I suggest you bribe your GM with lots and lots of money to make sure you don't die.
Also, don't forget that 2 Liter of Pepsi you owe him when you come Saturday.
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My nonsense aside, making these guys custom runs is pretty much what I was planning on, but I've only done one session so far and...I'm pretty much out of ideas already. I have about 60 hours before the session though, so I'll probably have something by then.
The party actually DID have a face, and said face did have the whole stealth group, but...after the first session, it became clear that the player of said face (the OP's brother) did not want to talk to any NPCs...or have meaningful contact with the PCs when they met. It was kind of sad. So he rerolled as a "medic," trusting me to take care of the character he's already playing. I'm yet to see the medic, so I don't know what it will be skilled in, though he had (at one point) 27 dice for resisting damage. I find this very amusing, since I feel it would be much better to just not get hit (via stealth, dodging, smoke grenades, etc).
This group started out playing D&D, and we were the epitome of the "kick in the door" style of play. They don't seem to want to change that, so I'm trying to roll with it.
Or maybe I"ll show them what a good stealthy character can do, and see if I can't convert a few of them