Sphynx
Aug 19 2003, 07:54 PM
If you Quicken a spell, do you have to go through the same rules on dispelling it that anyone else would have to do? Don't think I could drop 12-karma Quickened spell even if I wanted to with my Magic Attribute being a whopping 7 otherwise. Not that I object to being stuck with my own spells, but I'd at least like to know if I could quick-drop them if the need arose.
Sphynx
snowRaven
Aug 19 2003, 10:37 PM
No, I think that once you've Quickenend them, you have given them a life of their own, so to speak. After all, that's more or less what the word means, and in Earthdawn they Named spells to make them permanent in a similar manner.
Zazen
Aug 19 2003, 11:56 PM
QUOTE (Sphynx) |
Don't think I could drop 12-karma Quickened spell even if I wanted to with my Magic Attribute being a whopping 7 otherwise. |
You best bet would probably be to get a friend to help you create a bigass (12+) ward and jump through it a dozen or so times.
Why do you think you'd need to quickly drop this spell anyway?
John Campbell
Aug 20 2003, 03:29 AM
I'd say that you can drop your own spells any time you want.
But I think a more appropriate question might be: Why would you Quicken a spell that you might have to raise and lower in the first place? It seems like a major waste of Karma. There are better solutions in those circumstances... sustaining or anchoring foci, for example.
Sphynx
Aug 20 2003, 06:11 AM
Ward idea may be are only hope, but I'd already be wasting Karma losing the spells, hate to waste even more..... Oh Well.
@John: Why? Because my GM has started making anyplace I go to have a Background count of 1, or 2 if I stay there any longer than an hour or so. And because one of the things we've been noticing on the news is extremely bizarre occurences whenever we hit a place (usually the following night), which coincidently seem to mirror the Wild Magic table. I think my GM is hinting to me.
Sphynx
John Campbell
Aug 20 2003, 07:23 AM
QUOTE (Sphynx) |
Ward idea may be are only hope, but I'd already be wasting Karma losing the spells, hate to waste even more..... Oh Well. |
Wards only cost Karma if you make them permanent.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.