then you can choose to post the message logs, or better, just fill the person in with a paragraph on what's been happening. I'll fire up an IC and OOC thread for this game once you all meet up and start running as a team, but certain questions and interaction will still be privately.
Again, cards to the chest, so no posting eachothers stats. If you want to fill eachother in on your skillsets, then talk about your specialisations and history IC.
Looks like everyone is cool with Europe. Mister Juan already has chosen a locale, and so have Glyph and Kliko. I like Kilko's choice, and I can work with it, because he has a good RP reason to live there. But Glyph, given the change of setting (to europe), feel free to alter your contacts and location as you see fit, also, with your proffession and lifestyle, I'm thinking of starting you off already jet-setting around the old continent, and getting a call regarding a "work placement".
So, last questions, feedback, whining, min-maxing, discussion, file-sharing, contact detail sharing, tuning etcetera etcetera and we will have green lights and I will take this campaign for a spin and see what I can do.
Kliko
Mar 15 2008, 03:58 PM
Ok, ready to rumble.
CU on the inside...
Mister Juan
Mar 15 2008, 05:50 PM
The background is ALMOST finished. Should be done before the end of this afternoon.
Glyph
Mar 17 2008, 02:58 AM
Tweaked Spider's location just a bit. The contacts don't really need to change, just their locations.
Sir_Psycho
Mar 17 2008, 11:19 AM
Glyph's Spider should have just received his job offer. Kliko will likely receive his tomorrow night, as it's an effort to weave all these threads together. And I'll initiate Mister Juan's arc when I get the full background.
Also, now that we're getting into playing, we should talk about the rolling. I trust you guys, but I'll roll for you. Any time you want to request a test, post up your skill/rating/attribute/force/whatever you're using for the roll, and any relative modifiers you believe you should get from gear/bio/cyber/edges/flaws/etc. and I'll make the final TN adjustment and roll the dice, and then let you know successes. Like almost everything, open to discussion.
Mister Juan
Mar 17 2008, 01:07 PM
We could always use invisible castle to roll. It logs rolls under names, so we can keep track of everything... and it automatically creates links. Don't have the URL with me since I'm at work, but you can just google Invisible Castle.
Thats usually what I use in my online games. Speeds things up.
omeedg
Mar 17 2008, 02:01 PM
Just out of curiosity, are you still accepting players for this game or are have you closed recruitment? I would be interested in playing a decker if possible. I used to play SR a while ago and decided to get back into RPGs lately. I am more familiar with SR4 rules but I have all the SR3 books I'd need to refamiliarize myself.
Kliko
Mar 21 2008, 02:06 PM
Psych,
Rolling dice using the internet-site sounds like a valid option. Main argumentation being that a) player's control their own faiths and b) can immediatly determining the amount of pool dice they want to use.
That being said, I'm looking forward to Kliko's work placement
Sir_Psycho
Mar 24 2008, 08:46 AM
Kliko and Mister Juan, any preferences of where to start play? You can write your own intro post if you want and PM it to me.
Mister Juan
Mar 24 2008, 11:22 AM
QUOTE (Sir_Psycho @ Mar 24 2008, 04:46 AM)
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Kliko and Mister Juan, any preferences of where to start play? You can write your own intro post if you want and PM it to me.
No preferences!
Kliko
Mar 25 2008, 10:03 PM
Dutch metropolitan area between the Hague and Rotterdam is fine by me. Already sent you the intro PM. Most names of places in there are just other suburbs within the Dutch metropolitan area on the Rotterdam-The Hague-Amsterdam axis (but then again I don't expect you to go into to much geographical detail there). Google maps is your friend
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.
For your information, Paris is approx a 3-4 hours ride from Rotterdam, perhaps less when using futuristic high-speed trains, hence Rotterdam makes for an ideal jump-off point. Main barrier between the United Netherlands and France would probaply the border-crossing into France, but this depends on your specific setting.
Cheers,
Kliko
Sir_Psycho
Mar 27 2008, 08:31 AM
I like it that you all live in different parts of europe. But that's cool, I'm just coming up with ways for you all to get to your (well, my) intended destination. I have the god hand. Excellent.
Sorry I've been quite lax in getting this off the ground. Half-yearly exams and such are stressing me out a little. But I'm planning on dropping out of one of the DS games I'm in currently, because playing in two and gm'ing one is actually too much (at least for me), especially given that I want to have a life.
I'm going to knuckle down and send both Kliko and Mister Juan first posts. Glyph, I'm probably going to have a bit of OOC with you, because we need to figure out what you're doing next.
Thanks for being patient.
EDIT: Ok Mister Juans starter is sent.
I'd do Kliko's now, but I'm feeling the need for a cigarette and then bed.
Kliko
Mar 27 2008, 11:02 PM
Hehe, don't worry on how you're going to get us together..... you've got NPC Fixer's/Dealers for that
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Take your cigarette, catch some sleep. Tomorrow will be a better day.
Cheers,
Kliko
Havok
Mar 28 2008, 09:11 AM
Still looking for players? I'm looking to play a 10 yr old runaway elven noble wizkid prodigy